taking accessibility to the next dimension: thoughts about ... · taking accessibility to the next...
TRANSCRIPT
Taking Accessibility
to the Next Dimension:
Thoughts About
Canvas 3D
@kliehmHTML WG & HTML Accessibility Task Force.
http://www.bluishcoder.co.nz/2008/09/javascript-space-invaders-emulator.html
http://flickr.com/photos/tais/2411643409/http://flickr.com/photos/energeticspell/2332820792/
https://bespin.mozillalabs.com
<canvas id="canvas" width="500" height="350"><img src="fallback.jpg" width="500"
height="350" alt="Pulp Fiction Minifigs"/></canvas>
http://www.flickr.com/photos/minifig/72091618/
• fallback: shadow DOM
• always exposed to AT
• keyboard accessible
• focus ring in canvas
• caret position
http://blog.largeanimal.com/demo/http://www.youtube.com/watch?v=uofWfXOzX-g
http://code.google.com/apis/o3d/
http://blog.largeanimal.com/
http://flic.kr/p/3XZgXW
• audio cues
• earcons
• sound radar
• tactile feedback
• speech synthesis
• hardware acceleration
http://goo.gl/olWUL
• user generated content
• 40% of objects in SLdon‘t have alt text
• summarize objects
• filter nearby objects
• screen-reader support
http://blog.largeanimal.com/demo/http://www.youtube.com/watch?v=uofWfXOzX-g
http://code.google.com/apis/o3d/
http://www.sci.utah.edu/cibc/software/41-imagevis3d.html
http://flic.kr/p/8W93u
Thanks.
twitter: @kliehm
Slides: http://slidesha.re/a0QuR2
Contact: http://klie.hm/profile