swse house rules - chapter 3c nobles

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Nobles Members of the noble class use their intelligence and natural charisma to make their way in the galaxy. From true royalty to elected officials, military commanders to crime lords, traders, merchants, ambassadors, holovid stars, and influential corporate magnates, character types who appear in the noble class are varied and numerous. Some bring honor to the name. Others are sly, treacherous, and dishonorable to the core. ith a winning smile, a golden tongue, a powerful message, or a knack for making compromises, the noble commands respect, makes friends, and inevitably influences events in the galaxy . Noble Starting !enefits Nobles start with a number of hit points e"ual to #$ % their &onstitution !onus. Nobles receive a number of hit points at each level beyond first e"ual to ' % their &onstitution !onus. Nobles receive a %# bonus to their (eflex )efense and a %$ bonus to their ill )efense. Nobles start with the follo wing feats* +inguist, eapon roficiency -pistols, eapon roficiency -simple weapons. Nobles receive a number of trained skills e"ual to -/%0nt Modifier. Nobles treat the following skills as class skills* 1cademics, &omputers, )eception, 2ndurance, Focus, 0nitiative, Medicine, Networking, erception, ersuasion, ilot, (ide, Science, 3actics. Nobles start play with ',444 credits. Noble 3alents 1nticipation 3alent 3ree 5ou have studied the ways of your enemies and have learned ho w to read the actions and motives of others. 5ou ca n predict what they will do, and you gain adva ntage over them by anticipating their every move. Anticipate Movement: Once per round, as a (eaction to an enemy within your line of sight moving, you can enable one ally within your line of sight to Move as a (eaction. Forewarn Allies: 1ll allies within #$ s"uares of you gain a %$ insight bonus on attack and damage rolls when making Opportunity 1ttacks. Get Down: 1s a (eaction, when an ally is targeted by a ranged attack, you can enable that ally to drop prone immediately -imposing the normal 6$ penalty for a ranged attack against a prone target to the triggering attack roll as a (eaction.

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8/10/2019 SWSE House Rules - Chapter 3c Nobles

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8/10/2019 SWSE House Rules - Chapter 3c Nobles

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8/10/2019 SWSE House Rules - Chapter 3c Nobles

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Fencing 3alent 3ree0n the days of the old republic, the fine art of swordplay was stylish among nobles. 1particular style arose mixing martial precision with forceful panache.

Demorali'in! De(ense: 1s a Standard action, make a single melee attack. 0fsuccessful, your attack deals one6half its normal damage and your opponent suffers a 6'

penalty to attack rolls made against you until the end of your next turn. 3his is a ;mindaffecting< ability. Prerequisite: Noble Fencing Style.

$eadin! Feint: hen you make a successful melee attack against an opponent, youmay make a Feint attempt as a Swift action. 0f your Feint attempt is successful, you maytransfer the benefit of the Feint to one ally within #$ s"uares. Prerequisite * NobleFencing Style.

)oble Fencin! Style: 5ou taunt and distract your opponent with feints, misdirection,and deception. hen using a light melee weapon or a lightsaber that you are proficientwith, you can use either your )exterity modifier or your &harisma modifier on attackrolls. Prerequisite: 3rained in )eception and ersuasion.

Personal A((ront: Once per encounter, as a (eaction, you may make a single meleeattack against an ad:acent enemy who :ust damaged you. Prerequisite: Noble FencingStyle, +evel =%.

"ransposin! Stri#e: 1s a Standard action, make a single melee attack. 0f successful, inaddition to dealing normal damage, you may switch places with the target. 5ouropponent must be no more than one si>e category than you, and you must end upoccupying a space that was previously occupied by your target -and vice versa to usethis talent. 3his movement does not provoke opportunity attacks. Prerequisite: NobleFencing Style, +evel =%

?ambling +eader 3alent 3ree5ou aren9t afraid to take chances when leading your allies, and you risk defeat inexchange for a shot at even the most unlikely victories. 5ou put yourself on the frontlines to encourage your allies to overcome long odds.

Assault Gambit: One per turn, as a Standard action, you can designate one ally andone enemy that have line of sight to each other. the ally and the enemy make opposed0nitiative checks, and the winner can make a single immediate melee or ranged attackagainst the loser. No character can benefit from this talent more than once per round.

Direct Fire: Once per turn, as a Swift action, you can designate one ally and one targetthat does not have cover from you. 8ntil the start of your next turn, the ally that youdesignate ignores that target9s cover bonus to (eflex )efense. Prerequisite: 1ssault?ambit.

Face the Foe: 0f you do not have cover from a target, you gain a %$ bonus on attackrolls against that target.

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$ead (rom the Front: 0f you do not have cover from a target that you damage with aranged attack, all your allies gain a %$ morale bonus to attack rolls against that targetand a %' circumstance bonus to opposed 0nitiative checks against that target until theend of your next turn. Prerequisite: Face the Foe.

$uc# Favors the *old: 0f at least one enemy in your line of sight is aware of you, andyou do not have cover against that enemy, at the start of your turn, if you are conscious,you gain a number of bonus @it oints e"ual to A % one6half your level. )amage issubtracted from bonus hit points first, and any bonus hit point remaining at the end ofthe encounter are lost. !onus hit points do not stack. Prerequisite: Face the Foe.

0nfluence 3alent 3reeOne of your greatest strengths is your ability to exert influence over your opponents.

Fluster: 5ou get under an opponent9s skin. Once per encounter, you may make aersuasion check to intimidate an opponent. 0f successful, instead of the normal effect,the affected creature can take only a single Swift action on its next turn. 0f the target ishigher level than you, it gains a %A bonus to its ill )efense against the skill check. 3hisis a ;mind6affecting< ability. Prerequisite: resence, 3rained in ersuasion.

Demand Surrender: Once per encounter, you can make a ersuasion check as aStandard action to demand surrender from one opponent who has been reduced to one6half or less of his total hit points. 0f your check result e"uals or exceeds the targetBs ill)efense, he surrenders to you and your allies, drops any weapons he is holding, andtakes no hostile actions.0f the target is higher level than you, he gains a %A bonus to his ill )efense. 0f you orany of your allies attack the target, he no longer submits to your will and can actnormally. 3his is a mind6affecting ability. Prerequisite: resence.

+mproved ,ea#en -esolve: 1s weaken resolve -below , except that the target doesnBtstop fleeing from you if it is wounded. Prerequisite: eaken resolve.

+ntimidatin! De(ense: Once per encounter, when you are attacked by a creature within#$ s"uares and within your line of sight, you can make a ersuasion check to intimidatean opponent as a (eaction. 0f successful, instead of the normal effect, the affectedcreature suffers a 6A penalty to the attack roll that triggered this talent. 0f the attacker ishigher level than you, it gains a %A bonus to its ill )efense against the skill check. 3hisis a ;mind affecting< ability. Prerequisite: presence, 3rained in ersuasion.

Presence: 5ou can make a ersuasion check to intimidate a creature as a Standardaction instead of a Full action.

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,ea#en -esolve: Once per round, when you deal damage e"ual to or greater than thetargetBs damage threshold, make a ersuasion check as a Free actionC if the check resulte"uals or exceeds the targetBs ill )efense, you fill the target with terror, causing it toflee from you at top speed for one minute. 3he target canBt use any actions except tomove or facilitate movement -such as opening a door through which to flee . 3he targetmay spend a Force oint as a Free action to negate the effect. 3he effect endsautomatically if the creature takes any damage. 3he effect is negated if the targetBs levele"uals or exceeds your own. 3his is a mind6affecting ability.

0nspiration 3alent 3reeNobles are renowned for their ability to inspire their followers and urge them togreatness. 5ou can often get results out of friends, allies, and followers that otherleaders cannot.1ll of the talents in this tree are mind6affecting abilities. Moreover, you cannot use anyof these talents on yourself.

*olster Ally: 1s a Swift action, you can bolster one ally within line of sight, moving himone step up the condition track. Further, if heBs at one6half of his maximum hit points orless, you give him a number of bonus hit points e"ual to twice his character level.)amage is subtracted from the bonus hit points first, and any bonus hit points remainingat the end of the encounter go away. 5ou cannot bolster the same ally more than once ina single encounter. !onus hit points do not stack.

+!nite Fervor: henever you hit an opponent with a melee or ranged attack, you canuse a Free action to give one ally within your line of sight a bonus to damage on his nextattack e"ual to his character level. Once his fervor has been ignited, the affected allydoesnBt need to remain within line of sight of youC if his next attack misses, he loses thebonus to damage granted by this talent. rere"uisite* !olster 1lly, 0nspire &onfidence.

+nspire on(idence: 1s a Standard action, you can inspire confidence on all allies inyour line of sight. Make a ersuasion check vs )& #4C with success, you give them a %#morale bonus on attack rolls and a %# morale bonus on skill checks. For every A pointsby which your check result exceeds )& #4, you grant your allies an additional %# moralebonus on attack rolls and an additional %# morale bonus on skill checks. 3his bonus lastsfor the rest of the encounter or until you are rendered unconscious or dead. Onceinspired, your allies do not need to remain within line of sight of you.

+nspire Haste: 1s a Swift action, you can encourage one of your allies within line ofsight to make haste on a skill check. On that allyBs turn, that ally can make a skill checkthat re"uires a Standard action as a Move action instead.

+nspire Zeal: henever an ally within line of sight of you makes an attack that movesan opponent down the condition track -such as by dealing damage that e"uals or exceedthe targetBs damage threshold , that ally moves the target one additional step down thecondition track. Prerequisite: !olster 1lly, 0nspire &onfidence, 0gnite Fervor.

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"urn the "ide: Once per encounter, as a Standard action, make a single melee orranged attack against any target within your range. 0f your attack hits, in addition todealing normal damage, all allies within #$ s"uares of you can immediately move up toone6half their Speed as a (eaction.

&nwaverin! Ally: Once per turn, as a Swift action, you can designate one ally withinyour line of sight who can hear and understand you. 8ntil the start of your next turn,that ally becomes immune to all effects that render the ally flat6footed or that grant&ombat 1dvantage.

+ineage 3alent 3ree5ou lead a privileged life and reap the benefits of an upbringing beyond most citi>ens ofthe galaxy.

onnections: 5ou are able to obtain licensed, restricted, military, or illegal e"uipmentwithout having to pay a license fee or endure a background check, provided the total costof the desired item is e"ual to or less than your character level x #,444 credits. 0naddition, when obtaining e"uipment or services through the black market, you reducethe black market cost multiplier by #.

.ducated: 5ou may make 2xpert Dnowledge check in skills in which you are untrained.Further, you gain a %A bonus when making any 2xpert Dnowledge check.

Spontaneous S#ill: Once per day, you may make an untrained skill check as thoughyou were trained in the skill. 2xception* 5ou cannot use this talent to make 8se theForce checks unless you have the Force Sensitivity feat.5ou can select this talent multiple times. 2ach time you do, you can use it one additionaltime per day.

,ealth: 2ach time you gain a level -including the level at which you take this talent ,you receive an amount of credits e"ual to A,444 x your noble level. 5ou can spend thesecredits as you see fit. 3he credits appear in a civili>ed, accessible location of your choiceor in your private bank account.

Master of 0ntrigue 3alent 3ree5ou are a skilled manipulator and have mastered the art of working behind the scenes toaccomplish your goals. Flash and spectacle are inferior tools, only suitable for thosewithout your uni"ue abilities.

Advanced Plannin!: hen you use the start battle application of the 0nitiative skill,choose one willing ally within your line of sight. 5ou and that ally swap initiative results.

*lend +n: 5ou know how to blend into a variety of cultures and groups with ease. 1s aSwift action, you gain total concealment when you are ad:acent to at least to othercreatures. 3his benefit does not apply to attacks from ad:acent creatures.

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Done it All: hen you select this talent, choose two talents -non6advanced talents thatyou do not possess, but for which you meet the prere"uisites. Once per round, you mayspend a Force point as a Free action to gain the benefits of one of those talents until theend of your next turn.

./ceptional ontrol: Once per encounter as a Swift action, roll #d$4 and note theresult. 1t any time during the encounter, you may choose one enemy or ally within yourline of sight, replacing the result of one of his d$4 rolls with your roll.

Get into Position: Once per encounter, at the start of your first turn, choose two allieswithin #$ s"uares and within your line of sight. 2ach ally can immediately move up tohis Speed as a (eaction.

-etaliation: henever you are pushed down the condition track as a result of takingdamage that e"uals or exceeds your damage threshold, if you make a successful attackagainst a droid or living creature before the end of your next turn, in addition to dealingnormal damage, you push the target 6# step down the condition track. Prerequisite: 1dvanced lanning.

rovocateur 3alent 3ree1s a provocateur, you speciali>e in turning your enemies against one another, giving yourallies the advantage. 3his is accomplished through a combination of gaining an enemy9sconfidence, making careful use of deception, and coordinating your allies9 attacks.

ast Suspicion: 1s a Swift action, you can select one enemy within your line of sight.3hat enemy loses all morale and insight bonuses on attack rolls and cannot benefit fromthe 1id 1ttack, 1id )efense, or 1id 1nother actions by its allies until the end of your nextturn.

Distress to Discord: 5ou encourage your allies to sow discord among your enemies byfighting with renewed vigor. henever an ally within your line of sight uses the Secondind action, all enemies within $ s"uares of that ally grant &ombat 1dvantage until theend of your next turn.

Friend or Foe: Once per round, as a (eaction whenever an ally within your line of sightis missed by a ranged attack, you can designate one opponent ad:acent to that ally.&ompare the attack roll of the missed attack to the (eflex )efense of that enemyC if theattack would hit, the attack targets that opponent and is resolved as normal.Prerequisite: &ast Suspicion.

Sei'e the Moment: Once per round, as a (eaction when an enemy within your line ofsight is reduced to 4 hit points or is moved down the condition track by any means, youallow one ally within your line of sight to immediately use the Second ind action as a(eaction. Further, when that ally uses the Second ind action, it regains a number ofadditional hit points e"ual to your character level. Prerequisite: )istress to )iscord.

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Stolen Advanta!e: Once per round, as a (eaction whenever an enemy within your lineof sight uses the 1id 1ttack action to grant one of its allies a bonus, you can designateone ally within your line of sight. 3he enemy automatically fails to aid its ally, and theally that you designate gains a %$ bonus on its next attack roll made before the end ofyour next turn. Prerequisite: &ast Suspicion.

"rue *etrayal: 1s a Standard action, make a ersuasion check versus the ill )efenseof one opponent within your line of sight that can hear and understand you. 0f yourcheck result e"uals or exceeds the target9s ill )efense, the target immediately makesan attack against another target of your choice as a (eaction. 3his can be a meleeattack against an ad:acent target or a ranged attack against a target within the attacker9spoint blank range. 3he target gains a %A bonus to its ill )efense if it is higher levelthan you. 3his is a mind6affecting ability. Prerequisite: &ast Suspicion, Friend or Foe.

Superior Skills 3alent 3ree5ou9re not :ust good at what you do, you9re the best. Failure is but a stumbling block ,and great success always follows.

Assured S#ill: hen you select this talent, choose one skill for which you possess theSkill Focus feat. henever you make a skill check using this skill, you can choose toforgo the %' bonus gained from the Skill Focus feat and instead roll $ dice, keeping thebetter result. 5ou can select this talent multiple times. 2ach time you do so, it applies toa different skill for which you possess the Skill Focus feat. Prerequisite: Skill Focus inthe chosen skill.

ritical S#ill Success: henever you roll a natural $4 on a skill check, choose one otherskill. One time before the end of your next turn, you can choose to gain a %'competence bonus to a check with that skill as a (eaction.

./ceptional S#ill: hen you select this talent, choose one skill in which you are trained.henever you roll a skill check with that skill, a result of $ 6 E on the die is alwaystreated as though you had rolled an =. 5ou can select this talent multiple times. 2achtime you do so, it applies to a different skill that you are trained in. Prerequisite: Skill3raining in the chosen skill.

S#ill(ul -ecovery: hen you select this talent, choose one skill in which you aretrained. henever you fail a skill check with that skill, you gain one temporary Forcepoint. 3hat Force point can only be used to gain a check bonus or to improve a roll forthe chosen skill. 0f the Force point is not spent before the end of the encounter, it is lost.5ou can select this talent multiple times. 2ach time you do so, it applies to a differentskill in which you are trained. Prerequisite: 3rained in the chosen skill