sun wukong: the monkey king
DESCRIPTION
Sun, Wukong, Monkey, King Smite, Hirez, Xeran, god, gods, suggestion, assassin, carry, physicalTRANSCRIPT
God suggestion
Created by Xeran
Version 1: 19-07-2013
Sun Wukong
The Monkey King
Abstract This is my god concept/suggestion for Sun Wukong: The Monkey King for Smite. Sun Wukong got
removed temporarily from Smite, because he didn’t justify his lore really well. This is therefore my
number 1 priority in this suggestion. Also I try to still hold myself to my design philosophy of no hard
CC nor jumps or dashes if it isn’t absolutely necessary. Just like my other god suggestion, which can
be found at my scribd page (http://www.scribd.com/Xeran_), I will try once again to propose an
unique and interesting character for Smite. I hope you enjoy the concept and I would appreciate it if
you would give me some of your opinions and feedback of this concept.
Currently work in progress, because I’m not 100% sure yet which skills to give him, but I will list all
the options and hope to hear some feedback on them. Currently his ult and his ‘escape’ is not sure
yet and still up for debate. Help me scrap some options and give your thought about what you
think would be best for our beloved Wukong.
Disclaimer: Even though I try to create realistic kits and base my values on similar skills and gods the
values are their mainly for demonstration purposes. Also everything between brackets is optional or
is just for clarification.
Goals:
• Creating unique and fun character
• Only soft CC (no stuns, etc.)
• No jumps/dashes, introducing unique ways for this (even though I will partly fail this one)
• Physical melee Assassin(/roamer) & Carry
• Respecting assassins’/carry’s kit needs
• Match with his lore as good as possible.
• Introducing new (more soft) CC
• Reintroducing reincarnated Sun Wukong in Smite
• Trying to make a not as carry and game changing suggestion as Gaia and Uranus
• Every ability directly tied to part of his lore in some way.
• Experimenting with immortality and/or resurrection
• Creating some possible options of different ways how things can work
Lore Sun Wukong possesses an immense amount of strength; he is able to lift his 13,500 jīn (8,100 kilo-
grams (18,000 lb)) staff with ease. He is also extremely fast, able to travel 108,000 li (54,000 kilome-
tres (34,000 mi)) in one somersault. Sun knows 72 transformations, which allows him to transform
into various animals and objects; he has trouble, however, transforming into other people, because
he is unable to complete the transformation of his tail. He is a skilled fighter, capable of holding his
own against the best generals of heaven. Each of his hairs possesses magical properties, and is capa-
ble of transforming either into a clone of the Monkey King himself, or various weapons, animals, and
other objects. He also knows spells that can command wind, part water, conjure protective circles
against demons, and freeze humans, demons, and gods alike.[1]
Reference images
Appearance The first image is just perfect, don’t change anything at all. Sun Wukong needs to look like a colorful
monkey in my opinion, but could be a little bit more warrior like than in the picture. His staff could
also be a little bit thicker and be more like the lowest picture. Overall his color palette will consist
mainly of gold and red for his (few) clothes and brown and white colors for his hair.
Out of combat run animation will have Sun Wukong riding a fluffy white cloud. In combat he will run
on two or XX feet with his weapon ready for combat.
Role|Class Pantheon: Chinese
Role: Carry, Assassin (melee physical)
He is in the same league as Hun Batz, Kali, Ne Zha and Bastet for the purposed role he is supposed to
have. He is more of an melee physical carry with some roam potential than he is a true assas-
sin/jungler.
Attack progression:
This is for now mostly an additional option.
If he doesn’t have a ability, which grants him the special power of his staff, then his attack progres-
sion will be normal 1x/1x/1x/etc, but each strike will have different attack ranges, which go from
Colorful and monkey Humanoid-monkey
Humanoid
melee range to half the ranged range. (this isn’t really necessary but it would be neat, because of his
lore)
If he doesn’t have this he will be slightly more ranged than a melee god, but less than a ranged and
less than my Pan suggestion. This is mainly because his attack animations will only look good with a
slight distance between him and the target. ~17 ft (+5 over melee) sounds good to me.
Abilities
Passive: Fleet footed/Cloud rider
Sun Wukong gains +10% (I think 15% is even better) movement speed out of combat.
This is just basically his old passive, which fits him well according to his lore and give us some nostal-
gia. Also visually it will be much better than the original Wukong, because this time the out of com-
bat run animation will have him actual could riding. This makes it visual easier to see when the pas-
sive is active and will looks so much better and awesome.
Ability 1: 72 Transformations/Clone
Well here becomes it tricky, because I want to have something like a clone/transformation ability on
him, because it’s one of his major aspects of his lore. And I also would be disappointment if the re-
turn of Wukong in Smite doesn’t have an ability like this.
Because the working of this ability could be too ‘gimmicky’ or too situational I have created 3 op-
tions. Each has their own pro’s and con’s, but are possible ways to fit this part of his lore in his kit and
might be useful. However every option just has to have a tail added to it, because of his lore (it also
makes it more easier and less confusing for the enemies). This is also basically a version of Loki’s
stealth, but more unique and requires more skill.
Also combining his 1, 3 and ult might give him a little bit too much survivability and therefore I will
also create an alternative to the 1 or 3.
Note: This is almost copy paste from my CC, utilty, escapes and gapclosers list, because I invented
these concepts with Sun already in mind.
Option 1: Transform in object/minion (most gimmicky and really situational, but really
fun, but could work)
Sun Wukong uses his ability to transform and transform based on his location on the map for its
duration. During the transformation Wukong can walk (in most) and AA, but he can’t use his abili-
ties. However he can cancel this skill earlier. Also this skill is canceled earlier by silence(&stuns). He
still will be damaged normally.
Note: My Heimdallr concept true sight should work on this.
Duration: 3/4/5/6/7 seconds
In lane: Lane minion
In jungle: Rock, tree
In base: Minotaur (having the enemies choosing which is the right one)
CD: 24 seconds
Option 2: Transform into enemy(/allied) gods (good for confusion)
Sun Wukong selects an enemy/ally and transform into him for 3/4/5/6/7 seconds. Even the name
and display of health/mana bar is carried over. (he may or may not gain the 3 basic abilities of the
target, but then the duration should be nerfed drastically down) Wukong is still normally damaged
and silence(&stuns) breaks the transformation earlier.
Note: My Heimdallr concept true sight should work on this.
Duration: 3/4/5/6/7 seconds
CD: 24 seconds
Option 3: Creating a clone of himself (could work really well and is the best option for me)
A clone is created upon activation of this skill and a (invisible) mirror plane is created in the direc-
tion parallel (on top of) your viewing arrow, which you was facing when the skill activated. Your
clone will have mirrored HP and mana bar above his head, but cannot be damage nor CC’ed and all
movement you do will be mirrored for the clone with respect to the mirror plane the effect last
2/2.5/3/3.5/4 seconds.
This skill can be used very effectively as an escape and will be in most cases both of the clones could
be you (it may cause problems or is too easy in small area’s). I think with my method it will be possi-
ble to great something like this in a game like Smite. And is an unique and skilled way of making
some escapes and is basically a steroid to juke. You let your enemy choose, attack one or the other,
or split up.
Ability 2: Ruyi Jingu Bang (his weapon), multiplying it or increasing its size.
High damaging skill or steroid (this is preferred)
Sun Wukong multiplies his weapon increasing his attack speed by +15/25/35/45/55% also he gains
additionally 5/8/10/13/16 physical penetration.
Duration: 3/3.5/4/4.5/5 seconds
CD: 16 seconds
Nothing fancy here just a good steroid to fulfill his assassin/carry role.
Ability 3: Jīndǒuyún (cloud-somersault)
The same note from ability 1 applies here (That it probably is going to be one or the other. And one
replaced by the alternative skill). Also this ability is against my opinion of staying away from jumps
and dashes, but an assassin just needs a good gap closer (but it will work different than normally).
And it partly better, partly weaker in comparison to a jump.
It’s basically a triple jump, a hop step jump.
Wukong summersaults forwards on cloud (he can still be damaged and CC’d during this part and
follows the same rules as Neith. The distance is not far. From the cloud you can target the area
within 1 sec you want to summersault back and land. If no valid ground target is selected you’ll
and the nearest available valid land location. Every step will take ~ 1 second. Enemies hit during
your landing will take 40/80/120/160/200(+55%) physical damage.
CD: 18/15/14/13/12
So first part is not really targetable (only your angle) and vulnerable to damage and CC, then it gives
you the opportunity to target (best to do it as quickly as possible) and then you’ll land and do some
damage.
The range of the total ability is slightly bigger than a normal jump, but because the jump consist of 2
parts and the first part follows Neith’s rules you can’t use it to jump over jungle walls, if used correct-
ly it can be used to jump over player structures and lastly because it takes considerable amount of
time (like nostalgic Sun Wukong jump).
In my opinion this is slightly weaker than a jump or dash. Also cooldown is slightly higher than most
jumps to compensate for the longer duration the jumps takes.
Alternative ability to 1 or 3: Extension of Ruyi Jingu Bang
Sun Wukong let his Ruyi Jungu Bang (his staff) go extended and damages all enemies in its path (it
moves fairly slow) and knockbacks any enemy hit with hit.
Damage: 100/150/200/250/300 (+80%)
CD: 12 seconds
This gives him an almost necessary farm skill, gives him some utility and is a good alternative to ei-
ther ability 1 or 3. With this skill he also don’t need the attack progression (or other gimmicky stuff)
to fit this part of his lore in his kit.
Ability 4: Book of life and death
Again several options (bit too much) are available here and it’s really the question, which would be
most useful, closest to his lore and not OP. There are a few options within the options and therefore I
could use some feedback on what you might think would be the best solution. (Keep in mind his ult
always will still cost some mana or you’ll be screwed) This ult gives him a little bit of insurance if he
tries to gank. Also like any carry/assassin a ult to give you just the edge you might need in a fight.
Option 1: Passive ult (Bastet won’t be happy with this)
When Sun Wukong dies (and his ult is up), than he summons the book of life and death as death
animation and scraps his name for it.
Option A:
Sun Wukong immediately respawns (after short delay) in the base.
CD: 150/140/130/120/100
Option B:
Sun Wukong resurrects after 5 seconds at the place he died with 10/20/30/40/50% of his maxi-
mum health. (mana is the same as when he died)
CD: 120/110/100/90/80
This is potentially more dangerous, because the enemy could farm you up again (maybe you even
have to use the ult when being in the death animation to confirm the ult)
Option 2: Activating buff and respawning if you die during it
Basically the same as option 1.A and 1.B, but you have to activate your ult first if you think you’re
going to die. This gives him more skill and you could potentially waste his ult. Of course, it will be
clearly visible to enemies if you have casted the immorality buff over yourself (so they will wait a few
seconds). It takes at least 1 second animation time to cast the ability in which you’re rooted. So this
makes it more fair, skillful and more risk and reward in comparison to option 1.A and 1.B.
Duration: 5 seconds
Option 3: Activating and granting immortality for XXX seconds
This is an alternative for version 2. In option 1 and 2 you’ll die and grant gold and exp for the enemy
team, with this option you don’t , but you also won’t get immediately respawn or get (partly) health
back. Basically your health can’t go below 1 for the duration of the buff of the ult. This is like a super
bulwark passive, and gives you an instead to retreat. Once the buff ult is expired you’ll be extremely
vulnerable to literally any attack.
Duration: 5 seconds
In my opinion option 2 or 3 could work with 3 being the most balanced (or weakest), but is quite
situational and requires fare more skill than the other options to get the most out of it.
Conclusion
• Can have an unique attack progression or will have a slight increased melee range.
• Some abilities are a little bit gimmicky
• Fits his lore perfectly
• Physical melee assassin, carry
• New utility types
• Unique in his own way
• Sun Wukong returning from his retirement in Smite
• Failed partly on the jump/dash part
• Experiments with immortality and/or resurrection
• Tried to make a decent kit nor OP nor UP