svd 2 customer discovery

22
FRAMING THE CHALLENGE CUSTOMER DISCOVERY

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Page 1: SVD 2 Customer Discovery

F R A M I N G T H E C H A L L E N G EC U S T O M E R D I S C O V E R Y

Page 2: SVD 2 Customer Discovery

“You're gonna have to serve somebody,Well, it may be the Devil or it may be

the LordBut you're gonna

have to serve somebody”

Page 3: SVD 2 Customer Discovery

An Introduction to Design ThinkingIn One Hour

PMS 1945

PMS 185

PMS 7531

BLACKhasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

d.

hasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

d.

hasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

d. hasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

d.

hasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

d.

d. d. hasso plattnerInstitute of Design at Stanfordhasso plattnerInstitute of Design at Stanford

Page 4: SVD 2 Customer Discovery
Page 5: SVD 2 Customer Discovery

That was a Problem Solving approach

to innovation...

Page 6: SVD 2 Customer Discovery

Interview 1:

NOTES/SKETCHES:

INSIGHTS:

Interview 2:

NOTES/SKETCHES:

INSIGHTS:

per person

per person

per person

per person

1) 2)Ask your partner to introduce themselves to you by walking you through the contents of their purse or wallet. Ask questions.

What stood out to you? What are you curious about?

Go deeper. Find out more about your partner. Forget about the wallet and dig for specifc stories.

What surprised you?00:05 00:03

00:01 00:01

Your Mission: Design something USEFUL & MEANINGFULfor your partner. Start by GAINING EMPATHY: (You are NOT

designing a wallet.)

Swith roles & repeat Interview 1. Swith roles & repeat Interview 2.

Page 7: SVD 2 Customer Discovery

[my problem statement]

NEEDS A WAY TO

in a way that makes them FEEL

user’s need

insight/meaning

to bring to the next page!

Articulate your current POINT OF VIEW:

Inventory possible NEEDS: DEFINE a Problem Statement:

name

things they are trying to do (needs):

ways they want to feel (insight/meaning):

name

EMPATHY

3) 4)

00:03 00:03

Your Mission: Design something USEFUL & MEANINGFULfor your partner. Start by GAINING EMPATHY: (You are NOT

designing a wallet.)

Page 8: SVD 2 Customer Discovery

Switch roles & repeat sharing.

write your problem statement above

Ideate: generate alternatives to test.5min

10min (2 sessions x 5 minutes each)

Sketch 3-5 radical ways to meet your user’s needs.

Share your solutions & capture feedback.

5

6Notes

d.

Page 9: SVD 2 Customer Discovery

Synthesize Learning:

New things I’ve learned about my partner and his/her NEEDS:

New things I’ve learned about my SOLUTIONS and my APPROACH to meet my partner’s needs:

REFLECT to deepen your EMPATHY:

FEEDBACK

[my problem statement]

in a way that makes them FEEL

insight/meaning

to bring to the next page!

(RE)DEFINE your Problem Statement:

name

7) 8)

00:03 00:02

NEEDS A WAY TOuser’s need

Page 10: SVD 2 Customer Discovery

Iteration #2! EMPATHY + PROTOTYPING + FEEDBACK

Sketch your big idea, note detail if necessary!

Generate a new SOLUTION

[put problem statement here]

9)

00:03

Page 11: SVD 2 Customer Discovery
Page 12: SVD 2 Customer Discovery

BUILD your solution.

RAPID PROTOTYPING + FEEDBACK

[not here]

Make something your partner can interact with!

per person

SHARE your solution + CAPTURE feedback.

+

?

-

!

[What worked... What could be improved...

Questions... Ideas...

10) 11)

00:08 00:05Swith roles & repeat sharing.

Page 13: SVD 2 Customer Discovery

1. Was your final design the same or different than your ideal design?

BE MINDFUL of your innovation process: REFLECT

REFLECT on your design thinking process:

2. Where did you get stuck?

3. When did you get your a-ha’s?

4. How did EMPATHY contribute to your design?

5. How did PROTOTYPING alternatives contribute to your design?

6. How did FEEDBACK contribute to your design?

7. How would you improve your process?

12)

00:05

Page 14: SVD 2 Customer Discovery

DESIGN IS A PROCESS:

synthesize

stoke

select

show

iterate

accept

EMPATHY

DEFINE

IDEATEPROTOTYPE

TEST

collaborate

Page 15: SVD 2 Customer Discovery
Page 16: SVD 2 Customer Discovery

Image from “Business Model Generation” Osterwalder & Pigneur

Page 17: SVD 2 Customer Discovery
Page 18: SVD 2 Customer Discovery

©2013 Slingshot Venture Development

Page 19: SVD 2 Customer Discovery

PA R T 1 : W H Y ?

Page 20: SVD 2 Customer Discovery

One Tribe

- Same need - Same selection criteria - Same channels

image by Dylan Walters flickr.com

Page 21: SVD 2 Customer Discovery

• Who are your users?

• Job

• Needs

• Who are your customers?

• Budget

• Goals

• Current Solutions

• Advantages

• Disadvantage

• What is the gap?

Page 22: SVD 2 Customer Discovery

G E T O U T O F T H E B U I L D I N G !