tati - a logo-like interface for microworlds and simulations for physics teaching in second life
DESCRIPTION
Student difficulties in learning Physics have been thoroughly discussed in the scientific literature. Already in 1980, Papert complained that schools teach Newtonian motion by manipulating equations rather than by manipulating the Newtonian objects themselves, what would be possible in a ‘physics microworld’. On the other hand, Second Life and its scripting language have a remarkable learning curve that discourages most teachers at using it as an environment for educational computer simulations and microworlds. The objective of this work is to describe TATI, a textual interface which, through TATILogo, an accessible Logo language extension, allows the generation of various physics microworlds in Second Life, containing different types of objects that follow different physical laws, providing a learning path into Newtonian Physics.TRANSCRIPT
TATI - A Logo-like interface for interface for microworlds and simulations for Physics teaching in Second Life
Objective
To present TATI – The Amiable
Textual Interface for Second Life
TATI which allows easy creation of TATI which allows easy creation of
physical microworlds as proposed
by Papert (1980).
Physics learning
Student difficulties in learning
Physics are well known.
In ‘real life’, if you stop pushing it,
Papert (1980): instead of
teaching Physics by manipulating
actual Newtonian objects schools
do it by manipulating equations.
In ‘real life’, if you stop pushing it,
it will stop moving!
Piagetian learning sequence
Papert (1980): microworlds where learners could progress from Aristotle’s ideas to Newton’s Laws through as many intermediary [micro]worlds as many intermediary [micro]worlds as needed.
Piaget & Garcia (1989): The genesis of knowledge in the subject is isomorphic to the evolution of Science!
Virtual worlds
WALK
FLY
PLAY
TALK
SIMULATOR
FLY
DRIVE
TALK
BUILD
HAVE FUN
Simulations in SL
‘me’
Brownian motion
Simulator
Immersion: “students can be part of the system that is being ‘me’
First-person learning(Bricken, 1992):
•Experiential,•Interactive,•Multisensory•[Kinesthetic]
system that is being studied” (dos Santos, 2009)
LSL (Linden Scripting Language)
default {
state_entry() {
llSay(0, "Ready!");
}
touch_start(integer total_number) {
integer touched_button =
llDetectedLinkNumber(0);llDetectedLinkNumber(0);
if(touched_button ==
GetPrimLinkNumber("Buridanian_button"))
llSay(-142679, "Aristotelian
Cannonball");
else if(touched_button ==
GetPrimLinkNumber("Newtonian_button"))
llSay(-142679, "Cannonball");
}
}
Obstacles
It takes a long time to learn to move the avatar, go through doors, manipulate objects, etc..
Huge learning curve that discourages teachers to invest in SL (Sanchez, 2009).
etc..
Development
1. Objects definition:
a. 4 ‘turtles’ (PAPERT, 1980, pp. 127) +
b. 2 ‘standard’ SL objects: physical & non-
physical physical
2. TATILogo language:
a. EBNF
b. Validation w/ RPA Toolkit
3. Parser (in LSL)
a. Predictive (top-down) (Aho et al., 1986
“Red Dragon Book”)
4. TATILogo to LSL translator (in LSL)
Object types
NOROBJECT non-physical
SL object
immune to gravity; kinematic
function (llSetPos, llSetRot,
etc.)
GEOOBJECT geometric
turtle
geometrical components :
position & orientation
VELOBJECT velocity turtle commands to define velocity; VELOBJECT velocity turtle commands to define velocity;
position changes as a
consequence
ACCOBJECT acceleration
turtle
commands to change velocity
NEWOBJECT Newtonian
turtle
commands that apply forces
& torques
PHYOBJECT physical SL
object
subject to gravity; dynamical
function (llSetForce, etc.)
Object compatibility
NOROBJECT GEOOBJEC
T VELOBJECT ACCOBJECT NEWOBJECT
PHYOBJECT
GETPOS, GETROT � � � � � �
FORWARD, BACKWARD,
RIGHT, LEFT, UP, DOWN, CLOCK,
ACLOCK,
� � � � � �
SPEEDUP, SPEEDDOWN � � � � � �SPEEDDOWN � � � � � �
SPINUP, SPINDOWN � � � � � �
GETVEL, GETANGVEL � � � � � �
GETACCEL � � � � � �GETFORCE,
GETTORQUE, APPFORCE,
APPIMPULSE, APPTORQUE,
APPROTIMPULSE
� � � � � �
TATILogo
CREATE object_id object_type? object_shape? colour? DELETE object_idSETCOL object_id colourSETPOS object_id positionFORWARD object_id distance ONGO? RIGHT object_id angle ONGO?
APPFORCE object_id force ONGO?APPTORQUE object_id torque ONGO?APPROTIMPULSE object_idrotational_impulse ONGO?GETCOL object_idGETTYPE object_idRIGHT object_id angle ONGO?
UP object_id angle ONGO?CLOCK object_id angle ONGO?SETVEL object_id velocity ONGO?SPEEDUP object_id speed ONGO?SPINUP object_idangular_velocity ONGO?SETANGACCEL object_idangular_aceleration ONGO?
GETTYPE object_idGETPOS object_idGETVEL object_idGETANGVEL object_idGETTORQUE object_idGOCONNECT object_id1 object_id2 REPEAT integer ( list_of_statements )HELP
Example 1 - NOROBJECT
/33 create b1
/33 setcol b1 blue
/33 forward b1 3
/33 backward b1 6
Example 2 - VELOBJECT
/33 create b2 velobject
plane
/33 forward b2 3
/33 speedup b2 0.5
/33 speedup b2 -0.5/33 speedup b2 -0.5
/33 setvel b2 (-0.5 0
0)
/33 setvel b2 (0 0 0)
/33 setvel b2 (0 0
0.5)
/33 setvel b2 (0 0 0)
Exemple 3 - PHYOBJECT
/33 create b3 phyobject
cylinder
/33 setcol b3 red
/33 forward b3 3
/33 speedup b3 0.5/33 speedup b3 0.5
/33 approtimpulse b3 (0
0 -0.38)
/33 appforce b3 (0.5 0
0)
/33 appforce b3 (0 0
0)
Example 4 – 3D Rotations
/33 create b1 geoobject
plane orange
/33 forward b1 2
/33 right b1 90
/33 left b1 180
/33 right b1 90
/33 up b1 45/33 up b1 45
/33 down b1 90
/33 up b1 45
/33 clock b1 45
/33 aclock b1 90
/33 clock b1 45
/33 repeat 12 ( forward
b1 1 ; up b1 5 ;
forward b1 1 ; clock b1
5 ; right b1 5 ;
forward b1 2 )
Example 5 - Circumference
/33 create b4 geoobject
plane
/33 repeat 36 ( forward
b4 0.5 ; left b4 10 )
Example 6 - VELOBJECT
/33 create b5 velobject
plane green
/33 repeat 4 (speedup
b5 10 ; slowdown b5 10
; spinup b5 162 ; ; spinup b5 162 ;
setangvel b5 (0 0 0) )
Example 7 - NEWOBJECT
/33 create b7 newobject
plane red
/33 repeat 4 (
appimpulse b7 ( 12.0 0
0) ; appimpulse b7 ( -0) ; appimpulse b7 ( -
12.0 0 0) ;
approtimpulse b7 ( 0 0
1.0) ; approtimpulse b7
( 0 0 -0.98) )
Example 8 - Collisions
/33 create c1 phyobject
sphere blue
/33 setpos c1 (214.7874
208.3379 38.48)
/33 create c2 phyobject
sphere red
/33 setpos c2 (207.5374 /33 setpos c2 (207.5374
216.3379 38.48)
/33 appimpulse c1 (-4 0
0) ongo
/33 appimpulse c2 (0 -4
0) ongo
/33 go
Conclusion
We believe that the above sequence of
object types realizes Papert's proposed
Piagetian learning sequence to
Newtonian physics (1980) from the Newtonian physics (1980) from the
geometric object to the Newtonian one
providing the exploratory and syntonic
construction of position, velocity,
acceleration, force, etc. concepts
Conclusion
TATI allows you to “relate what is new
and to be learned to something you
already know […] make it your own:
Make something new with it, play with it,
build with it (Papert, 1980, p. 120).”
Hopefully TATI and TATILogo represent a
significant contribution to Physics learning
and reduce SL learning curve.
build with it (Papert, 1980, p. 120).”
Future
1. To implement the remaining
commands (CONNECT, etc.) despite
the 64kB limitation!
2. Revise all the implementation: 2. Revise all the implementation:
design, usability, rigor, etc.
3. Alpha test w/ specialists
4. Beta test w/ voluntary users
5. Distribution
6. Registration as a Logo variant
Proof of concept?
Physics teachers willing to do an usability
test are most welcome.
Which means: HELP, PLEASE!
Links
@SLPhysicsLab
www.tatilogo.com
@SLPhysicsLab
http://www.secondlifephysics.com/
http://slurl.com/secondlife/Castelo/213/211/39/
References
• Aelson, H.; diSessa, A. A. (1981) Turtle
Geometry: Computations as a Medium for
Exploring Mathematics. Cambridge, MA: MIT
Press.
• Bricken, W. (1991). Extended abstract: A formal • Bricken, W. (1991). Extended abstract: A formal
foundation for cyberspace. In S.K. Helsel (Ed.),
Beyond the vision: The technology, research,
and business of virtual reality. Westport:
Meckler.
• dos Santos, R. P. (2009) Journal of Virtual
Worlds Research, 2(1).
References
• Harvey, B. (1993) Berkeley Logo User
Manual. Berkeley, CA: University of
California.
• Papert, S. A. (1980) Mindstorms -• Papert, S. A. (1980) Mindstorms -
Children, Computers and Powerful
Ideas. New York: Basic Books.
• Piaget, J. & Garcia, R. (1989)
Psychogenesis and the History of
Science. New York : CUP.
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