table of contentsusers (m) 93.7 130.0 1.9% china market (usd b) 35.0 162.0 35.9% users (m) 18.0 36.0...
TRANSCRIPT
Table of Contents
2
1. Earnings Summary
2. Strategy
3. Mobile
4. PC
5. Game Investment
6. New Business
Appendix
3
1. Earnings Summary / 4Q14 & FY2014
(KRW m) 4Q14 Y/Y % Q/Q % FY2014 Y/Y %
Revenue 147,189 -10.2% 8.1% 555,325 -13.5%
PC 66,672 -44.2% -3.7% 306,157 -37.5%
Mobile 47,528 27.4% -2.9% 185,364 42.5%
Others 32,990 368.1% 83.0% 63,804 192.2%
Operating Expense 144,700 5.6% 1.6% 544,035 17.6%
Commission 47,805 -27.5% -0.8% 203,257 -6.8%
Labor 52,697 19.0% -0.7% 196,944 21.2%
Marketing 15,611 52.8% -16.8% 55,316 125.6%
Depreciation 8,752 61.4% 27.6% 28,353 60.1%
Others 19,835 78.0% 27.9% 60,165 50.7%
Operating Income 2,490 -90.7% TTP* 11,290 -93.7%
Margin 1.7% -14.7%p 6.2%p 2.0% -25.8%p
Non-op Income 45,110 239.3% 52.0% 109,013 123.9%
Non-op Expense 18,520 -27.0% 87.6% 49,294 -46.5%
Pre-tax Income 29,079 97.6% 113.5% 71,010 -47.6%
Income Tax 9,590 42.0% 451.9% 22,589 -43.3%
Net Income 19,489 144.7% 64.0% 48,421 -49.3%
Margin 13.2% 8.4%p 4.5%p 8.7% -6.2%p
[Sales] Increased 8.1% Q/Q to KRW 147.2b driven by other sales growth
while game sales remained muted
- PC : Decreased 3.7% Q/Q to KRW 66.7b due to continued decline of
existing games, despite of positive year-end effect on web-board
- Mobile : Declined 2.9% Q/Q to KRW 47.5b due to lower sales
from existing games while “LINE Disney” remained solid
[Domestic Games] KRW 66.4b, or 58% of total game revenue
[Overseas Games] KRW 47.8b, or 42% of total game revenue
[Operating Expenses] Up 1.6% Q/Q to KRW 144.7b
Commission: Fell 0.8% Q/Q to KRW 47.8b on declined game sales
Labor: Posted KRW 57.2b, similar to the previous quarter
Marketing: Down 16.8% Q/Q to KRW 15.6b thanks to efficient
marketing activities for overall business, including Comico
Depreciation: Rose 27.6% Q/Q to KRW 8.8b as a result of
consolidation of newly acquired subsidiaries
Others: Increased 27.9% Q/Q to KRW 19.8b due to increased
communication expenses as a result of consolidation effect
[Operating Income] Posted KRW 2.5b on increased sales
[Net Income] Recorded KRW 19.5b, up by 64% Q/Q, due to recognition of
disposal gain of “Devsisters” after it had been reclassified as
available-for-sale financial assets
PC
Mobile
76% 59% 58%
24% 41% 42%
3Q13 2Q14 3Q144Q13 3Q14 4Q14
*TTP: Turned to Profit
4
2. Strategy
5
2. Strategy
6
Expanding Development and Service Capabilities
Ent. USA
3. Mobile / Strategy
7
3. Mobile / Strategy
8
Help Me Jack Genre: RPG
Developer: Baobabnet
Zombie Virus Genre: Strategy
Developer: NTOMO
Crusaders Quest Genre: RPG
Developer: LoadComplete
The Soul Genre: RPG
Developer: mSeed
Drift Girls Genre: Racing
Developer: NHN BlackPick
3. Mobile / Strategy
9
LINE Revenant Gate RPG / Developer: NHN PlayArt
LINE POP 2 Puzzle / Developer: NHN PixelCube
LINE Disney Tsum Tsum Puzzle / Developer: NHN PlayArt
LINE POP Puzzle / Developer: NHN PixelCube
Pokopang for Kakao Puzzle / Developer: Treenod
Wooparoo Mt. for Kakao SNG / Developer: NHN Studio629
Wooparoo Saga for Kakao Defense / Developer: NHN Studio629
전설의 돌격대 for Kakao RPG / Developer: NHN PlayArt
In discussion with major Chinese platforms
To be launched in global markets with a focus on N. America
3. Mobile / Strategy
10
Crusaders Quest (Global)
RPG / Developer: LoadComplete
The Soul (Global)
Action RPG / Developer: mSeed
Drift Girls (Global)
Racing / Developer: NHN BlackPick
Monster Chaser (Global)
Action RPG / Developer: NHN Studio629
Help Me Jack (Global)
RPG / Developer: Baobabnet
LINE POP 2 (Global)
Puzzle / Developer: NHN PixelCube
Idol Dream: Girls (Global)
TCG / Developer: NHN Entertainment
3. Mobile / Line-Up
11
0.9
1.4 1.8
2.2
1.5 1.7
1.9 2.0
0.0
0.5
1.0
1.5
2.0
2.5
2013 2014E 2015E 2016E
Mobile
PC
2.4 3.1
3.7
4.2
(Unit: USD b)
3. Mobile / Strategy
12
EOS (Japan) RPG / Developer: Nvius
4. PC
Football Day (Vietnam) Sports / Developer: NHN BlackPick
ICARUS (Japan) RPG / Developer: WeMade
-70%
-60%
-50%
-40%
-30%
3월 4월 5월 6월 7월 8월 9월 10월 11월 12월
이용자
PU
매출
13
Web-board Game Business Status
Business Outlook
Modification applied in Dec 2014/Jan 2015 to comply with the government’s regulation,
thus potential game service shut-down very unlikely
Post-regulation indicators show signs of stabilization,
but business outlook still remains uncertain, given regulatory variables
Recent Trend of Web-board Indicators (vs. pre-regulation in January)
Significant impact on web-board business
from Mar after regulation implementation in Feb 2014
Web-board revenue declined around 50% mainly
due to user-base contraction
Mobile web-board games commercialized
as of Dec 22, 2014 on the government’s approval
4. PC / Web-board Regulation
Users
PU
Sales
Mar Apr May Jun Jul Aug Sep Oct Nov Dec
14
Major Investments
5. Game Investment
15
Game•Webtoon
Hangame•TOAST•COMICO
Easy Payment
Online/Offline integrated easy payment service (Relevant Affiliates: KCP, T-Monet / Exp’d launching: 2Q14)
Cross Border E-Commerce Expansion into cross border e-commerce area
(Relevant Affiliates: GodoSoft, KCP, Accommate, Bee3Stars, Techorus)
Solution Enhancement of in-house infra and solution, and global expansion through overseas affiliates
(Relevant Affiliates: PNP Secure, PioLink)
Advertisement Diversified online and mobile AD agency
(Relevant Affiliates: NHN Entertainment AD)
6. New Business
16
Major Investments
6. New Business
17
Cross-border E-Commerce Market
Info. Security Solution Market
2013 2018 CAGR
Global Market (USD b) 105.0 307.0 23.9%
Users (m) 93.7 130.0 1.9%
China Market (USD b) 35.0 162.0 35.9%
Users (m) 18.0 36.0 14.9%
Korea Market (USD b) 1.0 8.0 51.6%
- Source: PayPal, KDB Development Bank
Cross-border EC global market to grow at a CAGR of 24% by 2018,
reaching market value of USD 307b with 130m users
Rapidly expanding China market to reach 90% of US by 2016
Building overseas business footholds through investments and acquisitions
2013 2017 CAGR
Korea Info Security (KRW b) 1,271 1,642 6.6%
DB Security (KRW b) 62 94 10.9%
2013 2014 CAGR
Japan Info Security (JPY b) 406 425 4.8%
DB Security (JPY b) 155 162 4.7%
- Source: KISIA, JNSA
Increasing personal data thefts lead to increasing demand for
strengthened security solution among corporates and government
agencies
Such phenomenon also seen in overseas markets, creating opportunities
for global expansion
6. New Business
18
Mobile Webtoon: COMICO
Trend of Indicators (Source: Nielson)
0
50
100
150
0
500
1,000
1,500
2,000
2,500
Dec-13 Mar-14 Jun-14 Sep-14
(Min) ('000) MAU 인당 체류시간 (RHS)
COMICO: Smartphone-based Webtoon Service
• October, 2013: Released in Japan
• June, 2014: Released in Taiwan
• October, 2014: Released in Korea
• 97 titles and 3,000 episodes in Japan
• Expansion into SE Asia countries under consideration
• Various business models to be adopted
6. New Business
Stay Per User (RHS)
19
Easy Payment (To be launched in 2Q15)
6. New Business
Various Easy Methods to Pay with
Differentiated Customer Service
(Coupon & membership points)
20
TOAST Services
TOAST CLOUD
Total cloud service optimized for game development and operation
Various solutions yo be offered to small & mid-sized game studios
User and revenue analysis
Performance predictor service
Detailed user-group analysis and targeting
Marketing execution and real-time analysis
Performance and stability indicator analysis
Promotion platform that cross-promotes
multiple games on a constant basis
Support up to 20 countries and 11 languages
6. New Business
43.3%
31.9%
14.6%
10.1%
21
Rights Offering (Public offer after allocation to existing shareholders)
Board’s resolution Jan. 7 Final issue price fixed Mar. 16
Submission of registration of securities Jan. 8 Announcement of final issue price Mar. 17
Ex-rights Feb. 9 Subscription for existing shareholders Mar. 19-20
Standard date of new shares issuance Feb. 10 Subscription for public Mar. 24-25
Closure of shareholders’ registry Feb. 11-17 Payment deadline Mar. 27
Listing of subscription warrants Mar. 4-11 Issuance of subscription rights Apr. 6
Delisting of subscription warrants Mar. 11 IPO for new shares Apr. 7
Key Dates
CAPEX
Financial structure improvement
Expansion of new business
Use of Proceeds
Rationale Marketing campaign for both gaming and new businesses, and debt payment
Shares to be issued 4,400,000 Outstanding shares 15,165,025
Capital Increase Ratio 29.01% Per-share allotment 0.29712033
Est. price per share KRW 62,100 / share Total capital increase KRW 273,240,000,000
Overview
Appendix
Expansion of existing business
- Source:Gartner
Robust expansion of mobile gaming amid continued growth of overall industry
Overall Gaming Mobile Gaming
- Source: Gartner, IDG
22
71 79
93 102
111 119
2011 2012 2013 2014E 2015E 2016E
(USD b)
2 2 3 5 3 4
5
7
2 2
3
4
6
6
4 4
5
7
8
11
2011 2012 2013 2014E 2015E 2016E
(USD b)
Asia
N. America
Europe
Others
/ Global Industry Outlook Appendix
Holding Structure Description
Listed Market
KOSPI Stock code 181710 KS
Listed shares
15,165,025 shares (Treasury 356,210)
Employees (As of end-2014)
2,823 employees (consolidated)
- 712 (NHN Entertainment)
- 530 (NHN PlayArt, Japan)
Headquarters
Play Museum, Seong-nam City, Gyeonggi
As of December 31, 2014 Ownership of domestic institutions and others internally estimated
23
Appendix / Company Info
Joon-Ho Lee,
16.9%
Executives,
3.8%
Treasury
Shares, 2.3%
National
Pension, 9.7%
Overseas
Investors, 8.3%
Truston Asset,
7.7%
Other
Institutions and
Retail, 51.2%
24
(KRW m) 1Q13 2Q13 3Q13 4Q13 1Q14 2Q14 3Q14 4Q14
Sales 166,062 158,388 153,405 163,827 152,128 119,798 136,210 147,189
[By Business]
Game 161,928 154,947 146,191 156,779 147,061 112,076 118,184 114,200
PC 135,183 120,853 114,315 119,461 102,802 67,451 69,232 66,672
Mobile 26,745 34,094 31,877 37,319 44,259 44,625 48,952 47,528
Others 4,135 3,441 7,214 7,048 5,067 7,722 18,026 32,990
[Game Sales by Region]
Domestic 110,049 107,674 101,865 112,053 98,481 63,359 67,460 66,424
Overseas 51,878 47,273 44,326 44,726 48,580 48,717 50,724 47,775
Operating Expenses 103,649 105,473 116,647 137,022 129,838 127,104 142,394 144,700
Commission 47,400 51,971 52,747 65,965 60,475 46,804 48,171 47,805
Labor 36,856 37,476 43,934 44,276 43,509 47,648 53,091 52,697
Marketing 6,446 4,308 3,546 10,216 8,901 12,044 18,760 15,611
Depreciation 3,852 3,420 5,019 5,423 5,327 7,415 6,860 8,752
Others 9,094 8,298 11,401 11,142 11,625 13,193 15,512 19,835
Operating Income 62,414 52,915 36,758 26,806 22,290 (7,306) (6,183) 2,490
Margin 37.6% 33.4% 24.0% 16.4% 14.7% -6.1% -4.5% 1.7%
Appendix / Financials
25
Balance Sheet (Parent)
(KRW m) 4Q13 1Q14 2Q14 3Q14 4Q14
Current Assets 445,082 408,399 344,032 242,767 181,331
Cash and Cash Equivalent 308,299 299,928 237,781 142,082 76,289
Accounts Receivables 113,173 85,161 83,465 80,999 83,213
Others 23,610 23,310 22,786 19,687 21,829
Non-current Assets 706,551 728,738 786,007 866,613 991,194
Tangible Assets 17,185 17,444 23,364 24,087 27,638
Intangible Assets 23,807 14,427 14,675 18,810 18,931
Investment Assets 559,593 606,074 658,115 731,433 862,226
Others 105,966 90,794 89,853 92,283 82,399
Total Assets 1,151,633 1,137,137 1,130,039 1,109,379 1,172,525
Current Liabilities 65,489 44,842 39,169 32,900 39,800
Accounts Payable 37,144 23,099 26,184 20,888 23,236
ST Borrowings 0 0 0 0 6,227
Accrued Income Taxes 14,583 9,535 6,085 3,336 1,717
Others 13,762 12,209 6,901 8,675 8,620
Non-current Liabilities 32,644 31,652 33,244 34,531 35,385
Accounts Payable 1,038 5,719 6,461 6,803 7,407
Long-term borrowing 6,756 6,587 6,454 6,350 0
Severance Pay Allowance 24,850 19,346 20,329 21,378 27,977
Total Liabilities 98,132 76,494 72,414 67,430 75,185
Shareholders’ Equity 1,053,501 1,060,643 1,057,625 1,041,949 1,097,340
Paid-in Capital 7,583 7,583 7,583 7,583 7,583
Capital Surplus 1,004,559 1,004,559 1,004,559 1,004,559 1,004,559
Capital Adjustment (2,704) (2,704) (8,759) (25,457) (25,244)
Other Comp. Income 10,608 5,280 8,069 6,606 13,954
Retained Earnings 33,455 45,926 46,174 48,658 96,488
Non-controlling interests 0 0 0 0 0
Total Equity 1,053,501 1,060,643 1,057,625 1,041,949 1,097,340
Balance Sheet (Consolidated)
(KRW m) 4Q13 1Q14 2Q14 3Q14 4Q14
Current Assets 678,079 671,150 594,119 534,579 465,887
Cash and Cash Equivalent 494,342 495,330 430,056 355,591 286,759
Accounts Receivables 157,388 144,605 129,743 145,227 143,765
Others 26,349 31,215 34,321 33,760 35,363
Non-current Assets 500,266 518,739 581,695 693,575 804,238
Tangible Assets 28,764 29,856 37,246 47,532 63,151
Intangible Assets 55,705 75,299 100,684 167,873 160,868
Investment Assets 289,315 288,551 317,543 345,914 455,943
Others 126,482 125,033 126,222 132,256 124,276
Total Assets 1,178,345 1,189,889 1,175,815 1,228,154 1,270,125
Current Liabilities 119,681 110,582 106,883 138,580 151,004
Accounts Payable 74,707 67,684 65,718 67,913 87,802
Short-term Borrowings 1,588 1,046 1,144 25,709 30,679
Accrued Income Taxes 20,843 17,388 14,219 8,050 5,653
Others 22,542 24,464 25,801 36,908 26,870
Non-current Liabilities 45,648 48,673 50,251 79,310 78,405
Accounts Payable 1,030 5,066 4,814 5,102 5,695
Long-term borrowing 12,639 10,541 10,600 33,202 25,903
Severance Pay Allowance 29,513 31,241 33,004 34,500 28,596
Others 2,466 1,825 1,834 6,505 18,211
Total Liabilities 165,329 159,255 157,133 217,890 229,409
Shareholders’ Equity 1,003,426 1,015,133 1,003,917 995,121 1,024,872
Paid-in Capital 7,583 7,583 7,583 7,583 7,583
Capital Surplus 968,531 968,531 968,531 968,531 968,531
Capital Adjustment (3,431) (3,447) (9,490) (26,130) (25,958)
Other Comp. Income 10,791 7,554 220 (3,908) 710
Retained Earnings 19,952 34,912 37,074 49,045 74,006
Non-controlling Interests 9,591 15,501 14,764 15,143 15,844
Total Equity 1,013,016 1,030,634 1,018,681 1,010,264 1,040,716
Appendix / Financials