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    Number puzzles and games have been around for a very long time, perhaps ancientcave-dwellers even played puzzles with rocks and sticks ! Sudoku (which means s ingle numberin Japanese) probably has its origins in an 18th centur y Swiss puzzle called Latin Squaresand also an American puzzle called Number Place that appeared in puzzle magazines in the1970s, a version of this became popular in Japan in the late 1980s and Sudoku was born.Twenty-something years later and twenty five years after the Rubiks Cube, Sudoku became a

    world-wide craze with newspapers, websites and books dedicated to the puzzle.

    Did you know a standard 9x9 Sudoku grid has 5,472,730,538 unique puzzle solutions, assumingsymmetrical arrangements are ignored. A standard 3x3x3 Rubiks Cube has only 1 solution but43,252,003,274,489,856,000 combinations from which to solve it.

    For any one solution, there are many ar rangements of givens that make a Sudoku puzzle. Eacharrangement of givens will provide a different puzzle in that the solving methods will differ. Thusthere are many more Sudoku puzzles than there are solutions. The difficulty rating of a puzzle isnot related to the number of givens, some with the minimum number are very simple to solve.

    Others, with far more givens, can be very difficult. The difficulty level relates to the logictechniques needed to solve the particular puzzle.

    CONTENTSPage: 3-4 How to play Sudoku Page: 20-26 Challenging PuzzlesPage 5-12 Tips and Techniques Page: 27-32 Tricky PuzzlesPage 13-19 Easy Puzzles Page: 33-38 Fiendish Puzzles

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    HOW TO PLAY

    Look at your Sudoku board, it is made uof 9 squares also in a 3x3 format, givin

    Place your coloured tiles in the start posfacing upwards. These tiles are called g

    Using the other tiles, Circle side up, try

    Row and every Column contains all ninethe nine different numbers .if you ge

    1 2 3

    4 5 67 8 9

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    KEE PING NOTES

    Rubiks Sudoku provides you with a uniquenote-keeping system. There are matchingcolour pegs for each colour of tile. If youwish to record that a coloured tile may goin a square, you can place a peg of thatcolour there. If you wish to indicate that

    another colour may be there, place anothercoloured peg alongside the first one.

    Remember Sudoku is a game of logic andyou shouldnt need to guess.

    We have provided four different levels; Easy, Challenging, Tricky and Fiendish. Just rememberthat each colour can only appear once in each Box, Row and Column, and to place the givensSquare side up and try to solve the puzzle using the Circle s ide.

    Need more puzzles ?Its easy: use the starting number positions which are provided free in newspapers or on-line asthe givens on your Rubiks Sudoku board, you can solve the puzzle using numbers or colours,whichever you prefer.

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    SO LVING TEC HN IQ UES

    The main techniques are given here startechniques 1 and 2; a Challenging puzzlea Fiendish puzzle, all 7.

    It is best to use the techniques in numetechnique 1 after any new entries have b

    1 : THE SCAN

    This simply involves Scanning across Roand Columns containing a specific Colouthrough to a Box where that colour has ylocated. The diagram shows the Rows anColumns containing White leave only 1 psquare (marked with a star) for White iupper right box, therefore the square be

    solved. Scan each colour in turn and fillmany squares as you can. The more squacomplete the more that may become solvcheck back on each colour as you go. Onvery hardest puzzles dont have any squathat cant be solved this way.

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    2: THE INFILL

    An Infill is simply to find missing Colours in any Row or Column by simple deduction. Some mayhave 8 colours in them already, in this case an Infill of the ninth colour is a simple process.Since each Row or Column can only contain one of each colour, the colours needed to completethe Row or Column will be known. Infilling means checking a Row, or Column to see if there isonly one square in which one of the missing colours can be placed.

    In the left diagram, in the top Row, the Yellow must be in the starred square as there is no

    other square in which it can be legally placed in the top row, this square is now solved.See how in the right diagram the top left box already contains Yellow. Therefore again thestarred square is solved as Yellow.

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    3: THE INTER SEC TOR

    This involves selecting an empty square,and Column that intersect the square. Thin the intersecting Row and Column, me

    In the left diagram the starred square caoccur in the intersecting Row and Columthe square as in the right diagram. The

    meaning the square with the star can stTip - It can be time-consuming to inspwould be the insersecting square of Row

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    Usually, these three techniques, properly applied, will solve most puzzles. However, if youreach a stage where none of these produces any new solved squares, then move on tothe next techniques.

    4: GHOSTS

    A Ghost appears when one colour can only be placed in one of two squares in the same Box,Row, or Column.

    In the left diagram by Scanning, a Yellow must be in the centre top Box, and in the 2nd Row.

    The Yellow can only occupy one of those squares in that Box, but can be in no other square inthat Row. These two squares are ghosts of Yellow (place a peg in each square as a note).Thus, these two Ghost squares can now play a part in the continued Scan to locate and solve theyellow in the starred square. In the right diagram, using Infill across the centre row, produces aGhost Orange as shown. An Orange peg can be placed in each square as a note.

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    5 : COUPLETS

    Couplets appear when the Ghosts of twooccupy the same two squares in a Box, R

    In the upper d iagram in the top centre BGreens has produced the Ghosts of Bluetwo squares to form a solid Couplet. Thooccupied, as one will be a Blue and the

    squares with Green and Blue). No otherthose sqaures. So, when the Pink is ScaPink in the starred square.

    In the middle diagram (last example in Infill for Red across the centre Row, prthe same two squares as the Ghost YelloInfil for White in the centre Row now sas White.

    In the lower d iagram, a Scan of Yellow a

    Red/Yellow Couplet in the top right Boxcentre Row for Red and Yellow produce Couplet in the centre right Box. This alscouplet in the 7th column, so Red and Yother square in that Column. An Infill innow place a Yellow in the first starred ssecond starred square.

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    6: TRIPLETS

    A Triplet is like a Couplet but more so. A Triplet is where three colours can only be placed injust three poss ible squares in any Row, Column, or Box.

    In the diagram a Scan on Red, Blue and Green would produce the Triplet shown, these threecolours can go nowhere else in the top left Box (place coloured pegs in the squares). A Scan ofthe Purples and Greens would have a result as shown by the stars.

    Note, that having placed a Purple in the top left Box, there is only one square empty, which byInfil, must be a White, even though the Blue,Yellow and Pink can't be exactly placed.

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    7: COMBOS

    A Combo is s imply a combination of twoIn this first example, a Scan, Ghost, a f

    A Scan up the Columns produces two Gin the top and third Rows. Each of thoshave a Pink in them, so they can be Scaproduce a thir d Ghost Pink in the top ri

    Infil on the righthand Column a Pink castarred square.

    In this second diagram, an Infil, Coupleand an Intersector are used in Combo. Atop right Box, produces a Red/Yellow Cof Reds and Yellows produces a pair of Gand Yellow that materialise into anotherother number can now occupy those twomiddle right Box. This provides a third RCouplet in the 7th Column. If an Intersein the starred square, it will be found thcan be placed there.

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    Remember, note pegs must be constantly updated as new information is gathered, if you getstuck try removing all the pegs to see clearly again.

    Now, a simple Combo can be spotted. A vertical Scan of the Orange in the bottom right Boxreveals a Ghost Orange. Now, an Intersector in the starred square shows it can only be a White.

    Once the White is placed, the whole puzzle can be completed with simple Scans and Infils.This may seem a simple Combo, and quite obvious. However, this is the one step that gavethis puzzle a Fiendish rating.

    Good Luck!

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