supplemental sonification of bingo

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Player-Game Interaction Research University of Nevada, Reno Supplemental Sonification of a Bingo Game Daniel Ramos, Eelke Folmer - FDG’11, Bordeaux

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This presentation explores the multimodal sonification of the away count for bingo cards. Results show that supplemental sonification helps reduce player error.

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Page 1: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Supplemental Sonification of a Bingo Game

Daniel Ramos, Eelke Folmer - FDG’11, Bordeaux

Page 2: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Why How do we play games?

1.Game provides feedback {visual,audio,haptic}2.Player determines in game response (shoot)3.Player provides input (press button)4.goto 1 until gameover or finished

POW

Bzzzzzz

Page 3: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Generalize steps

1. feedback2. up/down3. button

1. feedback2. left/right/gas3. wheel

1. feedback2. left/right/shoot3. button / mouse

pong mario kart fps

Page 4: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Gameplay State Machine

Page 5: Supplemental sonification of bingo

Stimulus

Player-Game Interaction Research

University of Nevada, Reno

Choice Response Task

visualRespon

se+

audioRespon

se

haptic+

Response

multimodal representation:

performance++

error--

Page 6: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Role of Feedback

POW

Bzzzzzz

Page 7: Supplemental sonification of bingo

Stimulus

Player-Game Interaction Research

University of Nevada, Reno

Video Games

visualRespon

se+

audioRespon

se ?

Page 8: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Research Question

Can supplemental sonification increase performance & reduce player errors?

Page 9: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

What is Bingo

Patterns»horizontal»vertical»diagonal

1648 63Ball calls

Multiple Bingos» single line» full card

“Bingo”

Page 10: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

is Bingo a Video game?

»Up to 100 cards»Shows cards closest to Bingo»jurisdiction determines how bingo is played

Page 11: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Bingo is BIG business

»Charitable Bingo -> 1.8 Billion (US)»WoW -> 1.0 Billion (worldwide)

2009

Page 12: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Why Bingo?

Simple Finite ~bingo <24 callsControllable

Page 13: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Who plays Bingo?

Page 14: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Bingo Demographics

57% female11% age 65 and up20% are 18-24 year olds (UK)Online bingo > 20% market

share

Page 15: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

avoiding a sleeper

Bingo casino halls are crowded / noisyplayers more likely to have sensory

impairment due to their ageplayers play with a large number of cards

Page 16: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Sonification

Displaying data in non speech audio»Geiger counter

Types of sonification:»Volume»Pitch»Timbre {instruments}»Frequency of a repetitive cue»Audio Icons

Sensory substitutionAudio Games (users with visual impairments)

Page 17: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Simulator

Page 18: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Simulator

Page 19: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Away Count

AC is the smallest value for any pattern

ac = two ac = three

Page 20: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Types of sonification

Types»Pitch {99hz, 119hz, 156hz, 193hz}»Timbre {piano, cello, organ, pan flute}»Audio Icons {dog, jackhammer, cash register, audience clapping}

Length ~ 1 secondOnly sonify when AC changes for a card

Page 21: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Test Away Count

random intervals (avg 6 calls between test)log:

»value of provided AC and AC for each card»time it takes to do test

Page 22: Supplemental sonification of bingo

QuickTime™ and a decompressor

are needed to see this picture.

Player-Game Interaction Research

University of Nevada, Reno

Demo

Page 23: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

User study

9 participants2 female / 7 maleage = 41.2 (SD=12.8)Expert Bingo PlayersNo impairments

Versions {none, pitch, audiocon, timbre}Randomized & Balanced4 Tests or BingoQuestionnaire

Page 24: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Results

SignificantP<0.05

No Significant p> 0.05

Timbre > NoneAudioIcons > NonePitch <> NoneAudioIcons <> Timbre

Post Hoc Tests

Page 25: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Qualitative results

all subjects felt sonification helped»5 preferred audio icons»2 preferred pitch»1 preferred timbre»1 preferred timbre & pitch

Page 26: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Discussion & future work

Semiotics of audio iconsSonification can be

facilitated on most daubers

Test with sensory impaired

Use in other gamesExplore haptic feedback

drop 7

Page 27: Supplemental sonification of bingo

Player-Game Interaction Research

University of Nevada, Reno

Qquestions

?