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    Histo ry o f Video Games

    CS481/CS681

    Fall 2007

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    Summary

    1931 Pinball machine

    1971, first commercial

    game introduced

    2 game market crashes $10,000,000,000 industry

    Seven generations of

    hardware Whats the future?

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    Pinbal l

    Bally Manufacturing

    Williams Manufacturing

    Midway Games

    Created the production,

    distribution, and consumerchannels used by video

    game industry

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    Japan (Pre-h isto ry )

    Early coin operated companies established by

    foreigners

    Taito, (Sega + Rosen Enterprises = Sega Enterprises)

    1966Periscope

    Imported to the US and Europe, expensive

    Set the 25 cent price for coin operated machines

    Meanwhile, back in the US ... computers rising

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    Electronic / Compu ter games

    (Prehistory)

    1948: Cathode Ray Tube Amusement Device

    patent for electronic game. Vacuum tubes

    controlled missiles firing at a target

    1951: Transistors replacing vacuum tubes at

    university computers. Students want games.

    Checkers (1951)

    TTT (1952)

    Nimrod played Nim (UK)

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    Bir th

    Spacewar, 1962, MITstudents wanted to test

    the capabilities of their new

    DEC PDP-1

    Gravity, warp

    Widely distributed by DEC

    Other games were not

    distributed (no internet)

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    Commercial izat ion

    1971: Galaxy Game

    Clone of Spacewar

    Stanford, 10 cents in student union

    Ran until 1979

    Bushnell, Dabney created custom

    arcade hardware for Spacewar

    clone - failure...

    June 27, 1972 Bushnell/Dabney

    found Atari Inc. ... meanwhile...

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    Pong

    Al Alcorn, Ataris first game engineer

    1972: Implemented Pong

    Atari tried to get Ballys to manufacture it

    Machine malfunctioned during demo because it

    was too full of coins!

    Atari decided to forget Ballys and go into

    manufacturing!

    Many Pong clones competed

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    Golden Age of arcade games (2)

    1978:Space Invaders, (Taito) high score, no name

    1979, Star Fire, (Exidy), initials

    1979, Atari Football, smooth scrolling scree,

    trackball controller

    Many Companies entered the business

    Konami, Namco, Irem, SNK, Technos Japan.

    Galaga, Defender, Scramble, Moon patrol

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    Maze Games: Pac-Man

    1980, Namco, Originally Puck-man but changed

    name before releasing in the US.

    Best selling arcade game up to that point

    First identifiable video character

    Cover of Time

    1981, MIT students enhancement kits for pac-man

    ended up producing Ms. Pac-Man (4 mazes)

    1982, Namco, Pole Position, Racing, POV

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    Platform Games

    1981, Donkey Kong,

    Nintendo

    1982, Donkey Kong

    Junior introduced

    Mario

    1983: Elevator Action

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    Tech

    1972: handheld TTT

    1976: game cartridges

    1977: Joystick

    Vector graphics

    1979: Asteroids, others (but died after 1983 and raster)

    Laserdisc

    1983: Dragons Lair, animated sequences, interactive

    movie

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    80s

    1982: EA born

    PCs, game source code printed in magazines

    Commodore 64

    1983, Snipes, first networked commerical text-

    mode game

    Maze War (university research game)

    Spasim (3d multiplayer space sim), precursor to Doom

    and Quake

    Handheld LCD console

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    Crash of 1983

    Too many companies, too many bad games

    So many ET the Extra Terrestrial game cartridges

    were left over that they had to be buried in a big

    hole in NM!

    Lasted One Year!

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    Video game consoles (3)

    Nintendo, NES (Famicon), Super Mario Brothers

    Gamepad

    8 direction D pad with 2 or more action buttons 1986: Dragon Quest precursor to RPG

    1987: Final Fantasy, Role playing game

    1986: Legend of Zelda

    1988: Nintendo Power Magazine

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    90s (4)

    Rising to match Hollywood

    3D graphics, sound cards, CDs, fast PCs

    Internet based distribution, shareware,

    1992: RTS games, Dune II set the std.

    Warcraft, C&C, StarCraft

    1993: Myst, and adventure puzzle game

    Sim games: Sim city, SimEarth,...The Sims (2000)

    Mods, Counterstrike, Half Life mod

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    In ternet Gam ing

    Multi-User Dungeons

    1996: Quake, FPS

    MMORPGS: Ultima Online, Everquest

    Persistent worlds, large numbers of players

    Java/Flash back to simple games

    Decline of arcades, rise of home consoles, PCs

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    4, 5, 6, 7 generations

    Sega Genesis, Super NES

    Sega Saturn, Sony Playstation, Nintendo 64

    DDR

    Sega Dreamcast, Playstation2, Game Cube, Xbox

    Sims, Halo, GTA, Halo 2, GTA San Andreas, Guitar

    Hero

    PSP, PS3, Xbox 360, Nintendo DS

    Spore Demo

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    Future

    Where is it heading?

    Graphics

    Physics

    AI

    Immersion, Realism, ...

    Holodeck