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Running Head: TEAM PROJECT 1
Teacher Centered Professional Development
ISD Team Project Report
Leigh Anne Langston - Team Leader
Hope I. Mason, Jennifer Petruzzi, Maggie Ward
Liberty University
EDUC 633
TEAM PROJECT 2
ABSTRACT
Pedagogical methods continue to change as more educators seek ways to integrate
technology in the classroom. Having technology in schools does not guarantee that it will be
integrated into the classroom lesson plans (Williams & Kingham, 2003). Professional
development is inadequate in giving teachers the skills needed to incorporate technology
(Eteokleous, 2008). Teachers need to be trained on how to integrate the technology into the
curriculum (Etoeokleous, 2008). The purpose of this project is to create a platform where
teachers at Greenwood Christian Academy can use identified resources to make more use of
technology in the classrooms. With the development of the Helping, Integrating, and
Progressing (H.I.P.) Teachers Network (Mason, Langston, Petruzzi, & Ward, 2013), teachers
have a place where they can learn how to integrate technology into their lesson plans on a daily
basis through a professional development workshop.
Key words: technology integration, professional development, literacy, lesson plan,
rubric
TEAM PROJECT 3
Needs Identification
Teachers are asked to adhere to the Common Core Standards for their state and in those
standards technology is addressed as an expectation students need today. Some teachers feel less
than adequate and find it challenging when it comes to integrating technology in their classroom.
At Greenwood Christian Academy, the A Beka Book curriculum that teachers are required to use
in the classroom does not provide support for technology integration. A Beka Book is a
curriculum for Christian schools which is a traditional teacher-centered, lecture style method of
instruction. If technology is going to be integrated, teachers must find or produce the resources
themselves. Research shows that training our teachers to integrate the technology already
available to them needs to be taken seriously (Williams & Kingham, 2003). For this
Instructional Design project, a learning community will be created where these teachers can gain
knowledge about integrating technology in the classroom in the form of a professional
development workshop.
Goal Statement
Greenwood Christian Academy teachers will be able to integrate technology in all subject
areas through a user-friendly social networking site that is created by K-5 teachers. Based on a
needs assessment survey, teachers will be able to become part of a community that can access
tutorial videos on specific tasks involving technology. They will be able to learn how to create
storybooks using BoomWriter, create lesson presentations using Blendspace, and create
assessment tools for their students using Rubistar. Elementary school teachers will be able to
gain ideas and share ideas for lessons from a web-based workshop. With the help of technology,
teachers will create more rigorous lessons for the 21st century learners (Mills & Tincher, 2003).
Teachers will assess their personal objectives after the course through a “Workshop Evaluation
TEAM PROJECT 4
Survey” which serves as a dual purpose for their own learning and the facilitators’ reflection on
improving the course.
Task Analysis
Task Statement
Teachers of Greenwood Christian Academy will be able to join an online social
community that will provide step-by-step instructions for specific tasks that involve technology.
Using BoomWriter, teachers will realize the ease of integrating technology-based instruction for
multiple subject areas, to include reading, writing, and history. They will create an online
presentation, assessments, and lesson content using Blendspace, in addition to making rubrics on
Rubistar, and sharing various content and ideas on the H.I.P. Teachers Network. Sharing
information will be an important aspect of the H.I.P. Teachers Network. Therefore, teachers will
add to the resources found on the Network by contributing content such as lesson plans, videos,
and pictures through blogs and forums.
Prerequisites
Basic computer and online skills including the ability to maneuver via the keyboard;
access, open and close files; locate websites; copy and paste files and text; and the ability to
understand and use basic technology terms. A working knowledge of pedagogy and Google Docs
is helpful.
TEAM PROJECT 5
Task Steps
Purpose is to provide a learning environment where teachers (based on their pre-identified needs)
learn how to integrate technology into daily lesson plans on a customized social network using
BoomWriter for online storybooks; Blendspace for creating and sharing assessments; lesson
plans, blogs, videos, and ideas using Blendspace; and Rubistar to create rubrics. All of these
learning tools will be presented in a workshop format and hosted on a social networking site.
Figure 1. Task Steps. This figure is a flowchart for the task steps of the ISD project.
Learner and Context Analysis
Pedagogical methods continue to change as more educators seek ways to integrate
technology in the classroom. As tools such as Web 2.0 and broadband capacity increase, “the use
of more interactive, multimedia, and participatory online learning resources has become a viable
option for many institutions” (Falloon, 2011, p. 187). However, implementation of these tools
GOAL STEP 1Identify need for
integrating technology
Join workshop network.
Complete pre-survey needs assessment.
GOAL STEP 2Use BoomWriter to
create a story
Establish account.
View video on creating &
monitoring a story; set up
competitions.
GOAL STEP 3Blendspace lesson
presentation
Identify lesson plan; create quiz.
Create assessment.
Select video for presentation.
Add lesson to Blendspace.
GOAL STEP 4Use Rubistar to create
rubrics
Establish account.
Identify lesson plan.
Define success criteria.
Create rubric.
TEAM PROJECT 6
and resources depend upon the proper training and expertise of teachers to integrate technology
in classroom curriculum. Online instruction for teachers provides the benefits of gaining the
knowledge required for technology integration in an asynchronous or synchronous manner that is
flexible and affordable.
Participants of the social networking community for technological learning will need, at a
minimum, computer with audio/video output and Internet access (broadband recommended). An
interactive whiteboard and webcam are optional but desirable for group training. In order to
successfully attract learners to the social networking community, a variety of courses will be
offered that appeal to learners with different abilities and learning styles. Available modules will
deliver instruction for teachers with limited technology education as well as more advanced
learners who are simply looking for ideas or tools to integrate technology.
Instruction will incorporate multiple learning theories that inspire learning and empower
learners. Waight and Stewart state that elements of behavioral, cognitive, and social learning
theories provide the learner with a quality online learning experience (as cited in Johnson &
Aragon, 2003). Motivation is not perceived as an issue because training is geared towards adult
learners who enter the training ready to learn. Table 1 describes the characteristic of adult
learners that are anticipated to become a part of the H.I.P. Teachers Network learning
community. Descriptors and characteristics of learning are from a study by Holyoke and Larson
(2009) which is based on generational factors. Because pedagogy comprises a wide range of
adult educators, it is expected that the generation of learners identified below will become a part
of the H.I.P. Teachers Network. As such, every attempt will be made to address the readiness,
orientation, and motivation of all learners through assessments, communication forums, and a
diversity of courses.
TEAM PROJECT 7
Table 1.
Generational Characteristic of Learners
Generation Learning Readiness Orientation to Learn Motivator
Baby Boomers(1943-1960)
More willing to learn when outcome affects personal growth; traditional format; meets personal schedule.
Discovery; self- gratification; learn new methods.
Ability to show competence; may need more visual methods.
Generation-X(1960-1980)
Ready to learn; better when personal connections are made with classmates
Make personal connections; self-reliance.
Inclusion; collaboration with peers; interaction.
Millennia(1981-2002)
Lacks curiosity; not ready; no time.
Successful when material relates to real life.
External; probably most difficult to motivate.
Instructional Objectives
Instructional objectives have been devised using the data compiled from the teacher
surveys, needs assessment, task analysis, learner and context analyses, and goals. The purpose of
this project is to create a platform where teachers at Greenwood Christian Academy can use
identified resources to integrate technology in the classrooms. Global Knowledge Economy is
not a term widely known in schools but it is the driving force (OECD, 2013) behind the urgency
to fill our schools with highly qualified teachers (Obama, 2010) and the reason for the
accountability mandates (K12 Academics, 2010). It is essential that school systems embrace the
integration of technology and data driven instruction so that students will be able to demonstrate
levels of achievement that are consistent with 21st century global competitiveness. Mason’s
(2010) research found that as many as 99% schools had computer availability and 85% teachers
TEAM PROJECT 8
had computers in the room but despite the availability of computers as much as 40% teachers are
not using the computers at all. Even though there is strong evidence in the link between
achievement and technology there are still many hurdles that have prevented the needful
advancement such as limited professional development opportunities. Integrating technology
should be considered a key element in 21st century education. Studies indicate that increasing the
numbers of computers in public schools was not an automatic or guaranteed solution. The
proposed resolution consisted of the following: consistent access for students, a 1:5 computer
per student ratio, ongoing relevant Professional Development for teachers, and up-to-date
infrastructure, providing responsive tech support, and user friendly software provided for
teachers who are reluctant to delve deeper into the world of the integrated classroom (p.7).
The primary goal of this project is to provide a user-friendly online community that helps
teachers to integrate technology on a daily basis and provide professional development in the
form of a workshop.
TEAM PROJECT 9
Table 2.
Goals, objectives, and desired outcomes
Goal Objectives Desired Outcome / Criterion (see Appendix A for example)
Goal Step 1:Identify the need for integrating technology in lesson plans.
Using the internet browser the teacher will investigate technology integration possibilities by joining the H.I.P. Teachers’ workshop network. http://hipteachers.grou.ps/admin/membersThe teacher will complete a needs assessment survey.The teacher will identify the need to integrate technology by reflecting on the needs assessment survey.The teacher will join the grade level group.
Professional development membership.Self-awareness of how technology can improve professional goals.Access to grade level resources.Workshop module completion will indicate success.
Goal Step 2:Use BoomWriter to create stories.
The teacher will subscribe to BoomWriter and create a user profile.The teacher will create a lesson- plan inspire story using BoomWriter.
Knowledge of how to integrate lesson plan content with technology.Workshop module completion will indicate success.
Goal Step 3:Use Blendspace to create lesson presentations
The teacher will create a Blendspace account.According to curriculum requirements the teacher will select a lesson to use for Blendspace.The teacher will identify the lesson content that they want to add to the presentation.The teacher will add lesson content to the Blendspace to create a quiz.The teacher will search for and add video content on Blendspace to create a presentation.
The ability to create multi-formatted computer presentation that integrates technology.Workshop module completion will indicate success.
Goal Step 4: Use Rubistar to create rubrics
The teacher will create a Rubistar account.The teacher will create or identify an assignment to grade.The teacher will define and add the success criteria to Rubistar.
The ability to create and customize rubrics for each lesson.Workshop module completion will indicate success.
TEAM PROJECT 10
Assessment
Assessment is essential to gauging learning. In the traditional classroom setting, paper
and pencil is still used. More and more testing is becoming computerized. With the
advancements being made in extending the classroom to a mobile or online environment,
assessment strategies are being challenged (Eteokleous, 2008). Questions are being raised as to
how to test knowledge of the material without the face-to-face classroom structure.
According to Rockinson-Szapkiw (2013), traditional testing involves true or false, fill-in-
the blank, and multiple choice questions. These methods have been in use for years to test
content knowledge, however, for the mobile or online learner, other methods must be explored.
Research points towards the most favored methods of assessment as discussion boards, reflective
blog posts, projects, and e-portfolios (Rockinson-Szapkiw, 2013). Further research suggests that
the instructor must give feedback that is timely, either through email or discussion boards, for
online learners to stay the course (Gaytan & McEwen, 2007; Robles & Braathen, 2002). The
rubric has become a necessity to assist in assessing the learner’s ability to follow directions and
engage in the material being covered. As well, the rubric is a way for the instructor to give
specific feedback on areas needing improvement (Rocco, 2007).
During the ISD, the assessment procedures will include rubrics for lesson planning and
submission through blogs and forums. Items being assessed will include: structure, content
knowledge, and audio/video content (see Appendix B). At the beginning of the workshop,
learners will be given a short pretest or needs assessment to gain information on needed
computer skills as well as other technical items needed to complete the course. An “Exit Form”
will be assessed after each module so the instructor and learner can keep track of the progress
TEAM PROJECT 11
throughout the course (Google, 2013) (see Appendices C-F). A “workshop evaluation survey”
will be given to assess the workshop in order to make improvements for the future (see Appendix
G).
Instructional Strategies
Sequence and Cluster Objectives
Learners will access applications for the use of technology in the classroom through the
H.I.P. (Helping, Integrating, Progressing) Teachers network (2013). These applications or
modules incorporated in the H.I.P. Teachers network will enable learners to create lesson plans,
assess students, monitor student progress, create rubrics, and publish stories as a means of
integrating technology into the classroom. To promote active learning, participants are involved
in the design and development of each learning tool – Blendspace, Rubistar, and BoomWriter –
to create projects for immediate use in the classroom. Individual accounts will be established by
each participant and completed projects will correlate to real classroom needs and structure.
Pre Instructional/Orientation Activities
As learners enter the site, they will be directed to watch an introductory video that briefly
describes each learning module. Prior to taking a course, learners will be directed to take a
diagnostic assessment which will help in determining their needs and experience. For example,
those who have never used a digital tool to create a lesson plan would be directed to Blendspace
to create a lesson plan and then develop a rubric using Rubistar. For learners who already have
lesson plans but are looking for an easy way to create a rubric, Rubistar would be the better
choice. Teachers whose subject matter includes Language Arts would also be directed to
BoomWriter.
TEAM PROJECT 12
Assessments
The diagnostic assessment will supply the information to plan a path of instruction for
each learner. Learners will be required to post a link to their account or share their site in order
for H.I.P. trainers to assess progress and final projects (see Appendix A for example). Trainers
will monitor the progress of learners and communicate suggestions and encouragement
throughout the process while keeping track of completed or unfinished projects. Learners will be
able to give feedback to the facilitators by filling out a “workshop evaluation survey” using
Google Forms (Google, 2013).
Follow-Through Activities
Upon completion of all projects within each module, participants will be encouraged to
share their newly created lesson plans, rubrics, and published stories on H.I.P.’s blog or forum.
In sharing their projects, participants will be able to retrieve ideas for revising current plans or
creating new plans. Learners can use the file sharing feature on the network to upload projects
for others to see, share, and simplify classroom tasks.
Content Presentations/Student Participation
All content will be available through web-based learning with tools that will help create
technology based lessons. The tools that will be used include BoomWriter, Rubistar,
Blendspace, and Google applications. Participants will be assessed by their needs three weeks
before the course takes place via email with an assessment link they will need to submit prior to
the course (see Appendix C). Learners will be presented with tutorials that are easily accessible
along with step by step usage of the tools in order for them to complete their lesson plans,
presentations, and rubrics from the web-based apparatus. Learners will be able to work
independently and or with their grade level groups in order to effectively collaborate with their
TEAM PROJECT 13
community. At the end of the course, learners will not only have technology lessons in place to
use for their grade level, but they will be able to complete a “workshop survey” (see Appendix
G) so they can help improve the course.
Time Allotment for the Course
Learners will be able to take this workshop through professional development
opportunities at their school or through distance learning on their own pace. They will have four
to six weeks to complete the workshop.
Module P: Learners will access the link for the pre-requisite in order to drive the
instructor’s instruction for deeper meaning. The learner is expected to submit a survey two
weeks before the course. The time that it may take for the survey would be 15-20 minutes.
Module 1: Learners will set up accounts for BoomWriter, Rubistar, and Blendspace. The
students will be able to navigate through these tools and the web based learning media selection
using a tutorial video. They will become familiar with the resources that are available to them.
Based on the learners’ desire they can spend more time navigating the tools and the web. The
time during the course work is about 45 minutes.
Module 2: Learners will create stories using BoomWriter that is age-appropriate for their
grade level. This time will take between 60-90 minutes of instruction time and possible extra
time to create a complete storybook. Extra time is required in order for teachers to allow students
an opportunity to incorporate their writings into the book and vote on the best submissions for
the final book.
Module 3: Learners will upload their created lesson plans, create quizzes, and present
their lesson plans using Blendspace. This module should take about 90 minutes to complete.
TEAM PROJECT 14
Module 4: Learners will use their lesson plans and their objectives to decide the
assessment guidelines to make a customized rubric that is student and teacher assessed from
Rubistar. This process should take about 40 minutes to complete the rubric and 20 minutes to
instruct the learners through tutorials.
TEAM PROJECT 15
Table 3.
Course Planning Matrix
Module/Title Objectives Assessments Activities
Instructional Content/Materials
Technology or Software Used
Student Participation
Viewing/Readings Time
PPrerequisite
Learner will create a “needs based” survey on the type of comfort level on using technology in the classroom.
Pre-assessment Learners will fill in a survey by answering multiple choice, text based, yes/no questions.
This will be self-directed through the link.
Link for assessment
Individual learners will answer and submit the answers.
NONE 15-20 min.
1Navigating
through course
Learners will learn how to navigate effectively through the course to find the resources and materials they will need to complete the course.
None Learners will explore the options and resources that can aid them to effectively integrate technology in the classroom.
Step by step analysis through each web page will allow the learners to further their investigation of their learning.
Media Selection- Web based site. Camstudio or Jing screencast to help with this module.
Individual or Small Group participation.
Tutorial on “How to navigate through this course.”
*Video 5-7 minutes.
*Instruction/Exploration 40 minutes.
2Create
profile on BoomWriter.
Learner will create a profile using BoomWriter, add students, create a story starter, manage settings and learn how to monitor student submissions. They will also learn how to have a class book published and purchased.
At the end of the course the learners will show they have mastered BoomWriter by creating a story starter, adding students, and managing settings.
After learners establish an account, they will determine how to best use this resource in the classroom for a particular subject area before beginning their story starter.
Step by step through the components of BoomWriter through a tutorial video and hands on approach for practice.
BoomWriter Individual or grade level team.
Terms and Conditions of Boom-writer.
*Video 5-7 minutes.
* Each lesson plan 40-60 minutes.
TEAM PROJECT 16
Module/Title Objectives Assessments Activities
Instructional Content/Materials
Technology or Software Used
Student Participation
Viewing/Readings Time
3Create presentation on Blendspace.
Teachers will create a Blendspace account and upload a lesson plan so they can create a presentation for other teachers to see.
Teachers will be able to see the teacher created lesson plan on Blendspace.
The teacher will add lesson content to the Blendspace to create a quiz. The teacher will search for and add video content on Blendspace to create a presentation.
Using the lessons created from BoomWriter and creating applications through Blendspace.
Blendspace, BoomWriter
Individual or grade level teams.
Terms and Conditions by creating an account. Tutorial video or instructions for Blend-space.
Per lesson plan should take about 90 minutes.
4Create rubric.
Teachers will be able to create an account and create rubrics for their lesson plans using Rubistar.
Learners will be successful when they have customized a rubric for their student’s learning from the created lesson plans content.
Create rubrics for students’ self-assessment and teacher assessment based on the created lesson plans from BoomWriter and Blendspace.
Objectives of the lesson from BoomWriter and Blendspace. Grading scale from 1-4 on the proficiency expectations for what is to be learned at the end of the lesson.
Rubistar, BoomWriter,Blendspace
Individual or grade level teams.
Terms and Conditions of Rubistar, and familiarity with the State Common Core Standards, review lesson plans for reviewing objectives.
30-40 minutes
TEAM PROJECT 17
Media Selections
Delivery System: The H.I.P. Teachers Network on the Group.s Platform
The H.I.P. Teachers Network is a hosted social network on the social technologies studio
Groups that calls itself a social groupware platform that allows the creator to offer users to create
accounts/membership. It requires a paid monthly subscription and offers the following: user
account, six plans and billing options as low as $2.95 month, user management and assigned
roles, ability to integrate external applications and configuration, a chat app with messaging, a
music App, videos app, photos app, a blog app with RSS feed capability, a forum app, events
app, map app, files app, funds app, wiki app, links app, the ability to create groups and
subgroups, and Customer Support. The platform also allows the network creator to charge
members for membership. The platform uses LeaseWeb, which is a worldwide hosting network,
as its infrastructure partner that claims an uptime of 99.999%. It has over 15 open source code
applications.
The bandwidth capability is more than 2.3 Tbps. LeaseWeb infrastructure has data
centers in Europe and the U.S. that use telecom carriers. LeaseWeb uses a CRS-1 Cisco and one
Juniper MX-960 3D core router for its network infrastructure. It is hierarchical and scalable.
When a network exceeds bandwidth and/or storage limits they are charged more or go offline.
Most major file types are supported so that teachers are not limited to what they can integrate or
share. Downloading music is not permitted due to copyright laws. Videos can be uploaded in the
following formats: videos in the following file formats: .avi, .mpg, .mpeg, .mp4, .mov, .wmv and
.flv. You can use CSS, HTML, or drop and drag blocks to customize the appearance of a
network.
TEAM PROJECT 18
No additional supports are needed to access the media. The media is created by
administrators and members. The network was created to help teachers that were not comfortable
using technology in the classroom and will offer various workshops that instruct them on how to
use different applications for integration.
Blendspace
Blendspace offers a place to prepare lessons for presenting to the class. It offers a web
search feature that puts all the internet resources in one place. Instructors can include video,
worksheets, quizzes and interactive games in the lessons. Blendspace also allows instructors to
check student progress. According the Blendspace website, instructors are able to incorporate
the flipped-classroom model, encourage project-based learning and offer differentiated
instruction (2013).
While the lesson presentation is created by the instructor, the creation of the media is
already available on the web through the search feature. Media can be obtained from web
sources like YouTube, Google, Vimeo, direct weblinks and others using Blendspace or may be
created by the instructor and used within the presentation by a simple uploading option. The
instructor is responsible for obtaining copyright permission for use of any media obtained
through internet searches. Using only basic computer and internet search skills, students and
instructors alike will be able to easily navigate the system. Through time and use of the media,
skills will continually be developed. This website does require an internet browser to access
using laptops, tablets, or mobile devices. Currently, it is free to join the website, create a profile
and a class. The website’s “terms of service” does not guarantee there will not be any fees in the
future (Blendspace, 2013).
TEAM PROJECT 19
Rubistar
Additional Support
● Learners can register and create a free account for free at http://rubistar.4teachers.org/
● Learners will need to register by inputting their username, password, email, and zip code.
The zip code is required because Rubistar was given a grant from the U.S. Department of
Education and the zip code is important to see where this program is being used in the
United States (Rubistar, 2000-2008).
Computer Requirements
● The learner will need to understand how to use rubrics and use drop down boxes.
● The learner will be able to access a tutorial on how to customize their rubrics as well as
use existing rubrics on http://rubistar.4teachers.org/ .
● The learner will be able to see a screen casted lesson from module 4 on how to create a
rubric.
Bandwidth Requirements
● Learners will need to have access to high-speed internet.
● Learners will need to have access to a printer to print out the rubrics
Creating the Media
● The learners will create an account in module one for Rubistar.
● The instructors will teach the teachers how to create a customizable rubric for their lesson
plan using a tutorial program that is step by step.
● Depending on the individual lesson plans, the learners will create a rubric based on a
scale of 1-4 with three major components for the desired assessment for the individual
lesson plans.
TEAM PROJECT 20
● Learners will be able to save the rubric under their created account and be able to print
the rubric for the grading process.
● Once the rubric is created, the learner will be able to view, edit, analyze, delete, and
duplicate their rubric on needs based and preference of the learner.
Skills Required
● The only skills that are required is the understanding of how rubrics work and how to
create an account.
BoomWriter
BoomWriter was established in 2010 and is supported by a group of educators, parents,
and technology specialists who love to integrate technology in reading, writing, and learning.
The program is web-based and there is nothing to download. Any user with Internet access can
use BoomWriter. There are no special bandwidth requirements because user input is mainly just
text. Additionally, there is no cost to join. The program is best suited for upper elementary
through high school grades. Anyone who can type, read, and write on a computer and connect to
the Internet is able to use BoomWriter. The program is specially structured for students or
children to be active participants.
To begin using BoomWriter in the classroom, teachers must first set up an account by
going to http://www. BoomWriter .com/ . Simply follow the links for teachers and register your
school. Once teachers have created an account, they can choose to add students and have logins
and passwords automatically assigned or have students join by linking to their school and
creating their own logins and passwords. Teachers can begin a story by using BoomWriter’s
story starters or create their own. Students will then add to the story by submitting their own
version of how they want the story to continue or end.
TEAM PROJECT 21
Teachers will find this site very user-friendly with support available from the developers
or other BoomWriter users throughout the world. Students will need help from the teacher on
how to enter text for their story and how to cast votes for their favorite versions. Not only will
students find this site easy to use, but they will become engaged in the whole process of writing,
editing, and reading other students’ story chapters while enhancing literacy skills.
Summary
With the development of The H.I.P. Teachers Network, teachers are able to receive the
professional development training needed to integrate technology into the classroom. The
workshop gives teachers have hands-on assignments navigating resources, creating online
writing tools, developing lesson presentations and assessment rubrics. The resources used in the
workshop are accessible online, 24/7. Upon completion of the workshop, teachers will have the
increased knowledge and skills to be more confident in implementing technology into the
curriculum and daily lesson planning. The H.I.P. Teachers Network offers a place where
teachers can revisit for inspiration, encouragement, and sharing to continue to help others
integrate technology into the 21st century classroom.
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Instructional Psychology, 30(3), 176-184.
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TEAM PROJECT 25
Appendix A - Assessments
Module P● Join the H.I.P. Teachers Network● Member sign up and pre-assessment surveys
● Update status in forum section ● Post reflection blog of prior experience using technology in the classroom in 200 words
or less. Post at least 2 applications used in the most recent years with a link.● Exit Form (Google, 2013)
Module 1 - Navigating through the course● Watch introduction video on Welcome page● Set up accounts in BoomWriter, Blendspace, and Rubistar● Submit a screenshot of each in forum section● Submit reflection in blog of navigation experience within the H.I.P. Teachers Network in
200 words or less. Post a reply to 2 others offering encouragement and practical help.● Exit Form for Module 1 (Google, 2013)
Module 2 - BoomWriter● Watch Introduction to BoomWriter video● Navigate BoomWriter and find a story start to use at your grade level● Choose and submit a story start to the forum section● Set up school account● Post link in blog section and reflect on how BoomWriter can be integrated in the
classroom in 200 words or less. Post a reply to 2 others offering suggestions on integration.
● Exit form for Module 2 (Google, 2013)
Module 3 - Blendspace● Watch Introduction to Blendspace video● Create lesson plan presentation to include video, image, text, and a quiz● Set up a class● Post link in blog section and reflect on how Blendspace can be integrated in the
classroom in 200 words or less. Post a reply to 2 others offering suggestions on integration.
● Exit form for module 2 and 3 (Google, 2013)
Module 4 - Rubistar● Watch Introductory to Rubistar video● Create a rubric for lessons in BoomWriter and Blendspace.● Submit a teacher assessment rubric and student self-assessment rubric for each to the file
section.● Post reflection blog on how Rubistar can be integrated in the classroom in 200 words or
less. Post a reply to 2 others offering suggestions on integration.● Exit Form (Google, 2013)
TEAM PROJECT 26
End of Course: Workshop Evaluation Survey (Google, 2013)
Appendix B – Module Rubric
TEAM PROJECT 27
Appendix C
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Appendix D
TEAM PROJECT 29
Appendix E
TEAM PROJECT 30
Appendix F
TEAM PROJECT 31
Appendix G