super mario galaxy walkthrough
TRANSCRIPT
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Super Mario Galaxy: FAQ/Walkthrough==========================================
~Introduction~
==========================================
Welcome readers! I'm Deathborn 668 on the message boards and this is
a walkthrough for Super Mario Galaxy for the Nintendo Wii. At the
time of this writing, this is by far my favorite Wii game andprobably the
greatest Wii game created this far, even outdoing the amazing
experience
that was Super Mario 64. So enjoy, and please keep these Do's and Do
not's
in mind:
DO:
-Use this walkthrough as a refrence tool
-Tell people about it
-Print it for personal use
-Give to other people for no profit
DON'T:
-Plagerize this walkthrough without any credit
-Call this walkthrough "yours"
-Sell this walkthrough for profit
ONLY the following sites have permission to use this walkthrough
without
the need to contact me:
-www.gamefaqs.com
-www.gamespot.com
-www.ign.com
Please use Ctrl+F to find the topic in question that you need to
find.
Also, if there is misprinted information in this walkthrough, please
notify me at someguy668 (at) yahoo (dot) com. I rarely reply to e-
mails,
only to ones I certainly don't cover within this walkthrough. I may
or may
not update something that you find. It all depends if I feel its
worth it
or not. Don't feel offended or anything, please.
=============================================================
| ~Table of Contents~ |
=============================================================
|1.The Star Festival |
=============================================================
|2.Controlling Mario |
=============================================================
|3.Items and Powerups |
=============================================================
|4.Star-Powered Walkthrough |
| 4A.The Star Festival |
| 4A-1.Gateway Galaxy |
| 4B.The Terrace |
| 4B-1.Good Egg Galaxy |
| 4B-2.Honeyhive Galaxy |
| 4B-3.Loopdeeloop Galaxy |
| 4B-4.Flipswitch Galaxy || 4B-5.Bowser Jr's Robot Reactor |
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| 4C.The Fountain |
| 4C-1.Space Junk Galaxy |
| 4C-2.Battlerock Galaxy |
| 4C-3.Rolling Green Galaxy |
| 4C-4.Hurry-Scurry Galaxy |
| 4C-5.Bowser's Star Reactor |
| 4D.The Kitchen || 4D-1.Beach Bowl Galaxy |
| 4D-2.Ghostly Galaxy |
| 4D-3.Bubble Breeze Galaxy |
| 4D-4.Buoy Base Galaxy |
| 4D-5.Bowser Jr.'s Airship Armada |
| 4E.The Bedroom |
| 4E-1.Gusty Garden Galaxy |
| 4E-2.Freezeflame Galaxy |
| 4E-3.Dusty Dune Galaxy |
| 4E-4.Honeyclimb Galaxy |
| 4E-5.Bowser's Dark Matter Plant |
| 4F.The Engine Room |
| 4F-1.Gold Leaf Galaxy |
| 4F-2.Sea Slide Galaxy |
| 4F-3.Toy Time Galaxy |
| 4F-4.Bonefin Galaxy |
| 4F-5.Bowser Jr.'s Lava Reactor |
| 4G.The Garden |
| 4G-1.Deep Dark Galaxy |
| 4G-2.Dreadnought Galaxy |
| 4G-3.Melty Molten Galaxy |
| 4G-4.Matter Splatter Galaxy |
| 4H.Bowser's Galaxy Reactor |
| 4I.Comet Observatory Galaxies |
| 4I-1.Sweet Sweet Galaxy |
| 4I-2.Sling Pod Galaxy |
| 4I-3.Drip Drop Galaxy |
| 4I-4.Bigmouth Galaxy |
| 4I-5.Sand Spiral Galaxy |
| 4I-6.Boo's Boneyard Galaxy |
| 4I-7.Snow Cap Galaxy |
| 4J.Trial Galaxies |
| 4J-1.Bubble Blast Galaxy |
| 4J-2.Loopdeswoop Galaxy |
| 4J-3.Rolling Gizmo Galaxy |
| 4K.Grand Finale Galaxy |
=============================================================
|5.Rosalina's Storybook |
=============================================================
|6.Credits |=============================================================
---------------------------------------------------------------------
------
~1.The Star Festival~
---------------------------------------------------------------------
------
Every 100 years, a huge comet flies above the skies of the Mushroom
Kingdom. When it does, the citizens of the Mushroom Kingdom run out
to
collect the pieces of Star Bits that rain from the sky, then bring
them
to the Castle where they are reborn into a giant Power Star.
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Such an event is happening this night, and Mario recieves a letter
from
Princess Peach to meet her at the Castle. Mario, naturally, rushed
off to
the Princess's Castle as the festivities were underway, but disaster
struck as Mario neared the Castle...
Bowser and an army of Airships come and tow away Peach's Castle,
dragging
away Peach, and for the matter Mario, with it. Once in deep space,
Mario
is blasted away from the Castle due to Bowser, yet finds himself on a
mysterious observatory after flying through the emptiness of space.
Now he
must traverse many wide galaxies searching for the stolen Power Stars
taken from the Observatory due to Bowser in order to restore its
power, and
allow Mario to rescue Peach from wherever Bowser is holding her.
---------------------------------------------------------------------
------
~2.Controlling Mario~
---------------------------------------------------------------------
------
Using the Wii Remote and Nunchuk to control Mario may take several
minutes of getting used to, but you will rather like it once you are
accustomed to the controls of the game.
-----------------Infared sensor. Point the Wii Remote at the
screen
V in order to move the star-shaped pointer on the
------------ screen move around. If you point the cursor at
a Star
| ! | Bit, you will collect the Star Bit that you are
|Power | pointing at.
| ** |
| ** ** |
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| | pause the game where you can choose to quit the
| | level/game entirely, or continue on.
| 1 |
| |
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waiting to be discovered.
=======
~Items~
=======
Koopa Shell--There are three varieties of Koopa Shells, but they all
function roughly the same. All Koopa Shells can either be grabbedmanually
or be sucked into your arms by using a Spin attack. Shaking the Wii
Remote
will throw them in the direction you are facing (going in a straight
line,
defying gravity if flung in mid-air). You will also swim much faster
when
holding them underwater (they even come with a searchlight when
underwater). There are three colors they come in. Green Koopa Shells
have
no special properties, Red Koopa Shells home in on foes when thrown,
and
Golden Koopa Shells can open golden chests. All Shells can open
regular
treasure chests.
? Coin--These coins will make a mysterious event occur. They can
range from
making another ? Coin appear nearby (which, at the end of the chain,
makes
an event occur). Some make an action occur, others open new paths or
even
create a set of musical notes. If you walk into all of the notes, you
earn
a 1-Up.
1-Up--Grabbing one of these magical green Mushrooms will earn you an
extra
life. Good to earn on those levels where you are going to die about 4
seconds after actually obtaining the 1-Up.
Coin--These are regular golden Coins. Earning one will replenish 1
section
of your health meter. Collecting 100 of them no longer earns you a
Star.
Purple Coin--Purple Coins appear in galaxies that have a Purple Comet
in orbit. Collecting all 100 of them (or 100 of the 150 in several
galaxies) earns you a Star.
Star Bit--These are small little stars that bounce around the ground,
or
are stuck in place. They come in a variety of colors, and appear all
over
each galaxy. Point the cursor at one to collect it, or you can just
walk
into it. Collecting 50 earns you a 1-Up, as well as each 50
thereafter.
You can shoot them at foes, or use them to feed hungry Luma's.
Life Mushroom--These look like typical Mushrooms from previous games.
However, they have yellow stars on top of them. If you collect one,
youwill earn a second health meter, totaling up to 6. However, if your
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health
ever dips below 4, then the second health meter will vanish. Be sure
to
keep your health above 4 to ensure maximum safety.
===========
~Power Ups~===========
Bee Mario--By grabbing a yellow and brown striped Mushroom, you will
become
Bee Mario. Mario now has the capability to fly through the air for a
short
time by holding the A button, but you will stop flying when the Fly
Meter
runs out. The meter replenishes when you land on the ground. Bee
Mario can
also cling to honeycomb walls and walk through honey on the ground at
regular speed. You will revert back to regular Mario if you take any
form
of damage or if you touch water. Bee Mario cannot grab onto items.
Boo Mario--By obtaining a white Mushroom, you will become Boo Mario.
You
take the shape of a Boo, and need to keep pressing A to float in the
air.
By shaking the Wii Remote, you will turn transparent for several
seconds.
You can go through some walls and objects when invisible. You will
revert
to regular Mario by taking any form of damage, or if you touch light.
Ice Mario--By grabbing an Ice Flower, Mario will become covered in
ice and
becomes Ice Mario. Mario can now walk over water by freezing the
surface as
he walks over it, and can also skate over the ice that he forms. Ice
Mario
can even walk over lava. The power will wear off after about 15
seconds, so
make good use of it.
Fire Mario--When you grab a Fire Flower, Mario will don his classic
white
cap and red overalls, becoming Fire Mario. By shaking the Wii Remote,
Mario
will shoot a fireball that can burn enemies and light torches. The
powerupwill wear off after about 15 seconds, so do your business quickly.
Spring Mario--By obtaining a grey Mushroom, Mario will become Spring
Mario.
Mario will now be bouncing around on the ground, and he is quite hard
to
control. By holding A as he hits the ground, Mario will coil up and
spring
high into the air. The powerup will wear off if you take and form of
damage, touch water, or enter a Launch Star.
---------------------------------------------------------------------
------~4.Star-Powered Walkthrough~
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---------------------------------------------------------------------
------
Turn on the Wii, push the Super Mario Galaxy disc into it, wait out
the
update if necessary, and let's get started playing one of the
greatest
games ever designed. There are six file slots to choose from, so pickto
start on one of them, choose an icon to represent it, and choose to
"Play
this file".
When the game starts, you will be shown several storybook-esque
screens.
They detail that a comet appears above the Mushroom Kingdom every 100
years. Shooting stars rained from the sky when it appeared, and all
the
Toads brought the stars back to the Castle for form a large Power
Star. It
should be a great festival, but...something is going to happen. Mario
gets
a letter from Peach inviting him to festival to meet with her.
=====================================================================
======
~4A.The Star Festival~
=====================================================================
======
Mario is the last guest to arrive, and now you have full control over
him.
Take some time to get used to controlling Mario. Along the path here
you
will notice falling stars that bounce on the ground. These are Star
Bits.
You can collect them by point the cursor at them. Try to collect as
many
as you can--you'll understand why later.
You can talk to some of the Toads here if you wish, although you can
read
what some of them say just by standing near them. As you round the
top of
the hill you will see a town at the bottom of the valley, with
Peach's
Castle not too far off from it. Run down the hill, collecting the
falling
Star Bits if you desire.
Once you enter the town, another cutscene will play. Airships will
appear
and start to bombard the village. It's quite clear that they belong
to
Bowser. Several of the Airships head straight for the Castle. Bowser
makes
several large UFO's appear, and then you'll regain control of Mario.
The
path to the Castle is pretty simple from here. Just follow the dirt
road.
As far as I can tell, the boulders can't hit Mario, so don't worry
aboutbeing killed in the process of running to Peach.
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Once you make it to the Castle, the large mothership carves the
ground up,
allowing several smaller ships to lift Peach's Castle into the sky--
Mario
in tow with them. Didn't this plan fail already along time ago? Eh.
Whenyou appear high in space, a Magikoopa will blast Mario away from the
Castle
and into the depths of space.
=====================================================================
======
~4A-1.Gateway Galaxy~
=====================================================================
======
You will awake on a distant planet in another galaxy, actually. When
Mario
awakes from the flowerbed, a small Star will be hovering around his
head.
It will turn into a bunny and asks you to catch it. Time for the
first
Star.
========================
Star 1-Grand Star Rescue
Difficulty-*/*****
========================
To start with, all you need to do is follow the white bunny as it
hops
around the planet. As you round the top of it, you will meet up with
two
other bunnies. The white one will ask to play a game of hide-and-seek
now.
If you can catch them all, they will inform you on where you are
right now.
This isn't too tough. The first bunny can be found by jumping into a
nearby
crater. On the other side of the planet, walk near another crate (but
don't
fall in) to reveal the bunny. Chase it around until you touch it, at
which
point Mario will grab it.
You should be near a pipe at this point. Hop onto it. You will
automatically enter the pipe. Once you appear out the other side, the
second bunny will appear. Repeat the process of chasing it andcatching
this one as well. On one area of the planet you can find a patch of
tall
grass, with several green bulbs surrounding it. Walk into the grass
to
reveal the last bunny. Again, run into the bunny to catch it.
Once all of them have been caught, a new structure will appear on the
planet. You will be standing infront it now, so you may as well climb
to
the top of it. Once you do, you will meet up with someone who looks
strikingly similar to Peach. She is actually Rosalina, protector of
thecosmos. She says that in order to save Peach you will need the power
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to
travel through space. She hands you a Luma who will help you. You can
now
perform Spin attacks by shaking the Wii Remote.
You should notice some crystals where Rosalina was just standing. You
canuse the Spin attack to destroy these crystals, as well as enemies.
Destroy
the large one to reveal a Launch Star. Jump into it and shake the Wii
Remote to blast off into space. On the next planet, a Luma will tell
you
that to form the next Launch Star you will need to collect the five
Star
Chips that form it. You also need to do so without falling into the
black
hole. It...well, kills you. Should be simple to figure that out on
your
own.
One Star Chip is inside a crystal right next to the Luma. Head left
from
there to find another Star Chip on a raised grey platform. A third
Star
Chip can be located on the edge of the planet from where you stand.
Now,
head north to a grey pillar with a 1-Up on top. Behind the pillar is
the
fourth Star Chip. You should also get the 1-Up. Never know--you might
get
yourself killed here or sometime later. The final Star Chip can be
found
a bit northwest of here, on a small raised black platform.
Once you have every Star Chip, the Launch Star will be formed. On the
next
planet you can find a trapped Luma at the top. He says that one of
the
Goombas holds the key to the cage. The Goomba holding the key is an
"actual" Goomba, by which I mean it is the standard brown color. The
other
Goombas are slightly yellow in shading. The Luma will transform into
a
Sling Star. These are like Launch Stars, but merely send you to
nearby
planets without launching you into deep space.
The next planet also has a trapped Luma. Remember that you can use
the Spin
attack on most enemies to confuse them. After that, just run into
them to
kill them. They leave Star Bits behind when they do. If you kill
enemies by
jumping on them, they leave behind Coins instead. The key, naturally,
is in
the giant Goomba at the top of the planet. Spin into him and then
walk into
the Goomba to kill it. After grabbing the key, enter the Warp Pipe
where
the Luma was trapped.
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Inside this next room is a bunch of machinery, and a Grand Star. You
need
to go around the room and step on every yellow switch, making it turn
blue.
Be warned that if you step on it again it changes from blue back to
yellow,
so you'll just waste time if you step on a space more than once.There are
four scattered near the moving electric walls. The last 12 are found
infront of the machine itself. Once you have freed the Great Star, go
collect it.
=============================
Star 2-Gateway's Purple Coins
Difficulty-*/*****
=============================
When you get access to the Garden in the Comet Obersvatory, you will
pass
the Gate. Enter it to appear in Gateway Galaxy again. Climb to the
top of
the tower to intiate a cutscene with Rosalina. A red Luma nearby will
challenge you to obtain 100 Purple Coins on the planet, and gives you
access to the Red Star. Grab this to become Flying Mario. Jump into
the
air and Spin while in midair to start flying. You can fly in any
direction--and this isn't like Super Mario 64 flying. Go straight up
if
you wish. You don't need to move up and down to gain height. Awesome!
The planet is so small and highly indescribible that I can't exactly
detail on the location of every Purple Coin. There are thirty in the
air
you need to fly for, and the other 70 rest on the ground or on the
roofs
of houses. No need to rush. It's an easy Star. The Red Star will
appear
where Rosalina was.
~A Hungry Luma appears for beating this Star~
=====================================================================
======
~4B.The Terrace~
=====================================================================
======
After getting the Grand Star, you will fly onto the Comet
Observatory. Onearea of the Observatory will light up, now available to be visited.
This
Observatory is home to Rosalina as well as the Lumas. Normally this
Observatory is flying around, but a mysterious force took all of the
Power
Stars away from it. As it turns out, other galaxies that have Power
Stars
hidden on them can be found on the Observatory. You need to enter the
opened Terrace and search the newly found galaxies for Stars. The
Terrace
can be found to the left of Rosaline, inside the green-roofed
building.
Near the Terrace you can find a Green Launch Star. This has no
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significance
right now, or for a while actually. You need to collect more Grand
Stars
to restore power to the Comet Observatory, allowing you access to
more
galaxies, and therefore, more Stars.
Enter the Terrace. A blue Luma will turn into a Pull Star. With
these,
point at them and press A to have Mario pulled to the Pull Star in a
bubble. The galaxies availble in the Terrace will be shown on the
map. The
amount of Stars required to visit them is listed, and since you have
only
1, your only choice is to choose the Good Egg Galaxy. At least, for
now.
The ??? galaxies will be unlocked as you progress through the game.
Blast
off to the Good Egg Galaxy.
=====================================================================
======
~4B-1.Good Egg Galaxy~
=====================================================================
======
Star Requirements-1
Overall Difficulty-*/*****
The Good Egg Galaxy isn't too challenging, and eases your way into
the way
Super Mario Galaxy works. Blasting off from planet to planet, crazy
gravity
engines, and black holes galore. You'll learn about them all through
this
mostly-basic galaxy. Luckily, none of the Stars are absurdly long or
too
difficult, so Mario veterans and new players alike should perform
fine.
===================
Star 1-Dino Piranha
Difficulty:**/*****
===================
Before you begin each Star, you will be shown to brief cutscene
showing you
the general location of the Star. For this one, it appears to be on a
planet with a giant egg on it. When you land in the galaxy, there areseveral things you can do. You can walk through sparkling pieces of
grass
and flowers for Star Bits, or kill the enemies for Coins or Star
Bits.
Once done with that, locate the stone bridge to the right and walk to
the
underside of the planet. Jump up the stone staircase. At then end of
the
path are several more Star Bits. Head back to the stairs and jump
onto the
ground to the right.
There is a Warp Pipe here. Ignore the green one and jump over thenext path
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to the red one. Take it to an underground room. Walk on the walls
using
the ramps to reach a ? Coin which will make a bunch of musical notes
appear. Touch them all before they disappear for a 1-Up. Every set of
musical notes you encounter from here on, except for one, will yield
a
1-Up. Grab it and use the pipe you used to enter this room, on thebottom
floor.
Back outside, head back left and jump onto the path with a Goomba on
it.
Run up the path to the top of the tower, then talk to the Luma to
form a
Sling Star which propels you into a Launch Star. On this small planet
with
a bunch of rolling boulders, you need to collect five Star Chips. The
first
two can be found to the left and right of the Luma. The third is in
the
path of the center set of rolling boulders. The fourth is on the
opposite
side of the third, and the final Star Chip can be found at the
opposite end
of the planet from where the Luma is. Use the Launch Star when it
appears.
On the top side of the planet you land on next is a Pirhana Plant.
When you
kill this one, a vine forms where it was sitting. Jump onto the vine
and
shake the Wii Remote to climb it quickly. On the next planet with
spike
plants and rolling boulders, make your way around the planet,
standing in
safe zones from the boulders along the way. Be sure not to fall off
into a
black hole! At the end of the path, just past where the boulders
spawn, is
a purple Piranha Plant. Spin into one of the green bulbs to have it
slam
into the plant, killing it and forming a vine.
On the next planet the vine leads to, walk to the topside of the
planet.
Climb the stone structure, killing the foes if you want, and use the
LaunchStar. You will slam into a giant egg on a planet, angering it. It now
starts to slowly lurch towards you. Use the Spin attack on the giant
nut at
the end of its tail to have the nut fly into the air and slam onto
the egg.
The shell falls off, revealing the Dino Piranha. Boss time! Dino
Piranha
will charge at you. Run out of the way and get behind it. Once you
do, you
can Spin the nut at the end of its tail again, damaging the beast.
Now
Dino Piranha rarely stops in short moments, making it slightly harderto
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spin into the nut again. Keep dodging his charges if you are ever
infront
of them, and the second hit shouldn't be too hard. The final hit is
almost
identical to the second one. After you Spin the nut a third time,
Dino
Piranha will be killed, allowing you to pick up the Star.
====================================
Star 2-A Snack of Cosmic Proportions
Difficulty-*/*****
====================================
The intro will show a Hungry Luma. These Lumas ask you to fill them
with a
certain amount of Star Bits so they can transform into something,
generally
a new planet or a Launch Star to reach a planet. The Hungry Luma will
ask
you for 100 Star Bits, so try to acquire such an amount by the time
you
reach it. On the starting planet there are tons of Star Bits. The
rain from
the sky in groups of four constantly, spinning into enemies yeilds
them,
they can be found in grass, and that alone is just the first planet!
If you
stay long enough, you will easily fulfill the 100 requirement on this
planet alone. When ready to leave, head up the path with a stone
staircase.
Talk to the blue Luma at the end. It'll transform into a set of Pull
Stars.
Grab onto them one by one and lead yourself into the Launch Star.
On this small planet, there are some Goombas, a bunch of spiky
plants, and
several crystals that contain more Star Bits once destroyed. The
spiky
plants will give up Star Bits too if you hit spin into a green bulb
and the
bulb hits them. By now you should have filled your 100 Star Bit
quota. Now,
find the Launch Star that's encased in crystal, destroy the crystal,
and
blast off.
You will pass a Launch Star while flying through space. Ignore it for
now.On the next planet are some rolling boulders. Collect more Star Bits
if you
wish, then break the crystal with the Launch Star (don't use the
Sling
Star). Ignore the next Launch Star in space and you will land on a
Yoshi
Egg-like planet. The Hungry Luma is in plain sight at the top of it.
Fill
her with snacky happiness, and she will transform into a new planet.
Use
the newly formed pink Launch Star to blast to it.
Circle around the planet until you find the lowermost ledge. Jumponto it
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and start climbing. Dodge the plants and break boxes for Coins if you
want.
When you see a 1-Up, break a spiky plant using the green bulb, then
Wall
Jump up the walls (do so by jumping at a wall, then pressing A to
jump off
when Mario starts sliding down it). Head left at the top, up a seriesof
stone stairs to the top of the planet. Use the Launch Star.
You will be on a capsule-shaped glass planet. To find the entrance
into the
dome, head to the opposite end of the planet to where some Goombas
are.
Destroy a crystal that has no Coins or Star Bits inside of it to
reveal the
entrance. Hop inside. The gravity in the dome changes depending on
the
way the arrows point. Jump to the right until you reach the red
section
where gravity completely flips. Walk along the ceiling to the right
some
more until the blue gravity area appears again. In the next red area
you
will quickly find regualr blue gravity, and some moving platforms. If
the
platforms push you into the blue area, you will fall down to the
beginning
area of the dome.
Run across the ceiling when the platforms retract. Head right until
you
fall up onto a ledge, then head left (or right for a 1-Up). Jump up
the
ledges to where gravity turns normal. When gravity flips at the end,
you
will land where the Launch Star is. Use it. On this Star-shaped
planet you
can find, well, the Star itself. You need to collect the five Blue
Star
Chips here. It's quite easy. Jump to the one next to where you land,
another two are located to the left and right of you. The fourth and
fifth
are easily spotted on the underside of the planet.
Five Pull Stars now appear around the Star. Stand by one, then grab a
PullStar across from you. In the middle of flight, grab a Pull Star in
the
direction of the Star so you are flung into it, clearing the level.
===================================
Star 3-King Kaliente's Battle Fleet
Difficulty-**/*****
===================================
See the house ahead of where you always start? On top of it is the
Lauch
Star. You can't jump to the top of it, so you must find another path.
Walk
onto the underside of this planet and find the red pipe along theground,
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near some trees with Star Bits on them. Enter the pipe and complete
the
underground area. Walk on the walls to the red pipe at the other end,
getting the 1-Up from the notes if you want to along the way. You
appear on
the roof I mentioned earlier. Use the Launch Star.
When you land on the peanut-shaped planet, free the nearby Toad.
Turns out
the spiky plants also hate coconuts. The coconuts are lying near one
plant, and that plant reveals a Sling Star when destroyed. Do so and
use
it. On the next planet you will find more coconuts and spiky plants.
What
you are interested here in is the Pokey at one end of the planet. Use
a
coconut and fling it into him. When his head falls onto the ground,
stomp
on it to kill the Pokey, revealing a Launch Star. Promptly use it.
You will land on a Sling Star on a meteor with two Chain Chomps on
it. Use
the Warp Pipe at the other end instead. Grab the ? Coin to make a
Rainbow
Star appear. Grabbing it turns you into Rainbow Mario briefly, making
you
invincible. Running into foes killes them, and makes them explode
into many
Star Bits. You can also exit the Warp Pipe and use them on the Chain
Chomps
for even more Star Bits. use the Sling Star once you have had your
fun.
On this next planet are a bunch of electric walls. Don't hit them.
Find
openings through the electric fences (or just jump over them) to the
other
side of the planet. A building here is launching Chain Chomps, as
well as
Bullet Bills. If a Bullet Bill sees you, it will follow you until it
crashes into something. You can't kill it. Jump to the top of the
structure
using the stairs and break the crystal, revealing a Launch Star.
You now land on an Airship. Head forwards towards where a bridge
should
lead to the adjacent Airship, and two creatures appear out ofbarrels. They
shoot coconuts at you, so Spin into them to knock them back to the
creatures. Once they both have been killed, the bridge lowers. You
can find
the Launch Star at the stern of the Airship, up the stairs several
enemies
are guarding.
On the final planet, you will learn a useful fact. See the yellow
lights on
the ground? If you shoot a Star Bit at it, it turns into a Coin. Use
these
in sticky situations! Walk to the opposite side of the planet. KingKaliente will appear out of the lava pool. Stay on the edge of it,
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and
dodge the flaming rocks it shoots. When it spits a coconut, Spin into
it to
shoot it back at King Kaliente.
You need to repeat this process two more times. However, in
subsequenthits, King Kaliente will knock the coconut back at you, forcing you
to play
a little tennis game before the coconut strikes him. After three
hits, King
Kaliente will sink into the lava, allowing you to collect the Star.
==========================================
Speedy Comet Star 4-Dino Piranha Speed Run
Difficulty-**/*****
==========================================
When the Speedy Comet arrives, you will be playing the first Star
again.
You only have four minutes, so there is NO time to screw around!
Quickly
run to the underside of this planet and climb the smooth wall of the
tower
to the Launch Star. Talk to the Luma first to make a Sling Star that
allows
you to reach it. On the next planet, you need to collect five Star
Chips.
Three of them are in pretty plain sight from where you land near the
Luma,
and the other two can be found on the Chain Chomp's path on the other
side
of the planet. Once you have quickly obtained them all, enter the
Launch
Star.
On this planet, kill the Piranha Plant closest to you to make a vine
appear
that leads to the next planet above. On this one, quickly run along
the
only path of the planet, dodging the Chain Chomps and the numerous
pits
into a black hole along the way. At the end, smack a green bulb into
the
purple Piranha Plant to make a vine appear. Use it to reach another
planet. Climb the ledges to the top of the structure and Spin attack
the
glass, revealing a Launch Star.
You will land a the domain of Dino Piranha. The fight is the same as
last
time, only with a time limit going on. Defeat him by smacking the nut
on
the end of his tail a total of four times. Once you have done this
(be sure
to dodge his charging attacks along the way!) he will hand over a
Star.
======================================
Purple Comet Star 5-Purple Coin Omelet
Difficulty-*/*****======================================
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This should be the first "real" Purple Coin challenge. You can only
do this
after beating the final boss. 100 Purple Coins are scattered around
the
level. If you collect them all, a Star will appear. Let's get to it.
Now
for something about Purple Coins. They are always out in the open.You will
never need to defeat an enemy for them or pretty much commit suicide
to
earn them. Some may be hidden in crates, but nothing worse than that.
On the planet you land on, collect the fifteen Purple Coins (15/100).
Once
you have done that, break the crystal containing the Launch Star. Use
it.
You will collect 10 Purple Coins in midair. When you reach a Launch
Star in
space, use it. You will soar through another 10 Purple Coins, then
land on
the Yoshi Egg planet. Grab another 5 Purple Coins, then use the
Launch Star
here (45/100).
You will collect another 10 Purple Coins in flight. When you pass
through
the Launch Star in space, use it as well. You will earn another 10
Purple
Coins and land on a planet with boulders rolling around on it. From
where
you land, collect the 15 Purple Coins on the simple path laid out for
you.
Break open the crystal at the end to reveal a Launch Star, then use
it
(80/100).
You will collect another 10 Purple Coins inflight, and be headed
straight
for the Yoshi Egg planet. Before reaching it, use the Launch Star in
space.
You will pass through the last 10 Purple Coins (100/100).
The Star will appear right where you land. Isn't that great? Too bad
they
aren't all that easy.
===============================Secret Star 6-Luigi on the Roof
Difficulty-*/*****
===============================
You can earn this Star when you have obtained a letter from Luigi
saying
that he found a Star and can't get back home. The picture shows him
on top
of the house in the beginning of the Good Egg Galaxy. Choose the
first
Star, Dino Piranha.
Walk to the underside of the planet. Inbetween two trees that have
severalStar Bits on their branches is a red Warp Pipe you need to use. In
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the
underground area, grab the ? Coin and music notes if you wish, then
travel
down the red Warp Pipe at the end. You will appear on the room of the
house from the beginning. Talk to Luigi and he will hand over the
Star.
=====================================================================
======
~4B-2.Honeyhive Galaxy~
=====================================================================
======
Star Requirements-3
Overal Difficulty-**/*****
This is the galaxy where you will obtain your first transformation
costume.
Honeyhive Galaxy isn't focused on blasting from planet to planet so
much as
it is focused on just one central area. You'll still go planet to
planet
in some Stars, but most of them take place in the main area of the
galaxy.
=============================
Star 1-Bee Mario Takes Flight
Difficulty-**/*****
=============================
Welcome to the Honeyhive Kingdom! This relaxing area is ruled by the
Bee
Queen. No, she won't become possessed or anything. Just a regular
happy-go-
lucky galaxy. Follow the dirt path to the right from where you land.
Head
right at the fork, towards a ? Coin. Touching this will make a Bee
Mushroom
appear nearby. Walk off the cliff to the left and you will land near
it.
Grab the Mushroom.
You will now become Bee Mario. As a bee, you now have the ability to
fly
for a short time. Hold A to fly, or keep tapping it in air to sustain
your
altitude. The Fly Meter will decrease as you fly, and refills when
you
land. You turn back t normal Mario if you take any form of damage, orif
you hit water. Fly up to the ledge that the nearby bee tells you to.
Walk
behind the waterfall and fly up to the next ledge above you. At the
end of
this tunnel you will find a tree stump. Jump into it and you will
land on
a short hill. Slide to the bottom.
Fly up to the ledge next to the bee at the bottom. See those flowers?
You
can only walk on them if you are wearing the Bee costume. Otherwise,
theydisappear if you try standing on them. Make your way up the next few
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ledges. Avoid walking on the honey--it just slows you down. At the
end of
the path is a Launch Star.
On this next planet, there is a pond of water along with some enemies
on
the land bordering it. Jump across the lily pads, making your wayright and
to a platform with a flower with a long stem, and a bee. Grab onto
the stem
and shake the Wii Remote to swing from it, flinging yourself to a
higher
up flower. There are water jets up here, so avoiding touching them as
you
fly from flower to flower. At the highest and largest flower, fly
into the
air to reach another Launch Star.
You will land at the bottom of the Bee Queen's castle. There are a
bunch of
honeycombs on the wall. As Bee Mario, you can cling to the
honeycombs. Use
this ability to scale the wall. You will need to fly off and land on
another section of honeycombs several times when you reach dead ends.
At
the top, jump onto the grey ledge. Kill the Piranha Plant to make a
vine
form. Use it to reach the Bee Queen.
She says that she is suffering from something very itchy. Well, now
we have
to help her. Fly onto the Bee Queen. You can stick to her just like
you can
to honey. There are five Star Chips hidden by her coated jacket. They
are
pretty easy to see since stars hover around their locations. Once you
have
all five, a Launch Star appears behind the Bee Queen. Use it.
You will land at the top of a large tree in the main area of the
galaxy.
Talk to the leader of the Toad Brigade, the one wearing the mining
light.
Turns out they found a Power Star. Well, that was easy. Go grab it.
===========================
Star 2-Trouble on the TowerDifficulty-**/*****
===========================
Head right again when you enter the galaxy. There are several stone
blocks
that have appeared due to some recent activity. Ground Pound them to
destroy them. The first one will reveal several Star Bits. The next
one
further up the road reveals a vine. Grab onto it and swing yourself
on to
a ledge further on ahead. You will land on another block. Destroy
this one
to reveal a trampoline. Ground Pound it so you are sent high enough
toreach the ? Block.
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Head behind the large tree. Ground Pound this block for more Star
Bits. A
little farther ahead are two more blocks. After collecting the Star
Bits
from these, use the trampoline to reach a Sling Star, blasting you
onto aledge very close by. Up on a tree stump here is a red switch and a
Wiggler.
Ground Pound Wiggler's to stun them, then jump on their underside
(don't
just stomp on them. I'm sure you know why!). Now Ground Pound the
switch to
make a bridge form. Ground Pound the brown switch ahead to lower the
walls,
allowing you to climb them.
You'll need to perform several Wall Jumps to reach the top. Once
there,
follow the path around the pond to where two wooden planks are close
enough
to allow some Wall Jumps. At the top you can find and use a Launch
Star.
Make your way to the underside of the planet you land on, killing any
Piranha Plants in the way. On the underside, you will be close to
another
planet. Jump to be pulled by the gravity to the next planet. At the
bottom
of this planet (avoiding or killing the Wiggler's in the way) is a
Sling
Star.
Grab the ? Coin on this next planet to have a Rainbow Star appear.
Use it
to smash all of the foes here into oblivion. Jump into the wooden
stump at
the top, and you will then fall onto the tower that was shown in the
intro
to this Star. Walk left and get onto the swing. Propel yourself onto
the
left to the other side. Go for the lower one first. When you see the
first
purple bug, fall down the checkerboard tiled floor below. Grab the
Life
Mushroom here. Your health meter is now 6! To kill the bugs, stand on
their
backs to calm them, then Ground Pound them. Near where you fell ontothis
platform is a trampoline. Use it to reach the previous upper ledge.
Kill the bug up here, then follow the path to where you can Wall Jump
up
the brown wall. Head left, past another bug, and to a red switch.
Ground
Pound it to make the windmill start spinning. Hop onto one of the
ledges
the windmill provides and ride it to the top. There are two bugs up
here--
a large one and a baby one riding on top. Jump onto the baby one and
GroundPound it. The mother bug gets upset and will charge at you at a quick
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pace.
After killing her too in the same manner, grab the Star.
=======================
Star 3-Big Bad Bugaboom
Difficulty-**/*****
=======================Well, the purple Mandibugs are back for revenge. Follow the path to
the
right as usual, dodging or killing any Mandibugs that get in the way.
Follow the path right again at the split, back to where you got the ?
Coin
back in the first Star. A water bubble launcher is stationed here.
Jump
onto the block infront of the blue launcher so a bubble hits Mario,
sending
him to a ledge across the gap.
Jump onto the tree stump here and avoid the Mandibug to obtain a Life
Mushroom. Grab the pole to the left and slide down it to the bottom.
There
are a bunch of Mandibugs here around the tree. Kill them for Star
Bits if
you wish. Grab the Bee Mushroom, then head down the Warp Pipe located
not
far from the Mushroom. You will appear near three water launchers.
Avoid
them all, then fly onto the ledge they are near. Go behind the
waterfall
and fly into the tunnel. Jump over the three Mandibugs and the Bee
Queen
will talk to you, asking for help. She makes a Launch Star appear
ahead,
so go use it.
You will land near a flower and another Bee Mushroom if needed. Grab
onto
the flower and swing from it to get enough height to reach the next
platform that also has a flower. Also use it to get enough height to
reach
the main platform of this area.
When you land, a giant green Mandibug will appear. You have the
Ground
Pound his back like every other Mandibug. To get enough height to
reach
him, use one of the flowers as he slowly charges around the tree.After the
first Ground Pound, he starts to fly around the tree, dropping bombs
along
the way. If you ever get hit and lose the Bee outfit, another Bee
Mushroom
is waiting near the edge of the platform. Just don't get killed
trying to
reach it. Once you Ground Pound the Mandibug again, it will turn red
and
starts to fly around the tree tilted on its side, flying quite fast.
The
last Ground Pound needs to be quite accurate to kill him. The Star
willappear near the Bee Mushroom.
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~A Hungry Luma appears for beating this Star~
===============================================
Cosmic Comet Star 4-Honeyhive Cosmic Mario Race
Difficulty-***/*****
===============================================In Cosmic Comet missions, you will race a Shadow Mario-esque figure
to a
Star on at the end of a predetermined course. It isn't too hard as
long as
you follow the giant arrow signs and don't mess up any jumps.
Start off by following the path straight. When the path splits off,
choose
to go right and up the hill. Head towards the waterfall. When you get
close
to it, perform a Long Jump to try and land inside the tunnel. You
won't
make it, so you need to Spin right before hitting the ledge to get a
little
extra distance. You should grab the ledge and just barely be ahead of
Shadow Mario. Long Jump through the tunnel and head for the tree
stump.
Fall down the stump and onto the slide. At the end, Backwards
Somersault
onto the brown block, then do it again to reach the upper ledge. You
now
need to pass through several platforms along the wall to reach the
Star at
the end of the course. Stay out of the honey because it will slow you
down.
The Shadow Mario will slow down a bit here, allowing you to catch up
(which
is something you probably have to do at this point). Pass up your
shadow
and claim the Star before he does.
================================================
Purple Comet Star 5-The Honeyhive's Purple Coins
Difficulty-***/*****
================================================
Hopefully, this Star won't utterly annoy you to death. Collect the
easy 10
Purple Coins when you land on the ground. From where you land, look
left.Just over the fence is a tiny ledge with a single Purple Coin. This
one is
most easily missed. Now start following the path to the right. At the
spot
where the boulders fall off the galaxy is a Purple Coin. Backflip to
reach
it. Continue along the path to see a grey boulder on the ground near
where
the path splits. Pound it to make a vine appear. We'll be using that
later (12/100).
For now, continue straight and grab onto the swing above you. Gain
somemomentum by pushing left and right on the control stick in good
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rhythm to
get the high Purple Coin here. Head right. There should be a ledge
near
the vine. Get onto the ledge and get the Purple Coin. Fall off the
other
side and get another. Follow the short cliff ledge to where you can
WallJump for several more Purple Coins. The top ledge has two more Purple
Coins (23/100).
Jump off the ledge and to where the boulders are spawned. A pond is
nearby.
Grab the five Purple Coins around it. Near the pond, and the ledge
where
you can jump to the waterfall, should be a huge stack of grey blocks.
Ground Pound through all of them. A Purple Coin will be revealed.
Triple
Jump up to the ledge with the waterfall. Collect the two Purple Coins
here.
Head down the Warp Pipe right near them. Follow the ledges along the
edge
of the tree, collecting all of the Purple Coins. Don't fall here!
Make your
way back once you hit the dead end (40/100).
Go back to where the Warp Pipe led. Fall off the cliff ledge. Get the
two
Purple Coins, then head down the Warp Pipe. Now, fall of the cliff
ledge
you appear on, then use the vine you made appear earlier. When you
land on
a grey boulder, look left. Slide down the edge of the tree back to
where
you started the galaxy, collecting the three Purple Coins on the edge
of
the tree. Make your way back to the vine and to the grey boulder.
Ground
Pound the boulder and use the trampoline to boost yourself into
another
Purple Coin. You need to land on the brick block, then Backflip into
the
coin (46/100).
Near the vine are three more Purple Coins. Don't fall trying to get
them!
Now take the path around the giant tree to earn five more Purple
Coins. Youwill be near a brown ramp on the edge of the area. Walk up it slowly
(one
mistep and you're food for a black hole) and collect the five Purple
Coins.
You will end up in a small stump with a red switch and a Wiggler.
Ground
Pound the switch. Go across the bridge, then Ground Pound the brown
switch.
Make your way up the wall now, collecting four more Purple Coins
(63/100).
Look on the left cliff egde now. See a Purple Coin up there? Triple
Jumpup to it. Once you are up there, the camera should turn and zoom out,
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revealing some brick blocks far below the cliff edge. Walk off to
fall onto
them. Don't worry--it's prefectly safe. Both brick blocks have a
Purple
Coin.Now fall to the tunnel with the tree stump. Before hopping in,
go down
the tunnel and collect three Purple Coins. Hop down the stump now.Collect
the five Purple Coins on the slide. Keep jumping to slow your descent
so
you can grab them easily. Enter the Warp Pipe at the bottom (74/100).
Now you need to make your way back to that area. Go around the big
tree and
up the brown cliff edge to where the red switch was. Before going on,
jump
into the pool of water next to the switch for a Purple Coin. Behind a
small
spire near the pond are two more Purple Coins. Now follow this ledge
to
where you can easily overlook the vine. It is there you can find
three more
Purple Coins. Now go across the bridge made by the red switch, Wall
Jump
to the top, and keep going forward (80/100).
Go around the pond and collect the three Purple Coins. Jump onto the
cliff
edge and get another Purple Coin. Now jump onto the cliff ledge
opposite
the previous one. At the edge are three more Purple Coins. Now use
the
nearby wooden planks to Wall Jump to the top of them. You should have
90
Purple Coins now. Jump back onto the cliff ledge that had only one
Purple
Coin. The camera should zoom out to view a ledge below with some more
Purple Coins. Fall all the way down to it. There are five more Purple
Coins
here. Use the fountain to reach the high Purple Coin (95/100).
Head to the bottom left corner of this ledge. Backflip onto a higher
ledge.
This ledge goes behind the waterfall. The last five Purple Coins are
here
(100/100).
The Star will now appear. Fall down to the pool of water the
waterfall
drains into, then jump down to the right. Follow the path back to
where you
started to earn the Star. Try not to get killed on the way there!
============================================
Secret Star 6-Luigi in the Honeyhive Kingdom
Difficulty-*/*****
============================================
Choose the first Star, Bee Mario Takes Flight. You can only get this
Star
when Luigi sends you a letter detailing he's lost, and a picture ofhim in
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turn, and
then it's a straight path to the finish line.
If you finish under 1:30.00, the Penguin Coach will be so impressed
that he
hands you a Star.
=====================================================================
======
~4B-4.Flipswitch Galaxy~
=====================================================================
======
Overall Difficulty-**/*****
This is another mini-galaxy, and it isn't too terribly challenging.
It is a
pretty short Star.
=================================
Star 1-Painting the Planet Yellow
Difficulty-**/*****
=================================
Once you land on the only planet here, the objective should become
clear--
turn every switch from blue to yellow. Start by going onto the left
side of
the planet, walking on every switch along the way. When you reach the
end,
jump onto the moving red platform with spikes and ride it across the
gap to
more blue switches.
When the path is clear of electric fields, keep hitting the blue
switches
on the top side of the planet. A purple enemy will be shooting
shockwave
fields at you. Be sure to jump over them carefully! When you reach
the
right edge of the planet, you will be at the entrance to the last
side of
it. Dodge the electric fields and hit the last four switches here,
dodging
the red spiked platform along the way. When every blue switch is
yellow,
the Star will appear above the purple shockwave-making enemy. Jump
onto
that enemy--he's actually a trampoline. Ground Pound it to reach the
Star.
=====================================================================
======
~4B-5.Bowser Jr's Robot Reactor~
=====================================================================
======
Overall Difficulty-***/*****
There's only 1 Star in every Bowser/Bowser Jr. level. They can be
difficult
at times--they are boss battles after all.
=====================
Star 1-Megaleg's MoonDifficulty-***/*****
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=====================
You will land near the Launch Star on this small planet, but it is
encased
in glass. To break it, you need a Bullet Bill. Head south to the
Bullet
Bill cannon. Wait for a Bullet Bill to start following you, then run
behindthe glass casing of the Launch Star. If done right, the Bullet Bill
will
crash, revealing the Launch Star. Use it to reach the moon ahead.
Bowser Jr. will appear, but doesn't stick around long. He sics his
Megaleg
robot on you. And damn, that is one big robot. How do we destroy this
thing? Wait for the legs to slam onto the moon. There are ramps on
them,
so jump on to either leg and run up it. Megaleg will become aware of
your
presence and a security system will begin to attack you. First, dodge
the
three Bullet Bills fired at you. Jump over their cannons and leap
across
the spinning cogs up ahead. Run up the next ramp to be at the top of
the
robot.
Get one of the Bullet Bills to ram into the metal grating surrounding
the
Grand Star. However, another security gate will be placed around the
Grand
Star, this one split into 8 pieces and moving clockwise. Get a Bullet
Bill to destroy one part of the gate, then lead another through the
hole
made before the piece can be reformed. Get a Bullet Bill to crash
into the
glass encasing the Grand Star, and it will be all yours.
=====================================================================
======
~4C.The Fountain~
=====================================================================
======
Once the Grand Star has been acquired from the Terrace, the Fountain
becomes available, with another set of 5 galaxies. The Fountain is
located
down the path left of the Terrace. Use the blue pad on the ground to
reachthe ledge with the Fountain dome. There isn't much else to add. Go
rescue
the next Grand Star!
Also of note is that after obtaining 13 Stars, Prankster Comets will
begin
to appear. A comet will come to a galaxy at a random time. The types
of
comets that can appear in any given galaxy are predetermined, but
when they
appear from after 13 Stars is random (except for Purple Comets which
only
appear after beating the final boss).
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Speedy Comets put a time limit on a specific Star, giving you less
time to
screw around. Cosmic Comets place you in a race to a specific
location
against a clone of yourself. Fast Foe Comets make all of the enemies
in the
level move at a quick pace. Daredevil Comets force you to accomplisha Star
with only 1 point of health. Purple Comets scatter 100 or 150 Purple
Coins
in a level, and collecting 100 of them earns you a Star (some of
these
missions are timed!)
=====================================================================
======
~4C-1.Space Junk Galaxy~
=====================================================================
======
Stars Required-9
Overall Difficulty-***/*****
This galaxy has some difficult Stars, and some are quite annoying
with very
eays ways to die. Try not to get too frustrated. Just take your time.
=====================
Star 1-Pull Star Path
Difficulty-**/*****
=====================
As you can tell, you will be making large use of the Pull Stars here.
Start
off by grabbing the first Pull Star above the planet you are on.
Shake the
Wii Remote to get out of the bubble, landing now on the next planet.
There
is a Pull Star pathway on the other end of the planet. The path is 8
Pull
Stars long, and you will land on a glass dome planet next to others
just
like it (you can't land on the L-Block planet along the way. Haha).
You will land on the first Star Chip hopefully. Jump to the left dome
and
collect the second and third Star Chips right next to each other. Now
jump
to the last glass dome to the right. The fourth Star Chip is sitting
at thetop of the planet, while fifth one is circling around it. Once you
have all
five, the Launch Star will appear.
You will land on a rocket-shaped planet. Grab the Pull Star planet
and land
on it. Repeat this until you land on the third Pull Star planet, at
which
point you will find another Pull Star path. Head through all 13 Pull
Stars
with relative ease. On the T-shaped planet you land on, walk to the
top of
it, destroying any spiders in the way, to find the Toad Brigadetrapped in
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crystals. Free all of them and the captain will appear on his
Starshroom
ship. Jump onto the ship (its gravity will pull you onto it) and talk
to
the captain. He says he found the Power Star and offers a Sling Star
shortcut to it, found at the top of the ship.
You will land in an area full of space junk. Where are all the
platforms?
Walk towards the top ledge and...ah, that's it. All this space junk
will
form platforms for you. There are five Silver Stars here. Collecting
them
all will form a real Star. Start off by heading straight, then left
onto
the green blocks to find the first Silver Star. Head back right, then
keep
going right and up some stairs to the second Silver Star. Back at the
split, head north this time. Head left at the next split to reach the
third
Silver Star.
Jump across the gap to the north. The fourth Silver Star is atop a
purple
block. Head all the way back to the split, this time heading right.
You
will end up on a brown platform. Jump straight ahead to have the red
triangle platforms form a solid platform. Now just jump right and
into the
fifth Silver Star. The real Star appears now. Jump back left and down
onto
the brown platform. Head south to the split. Head due south from the
split
to reach the starting platform where the Star is held.
===============================
Star 2-Kamella's Airship Attack
Difficulty-**/*****
===============================
Airships? Hell yeah! Jump from the yellow ship to the red Shroomship
and
talk to the captain. The rest of the Toad Brigade boarded the
Airships, but
none have returned. Use the Launch Star next to him to board the
Airships
yourself.
On the first Airship, there are several Goombas you can opt to kill.
There
is also a ? Block on the stern of the ship. Look at the blue level
right
next to the raised wooden bridge. Spin into the front of it to lower
the
bridge, allowing access to the platforms ahead. Two bunnies are here,
and
they say you should try the jump and spin technique. Use it to reach
the
platform on the left for a 1-Up (or just Long Jump). Break the crate
to the
right to make a Sling Star appear.
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On the next Airship, jump onto the green valve near where you land.
Spin on
it to make it rise, that way you can hit the ? Block. Free both
members of
the Toad Brigade after that. Now, see the Koopa Shell? Pick it up.
Shake
the Wii Remote to fling it. Only thrown Koopa Shells can opentreasure
chests. Open both chests if you want, then grab another Koopa Shell
and
head for the chest on the stern. Dodge the Magikoopa and open the
chest to
reveal a Launch Star.
From the platform you land on another Airship, jump to the tilting
platform
on the left. Make a Long Jump towards the smokestack and grab the
Pull
Star. Jump into the smokestack. There are a ton of Star Bits down
here. Use
the Sling Star to reach the deck again. There are two chests on this
deck.
Use the Koopa Shells to break them open. The chest on the right holds
a
Life Mushroom, and I advise you grab it.
There are two enemies on the opposing Airship that are spitting fiery
rocks
at you. Throw a Koopa Shell at both of them to kill them off,
lowering the
bridge they are guarding. Use the Sling Star on the opposite side and
get
ready for another boss fight.
Kamella will appear and starts casting spells at you. She will send
either
fireballs at you, which I advise dodging, or she will make a Koopa
Shell
appear on the floor. When the Koopa Shell appears, pick it up and
throw it
at Kamella. Now Kamella will start floating around in erratic
patterns,
making it a bit harder to aim your Koopa Shells at her. She also
summons
two fireballs at once. When hit again, Kamella will summon two
Magikoopas
to aid her. I advise killing them first so their attacks don'tdistract
you. After one more Koopa Shell hit, Kamella will hand over the Star.
=============================
Star 3-Tarantox's Tangled Web
Difficulty-***/*****
=============================
Jump onto the red Starshroom ship and talk to the Toad Brigade
captain yet
again. Another one of his crew members went missing, and you need to
find
him. Use the Pull Star to pull yourself onto the crystal-like planet.
Nowuse the Pull Star path from before. When you reach the L-Block this
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time,
you will be going left instead of right. You will end up on a glass
domed
planet. Find the hole in the planet that is the entrance.
Head straight, then take a right. Head right again, then left, and
one moreleft to reach the Launch Star. Use it to blast off onto a far away
planet.
Walk down the path, killing the spiders in the way, until you see a
Toad
stuck to a sticky Sling Pod. Pull on the Sling Pod and aim him at the
Sling Pod on the planet not far from you. Afterwards, hop in the
Sling Pod
and repeat the process for yourself. On the next planet, sling the
Toad to
the rocket-shaped planet.
There is a Life Shroom on the roof of the rocket. Be sure to grab it!
At
the tail end of the rocket is another Sling Pod. Get in and fling
yourself
to the L-Block shaped meteor. Defeat the spiders here if you wish,
then get
inside another Sling Pod. Fling yourself through the giant spider
web-like
planet.
There is a giant cocoon nesting in the center of the planet. Get in
one of
the Sling Pods strung on the web and shoot yourself through the giant
cocoon. The giant Tarantox isn't happy. It begins by shooting acid at
you.
Run in the opposite direction and get behind Tarantox, facing its
large,
glowing butt. Hop into a Sling Pod and rocket through the glowing
butt.
This will stun Tarantox. He flips over, so get into a Sling Pod and
shoot
yourself through one of the flashing red weak points on the stomach.
Destroy all three quickly before he recovers.
Tarantox isn't going to take it nice anymore. He now spits acid out
of his
side orbs. Stay in the center of two jet streams if you get trapped
and
wait until he stops the attack before you keep going. His is largeglowing
butt again, and repeat the process of hitting his weak points via the
Sling Pods. Tarantox will be thrown into space after this, and the
Star
will be revealed. Use a Sling Pod to obtain it.
~A Hungry Luma appears for beating this Star~
============================================
Speedy Comet Star 4-Pull Star Path Speed Run
Difficulty-***/*****
============================================
Performing this Star in only four minutes actually isn't all thatbad. But,
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if you rush, you are likely to get yourself killed. Be sure to take
it slow
in the harder areas. Use the Pull Star at the beginning to reach the
next
planet. Then use the long Pull Star path to reach the glass dome
planets
ahead.
Once you land there, you need to collect the five Star Chips. The
first is
on the planet you land on. There are two additional Star Chips on the
other
two glass domes. Once you have all five of the Star Chips, don't
hesitate
to use the Launch Star. When you land on the rocket-shaped planet,
you need
to use the Pull Stars in other nearby planets. When you land on the
third
Pull Star planet, you can actually use a Pull Star path afterwards.
At the
end of the long path, run straight past the spiders and up the side
of the
metal object.
Free all of the Toads up here to make the Starshroom land. Jump onto
it
and walk to the top, then use the Sling Star to reach the area with a
bunch of space junk. You must collect the five Silver Stars quickly.
Head
straight, and at the split go left to get a Silver Star. Back at the
split,
head right for a Silver Star. Then go straight at the split. At the
next
split, go left. At the first left here you can get a Silver Star,
then you
can get another by going straight. Back at the split, go right.
Continue
along the path to find the last Silver Star.
Jump back onto the main group of platforms from there, and then take
every
southern route from every split path. You'll reach the Star in no
time.
=========================================
Purple Comet Star 5-Purple Coin Spacewalk
Difficulty-**/*****=========================================
When the Purple Comet arrives, you know you're in trouble. This is
one of
the few Purple Coin challenges that is timed. You have 2 minutes to
collect
all 100 Purple Coins. That sounds daunting, but all of them are in
groups
of 10. That doesn't mean you can take your time, though. Head
straight at
first, right into the first group of 10 Purple Coins. Jump across the
gap
ahead and take a right, into the second group of 10 Purple Coins. Now
headleft, and into the third group of 10 Purple Coins (30/100).
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Head left a bit, and then north into a group of 10 Purple Coins. Keep
heading right, now. Jump over a gap to reach the fifth set of 10
Purple
Coins. Head right some more and into the sixth set of 10 Purple Coins
(60/100).
Head north. You want to go for the righternmost set of 10 Purple
Coins. You
will end up on a platform with them. Head back south, a bit to the
left,
and then north again. You will end up at the eighth set of 10 Purple
Coins.
Head left and into the ninth set of 10 Purple Coins. Head left a
little
more, jump over the big gap, and onto the platform with the last set
of 10
Purple Coins (100/100).
The Star appears back where you started. Follow the path south, east,
then
south again. When no platforms appear, Long Jump and land on the ones
that
do in the distance. Head left and south some more. Keep finding the
southernmost route and you will make it back to the beginning
platform.
The Star will be waiting for you.
===========================================
Secret Star 6-Yoshi's Unexpected Appearence
Difficulty-*/*****
===========================================
You will need to choose the third Star, Tarantox's Tangled Web. There
is a
Hungry Luma in the level, and you need 50 Star Bits to make her
transform.
Be sure to have 50 by that point. At the start, use the Pull Star
path from
the red Starshroom. The planet you land on has several enemies and a
bunch
of Star Bits that you can obtain. Do so. After that, use the Pull
Star
path again.
The glass planet you land on has the Hungry Luma. Get some more Star
Bits
from the crystals on the planet, and if you still need more, go intothe
planet and Spin into enemies for the last few. Also, under the glass
planet, if you find a circle of eight rocks, perform a Spin attack in
the
center of them to turn all the rocks into Star Bits. That'll prove
useful.
The Luma will transform into a new planet shaped like...Yoshi? Cool.
Use
the Launch Star to land on the new planet. Now, all you have to do is
kill
all of the Goombas to earn the Star. The odd camera angles can make
thisa big difficult at times. I advise you just stomp on them all--it is
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far
faster and easier than trying to Spin all 20-some Goombas. Once you
have
mercilessly killed all of the Goombas, the Star will appear.
=====================================================================
====== ~4C-2.Battlerock Galaxy~
=====================================================================
======
Stars Required-12
Overall Difficulty-**/*****
Most of Battlerock's Stars are quite enjoyable, and they aren't too
terribly hard to obtain. You'll probably love this galaxy, as well as
the
music to it too.
=========================
Star 1-Battlerock Barrage
Difficulty-**/*****
=========================
You will land on a small platform, near five other platforms that are
quite similar. It should be quickly obvious you need to collect five
Star
Chips on these platforms. The first one is in plain sight, circling
right
infront of you. The next platform has a ? Coin that makes a group of
10
coins appear for a short period of time. The next platform over has
another Blue Star Chip. The platform after that has four small yellow
Topman, as well as the third Blue Star Chip.
The platform to the left has the fourth Blue Star Chip on the bottom
of it.
The final platform of the bunch has an easy to obtain Blue Star Chip
as
well. Several Pull Stars will be formed above the final platform,
leading
to a Launch Star. This will launch you to another pair of platforms.
Get
on the upper side of the one you land on and use the purple
trampoline
enemy to jump onto the higher platform. At the top of this platform,
get
on top of the blue screw and perform a Spin attack.
This will make the platform move. Dodge the oncoming barrage ofcannon
blasts, and when you reach a yellow wall, be sure to walk to the
underside
of the platform so you aren't knocked off. Switch from top, bottom,
top,
bottom in order to avoid the incoming electrical fields that you will
pass.
After the tall electric fences, you will either need to jump over the
short electric lines, or just stand on the opposite side of the
platform
to avoid them. At the end, jump onto the platform with the Star.
But...it is encased in glass. Jump onto the last platform, th eonewith a
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bunch of glass cases. At the end, get a Bullet Bill to follow you
after
being fired from the cannon. All you need to do is lead it back to
the case
with the Star. Once you break it open, grab it.
===================================Star 2-Breaking into the Battlerock
Difficulty-***/*****
===================================
This time when you land on the same set of six platforms, you don't
need
Star Chips. Instead, the Launch Star is encased in glass. Luckily,
there
are Bob-ombs here that you can use. Grab a Bob-omb and run across the
two
platforms and throw it at the glass. Wait for it to explode and you
can use
the Launch Star. You can also grab more Star Bits if you wish.
There's an
infinite supply of Bob-ombs, so don't fret about missing.
You will land on a three-pronged planet. There is an encased Luma on
the
red corner, a Rainbow Star encased on the yellow corner, a ton of
Chain
Chomps rolling arond, and a Bob-omb resting on the green corner. I'd
say
get the Rainbow Star first so that you can collect a ton of Star Bits
by
bashing the Chain Chomps. After that, destroy the case with the Luma.
It
will transform into a Sling Star. Use it to be blasted into a Launch
Star,
then use that as well.
You will land in a giant Pull Star minefield. Stick to the right side
at
first. There is a Life Mushroom you can grab on your way to the
Launch
Star, which is at the top left corner. If you hit a mine, you will
fall,
but you can quickly grab back on to a Pull Star if you are quick.
Take your
time, but dying isn't too bad since the 1-Up here is easily obtained.
Use
the Launch Star when you come to it.
You will land at the location the intro showcased. You can't hit the
red
switch yet, so opt to go down the nearby pipe instead. A Luma is
trapped
inside an oversized Star Bit. When you get into this area, a cannon
is
encased in glass. Use a nearby Bob-omb (who is an actual Bob-omb that
moves) to destroy the glass. In the cannon, aim for the giant blue
Star
Bit and fire away. At the top of the room you will need to destroy
another
cannon glass casing. Use the Bob-ombs again to do so, and then fireyourself into the Launch Star and get out of this room.
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You will land on another planet in the distance. Take a Bob-omb and
run for
the other end of the planet. Ignore the encased 1-Up and go for the
encased
cannon. Once you have revealed the cannon, hop inside. You can see
theStar, but all of those platforms are circling around it. Wait for an
opening, then fire. If you timed it well, the Star will be yours.
=====================================
Star 3-Topmaniac and the Topman Tribe
Difficulty-***/*****
=====================================
There is only a set of three platforms now. The second platform
houses a
mole. To defeat it, stand far back enough so it appears, then Ground
Pound
to stun it. Spin into it or jump to finish him off. The third
platform has
a ? Coin which makes some Star Bits appear. Near the mole on this
platform,
use the Pull Stars to reach another platform above you. There is a
Sling
Star here another platform not far away. It will begin moving through
a
short minefield. Move around and dodge the mines. On the last
platform,
use the Launch Star.
There is a red Topman on the next planetoid you land on. If it hits
you,
you will be pushed back slightly. They don't cause direct damage, but
jumping on the spike on its head isn't advised. Grab the Life
Mushroom on
the platform that moves up and down, then Spin attack the Topman.
Keep
doing this until you push it into the electrical field. The freed
Luma will
transform into a Launch Star.
You will land on a set of four platforms. Break the box furthest from
where
you land to reveal a Warp Pipe. Head down it. In this next area, Spin
next
to the green arrow to reverse gravity. Dodge the fire bar and hit the
?Block if you want. Keep heading right, across the platforms moving up
and
down, until you reach a part with some lava. Get onto the green
platform
above and run across the circling block, hitting the ? Coin to make
some
Star Bits appear along the way. At the end of the tunnel, Spin the
arrow
to reverse gravity again.
Start making your way to the left now. Wait for the platforms to
retract
back into the ceiling before going on, because they will push you towhere
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the gravity pulls downwards and you'll have to repeat the processing
of
getting back here again. At the left end is a giant moving platform
with
several safe area just barely missing the gravity in the opposite
direction. Wait there until the platform retracts. When you reach the
farleft end, fall up the gap. Start head right, now. Avoid standing on
the red
machinery! It slams into the ground, instantly killing you if you are
smashed with it. Use the purple trampoline at the end to reach the
Warp
Pipe.
Use the purple trampoline enemy to reach a Sling Star in the air.
This
places you on an automatic elevator, and you will lower into the
depths of
the Battlerock. There are two Topmen here. Spin both of them into the
electrical fields to open the door. This will lead you to a Launch
Star.
You will appear on a distant planet with many electrical fields.
Dodge them
all and make your way to the opposite side of the planet. There is a
Luma
Shop right below the final platforms. You can buy either a 1-Up or a
Life
Mushroom for 30 Star Bits. Buy one if you wish, then climb to the
center
platform.
Topmaniac will fly in, and the boss fight begins. Jump on the
flashing
yellow button on Topmaniac to make him retract his spikes for a short
period of time. Now, Spin him into the electrical fields. Repeat this
process a second time, and then two Topmen join to aid Topmaniac.
Kill
them if you wish, then stomp on Topmaniac and Spin him into an
electrical
field one last time. The Star will finally be revealed.
================================================
Daredevil Comet Star 4-Topmaniac's Daredevil Run
Difficulty-**/*****
================================================
You will need to do the Topmaniac boss battle without taking a single
pointof damage. Get to the actual boss arena calmly. There's nothing
hindering
you, so don't hit the electric fences. When you actually begin the
battle,
just don't hit the electric fences or Topmaniac's spikes. Since he
hardly
moves, that shouldn't be much of a problem. The first two hits should
go
easily since the yellow Topmen hardly do anything to you and
Topmaniac
won't be aggressive. On the final hit, kill off the two red Topmen
first
since they can actually pose a threat.
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As for Topmaniac, he is still the same for the last hit. Once he has
hit
the electric fence three times, this Daredevil Star is yours. As a
note,
Topmaniac jumps back to the center of the stage after he hits the
electric
wall. If he lands on you, you take damage (which, obviously, killsyou).
It happened to my friend once so it's best to be warned now.
==================================================
Purple Comet Star 6-Purple Coins on the Battlerock
Difficulty-****/*****
==================================================
Total. Freaking. Hell. You will land on the moving platform, all 100
Coins
along the path on the side of the Battlerock. This Star, if you miss
a
Purple Coin, you are screwed. That's how annoying it is. From the
start,
you go through a trail of Purple Coins. You go through about 25
Purple
Coins before the platform goes under a wall. Walk to the side of the
platform to avoid it, and pick up some Purple Coins. Now there will
be a
long trail of Purple Coins leading to the underside, and a Life
Mushroom
(50/100).
The Purple Coins lead over electric walls. You need to do a Backflip
to
reach them. If you are too close, you will just fly over the highest
Purple Coin. Damnit, you will lose here so many times because of
that.
Hopefully not since I warned you, but still. Then you have to do that
a
second time. The Purple Coins go back under the platform, and the
last 10
or so Purple Coins are above the platform. If you actually collected
them
all, go collect your Star. If you made it to the end and you missed
some
Purple Coins, talk to the robot. He'll kill you. Yeah. What a guy!
=======================================
Secret Star 7-Battlerock's Garbage Dump
Difficulty-***/*****=======================================
You need to choose the second Star, Breaking into the Battlerock.
There is
a Hungry Luma on the second planet that requires 30 Star Bits to
transform
into the area with the Secret Star. Use the Bob-ombs to earn a ton of
Star
Bits on the first few platforms before using the Launch Star on the
last
one. You can easily earn all 30 Star Bits on these platforms at the
beginning. Don't forget to check the undersides!.
In the area where you land, the Hungry Luma is in the yellow area.You can
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get a Rainbow Star here and destroy the Chain Chomps if you are still
low
on Star Bits. Feed 30 of the little things to the Hungry Luma and she
will
transform. Use the