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5/13/2018 When Virtual Becomes Reality - Mountain Brook Magazine
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When Virtual Becomes Reality
May 1, 2018 | Schools & Sports | 0
By Rachel Crisson
Photos by Rebecca Wise
When you were a child, did you imagine putting on
magic goggles that can take you anywhere on earth, even
to the stars? Imagine taking in dazzling 360-degree views
of the solar system, video chatting with students across
the world, and engaging with material like never before.
This is all happening for students in Mountain Brook
schools today. “Technology is about di erent ways to
engage students, keep them going with the material to
get a better understanding of things… and we have to
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5/13/2018 When Virtual Becomes Reality - Mountain Brook Magazine
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keep up,” says Mountain Brook Elementary School
Technology Coordinator Thea Patrick, one of several
specialists leading the way for these advances in
education in Mountain Brook Schools.
And Mountain Brook Schools are doing more than
keeping up—they are leading the way in putting
technology in the hands of students, teachers and
administrators. For example, a set of 25 Android
smartphone-based Virtual Reality headsets regularly take
students across the globe and into outer space using 360-
degree photographs from Google Expeditions and videos
from the New York Times VR app.
Students compare volcanoes and rock formations on
other planets with those on Earth. They take a dive under
sea ice in Antarctica and come face-to-face with marine
life in ways they may never get to do in person. Teachers
can t the media to their individual curriculum, so a
history class can visit a national monument and talk
about why it was built, while a math class could visit the
same place and look for geometric shapes and patterns —
all from inside the classroom.
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“These are places the students could not go as a group,
and that’s what we wanted them to have: group
experiences, shared experiences they could talk about
just like they do on eld trips, but instantly,” Thea
explains. “Now, just getting those headsets out makes the
students pay attention more.”
Even cooler is the fact that Mountain Brook students are
actually able to add to this wealth of information
themselves. As a part of a Google Expeditions Beta
group, MBE and Brookwood Forest students are building
their own expeditions for Birmingham, as the city
currently has none. In March and April, students used
360-degree cameras to take photographs of important
places around the city, like the Birmingham Museum of
Art, Civil Rights Institute, Vulcan and UAB. They
provided the photos as well as historical, cultural and
other pertinent information on each location to Google
Expeditions, which has to approve each expedition
before adding it to their app.
“This is a unique opportunity,” Thea says. “And students
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are so engaged with this. To know in the future these
students could say, ‘That’s my Google Expedition that
you watched in China!’ is so cool.”
Another way students are engaging with information and
people across the globe is through Level Up Village
(LUV), a program that matches classrooms of similar size
and curriculum to complete STEAM experiments and
exchange cultural information with one another. For
nine weeks, they work on the same projects as their sister
classroom and keep each other up-to-date on progress
through student-to-student video postcards and the
occasional live chat, time zones permitting.
Susan Andrews’ fth-grade class at MBE used LUV to
learn about water safety and ltration this year, and they
were paired up with a classroom in Bogotá, Colombia.
Students created videos for their virtual pen-pals and
even more excited to hear back. Similarly, Kelsey Frey’s
kindergarten class at MBE was paired with a class from
Jordan, and one of the students was so engaged that he
began learning simple words in Arabic so he could speak
to their sister class. Kelsey opted for full-class video
updates rather than the personal postcards the older kids
made.
“Tech provides an opportunity for students to have
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conversations to learn a little more about their fellow
man and see that we all have things in common,” Thea
says. “We want students to empathize and understand
someone else’s perspective. You may not agree with
them, but you need to be listening.”
Before MBE kindergarteners are able to read or write
sentences, they are already using a program called
ScratchJr to learn the basics of coding through cute little
sprite characters. Using Chromebook touchscreens, kids
can drag and drop with their ngers. And if a child wants
to make their cat meow but does not know how, they
have no fear trying a bunch of gestures or in announcing
their predicament out to the class—and one of their
classmates generally comes to the rescue.
“We do have some really supportive students. They can
build o each other, and there’s a lot of sharing even in
kindergarten,” Thea says. “[The tech] is so engaging that
they really want the other kids to be successful. They are
so willing to help each other.
“In some ways, it’s really building community because
the kids are having to think at a higher level We have to
problem-solve to get through a lesson, and the kids just
roll with it.”
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Speaking of thinking at a higher level, through the app
CoSpaces Edu, students are creating blocky 3D
environments, like in the video game Mindcraft, of
planets they dream up in science class. After they build
their planets on the Chromebooks, teachers can load
them to the VR headsets and let others look around the
newly created virtual environment.
“Before, students made environments in paper-mâché,
but this will take it to the next level,” Thea says. “They
can compare the planets’ environments and compare
them to each other and to earth to have a better
understanding of geology or biology.”
The biggest new technology component currently being
tested at the Board of Education is an interactive
classroom that tech coordinators hope to have in several
schools down the road. The room will be out tted to
have an interactive oor and walls, where students can
walk up and manipulate projected objects. A handful of
students from Crestline have already tested out the
practice room at the board.
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“Our K1 students really can’t use [the VR goggles], so the
classroom would give everyone an opportunity to explore
virtual reality,” Thea explains. “This technology that you
use to create something is what I’m interested in
expanding in our schools.”
According to Thea, all ve MBE teachers who applied for
the school system’s Institute for Innovation grants in the
2017-18 school year met their tech goals “and beyond,” so
plans are in place to expand use of both VR goggles and
LUV next year by the full sta . “Parents who have heard
about [the tech] or read the blog want their kids to have
it, too,” Thea says. “It’s not just a cool thing. They’re
really learning.”
May/June 2018 • Mountain Brook City Schools •
Mountain Brook Elementary • technology
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ABOUT THE AUTHOR
Rachel Crisson
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After earning her degree and spending eight
wonderful years living around Montevallo,
Rachel made the move back home to Cahaba
Heights, where she lives with her cat
Calypso, her roommate Sarah and Sarah’s cat
Hermes. You can nd her most days working
at Image Arts, Etc. in Crestline Village, taking
portraits, editing photos or laying out phoo
books. Nights nd her hanging out with
family, attending community events, playing
games with her friends or watching cartoons
with her cat.
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