streaming over subscription overlay networks department of computer science iowa state university
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Streaming over Subscription Overlay Networks Department of Computer Science Iowa State University. Outline. Subscription Overlay Network (SONet) Subscription and topology management Streaming over SONet Performance Study Concluding Remarks. Subscription Overlay Network. Two components - PowerPoint PPT PresentationTRANSCRIPT
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Streaming over Subscription Overlay
Networks
Department of Computer ScienceIowa State University
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OutlineSubscription Overlay Network (SONet) Subscription and topology
managementStreaming over SONetPerformance StudyConcluding Remarks
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Subscription Overlay Network
Two components One central server
Streaming source (eg., live TV broadcast, etc.) A number of subscribing nodes
Pay monthly fee in return of video services A node can be offline/online/idling/playing
One Service Streaming video data from source to all online nodes
Three goalsMinimize the server workloadMinimize network trafficMinimize data latency
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Solution I: UnicastDedicating one stream for each online node
AdvantagesSimple implementationGood data freshness (shortest distance)
DisadvantagesServer bottleneck: not scalable
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Solution II: IP MulticastOne multicast stream can serve many clients simultaneously
AdvantagesSimple implementationAchieve all three goals
DisadvantagesIP Multicast is not widely deployed on the Internet (due to security issues, etc.)
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Solution III: Application Layer Multicast
A node receiving data can forward its incoming stream to serve others
Existing ALM techniquesChaining/ESMNICE/ZIPZAG, etc.
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Solution III: Application Layer Multicast
A node receiving data can forward its incoming stream to serve others
Existing ALM techniquesChaining/ESMNICE/ZIPZAG, etc.
Advantageseach server stream can serve many clientsLeverage the entire network resource
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c3
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Solution III: Application Layer Multicast
A node receiving data can forward its incoming stream to serve others
Existing ALM techniquesChaining/ESMNICE/ZIPZAG, etc.
Advantageseach server stream can serve many clientsLeverage the entire network resource
DisadvantagesOnly the playing nodes can contributeDifficult to maintain topology, etc.
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Observation and MotivationA SONet may consist of a large number of subscribers, but at any one time, only a small percentage of them are playing
American watch TV 4 hours/day in averageA majority of SONet not playing may be idling
Unlike regular TV sets, a node not playing is likely to be online
Recruiting appropriate idling nodes for data forwarding can effectively reduce network traffic
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Motivation Examples
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Server workload?Network traffic?Data freshness?
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Subscription/Topology Management
Account database The server maintains all subscriber information, including IP,
password, the amount of data forwarded (for discount purpose), etc.
Topology graph When a new member M joins, the server S detects its path to
the members A path is denoted as PATH(S, M) = SR1R2M
When a member M1 is asked to forward data to another member M2, M1 reports the actual PATH(M1, M2) to the server
The connections among the members are detected and updated as needed
The topology graph becomes more and more accurate to the server
For each stream, the server records its actual streaming path Given a router, the server can find out the set of streams flowing
through it.
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Notations/DefinitionsPath(X, Y)
The sequence of routers on the shortest path from X to Y (as known to the server)
Ring(R, i) The set of routers that are i-hop
away from RCapacity(N)
The number of streams N can forward
Local node and local router A node and a router is local to
each other if they connect directly
R1
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R6 R7
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Changing of Node Status
incentive
idling
playing
onlineoffline
A node can make itself only offline, idling, or playing
Only the server can decide when a node can become an incentive node
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A node becomes onlineWhen an offline node becomes online, the server may bundle the streams flowing through N’s local router
X1=>Y1, X2=>Y2, X3=>Y3X1=>N, X2=>Y2, N=>Y3
R N
Y2
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R N
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Bundling Procedure
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A node becomes playingThe node is in incentive
Simply turn on its playerThe node was in idling
Find a parent (should be as close as possible to N)
Find the joint router Rj Search Ring(Rj, 0)
Prefer playing node If not, recruit an
incentive node, more than one candidates may be available (choosing criteria?)
Repeat on Ring(Rj, 1), …, until a parent is found
Rj
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Find Parent Candidates
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Choosing Incentive Node
Cost(XY, I, N) = Hop(X, I) + Hop(I, Y) + Hop(I, N) – Hop(X, Y)
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If N’s capacity is not 0It can help serve others The server finds the parent by
searching Ring(Rj, 0), …, but stops at Ring(Rj, d), where d is Hop(N, Rj)
Since N can serve at least one child, it can redirect its incoming stream to its parent’s current child
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A node becomes offline or idling
Find a new parent for each child of this node The parent can be either an incentive
or playing node
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Performance StudyPerformance Metrics Mean Relative Delay (MRP)
The MRP of a node X is to defined to HOP(S, X)/StreamingPath(S, X)
Measure the data freshness Link Stress
The total amount of traffic flowing through each network links
Our study focus on Effect of subscription size Effect of topology size Effect of active rate
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Effect of Subscription Size
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Concluding RemarksSONet: a framework for video streaming over the Internet
Similar to cable/satellite broadcast networks Allows effective incentive mechanisms Centralized subscription and topology maintenance
A new topology-oriented technique for building application layer multicast
Unique in its ability of incorporating idling nodes to assist in data forwarding
Simulation confirms its performance advantageFuture work???