sudbury youth soccer association player development tracks meeting spring 2011
TRANSCRIPT
U8 Development Band
• Ball Mastery – Comfort with the ball, touches and turns
• Technical Tools – Basic skills; dribbling, passing and receiving ball, and striking the ball
U9 –U10 Development Band
• Game Play – Tactical play, penetration, width and support
• Ball Mastery – Comfort with the ball, touches and turns
• Technical Tools – Basic skills; dribbling, passing and receiving ball, and striking the ball
U11 –U12 Development Band
• Speed of Play – Decision making, overloads and different scenarios
• Game Play – Tactical play, penetration, width, and support
• Ball Mastery – Comfort with the ball, touches and turns
• Technical Tools – Basic skills; dribbling, passing and receiving ball, and striking the ball
U13 –U14 Development Band
• Speed of Play – Decision making, overloads and different scenarios
• Game Play – Tactical play, penetration, width, and support
• Ball Mastery – Comfort with the ball, touches and turns
• Technical Tools – Basic skills; dribbling, passing and receiving ball, and striking the ball
What is common in Intramurals & BAYS
10 Week ProgramAll games at 6v6 including a goalieMinimum two (IM) vs three (BAYS) soccer activities per week
Skills Academy Receive coaching from NE Revolution Academy coaches each weekDevelop individual skills
Coaching RequirementsEncouraged to complete MYSA coaching classesPreference for G and F level coaches
Development Track - Group PracticeLed by volunteer coaches w/ assistance from NE Revolution Academy coachShared development program
What is unique to U9, U10 Intramurals?
In town programAll practices and games in SudburyPlay with and against friends from town
Team CreationTeams are balanced, goal is parity (based on coach evaluations)End of season evaluation process is the same as travel
What is unique to BAYS?
Travel Program – Hit the RoadSudbury teams play home and away series with Boston Area TownsClose as Concord, distant as Dorchester…
Team PlacementTeams are ranked and scheduled against like competitionTeams play like competition designed to build confidence and passionDifferent skills levels allow players to develop at their own rate
Player PlacementPlayers assigned based on coach evaluation and a BAYS evaluationsCoaches complete the same player evaluation form as the IM program
BAYS Evaluation NightsMAY 23rd – 27th
OverviewProcess complements coach evaluationsEvaluated by NE Revolution Academy coaches and independent evaluators
Session I – Small sided gamesFive different individual skills assessedGrouped randomly with a mix of players and abilities
Session II – 6v6 GamesSession I scores are tallied, players with like scores are grouped Field play in 6v6 games assessedPlayers evaluated during gamesPlayers may switch fields during the session to play against different players
BAYS Evaluation CriteriaPart I
TechniquesDribblingReceiving the Ball on the GroundReceiving the Ball in the AirShort PassingLong PassingCrossesShootingHeadingShielding
BAYS Evaluation CriteriaPart II
Field Awareness1v1 Attacking AbilityUse of Combination playsAbility to maintain possession of the ballAttacking as part of a teamDefending 1v1Ability to breakdown an attackUse of 4 P's - Pressure, Position, Patience, PivotDefending as part of a teamUnderstanding of FormationUnderstands how to create space as an individual
• Understands how to create space for the teamUnderstanding 'value of possession’Understanding of Positions
BAYS Evaluation CriteriaPart III
InfluenceAttendanceAttitudeAggressivenessCommunicationGoalkeeperGame Changer
BAYS Placement Process
OverviewProcess managed by Age Group CoordinatorIncludes SYSA VP, Technical Director and all current head coachesCoordinator produces initial rosters from Coach and BAYS evaluation dataTechnical Director assists with initial rostering process
Placement MeetingProcess starts with initial rosters and all the raw data Starting with team one, every player is discussed as to their placementAdditional attention is paid to players identified as bubble playersEvery team is given the same level of attentionTeams are created and then coaches are picked required