tangible play, coding for young learners
TRANSCRIPT
www.primotoys.com
What is tangible play and how do these tools
relate to the digital world?
In 1980, Seymour Papert's explored the possibilities that
technologies - specifically computers - had in the
educational field in his book Mindstorms.
• Physical objects come natural to children for they are used to playing and exploring with them. Nowadays, technology can be embedded in physical objects to bring Papert's world into a more familiar environment for children. Now it is in the educators hands to surround children with immersive learning experiences. http://ocw.mit.edu/courses/media-arts-and-sciences/mas-714j-technologies-for-creative-learning-fall-2009/readings/tangible_learning/
The A B C, or 1 2 3 equivalent for computer programming.
www.primotoys.com
Makers of Cubetto Playset. A tangible programming interface
for children ages 3 and up.
www.primotoys.com
The smart-toy maker that helps young children learn coding
before they can read.
www.primotoys.com
www.primotoys.com
Thank you!
@ISTEMLN