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3D Face Modelling and Recognition Survey Timur Aksoy Biometrics Course Fall 2011 Sabanci University
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1 Mesostructure Rendering Techniques Presented by Keith Yerex
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CENG 789 – Digital Geometry Processing 05- Smoothing and Remeshing Asst. Prof. Yusuf Sahillioğlu Computer Eng. Dept,, Turkey
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Lighting & Visual Effects CSE 191A: Seminar on Video Game Programming Lecture 8: Lighting & Visual Effects UCSD, Spring, 2003 Instructor: Steve Rotenberg
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Quaternions CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004
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Visualization and graphics research group CIPIC Feb 18, 2003Multiresolution (ECS 289L) - Winter 20031 Progressive Meshes (SIGGRAPH ’96) By Hugues Hoppe
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Computer Graphics Modeling. Modeling is simply the process of creating 3D objects –Many different processes to create models –Many different representations
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Realistic Shaders eBook
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CS-378: Game Technology Lecture #11: Visibility Prof. Okan Arikan University of Texas, Austin Thanks to James O’Brien, Steve Chenney, Zoran Popovic, Jessica
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Computer Graphics
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Advanced Skinning CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004
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Presented by Matthew Cook INFO410 & INFO350 S2 2015 INFORMATION SCIENCE Paper Discussion: Dynamic 3D Avatar Creation from Hand-held Video Input Paper Discussion:
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