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The top documents tagged [point light]
Virtual Realism LIGHTING AND SHADING. Lighting & Shading Approximate physical reality Ray tracing: Follow light rays through a scene Accurate, but expensive
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CS 395/495-25: Spring 2005 IBMR: Wrapping the world around your Camera: Warps, Morphs, Panoramas, and Mirror Spheres Jack Tumblin
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CS 395/495-25: Spring 2003 IBMR: Week 6A New Directions: Applying P 2 & P 3 Projections Jack Tumblin
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Learning the space of time warping functions for Activity Recognition Function-Space of an Activity Ashok Veeraraghavan Rama Chellappa Amit K. Roy-Chowdhury
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Vision: Motion perception. Velocity detection thresholds ● Without background: 10-20 minutes of angular velocity per second (a minute is 1/60 th of a
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Shading
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Cours d’option Majeure 2 Shading Xavier Décoret. Cours d’option Majeure 2 Topic of the day The shading is the aspect of objects what influences this
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Emerging Technologies for Games Deferred Rendering CO3303 Week 22
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6.837 Assignment 10 Presentations
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Last Time
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RT08, August ‘08 Large Ray Packets for Real-time Whitted Ray Tracing Ryan Overbeck Columbia University Ravi Ramamoorthi Columbia University William R
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Illumination. Basic Terms Illumination: the transport of energy from light sources to surfaces & points – Local illumination – Global illumination Lighting
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