team spoon

11
Jamie Lamb – Level Designer Samuel Jones - Artist Oliver Holroyd - Artist Andy Chung – Level Designer Niall Ashford - Artist TEAM SPOON

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Team Spoon. Jamie Lamb – Level Designer Samuel Jones - Artist Oliver Holroyd - Artist Andy Chung – Level Designer Niall Ashford - Artist. Theming. Dark Gore Cold Dank. Theming Reason. Fast paced yet unconventional. Scary and thrilling. Why?. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Team Spoon

Jamie Lamb – Level Designer

Samuel Jones - Artist

Oliver Holroyd - Artist

Andy Chung – Level Designer

Niall Ashford - Artist

TEAM SPOON

Page 2: Team Spoon

THEMING• Dark

• Gore

• Cold

• Dank

Page 3: Team Spoon

THEMING REASON• Fast paced yet unconventional.

• Scary and thrilling.

• Why?

Page 4: Team Spoon

ASSET LISTThere are many assets within a meat factory environment. There assets will either help the player or distract the player. There assets are:

• Meat Hooks• Crates/Boxes• Barrels• Corpse• Generators• Pipes• Vents• Button/Stand• Table• Butcher’s Knife• Shelves• Stairs• Fridge

Page 5: Team Spoon

ART STYLE

We chose a dark industrial gore art style.

We chose this because we wanted to be different and we all agreed on the dark theme.

Page 6: Team Spoon

PLAN DESIGN

Bottom Floor Top Floor

Elevated platform

Page 7: Team Spoon

REASON• The Map has been thought out including multiple entrances and exits.

• Two levels of combat high and low.

• The map will have the two opposing teams come out and immediately face each other.

Page 8: Team Spoon

FUNCTIONS

• The map will include interactive objects such as buttons allowing doors to be open and closed etc.

• The map is shaped like a triangle giving the two teams two obviously focal points.

• Meat dangling to prevent sight in spawns and damage being taken.

• Conveyor belts and crates act as cover from enemy fire.

Page 11: Team Spoon

PLAYER LIMITS• The player limits in this map will mainly help the player.

• Interactive Environment

• Layout of the map

• Tactics and Plans for the map