table of contents - betson enterprises · riddler 2. the joker 3. two-face 4. catwoman 5. mr....

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  • 1

  • 2

    TABLE OF CONTENTS

    SAFETY NOTICE......................................................................... 3

    PART IDENTIFICATION........................................................... 5

    LIST OF COMPONENTS............................................................ 6

    FABRICATION............................................................................. 7

    IC IDENTIFICATION ................................................................. 8

    GAME INTRODUCTION............................................................ 8

    HEAD/COIL SCHEMATICS ...................................................... 9

    METER & SWITCH BRACKET.............................................. 10

    RESETTING SCORES............................................................... 11

    TESTING THE COILS .............................................................. 12

    DIPSWITCH 1 SETTINGS........................................................ 13

    DIPSWITCH 2 SETTINGS........................................................ 14

    DIPSWITCH 3 SETTINGS........................................................ 15

    WIRING DIAGRAM .................................................................. 16

    PCB SCHEMATICS ................................................................... 17

    WIRING OF 29 LIGHT PCB .................................................... 18

    WATCHDOG PCB CONNECTIONS....................................... 18

    TROUBLESHOOTING.............................................................. 19

  • 3

    SAFETY NOTICE This Manual describes how to install, set up and use this product. It is intended to instruct operator and maintenance personnel to safely and correctly operate the machine. Make sure to follow all the safety and warning instructions described to prevent injury or damage to the machine. ● Before connecting the machine to the mains supply, verify that the voltage is correct to avoid fires or electric shock. ● DO NOT touch the plug with damp hands. ● To avoid electric shock and short circuit, DO NOT expose the power cord or ground wire across walkways. ● To avoid fires, DO NOT place any flammable objects close to the power cord. ● When plugging/unplugging the power cord, make sure to hold plug. DO NOT pull on the power cord. ● In the event of frayed power cord, please contact your dealer for replacement. ● DO NOT use fuses or parts that are not recommended by the manufacturer.

  • 4

    ● DO NOT disassemble, change or modify the machine without authorization. Inappropriate handling of the machine will cause damage to the machine and injury threat to players and spectators. ● Please check and maintain the machine regularly. ● DO NOT use any other subject to hit the machine except the standard hammer/glove. ● Standing or climbing on the machine is prohibited to avoid any injury threat to players and spectators. ● Please contact and check with the distributor or Coastal before proceeding with any unprescribed operation. ● Coastal does not assume responsibility, either express or implied, for the correctness or completeness of this manual. ● Nor do they guarantee any merchantability or fitness for a particular purpose. Coastal reserves the right to change this publication at any time without obligation to notify anyone of such revisions or changes.

  • 5

    PART IDENTIFICATION

    TWO-FACE MR. FREEZE THE JOKER

    BATMAN GLOVE (x2) HARLEY QUINN RIDDLER CATWOMAN

  • 6

    LIST OF COMPONENTS

    1 – MANUAL

    2 – 2735 KEYS 1 – POWER CORD 2 – BATMAN GLOVES

  • 7

    FABRICATION

    GLOVE*2

    HITTING SIDE PANEL

    TOWER LIGHT PANEL

  • 8

    IC IDENTIFICATION

    PROGRAM: BAT_V4 SOUNDTRACK: BAT_SPE9 MUSIC: BAT_MU8

    GAME INTRODUCTION The “Batman” game is based on the classic struggle between good and evil, where the player (Batman) “bops” his arch-enemies, “Joker”, “Riddler”, “Mr. Freeze”, “Catwoman”, “Two-Face” and “Harley Quinn” with the “bat-glove” to score points. If the player scores enough points, a bonus round will begin where the pace is faster and the score higher. Game play experience is enhanced with a high-quality sound track, as well as voices for the “villains”. All functions such as score and time are easily programmable through dip switches.

    INSTRUCTIONS BATMAN is a multi-level game with a Bonus Round. The player can enter the Bonus Round, by scoring higher that a pre-determined limit.

  • 9

    GAME LEVELS Level 1 (Highest): 81 points and above. Level 2: 61~80 points. Level 3: 31~60 point. Level 4 (Lowest): 0~30 point.

    HEAD/COIL SCHEMATICS COIL

    SENSOR

    1. PUSHING OR PULLING ON HEADS WHILE IN GAME PLAY WILL NOT CAUSE A MALFUNCTION TO THE MACHINE.

    2. MALFUNCTION OF 1 OR 2 HEADS WILL NOT AFFECT THE

    OTHERS.

  • 10

    3. PRESS THE TEST BUTTON TO TEST THE HEADS. SEE “TESTING OF COILS” BELOW.

    4. COILS HAVE THERMAL PROTECTION TO PREVENT

    OVERHEATING.

    POSITIONS 1. RIDDLER 2. THE JOKER 3. TWO-FACE 4. CATWOMAN 5. MR. FREEZE 6. HARLEY QUINN

    METER & SWITCH BRACKET

    COIN COUNTER 1 TICKET COUNTER COIN COUNTER 2 FREE PLAY BUTTON TEST SWITCH POWER SWITCH

    1 2 3

    456

  • 11

    COIN SWITCH 1: WHITE SINGLE WIRE

    COIN SWITCH 2: GRAY SINGLE WIRE

    RESETTING SCORES Press and hold "TEST" button while powering up the game. Release "TEST" button. When display shows “222”, all scores will be reset. The new high score will be 10 points, last game score will be 0 points.

  • 12

    TESTING THE COILS

    Press "TEST" during attract mode to start the coil and senor testing.

    STEP ONE: Coils leave all heads in down position. Malfunction number (11-16) will display when coil is energized or sensor sees the head in the up position.

    STEP TWO: Coils raise the heads up one by one, to test the head sensors.

    Malfunction number (11-16) will display when coil is not working or sensor sees the head in the down position.

  • 13

    DIPSWITCH 1 SETTINGS

    DIP SW1 1=ON 0=OFF FUNCTION PIN 1 2 3 4 5 6 7 8

    1 CREDIT 0 0

    2 CREDITS 1 0

    4 CREDITS 0 1

    COIN MECH #1 VALUE

    (NUMBER OF CREDITS PER

    COIN INSERTED) 5 CREDITS 1 1

    1 CREDIT 0 0

    2 CREDITS 1 0

    4 CREDITS 0 1

    COIN MECH #2 VALUE

    (NUMBER OF CREDITS PER

    COIN INSERTED) 5 CREDITS 1 1

    1 CREDIT 0 0

    2 CREDITS 1 0

    3 CREDITS 0 1

    CREDITS/GAME

    (NUMBER OF CREDITS

    REQUIRED TO BEGIN ONE GAME)

    4 CREDITS 1 1

    Y 0 COIN RECORD

    (RECORDS COIN IF POWER IS INTERRUPTED)

    N 1

    Y 0 MUSIC IN ATTRACT MODE

    (WILL NOT EFFECT SOUND

    DURING GAME PLAY) N 1

    NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.

  • 14

    DIPSWITCH 2 SETTINGS

    DIP SW2 1=ON 0=OFF

    FUNCTION PIN 1 2 3 4 5 6 7 8

    5 POINT 1 TICKET 0 0 0

    10 POINT 1 TICKET 1 0 0

    20 POINT 1 TICKET 0 1 0

    30 POINT 1 TICKET 1 1 0

    40 POINT 1 TICKET 0 0 1

    50 POINT 1 TICKET 1 0 1

    60 POINT 1 TICKET 0 1 1

    POINTS/TICKET

    (NUMBER OF POINTS REQUIRED TO WIN ONE

    TICKET)

    70 POINT 1 TICKET 1 1 1

    0 TICKET 0 MERCY TICKET

    (TICKET PAID IF

    MINIMUM SCORED NOT REACHED)

    1 TICKET 1

    UNLIMITED 0 MAXIMUM TICKET PAY

    (MAX. NUMBER OF

    TICKETS TO BE PAID REGARDLESS OF SCORE

    SETTING) 20 TICKET 1

    Y 0 COIN RECORD

    (RECORDS COIN IF POWER IS INTERRUPTED) N 1

    N 0 TICKET PAYOUT

    (TURN TICKET DISPENSER OFF FOR AMUSE. ONLY PLAY) Y 1

    NOTE: BOLD FACE TYPE INDICATES FACTORY SETTINGS NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.

  • 15

    DIPSWITCH 3 SETTINGS

    DIP SW3 1=ON 0=OFF FUNCTION PIN 1 2 3 4 5 6 7 8

    30 SECOND 0 0

    40 SECOND 1 0

    50 SECOND 0 1

    GAME TIME FIRST LEVEL

    (STANDARD GAME PLAY)

    60 SECOND 1 1

    10 SECOND 0 0

    20 SECOND 1 0

    30 SECOND 0 1

    GAME TIME

    SECOND LEVEL

    (BONUS LEVEL GAME PLAY) 40 SECOND 1 1

    40 0 0

    50 1 0

    60 0 1

    MIN. SCORE FOR

    BONUS LEVEL PLAY

    (MIN. SCORE REQUIRED TO

    REACH BONUS PLAY) 80 1 1 BY SPECIFIC HEAD

    (RANDOM HIT SEQUENCE) 0

    BONUS SETTING

    (METHOD TO REACH BONUS LEVEL)

    BY SCORE

    (MUST REACH MINIMUM SCORE; SEE ABOVE) 1

    N 0 AUTO RUN

    (CYCLE HEADS WITHOUT

    PLAYING GAME; FOR TEST PURPOSES ONLY) Y

    1

    NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.

  • 16

    WIRING DIAGRAM

    蝙蝠

    俠系

    統配

    線圖

    -

    123456

    JP2 12345

    JP7 123456789

    JP8 123456789101112

    JP16 12345678

    JP14

    1234567891011121314

    JP10

    1234567891011121314

    JP11

    1234567891011121314

    JP12

    1234

    JP3

    12

    34

    56

    78

    910

    1112

    1314

    1516

    1718

    1920

    2122

    2324

    2526

    2728

    2930

    3132

    3334

    3536

    3738

    3940

    JP5

    記顯

    示板

    時間

    顯示

    分數

    顯示

    大顯

    示器

    字(

    83

    )

    小顯

    示器

    字(

    83

    )

    小顯

    示器

    字(

    83

    )

    打擊

    感測

    型電

    眼板

    U

    123456

    JP4+12V+12VG

    ND

    GN

    D+5V+5V

    電源

    供應

    器交

    換式

    MW

    P-602

    防電

    延遲

    小卡

    五合

    一AC

    IN

    X6123

    GN

    D打擊感測信號

    +12V

    打擊感測

    1

    打擊感測

    2

    打擊感測

    3

    打擊感測

    4

    打擊感測

    5

    打擊感測

    6

    GN

    D +12V

    D0

    D1

    D2

    D3

    D4

    D5

    D6

    D7

    個位數致能

    十位數致能

    百位數致能

    VCC

    +12VG

    ND

    D0

    D1

    D2

    D3

    D4

    D5

    D6

    D7

    個位數致能

    十位數致能

    百位數致能

    VCC

    +12VG

    ND

    D0

    D1

    D2

    D3

    D4

    D5

    D6

    D7

    個位數致能

    十位數致能

    百位數致能

    VCC

    +12VG

    ND

    主機板

    主機板

    V+

    V+

    COIN

    _1

    COIN

    _2

    GN

    D

    GN

    D

    1234黑

    GN

    D(

    ) 白CO

    IN (

    )紅

    V+(

    )

    投幣

    紅+12V

    ()

    黑G

    ND

    ()

    彩票驅動

    白 ()

    彩票檢知

    藍 ()

    X2

    GN

    D

    GN

    D

    GN

    D

    試玩鍵

    測試鍵

    +12V入錶

    驅動

    1入錶

    驅動

    2出錶驅動

    LED_1

    LED_2

    LED_3

    LED_4

    LED_5

    LED_6

    LED_7

    LED_8

    +12V+12V +12V

    +12V

    玩偶驅動

    1玩偶驅動

    2玩偶驅動

    3玩偶驅動

    4玩偶驅動

    5玩偶驅動

    6

    GN

    DG

    ND

    NC

    聲音輸出

    白 ()

    彩票

    1234

    彩票檢知

    藍 ()

    彩票驅動

    白 ()

    紅+12V

    ()

    黑G

    ND

    ()

    NC

    入錶

    1入

    錶2

    出錶

    試玩

    電力

    開關

    驅動

    板AC

    6線

    圈小

    卡PC

    B

    偶頭

    致動

    線圈

    X6

    X6X1

    燈號

    _1

    電源

    濾波

    NC測

    試鍵

    測試

    鍵訊

    號(JP8_4)

    GND

    V1.0

    燈號

    _2燈

    號_3

    燈號

    _4燈

    號_5

    燈號

    _6燈

    號_7

    燈號

    _8

    Speaker

    聲音

    放大

    AMP 立體

    音20W

    SP+

    SP-

    SP+SP-

    SP+SP-

    +12V

    GND

    左聲

    右聲

    道音

    量調

    Speaker

    SP+

    SP-

    :時

    間燈

    號1,2,3,4

    :分

    數等

    級燈

    號5,6,7,8

    12345678

    JP13+12V

    裝飾燈

    左 _1

    裝飾燈

    左 _2

    裝飾燈

    右 _2

    裝飾燈

    右 _1

    左1

    左2

    右2

    右1

    中座

    裝飾

  • 17

    PCB SCHEMATICS

    1 23 45 67 89 1011 1213 1415 16

    1 23 45 67 89 1011 1213 1415 1617 1819 2021 2223 2425 2627 2829 3031 3233 3435 3637 3839 40

    123456

    123 123456 1234567891 2 3 4 5

    123456789

    101112

    123456789

    101112

    12345678

    12345678

    123456

    123456789

    1011121314

    123456789

    1011121314

    1 2 3 4 5 6 7 8 9 10 11 12 13 141 2 3 4

    蝙蝠

    JP1

    JP2

    JP3

    JP4

    JP5

    JP6

    JP7

    JP8

    JP9

    JP10

    JP11

    JP12

    JP13

    JP14

    JP15

    JP16

    電源

    輸入

    NO

    USE

    打擊

    感測

    NO

    USE

    燈號

    玩偶

    驅動

    NO

    USE

    NO

    USE

    時間

    顯示

    分數

    顯示

    最高記錄聲音輸出

    彩票 出入錶投幣器NO USE

    黃1.+12V(

    )黃

    2.+12V()

    黑3.G

    ND

    ()

    黑4.G

    ND

    ()

    紅5.VC

    C(

    )紅

    6.VCC

    ()

    打擊感測 橙9. 2( ) 黃10.+12V( )11.NO USE_B2 黃12.+12V( )13.NO USE_C215.NO USE_D2

    14.+12V16.+12V

    打擊感測 綠17. 3( ) 18.+12V19.NO USE_B3 20.+12V21.NO USE_C323.NO USE_D3

    黑22.GND( )

    打擊感測 藍25. 4( )27.NO USE_B429.NO USE_C431.NO USE_D4

    打擊感測 棕1. 1( ) 黃2.+12V( )打擊感測 灰3. 6( ) 黃4.+12V( )

    5.NO USE_C17.NO USE_D1

    黃6.+12V( )黃8.+12V( )

    打擊感測 紫33. 5( )35.NO USE_B537.NO SUE_C539.NO USE_D5

    黑24.GND( )黑26.GND( )黑28.GND( )黑30.GND( )黑32.GND( )

    34.GND36.GND38.GND40.GND

    1.NO USE3.NO USE5.NO USE7.NO USE9.NO USE

    2.GND4.GND6.GND8.GND

    10.+12V12.+12V14.+12V16.+12V

    15.+12V

    紅1.+12V(

    )黑

    2.GND(

    )彩

    票驅

    動元王

    3.(

    )彩

    票檢

    知藍

    4.(

    )彩

    票驅

    動佳威

    白5.

    ()(

    )

    黑1.G

    ND()

    試玩鍵

    棕2.

    ()

    黑3.G

    ND()

    測試鍵

    綠4.

    ()

    5.GND黃

    6.+12V()

    入錶

    輸出

    藍7.

    1

    ()

    入錶

    輸出

    紫8.

    2(

    )出

    錶輸

    出灰

    9.

    ()

    黃1.V

    +()

    黃4.V

    +()

    投幣器

    白2.

    IN1()

    投幣器

    灰5.

    IN2()

    黑3.G

    ND()

    黑6.G

    ND()

    串列傳

    送紅

    1.(

    )串

    列接

    收白

    2.(

    )黑

    3.GND(

    )

    1.+12V2.+12V

    9.NO USE

    10.NO USE11.NO USE12.NO USE

    7.NO USE

    8.NO USE

    3.NO USE4.NO USE5.NO USE6.NO USE

    棕1.LED_1(

    )橙

    2.LED_2()

    綠3.LED_3(

    )藍

    4.LED_4()

    紫5.LED_5(

    )灰

    6.LED_6()

    白7.LED_7(

    )綠

    8.LED_8()

    9.NO USE10.NO USE11.+12V12.+12V

    玩偶

    驅動

    棕1.

    1()

    玩偶

    驅動

    橙2.

    2()

    玩偶

    驅動

    綠3.

    3()

    玩偶

    驅動

    藍4.

    4()

    玩偶

    驅動

    紫5.

    5()

    玩偶

    驅動

    灰6.

    6()

    黃7.+12V(

    )黃

    8.+12V()

    黃1.+12V(

    )黃

    2.+12V()

    3.NO USE

    4.NO USE

    5.NO USE

    6.NO USE

    7.GND8.GND

    黃1.+12V

    ()

    2.NO USE LAMP

    3.NO USE LAMP

    4.NO USE BUTTON

    5.NO USE LNIK BUTTON黑

    6.GND()

    顯示

    資料

    黑1.

    D0()

    顯示

    資料

    棕2.

    D1()

    顯示

    資料

    紅3.

    D2()

    顯示

    資料

    橙4.

    D3()

    顯示

    資料

    黃5.

    D4()

    顯示

    資料

    綠6.

    D5()

    顯示

    資料

    藍7.

    D6()

    顯示

    資料

    黑8.

    D7()

    個位

    數致

    能棕

    9.(

    )十位

    數致能

    紅10.

    ()

    百位

    數致能

    橙11.

    ()

    黃12.VCC(

    )綠

    13.+12V()

    藍14.GND(

    )

    顯示

    資料

    黑1.

    D0()

    顯示

    資料

    棕2.

    D1()

    顯示

    資料

    紅3.

    D2()

    顯示

    資料

    橙4.

    D3()

    顯示

    資料

    黃5.

    D4()

    顯示

    資料

    綠6.

    D5()

    顯示

    資料

    藍7.

    D6()

    顯示

    資料

    黑8.

    D7()

    個位

    數致能

    棕9.

    ()

    十位數

    致能

    紅10.

    ()

    百位數

    致能

    橙11.

    ()

    黃12.VCC(

    )綠

    13.+12V()

    藍14.GND(

    )

    顯示資

    料黑

    1.D0(

    )顯

    示資

    料棕

    2.D1(

    )顯

    示資

    料紅

    3.D2(

    )顯

    示資

    料橙

    4.D3(

    )顯

    示資

    料黃

    5.D4(

    )顯

    示資

    料綠

    6.D5(

    )顯

    示資

    料藍

    7.D6(

    )顯

    示資

    料黑

    8.D7(

    )個

    位數

    致能

    棕9.

    ()

    十位數

    致能

    紅10.

    ()

    百位數

    致能

    橙11.

    ()

    黃12.VCC(

    )綠

    13.+12V()

    藍14.GND(

    )

    聲音

    輸出

    白1.

    ()

    2.NC3.G

    ND4.G

    ND

    主機

    板配

    線圖

    11.NC13.NC

    12345678

    161514131211109

    S1

    12345678

    161514131211109

    S2

    12345678

    161514131211109

    S3

    :時

    間燈

    號1,2,3,4

    :分

    數等

    級燈

    號5,6,7,8

  • 18

    WIRING OF 29 LIGHT PCB

    WATCHDOG PCB CONNECTIONS

    CONNECTS TO POWER SUPPLY CONNECTS TO FAN CONNECTS TO LIGHT

  • 19

    TROUBLESHOOTING ERROR CODE REASON SOLUTION

    1 Coin Meter 1 (1)Check wire. (2)Replace the Meter.2 Coin Meter 2 (1)Check wire. (2)Replace the Meter.3 Ticket Meter (1)Check wire. (2)Replace the Meter.

    4 Coin Selector 1 (1)Check wire. (2)Replace the selector.

    5 Coin Selector 2 (1)Check wire. (2)Replace the selector.

    6 Memory Card Replace PCB. 7 Ticket Machine Refill ticket bin.

    8 Link Game Unavailable Reset the machine as Auxiliary when give the alarm.

    9 10

    11 Coil Set No.1 Error (1)Check set No.1 and sensor. (2)Replace the sensor.

    12 Coil Set No.2 Error (1)Check set No.2 and sensor. (2)Replace the sensor.

    13 Coil Set No.3 Error (1)Check set No.3 and sensor. (2)Replace the sensor.

    14 Coil Set No.4 Error (1)Check set No.4 and sensor. (2)Replace the sensor.

    15 Coil Set No.5 Error (1)Check set No.5 and sensor. (2)Replace the sensor.

    16 Coil Set No.6 Error (1)Check set No.6 and sensor. (2)Replace the sensor.