taz actiontrack - fun, engaging and experiential learning - april 2016

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Team Action Zone (TAZ) ActionTrack Learning made fun, engaging and experiential April 2016

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Page 1: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Team Action Zone (TAZ)

ActionTrack

Learning madefun, engaging and experiential

April 2016

Page 2: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Why TAZ?● Preferred solution provider for

location-based experiences– Corporate events

– Mobile learning

● Innovator of the multi-purposeActionTrack platform– Multiple ways to use, fun & serious

– Designed for several customer segments

– One app to experience everything

Page 3: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

TAZ – Brief history● 2010: TAZ start-up was founded

● 2011: TAZ received Quality Innovation Award from the President of Finland

● 2012: TAZ TrezrHunt game was chosen as the Finnish Sports Product of the year 2011

● 2013-2015: ActionTrack platform is available for licensing globally in several customer segments. In 2015, TAZ has licensees in over 40 countries.

● 2014-2015: TAZ Go Team (white label use of ActionTrack) is the best-selling product in the world's largest event organizer network, Catalyst Global– See http://www.goteam.guru and http://treasuretrails.london/

● 2015: TAZ ActionTrack is used in all levels of education in Finland (primary to adult)

– TAZ has also signed the first deals with global sales and content partners

Page 4: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

ActionTrack● ActionTrack is a service that allows TAZ partners to create

various activities that are experienced with mobile devices.

ActionTrack web tool

● ActionTrack offers easy-to-use graphical web tool for creating, publishing, monitoring and analyzing the activities.

ActionTrack mobile app

● Users can join all activities using just one free-to-install app available for iOS/Android phones and tablets.

Page 5: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

ActionTrack in four steps

Page 6: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Multi-purpose platform With ActionTrack you can create any

type of dynamic experiences, for example:

• Interactive multimedia• Tests and puzzles• Real-time competitions• Interactive stories

• Games & adventures

• Location-based experiences like treasure hunts, campus guides, guided walks, data collection and so on

Page 7: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Platform with many stregths

Page 8: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

User interaction & experience● User may activate various multimedia experiences by:

– Clicking on icons on the mobile phone / tablet screen– Scanning QR-codes– Going to specific places (GPS checkpoints)

● ActionTrack multimedia experience may include e.g.:– Series of info and answer screens– Different storylines based on user actions/answers– Dynamic change of the content and options at any time– Guidance to specific places outdoors (arrow & map)– Interaction between the organizer and the users (real-time results,

chat, evaluation, feedback, exchage of virtual objects and so on)

Page 9: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Screenshots (web tool)Template editor Task/multimedia editor

Users' answers view Answer statistics view

Page 10: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Screenshots (mobile app)

Page 11: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Gamification● ActionTrack offers various

ways to build fun and engaging elements to activities via ”gamification”.

● The basic ActionTrack features enabling gamification are listed on the right.

– Interactive multimedia– Points– Timekeeping– Randomness– Virtual objects– Conditional access (levels)– User decisions– Goals– Results– Ranking lists– Rules and logical entities– Surprises– Chat

Page 12: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Interactive stories● ActionTrack enables creation of

versatile interactive stories– Users are placed within a story – their

decisions affect the storyline

– One can create stories to be experienced both indoors and outdoors

– Stories may be location-based or location-independent (=one can experience them anywhere)

– Create an interactive story yourself or contact TAZ & partners for tailor-made exclusive stories

Page 13: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Story examples● ”My Day as a Rabbit”: A mini-

adventure targeted at elementary schools. By performing different types of small tasks, you will learn interesting facts about the lives of rabbits and hares.

● ”Captain Sully's Treasure Map”: Time machine takes you to the past where your goal is to go through deserts, forests, valleys and other places and find the treasure of the pirates.

● “The Man Who Died Twice” is a complicated murder mystery targeted for adults and older students.

Page 14: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

ActionTrack in school education● Schools are using ActionTrack for:

● Adding physical exercise to learning● Gamification● Phenomenon-based learning (mixing

subjects)● Teamworking (social skills development)● Offering fun and motivating ”breaks” from

conventional learning

● Further reasons to use ActionTrack:● Co-teaching ● Differentiation● Supportive teaching● Additional teaching

Page 15: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

DIY and professional content● ActionTrack allows teachers (and students) to create

various learning activities themselves (DIY)

● The is also professionally made content available for ActionTrack, for example ”Exercise Ace” books with QR codes that activate physical exercise games. Professional content may be purchased/ordered from TAZ partners.

Page 16: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Further information – www.taz.fi

[email protected] [email protected]

Page 17: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Additional material

Page 18: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

ActionTrack use examples in Finland

● The following pages list use examples of ActionTrack in Finnish primary schools, high schools and universities during 2014-2015.

Page 19: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● City orienteerings & multimedia orienteerings (finding

places based on various clues and getting familiar with the environment)

Page 20: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● Motivating pupils to learn via gamification (collecting

points and awards from challenges and tasks)

● Bringing team work and physical exercise as part of learning other subjects, such as mathematics and languages

● Taking theory into practice by taking class outdoors to visit actual physical locations (buildings, plants)– Teaching history and biology by

experiencing

Page 21: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● Guidance to a specific place (e.g. a sports venue)

Page 22: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● Providing school area safety information for pupils and

staff (e.g. meeting points and location of safety equipment)

● Engaging way to offer physical and healtheducation classes

● Phenomenom-based learning (learning by doing)

● Converting normal class to ActionTrack class(variation to normal school day)

● International cooperation with other schools(creating activities for visiting schools)

Page 23: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● Guided route taking pupils to visit different places to collect

practical information● Getting familiar with school buildings, area and its surroundings

(for example open days for visitors)● Organizing a class with several activity

checkpoints that pupil teams visit guidedby ActionTrack

● Exams with results available immediately● Mixing several subjects into one learning

experience● Easy collection of feedback● Orientation through adventure

Page 24: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

Primary Schools● Audio guides

● ActionTrack learning experiences provided by third parties

● Case example: Competition for pupil teams from several schools, who developed learning games for each others– Process description:

● Teachers described the basic capabilities ofActionTrack

● Pupils designed the game logic on paper● Teachers gave feedback to the game designs● Pupils started to develop the game with

ActionTrack web tool● Teachers assisted pupils in the implementation● Pupils tested the games in practice● Teachers published the games for everybody

Page 25: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

High Schools and Universities● Information of points of interests on domestic and

international field trips

Page 26: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

High Schools and Universities

● Learning by applying theory in practice● Collection of feedback● Different way to carry out teaching

and exams● Experience tool for adventure and

travel education● Research tool for data collection and

analysis

Page 27: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

High Schools and Universities● Campus and surrounding area introduction for exchange

students

Page 28: TAZ ActionTrack - Fun, engaging and experiential learning - April 2016

High Schools and Universities● Walking meetings to wake up and inspire the participants

● Team formation using both ActionTrack web tool and mobile application

● Campus area guide andguidance

● Tool for teacher education

● Experience application forvarious events organizedby student associations

● Induction training for staff