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welcometosync.com @synchq
5 THINGS
WE’VE LEARNT
ABOUT DIGITAL
& THE ARTS
4 · 5
WELCOME
This publication marks the close of the first two years of Sync and its activities exploring and curating new spaces where technology and the arts can meet and make.
As with all great adventures, we’ve seen and learnt many important things. In these pages we’ve distilled these down to five key points
— and we’ve asked some amazing people to share their own thoughts on these subjects, too.
What do we know now that two years ago we maybe didn’t? We need to recognise the difference between supporting the existing and encouraging the new; there are not enough safe and supported spaces and frameworks to take risks; the embedding of new ways of thinking and doing requires real leadership from policy to frontline practice; that we avoid the human element of innovation practice at our peril.
Underpinning all this, we have seen that the key to great digital work is a vibrant community of people making it possible
— and that it needs support.
Sync is incredibly grateful to those who have shown faith in our ideas and actions, especially Creative Scotland and of course the community of people and organisations we have worked with. We hope that you have found what we’ve done in our first two years to be different, valuable, provocative and playful.
CONTENTS
6 · 7
TALENT DEVELOPMENT // GILLIAN EASSON 8 · 9
FRAMING INNOVATION // BEATRICE PEMBROKE 10 · 11
SYNC SO FAR: A TIMELINE 12 · 13
LEADERSHIP & POLICY // DICK PENNY 14 · 15
RISK & FAILURE // JON ROGERS 16 · 17
DIGITAL IS A HUMAN ISSUE // HUGH WALLACE 18 · 19
CREDITS & THANKS 20 · 21
#1
Great digital work doesn’t appear from nowhere — it needs great digital people to make it happen. And for the arts in Scotland to be at the forefront of digital creativity there needs to be a robust framework of practical support, technological guidance, and space and time for idea generation.
In short, talent needs to be developed, and that applies as much to makers and creatives as it does the producers and facilitators who are working at the interface of arts and technology.
As part of this process of talent development we need to better understand and promote the work of emerging practitioners in the digital sphere, elevating their profile in the arts in Scotland.
We also need to identify and encourage the growth of digital producers — people who can work with and get the best out of creative talent
— generating opportunities for talented individuals who are often trapped in non- creative roles in the arts.
And if we don’t address this need? The inevitable result is a digital talent drain, as those most progressive people working in the arts look elsewhere for opportunities.
8 · 9
TALENT
DEVELOPMENT
We have exceptional talent
in Scotland but our talent
development support is pretty
patchy and traditional. In terms
of digital development, most
if not all support is geared to
start-up and high-growth areas
only. Within the arts, it’s all
around organisational and
audience development.
The most exciting digital/arts
projects in Scotland tend to
happen informally in small
pockets, often on the fringes
and led by individuals or small
groups. That’s an exciting place
to be, granted, but with no
overall vision, strategy or
support, it’s also pretty
disheartening and doesn’t
help drive Scotland to be
a leader in this field.
What needs to happen? More
doing and less talking; more
trialling and less fear. We
also need more visibility of
innovative digital/arts projects
— talking about what’s working
and why, but also what doesn’t
work.
All ecosystems need a number
of different conditions — the
soil needs to be nourished and
big trees need to be cut back.
From Amsterdam to Vancouver,
Bristol to Nottingham, arts
organisations are piloting
innovative ways of working
digitally — we need more
of that in Scotland too.
Often arts organisations
and digital companies/
independents are
understandably focused
on running the business,
so there’s not much time
to spend on developing
relationships with new people,
on new projects with new
audiences. Good solid
relationships and connections
to audiences are really key
to developing successful arts
/digital projects — we need
more people working across
these worlds, to blur and push
the boundaries.
In Scotland the quality
of artistic production is
exceptional and there’s no
shortage of unstoppable digital
talent — young digital natives
are hungry to play and more
socially minded/less money
motivated than other
generations. It frightens me in
a good way to think what this
generation will be capable of
in a couple of years time. But
are we ready to support that
talent when it’s unleashed?
At the moment, I think not. :Gillian Easson
Independent
creative producer
Dundee
There are certain spaces and
collectives that have created
a very rich environment to try
things differently. These people
understand the power of the
network and collaboration and
are making work with the web
rather than just for it. They
have open processes, curiosity,
hybrid business models and
tend to be on the periphery
of mainstream arts discourse
and organisations.
Looking at digital innovation
in critical design and social
innovation practice is
interesting — people like
James Bridle and Superflux
are blurring the lines between
art, design and social change.
Also important are cross-
disciplinary networks or spaces
that wouldn’t necessarily
define themselves as ‘arts’
but have cultural innovation
at their core. Edgeryders is
a community practising real
change and using digital
intelligently; Makerversity
is another example and is
part of a bigger movement
at Somerset House that, while
not necessarily focused on
digital, represents a new way
of thinking about cultural
institutions.
Innovation is defined very
differently depending on your
experience and background
— groundbreaking for some
is a cliché for others. Aside
from hiring the best people
and giving them the resources
they need to make whole
system change (as in the
Government Digital Service),
it’s also important to nurture
digital confidence and
behaviour change. It may be
a slower, iterative process but
it will provide a more fertile
environment to sustain and
enjoy the big changes you
make with the radicals.
Encouraging senior and middle
leadership in the arts to
appreciate that this is not just
about websites is more tactical
than ignoring or despairing
of them.
There’s still a fear of failure
and hesitation to reveal how
we work behind the scenes.
We focus on the end product
but people are also interested
in process — we should see
this as part of what the arts
and innovation is about and
acknowledge the mistakes
we make along the way.
To really bring innovation in,
though, we need to get to the
heart of who makes up the arts
institutions — there’s still a
massive need for diversity.
Let’s celebrate the talent we
have but ensure we’re also
opening up and making new
connections and learning from
here and overseas. :
FRAMING
INNOVATION
Beatrice Pembroke
Director,
Creative & Cultural Economy,
British Council
London
#210 · 11
It’s the latest buzzword, but what really counts as innovation in the arts?
Often used to cover a wide spectrum of projects and ideas from the highly conservative to the genuinely progressive, the majority of so-called innovation funding available today is actually supporting organisational development. Rather than being truly innovative, it is enabling arts organisations to use digital to do what they’re already doing, just a little bit better.
The result is hardly surprising — low levels of business model innovation, in part due to the vested interests of established arts organisations. Instead, we should be funding the kind of work, projects and people that have innovation in their blood. ‘Innovation’ should mean defining future systems, rather than just propping up old ways of doing things.
Let’s support digital ideas and actions that reflect the kind of pioneering spirit that will see the arts leading the way rather than following the pack. Let’s support people with vision who want to explore new frontiers, whether in their own creative practice or in new ways of organising.
Crucially, let’s recognise that sometimes the most innovative ideas disrupt, rather than prop up, the status quo.
First Culture Hack Scotland (CHS),
hosted by Edinburgh Festivals.
Sync starts as part of Creative Scotland’s Digital Development programme. Its brief
is to continue to develop the
approaches tested during the Edinburgh Festivals Innovation Lab but with a wider
remit across Scotland.The team is made up
of those involved in the first Culture
Hack Scotland.
First set of five Geeks-in-Residence
start.
Several projects that started as
CHS hacks are live during the summer
Edinburgh Festivals, including the mobile site of the Edinburgh
International Book Festival.
Culture Hack Scotland 2
(SyncHack) takes place over one day
at Citizen M, Glasgow.
Start of Edinburgh Festivals Innovation
Lab. Rohan Gunatillake and
first Geek-in-Residence Ben
Werdmuller initiate Festivals API project
— the biggest performing arts
open data project in the world.
October
2010
May
2011
August
2011April
2012
June
2012October
2012January
2013
December
2012 February
2013August
2012
March
2012
Sync curates day of CultureTech
programme in Derry.
Issue 1 of SyncTank magazine, bringing
together articles from the Sync
website, is published.
Sync Session event with senior
arts leaders.
SYNC SO FAR
October
2012January
2013June
2013 September
2013 December
2013March
2014
December
2012 February
2013July
2013 November
2013January
2014
Sync give presentation
at International Festivals & Events
Association Europe conference, Rotterdam.
SyncTank issue 2 is published.
Culture Hack Scotland 3 takes
place over two days at Whisky Bond,
Glasgow.
SyncTank issue 3 is published.
Policy-maker sharing events in London
& Edinburgh.
Chris Sharratt joins as SyncTank site and
magazine editor.
Geeks-in-Residence 2013 cohort announced.
Trilogy of Sync policy provocations
published by Guardian Culture
Professionals.Sync team sharing
event in Bristol.Close of this
phase of Sync.
SYNC SO FAR
#3
It is too much to expect the innovators and early adopters in the digital/arts space to also articulate the wider context — to be advocates and leaders when they don’t necessarily have an overview of the sector or even the remit.
Leadership and developing good policy is a job in itself, and at the moment the position is vacant.
At an organisational level we need people with a sectoral development brief who can make policy that is clear, ambitious, informed and measurable.
Crucial to this is the development of a more mature articulation of this space, rather than bucketing everything into
‘digital’ — a term that is becoming increasingly meaningless the more thinly it is spread.
‘Digital’ intelligence is a key part of this. In order to grow an arts sector that can lead on the digital innovation agenda, an understanding of this space is vital and should, therefore, be part of the recruitment requirements when organisations are hiring for senior positions.
14 · 15
Dick Penny
Managing Director,
Watershed
Bristol
Policy should be there to
support the innovators and risk
takers, not trying to lead them.
And if you have a great idea
and want collaborators to help
you develop and test it, then
come to Bristol and work with
us — it’s the best collaborative
risk and innovation culture in
the world. :
LEADERSHIP
& POLICY
Public policy-making agencies
in the arts are constantly torn
between supporting the
established arts and wanting
to promote innovation — there
is a tendency to stand back as
something new emerges, then
intervene heavily, redrawing
the rules of engagement to fit
the established processes. Of
course public policy is behind
the game, it always will be,
and frankly should be.
If you support the arts properly,
new technology will look after
itself — the arts are by nature
innovative and will use
whatever tools and resources
they can get their hands on
to explore new ideas and
experiences. Fetishising digital
is just another example of the
funders demonstrating that
they know what they are doing
and trying to lead the sector.
We should fund the people
pushing the innovation and
let them decide which tools
are most appropriate —
digital will feature heavily
but so will other technologies
and methodologies. It’s all
about the human interface
and experience, that’s where
the sustainable value lies.
We can’t expect digital
to always be a proxy for
innovation. Is the work
relevant? Is it engaging people?
Is it creating new value? These
are much more interesting
questions than is it digital?
If you are in the middle of
exciting stuff you are not too
bothered if it’s visual arts or
theatre or combined arts or
digital — just, is it good, is
it engaging? Am I excited?
Are other people excited?
RISK &
FAILURE
What other options to we
have but to embrace risk and
failure? The alternative is to
freeze our society and slowly
crumble into the dust of
certainty as we watch the rest
of the world grow and become
the future that we might only
silently dream of.
The only failure is not to do
something or not to talk about
something so that others can
learn from the insights that
you gained. I don’t think I’ve
had anything that didn’t fail
— eventually. I’m more worried
about not failing — that sense
of a lack of rigour that comes
from ‘didn’t that work well’.
Funders have an incredibly
difficult job to make decisions
based on risk and failure.
The safest thing would be to
fund nothing; the highest risk
they can take is to increase
administration. Supporting
projects with uncertain
outcomes is incredibly difficult
— openness and transparency
(which is absolutely the
right thing for funders) often
requires clearly defined criteria
of success and failure, with
measures in place to mitigate
against perceived failure.
The importance of failure isn’t
fully understood and this isn’t
about any particular research
funder — it’s something
inherent in our culture. Our
academic dissemination routes
are unchanged in 50 years;
our large institutions are
dying under the weight of
bureaucracy and lack of
speed and agility.
I love the body of work that
I’ve been involved with at the
National Insitute of Design in
India. There is no direct
funding for this work, we have
no written aims and objectives
and we have no end-date.
What we do have is a shared
passion and vision for our
research practices. We believe
in finding opportunities as they
arise and we believe that
people and the work we are
doing is far more important
than any funder.
This, I think, is a sustainable
approach — to know what
you are doing and why you
are doing something, to
collaborate with people
that you have shared values
with. And to work in an
environment where risk and
failure are celebrated as part
of being human. :
Professor Jon Rogers
Chair of Creative Technology,
Duncan of Jordanstone
College of Art & Design
Dundee
16 · 17
#4
RISK &
FAILURE
Real innovation, like anything that is truly creative and groundbreaking, is a risky business — outcomes are often unclear, processes are untested, timelines and budgets are difficult to predict.
For this reason, new and progressive work often requires different metrics to allow it to have a fair chance to succeed. Failure is a real possibility — a possibility that needs to be actively embraced if we are to allow ideas to grow and projects to prosper.
We need to be more open about the risks and uncertainties associated with testing new ideas, and more willing to provide safe and supported spaces to make and test new work and develop new ways of working.
There needs to be a dialogue about all of this, too. Frank, open and inclusive, questions around what constitutes success and how to learn from failure need to be part of an ongoing R&D conversation between funders, makers and producers.
#5
Digital technologies have changed the way we experience, understand and navigate the world around us. What is most important about this change, however, is not the technology itself but the people who are affected by it.
While that may seem an obvious point, it hasn’t stopped many in the arts being fixated on products and technology, with a corresponding lack of attention being paid to the human issues that come with rapid and dramatic change.
In reality, a lot of the barriers to innovation practice are in fact human rather than technological — ‘digital fear’, often brought on by a lack of understanding, is a real and tangible issue within many arts organisations. The most commonly reported organisational issues of lack of time and lack of money are a proxy for these human barriers and the inability of arts leaders to prioritise innovation work.
As digital tools and digital thinking change society and impact our behaviour, an understanding of these human issues becomes all the more important. The danger for the arts sector is that if it does not properly address the cultural, human significance of digital it risks fading in relevance.
18 · 19
Hugh Wallace
Head of Digital,
National Museums Scotland
Edinburgh
DIGITAL IS A
HUMAN ISSUE
Speaking from my experience
— and good fortune — of
working with lots of people
in the arts, I think the ‘human
factor’ is something we all
strive to bring to our projects.
But it’s a thing that can be
easy to pay lip service to and
difficult to realise.
Generally, everyone wants
what they do to be consumed
and enjoyed by real human
beings. We’ve all got so much
better at involving people in
our processes, designing our
stuff iteratively, and sharpening
our outputs as a result —
but on tight budgets and
timeframes it’s often the
precious human element that
gets squeezed out in favour
of just getting something
delivered.
But it’s too important to be
sidelined, and those funding
digital R&D need to insist on
a people-focused approach
being part of the process.
They should overly emphasise
it, reward those who get people
involved even if it results
in a ham-fisted end product.
It would also help to bring
in consumer/market research
specialists to complement
academia (‘research’ in our
sector can be too narrowly
seen through educationalists’
eyes).
As part of this process we need
to encourage debate amongst
the decision makers as well as
the digital folk, to help reframe
what’s valuable and worth
striving for — we need to
position digital as a mindset
rather than just a medium.
Digital has always been a
really good connector. I think
we can underplay some of the
simple things that help bring
people closer to institutions:
smooth transactional
processes, relevant and timely
communications, well-placed
calls to action, all of which can
build a nice gateway to further
engagement.
Rushing in with all of the
objects, ideas and people
stuff doesn’t always meet
people where they are and can
be quite assumption-driven.
Unfortunately, silo thinking and
organisation structures get in
the way — there’s an inherent
danger in seeing technology/
systems as the fix for cultural
issues. :
Sync is supported by the National Lottery through Creative Scotland
Sync team
Rohan Gunatillake Erin Maguire Devon Walshe Suzy Glass Emmie McKay Chris Sharratt
Thanks to
Gillian Easson Beatrice Pembroke Dick Penny Jon Rogers Hugh Wallace
Designed by Rydo Edited by Chris Sharratt Published by Sync September 2014
www.welcometosync.com
20 · 21
GOODBYE
FOR NOW…