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CAMERA SHOTS VLS CAMERA ANGLES AERIAL 1 AUDIO 1 – SPOKEN N/A ACTION: Establishing the area. 0:00 LOCATION: exterior CAMERA MOVEMENT PAN DIRECTION TRANSITION TO NEXT SHOT N/A - PAN AUDIO 2 - AMBIENT Wind, movement of leaves. AUDIO 3 – MUSIC N/A

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Page 1: Storyboard

CAMERA SHOTS

VLS

CAMERA ANGLES

AERIAL

1

AUDIO 1 – SPOKEN

N/A

ACTION: Establishing thearea. 0:00LOCATION: exterior

CAMERA MOVEMENT

PAN

DIRECTION

TRANSITION TO NEXT SHOT

N/A - PAN

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

N/A

Page 2: Storyboard

2 ACTION: Establishing thearea.

AUDIO 1 – SPOKEN

N/A

0:04LOCATION: exterior

TRANSITION TO NEXT SHOT

N/A - PAN

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

N/ACAMERA SHOTS

VLS

CAMERA ANGLES

AERIAL

CAMERA MOVEMENT PAN

DIRECTION

Page 3: Storyboard

3 ACTION: Establishing thearea.

AUDIO 1 – SPOKEN

N/A

0:06LOCATION: exterior

TRANSITION TO NEXT SHOT

N/A - PAN

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

N/ACAMERA SHOTS

VLS

CAMERA ANGLES

AERIAL

CAMERA MOVEMENT

PAN

DIRECTION

Page 4: Storyboard

4 ACTION: Establishing the area.

AUDIO 1 – SPOKEN

N/A

0:09LOCATION: exterior

TRANSITION TO NEXT SHOT

N/A - PAN

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

N/ACAMERA SHOTS

VLS

CAMERA ANGLES

AERIAL

CAMERA MOVEMENT

PAN

DIRECTION

Page 5: Storyboard

5 ACTION: Establishing thearea.

AUDIO 1 – SPOKEN

N/A

0:12LOCATION: exterior

TRANSITION TO NEXT SHOT

N/A - PAN

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

N/ACAMERA SHOTS

VLS

CAMERA ANGLES

AERIAL

CAMERA MOVEMENT

PAN

DIRECTION

Page 6: Storyboard

6 ACTION: Establishing thearea.

AUDIO 1 – SPOKEN

N/A

0:15LOCATION: exterior

TRANSITION TO NEXT SHOT

STRAIGH

AUDIO 2 - AMBIENT

Wind, movement of leaves.

AUDIO 3 – MUSIC

Quiet, slow paced music startsplaying.CAMERA SHOTS

LS

CAMERA ANGLES

AERIAL

CAMERA MOVEMENT

TILT

DIRECTION

Page 7: Storyboard

7ACTION: Girl sitting at home eating – nothing unusual is happening.

AUDIO 1 – SPOKEN

0:00LOCATION: interior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTS

LS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 8: Storyboard

8 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 9: Storyboard

9 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 10: Storyboard

10 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 11: Storyboard

11 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 12: Storyboard

12 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 13: Storyboard

13 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 14: Storyboard

14 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 15: Storyboard

15 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 16: Storyboard

16 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 17: Storyboard

17 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 18: Storyboard

18 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 19: Storyboard

19 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 20: Storyboard

20

AUDIO 1 – SPOKEN

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

ACTION: 0:00LOCATION

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 21: Storyboard

21 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 22: Storyboard

22 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 23: Storyboard

23 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 24: Storyboard

24 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 25: Storyboard

25 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 26: Storyboard

26 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 27: Storyboard

27 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 28: Storyboard

28 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 29: Storyboard

29 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 30: Storyboard

30 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 31: Storyboard

31 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 32: Storyboard

32 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 33: Storyboard

33 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 34: Storyboard

34 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 35: Storyboard

35 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 36: Storyboard

36 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 37: Storyboard

37 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 38: Storyboard

38 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 39: Storyboard

39 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 40: Storyboard

40 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 41: Storyboard

41 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 42: Storyboard

42 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 43: Storyboard

43 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 44: Storyboard

44 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 45: Storyboard

45 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 46: Storyboard

46 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 47: Storyboard

47 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 48: Storyboard

48 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 49: Storyboard

49 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 50: Storyboard

50 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 51: Storyboard

51 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 52: Storyboard

52 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 53: Storyboard

53 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 54: Storyboard

54 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 55: Storyboard

55 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 56: Storyboard

56 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 57: Storyboard

57 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 58: Storyboard

58 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 59: Storyboard

59 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 60: Storyboard

60 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →