team undefined

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Team Undefined Sam Bukowski, Troy Hayes, Chris Lewin, Matt Vaninger, Emily Daugherty, Natalie Schaefer September 19, 2011

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Team Undefined. Sam Bukowski , Troy Hayes, Chris Lewin , Matt Vaninger, Emily Daugherty, Natalie Schaefer September 19, 2011. 1. Build a cheap space capsule using mainly ever day materials 2. Test for radiation, pressure and temperature - PowerPoint PPT Presentation

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Page 1: Team Undefined

Team

UndefinedSam Bukowski, Troy Hayes, Chris Lewin, Matt

Vaninger, Emily Daugherty, Natalie Schaefer

September 19, 2011

Page 2: Team Undefined

Miss

ion

Obje

ctive

s

1. Build a cheap space capsule using mainly ever day materials

2. Test for radiation, pressure and temperature 3. Decide what materials are best for

a final space capsule

Page 3: Team Undefined

Miss

ion

Over

view

What we expect to discover

is how to create a space capsule that can support life in case of an emergency. The reason for this mission

is because space is a dangerous place. There are

many times where unpredictable situations arise, and it is in times like

these that there needs to

be some sort of escape pod.

Page 4: Team Undefined

Refe

renc

es

In June of 2011 the crew of the ISS had to abandon the station for safety as some space debris passed by. It is in these situations that space capsules could be useful. If the station was destroyed and the escape pods malfunctioned, the crew

would need a quick and cheap alternative.

Page 5: Team Undefined

Data

Col

lect

ion HOBO with temp

sensors and humidity sensor. Barometric pressure

sensor. Radiation Stickers.

Page 6: Team Undefined

Desig

n How we are going to complete the mission Radiation Stickers Temperature Sensor Pressure Sensor

Page 7: Team Undefined

Design

Page 8: Team Undefined
Page 9: Team Undefined

Budg

et

Mass Budget Total weight: 811g Total Cost: $92.82

Page 10: Team Undefined

Mana

gem

ent:

Orga

niza

tion

Page 11: Team Undefined

Mana

gem

ent:

Sche

dule

Page 12: Team Undefined

Bigg

est W

orrie

s Failure No Conclusion Unforeseen problems during prototyping

Finishing on-time Programming