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    How to Use theArt of War:Sun Tzu Strategy Card

    Deckfor Military Planning

    Robert Cantrell

    Center For Advantage

    [email protected]

    (703) 379-9429

    http://www.centerforadvantage.com/mailto:[email protected]:[email protected]://www.centerforadvantage.com/
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    Contents

    Innovation Planner Description Art of War: Sun Tzu Strategy Card Deck Description Basic Military Planning

    1. Identify the Problem

    2. Create a Cause and Effects Net

    3. Initial Problem Solving Effort4. Expanding the Solution

    Center of Gravity Decision Cycle Games

    Additional Resources

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    Art of War: Sun TzuStrategy Card Deck

    DescriptionThe Art of War: Sun Tzu Strategy

    Card Deck DescriptionCard Types

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    The Art of War: Sun TzuStrategy Card DeckDescription TheArt of War: Sun Tzu

    Strategy Card Deckis a

    54 card set of competitive

    strategies that helps

    users make betterdecisions faster by

    considering all aspects of

    their power to succeed

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    The Art of War: Sun TzuStrategy Card Deck

    Description It is based on Sun TzuArtof Warand is derived from

    the analysis of strategic

    masterminds to include Sun

    Tzu, Lao Tzu, Musashi,Boyd, Kasporov, Lawrence,

    the unknown author of the

    classic Chinese strategies,

    and the concepts behindthe classic strategy games

    of Chess, Go, and Poker.

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    Art of War: Sun Tzu StrategyCard Deck - Applicability to

    the Military The Art of War: SunTzu Strategy Card

    Deck is militarily useful

    for: Strategy education Threat analysis

    Military planning key

    topic of this brief

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    Card Types

    There are 4 card themes in theArt of War: Sun TzuStrategy Card Deck Elimination All spades involve eliminating something. That

    something may be an adversary, an option, an objective, time,etc. You remove something from the contest.

    Isolation All diamonds involve isolating something. This

    something may be an adversary, an option, an objective, time,etc. You separate something from something else. Preparation of the Field of Contest All clubs involve

    shaping the field of contest. You create the conditions, such asconfusion on the part of your adversary, that better allow you towin.

    Preparation of Self All hearts involve shaping yourself. Youset your disposition to that best suited to reach your goal andpresent your adversary with appearances that cause him to actagainst his best interests.

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    Underlying Principle

    EIIN Eliminate Isolate Integrate Negate

    At the core of all competitivestrategy, you are trying todo at least one of theseEIIN to your competitor

    To win any conflict, you

    have to be able to do atleast one of these EIIN toyour adversary

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    Basic MilitaryPlanning

    Basic Planning Steps

    Steps 1 to 4

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    Incorporate All Aspects ofPower The Art of War cards provides a comprehensive tool

    to assess, decide, and act on objectives with all

    physical, psychological, and moral aspects of

    military, economic, political, and social power It is designed to supplement current planning

    methods by increasing the menu of possibilities

    considered for military operations

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    Incorporate All Aspects ofPower It also serves to make the

    powerful ideas behind

    Effects Based

    Operations (EBO)

    tangible and useful evento those without much

    training in EBO

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    Basic Military Planning

    Basic Military Planning

    involves the Art of War

    cards and any other

    planning tools youmight be using

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    Basic MilitaryPlanning

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    Step 1: Identify theProblem

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    Step 1: Identify theProblem Military planning takes place to resolve problems

    typically caused by an opponents actions and

    desires that go against our best interests

    Ask and answer:1. What is the problem you wish to resolve?

    2. What is the cause of the problem?

    3. What is the effect of the problem?

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    Step 1: Identify theProblem For example, consider

    a problem involving

    unrest and insurrection

    YieldsCause Effect

    Unrest Insurrection

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    Step 1: Identify theProblem The problem to you is not necessarily the

    insurrection itself, but the changes that insurrection

    will create*

    The first level cause is the unrest The first level effect of the unrest is the insurrection

    *This is an important distinction in planning because

    the best plans focus on the central problem, and youcan only focus on the central problem if you really

    understand what it is

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    Step 1: Identify theProblem The problem is a point of view and describes how a

    cause or effect impacts you (the people leading the

    insurrection might be delighted by the change)

    The cause and the effect, however, are objective

    facts i.e. in the absence of intervention, unrest may

    or may not create an insurrection irrespective of your

    point of view on the matter

    Your goal is to change some aspect of the cause, the

    causes of the cause, the effect, or the impact of the

    effect so that you no longer have the central problem

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    Step 1: Identify theProblem Sometime knowing the problem, its cause, and its

    effect provides enough information to resolve the

    problem. If so, skip to step 3 of Basic Military

    Planning

    Sometime knowing the problem, cause, and effect is

    not enough to solve the problem. If so, go to step 2

    of Basic Military Planning

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    Step 2: Create aCause and EffectsChain or Net

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    Step 2: Create a Causeand Effects Chain or Net A basic problem has a cause and an effect

    However this cause and effect does not take place

    in isolation

    YieldsCause Effect

    Unrest Insurrection

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    Step 2: Create a Causeand Effects Chain or Net Another cause yielded your cause and your effect

    will act as a cause for another effect

    YieldsCause Effect

    Unrest Insurrection

    YieldsCause Effect

    Deprivation Unrest

    Yields

    Cause Effect

    ConflictInsurrection

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    Step 2: Create a Causeand Effects Chain or Net Identify Root Causes Think of your original cause

    as an effect and describe its preceding cause

    Identify Ripple Effects Think of your original effect

    as a cause for another effect and describe that nexteffect

    Repeat backwards and forwards from the original

    problem as many times and with as many branches

    as makes sense

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    Step 2: Create a Causeand Effects Chain or Net A cause and effects net develops that is limitless in

    depth

    YieldsCause Effect

    Unrest Insurrection

    Root Causes Ripple Effects

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    Step 2: Create a Causeand Effects Chain or Net Your goal is to create your desired result as

    effectively and efficiently as possible anywhere

    along the cause and effects net that you can

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    Step 2: Create a Causeand Effects Chain or Net For example If your goal is to keep unrest from

    causing undesired change, you could: Remove instigators in advance Remove the regime in advance Provide alternatives to depravity Destroy the insurrection outright Contain the fighting Increase your presence to raise the stakes Decrease your presence to lower your risk Embrace whoever wins etc

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    Step 2: Create a Causeand Effects Chain or Net Going through the cards helps

    you to assemble such lists ofpossibilities: Remove instigators in advance Remove the regime in advance

    Provide alternatives todepravity Destroy the insurrection

    outright Contain the fighting Increase your presence to

    raise the stakes Decrease your presence to

    lower your risk Embrace whoever wins etc

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    Step 2: Create a Causeand Effects Chain or Net The more extensive your cause and effects net, and

    the earlier you deal with the problem, the more

    options you have to resolve that problem

    Ideally you will resolve the problem without directmilitary conflict

    If military conflict is necessary, you seek to resolve

    the problem in the fastest, most effective, and most

    efficient way possible

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    Step 3: InitialProblem Solving

    Effort

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    Step 3: Initial ProblemSolving Effort In step 3, you start using the Art of War cards to

    help you resolve the problem

    Each card has bullet points that serve a specific

    function

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    Step 3: Initial ProblemSolving Effort Browse the Art of War

    cards for ideas to

    change the cause or

    the effect

    If you have set up a

    cause and effects chain

    or net in step 2,

    consider any of thecauses or effects in the

    system

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    Step 3: Initial ProblemSolving Effort Consider each card:

    Is it useful?

    Can you use it?

    How might you use it?

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    Step 3: Initial ProblemSolving Effort Sometimes the strategy and

    basis provide enoughinformation to solve theproblem. If so, record yoursolution and put it into the

    plan Sometimes the strategy and

    basis do not provide enoughinformation to solve theproblem. If so, go to step 4

    If the strategy is not useful,choose another card

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    Step 4: Expandingthe Solution

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    Step 4: Expanding theSolution Expanding the solution involves developing the

    strategy or strategies chosen to resolve a problem

    into the concept of a plan Situation

    Mission

    Intent

    Execution

    Service & Support

    Communication

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    Step 4: Expanding theSolution For example, lets suppose

    that two neighboring

    factions have postured to

    fight and threaten,

    therefore, to cut off a supplyof a needed resource

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    Step 4: Expanding theSolution The problem is economic harm to you that will

    come from the disruption of the needed resource

    flows

    The cause of the problem is a rival system of beliefsthat two opposing sides wish to impose over the

    region containing the resource

    The effect is a disruption of flows of the needed

    resource that comes from the region

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    Step 4: Expanding theSolution If Change the Scope of the

    Engagement appears

    useful for dealing with the

    unrest or insurrection, you

    might ask how you willimplement Change the

    Scope of the Engagement

    You may already have an

    idea, or you can seek out

    another or additional ideason other cards

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    Step 4: Expanding theSolution You might decide to

    Change the Scope of

    the Engagement by

    choosing to take sides,

    at least initially

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    Step 4: Expanding theSolution You might decide that

    aiding the victim of one

    adversary would allow

    you to eliminate the

    other adversary outright

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    Step 4: Expanding theSolution Or in fact, it might help

    you eliminate both

    adversaries, since you

    can deal with the other

    after you have dealt

    with the one.

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    Step 4: Expanding theSolution This being the plan

    behind the plan the

    adversary you aided

    does not see or cannot

    do much about

    Your planning does not

    stop here

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    Step 4: Expanding theSolution The deck allow you do go to any level of detail you

    intend to go

    You write each decided strategy into your plan

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    Step 4: Expanding theSolution Keep in mind that the strategy on any given card

    may serve as the answer to any other given card

    The details of how to use a strategy require your

    expertise in your particular domain, and a solidunderstanding of other domains

    Change the Scope of the Engagement may mean

    something different to a military officer versus an

    intelligence officer or political appointee, eventhough the underlying principle is the same

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    Center of Gravity

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    CenterofGravity

    The Center of Gravity

    card prompts you to

    consider all physical

    and behavioral aspects

    of a system in order to

    achieve the desired

    effect (resolved

    problem) with the

    minimal use ofresources

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    Center of Gravity

    The ideal military centerof gravity shuts downan opposing force witha minimal expenditure

    of your own energy The target might

    include a key individual,such as an inspirational

    leader; it might includea key structure, such asa bridge or powersource

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    Center of Gravity All systems have elements and processes that turn

    input into output

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

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    Center of Gravity Your goal is to find the most effective and efficient

    place in a system to effect a desired change

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

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    Center of Gravity For example, all enemy forces need to communicate

    with each other and seek to improve that element of

    control

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

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    Center of Gravity A likely Center of Gravity is to turn this idea against

    your enemy and make it difficult for him to

    communicate

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

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    Center of Gravity Which you might accomplish by allowing your

    enemy no sanctuary. How do you do that?

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

    f i

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    Center of Gravity Perhaps through a mix of real acts and deception

    that gives your force a larger psychological

    presence than physical presence.

    Input Output

    System

    Energy Source

    Transmission

    Instrument of Work

    Instrument of Control

    Subsystem

    Super system

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    C f G i

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    Center of Gravity In a cause and effects net, you look for where you

    can effect the most change with the least effort as aprime location for a solution

    You also look for areas where an adversary cannot

    make easy adjustments

    YieldsCause Effect

    Fire Boiling Water

    Root Causes Ripple Effects

    C t f G it

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    Center of Gravity

    The is an underlying

    idea behind striking

    with a borrowed hand

    used successfully to

    defeat the Taliban in

    Afghanistan

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    C t f G it

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    Center of Gravity

    Bottom line: Use the Center of Gravity card to

    consider all aspects of where to best position a

    solution for attack or defense

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    Decision Cycle

    D i i C l

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    Decision Cycle

    Winning on the battlefield involves resolving your

    problems and directly or indirectly causing problems

    for your enemy

    For example, a plan that gives you control of a key

    bridge creates a problem for an enemy that no

    longer has that bridge

    D i i C l

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    Decision Cycle

    Your objective is to win therace of decision cycles

    whereby your plan can not

    only work, but work despite

    active opposition to your

    success

    You accomplish this by

    creating situations that your

    adversary cannot deal with

    at your pace, which has thebyproduct of causing him to

    make exploitable mistakes

    D i i C l

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    Decision Cycle

    The intent behind the Art of War

    cards is to accelerate transitions

    in thought

    You make better decisions

    faster because you: Do not have to reinvent strategies

    that are already known before you

    use them

    Are not limited, in a crisis, to

    selecting only those strategies at

    the top of your mind

    D i i C l

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    Decision Cycle

    Bottom Line: You will have opposition when your

    solutions create a problem for someone else

    For Military Planning, you want to create rapid

    transitions that keep an enemy off balance

    What appears to be the best decision is

    generally not your best decision if your enemy

    can anticipate it

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    Games

    Art of War Cards Games

    Description Strateffects

    Strategy Sparring

    Games Description Art of

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    Games Description Art ofWar Cards Strateffects provides a game for seeking

    problems along a cause and effects net

    Other games act like sparring for the mind and

    improve strategic mental agility

    Strateffects A game for the

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    StrateffectsA game for theworld as it is1. Select a strategic problem to solve.2. Describe what the problem is and what the problem means.

    3. Build a cause and effects chain forward and backward from theproblem. For example, if the problem is I do not have outsidesupport, meaning I will have to proceed on my own, you mightgo forward with I will have to proceed on my own, meaning I willhave to succeed with the resources I have, and then I will haveto succeed with the resources I have, meaning I will have onlyone chance to reach my objective. You might go backward withI have moved beyond the capacity of my support to reach me,meaning I do not have outside support, and before that, myobjective is remote, meaning I have to move beyond the capacity

    of my support to reach me. Go forward and backward at leasttwo steps from the central problem; branches are acceptable.(Within reason, the broader your cause and effects chain or net,the better your potential result.)

    Strateffects A game for the

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    StrateffectsA game for theworld as it is4. Deal at least five Strategy cards from the Art of War: Sun Tzu

    Strategy Card Deck to each player.

    5. Allow each player, on successive turns, to apply a Strategy cardanywhere along the cause and effects chain to includesupporting previously played cards in a way that supports theresolution of the original strategic problem. For the example in

    #2 above, the card 10 of Diamonds, FEINT IN THE EAST, ACTIN THE WEST, evokes the possibility that you might draw anadversary away from your objective thereby eliminating yourneed for support at the objective. Queen of Hearts, CREATESOMETHING FROM NOTHING, evokes the possibility you mightcause your adversary to believe you have support even though

    you do not. You might further develop the Queen of Hearts byplaying the 3 of Clubs, SOW A DISCORD, that evokes thepossibility you might allow your adversaries to discover secretsthat are actually false the secret in this example being that yoursupport has greater reach than it does.

    Strateffects A game for the

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    Strateffects A game for theworld as it is6. Draw cards to replace those used.

    7. Play until you have a plan, succeed at a plan, or until cards run

    out.

    8. For real world problems, play is continuous as the situation

    changes.9. You win as a team by solving the strategic problem, though a

    moderator or group consensus can award the designation of

    winner for training games.

    Strategy Sparing

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    Strategy Sparing

    Strategy Sparring is a game developed with Foreign Servicesofficers. Just like physical martial arts sparing, there is no winner persay in this game. The goal is to improve the thinking skills under fire ofboth participants. You use the cards from theArt of War: Sun TzuStrategy CardDeck to exercise your mind and develop real-timestrategic agility on your feet.

    Shuffle theArt of War: Sun Tzu Strategy Card Deck, and draw fivecards each. Decide who goes first. Draw another card from the deckand place the card face up on the table. In less than 10 seconds, havethe first player select a counterstrategy from his card deck, place thatcard face up on the table, and draw a replacement card from the deck.In less than 10 seconds, have the second player select a counterstrategy to the first players card, place that card face up on the table,and draw a replacement card from the deck. Continue this sparingcycle until you go through the entire deck. (If you have a chess clock ortwo stop watches, you can use them to keep up the pace and make thesparing more competitive.)

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    AdditionalResources

    This concludes How to Use the Art of War: Sun TzuStrategy Card Deck for Military Planning

    Additional resources appear at

    www.centerforadvantage.comwww.artofwarcards.com

    Also by Robert Cantrell

    http://www.centerforadvantage.com/http://www.artofwarcards.com/http://www.artofwarcards.com/http://www.centerforadvantage.com/
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    Also by Robert Cantrell

    Heartland Reviews

    As a retired military intelligence professionaland conflict theorist, I must say this is thebest interpretation of Sun Tzus classicwork I have read. The author focuses onthe meanings behind this ancientChinese war philosophers writings. He

    puts them into a modern context, makingthem easy to understand. Apparently theDepartment of Defense agrees with meon this, since they have selected Mr.Cantrells book as a text for the NationalWar College in Washington DC. This is amust read for all military officers andbusiness leaders. It rated a perfect fivehearts.

    Bob Spear

    Chief Reviewer for Heartland Reviews,Leavenworth, KS