technical overview

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BPC: Art and Computation – Summer BPC: Art and Computation – Summer 2008 2008 Technical Overview Technical Overview Erik Brisson [email protected]

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Technical Overview. Erik Brisson [email protected]. What's in a virtual world?. What's in a virtual world?. An environment Representations of physical objects Visual models Auditory elements Interactions with objects Representations of people - avatars Communication Gesturing Telephony - PowerPoint PPT Presentation

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Page 1: Technical Overview

BPC: Art and Computation – Summer 2008BPC: Art and Computation – Summer 2008

Technical OverviewTechnical Overview

Erik [email protected]

Page 2: Technical Overview

BPC: Art and Computation – Summer 2008 2

What's in a virtual world?What's in a virtual world?

Page 3: Technical Overview

BPC: Art and Computation – Summer 2008 3

What's in a virtual world?What's in a virtual world? An environment Representations of physical objects

– Visual models– Auditory elements

Interactions with objects Representations of people - avatars Communication

– Gesturing– Telephony– Video

Page 4: Technical Overview

BPC: Art and Computation – Summer 2008 4

Student work in VR contextStudent work in VR contextProduce images (texture maps)Produce objects (3D models)Produce sounds (audio files)Produce movement (sequences)Produce behavior (logo programs)Arrange in space (config scripts)

Page 5: Technical Overview

BPC: Art and Computation – Summer 2008 5

Software usedSoftware usedCorel Painter: Image processing and

painting, 2D animationAudio: AudacityModeling: MayaProgramming: LogoVR: BU’s DAFFIE

Page 6: Technical Overview

BPC: Art and Computation – Summer 2008 6

Images into VEImages into VE

++

Page 7: Technical Overview

BPC: Art and Computation – Summer 2008 7

2D Animation into VE2D Animation into VE

Page 8: Technical Overview

BPC: Art and Computation – Summer 2008 8

Defining geometryDefining geometry

hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0vrect, 2, 5, 4, 5, 2vrect, 2, 5, 4, 5, 2vrect, 4, 5, 4, 7, 2vrect, 4, 5, 4, 7, 2vrect, 4, 7, 2, 7, 2vrect, 4, 7, 2, 7, 2vrect, 2, 7, 2, 5, 2vrect, 2, 7, 2, 5, 2vcyl, 0, 2, 0.5, 3vcyl, 0, 2, 0.5, 3vcone, 2, -5, 1, 2vcone, 2, -5, 1, 2vrect, -1.5, -3, 0, -3, 2vrect, -1.5, -3, 0, -3, 2vrect, 0, -3, 2, -1, 2vrect, 0, -3, 2, -1, 2vrect, 2, -1, 0.5, -1, 2vrect, 2, -1, 0.5, -1, 2vrect, 0.5, -1, -1.5, -3, 2vrect, 0.5, -1, -1.5, -3, 2hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2

Page 9: Technical Overview

BPC: Art and Computation – Summer 2008 9

Animation of 3D modelsAnimation of 3D models

Model sequence What is changing?

– Shape– Elements

• movement• Rotation• Scale

– Whole object• Movement• Rotations• Scale

Page 10: Technical Overview

BPC: Art and Computation – Summer 2008 10

Sound mappingSound mapping

++

Page 11: Technical Overview

BPC: Art and Computation – Summer 2008 11

Programming in VE: LogoProgramming in VE: Logo

Page 12: Technical Overview

BPC: Art and Computation – Summer 2008 12

3D Models and motion: Maya3D Models and motion: Maya

Page 13: Technical Overview

BPC: Art and Computation – Summer 2008 13

Scene description fileScene description file

Page 14: Technical Overview

BPC: Art and Computation – Summer 2008 14

DAFFIEDAFFIE Distributed

InteractiveVisually and aurally richInput (models, images and sounds) from

variety of available toolsSimple import methodScript drivenAccessible to non-expert usersExtensible by programmers

Page 15: Technical Overview

BPC: Art and Computation – Summer 2008 15

The DAFFIE scene graphThe DAFFIE scene graph

The world-room-group-sequence hierarchy

World

Room Room

Group GroupGroup Group

Sequence Sequence Sequence

Sequence

Sequence Sequence

Page 16: Technical Overview

BPC: Art and Computation – Summer 2008 16

arp script example: basic arp script example: basic sequencesequencearp 2.0name clusterseqgeom_path ./playspeed 10frame geom_show clustergeom0000.objframe geom_show clustergeom0001.objframe geom_show clustergeom0002.objframe geom_show clustergeom0003.objend

Page 17: Technical Overview

BPC: Art and Computation – Summer 2008 17

Example - adding soundExample - adding soundframe geom_show clustergeom0000.obj sound_xyz_stereo 180.932040 -157.771123 -103.679324 180.932040 -43.291371 -103.679324 sound_move h2o4.aif sound_trigger h2o4.aifframe geom_show clustergeom0001.obj sound_xyz_stereo 187.016266 -157.446847 -103.679324 174.847813 -43.615647 -103.679324 sound_move h2o4.aifframe geom_show clustergeom0002.obj sound_xyz_stereo 193.031556 -156.477695 -103.679324 168.832524 -44.584799 -103.679324 sound_move h2o4.aif

Page 18: Technical Overview

BPC: Art and Computation – Summer 2008 18

arp script example: move objectarp script example: move objectframe geom_show pot21.iv geom_xyz 5.0 2.1 9.3 geom_hpr 0.0 90.0 0.0 geom_show drop21.objframe geom_show pot22.iv geom_xyz 5.5 1.9 3.2 geom_hpr 0.0 91.0 0.0 geom_show drop22.obj

Page 19: Technical Overview

BPC: Art and Computation – Summer 2007 19

arp script: arpgroup filearp script: arpgroup filearpg 2.0

name gbdog

geom_size 1.0geom_path ./geom_hpr 0 90 0geom_xyz 0.0 0.1 0.0geom_rep dog0.objtrigger_method cycleseq_path ./seq_hpr 0 90 0seq_xyz 0.0 0.1 0.0seq_file gbdog.seq

end

Page 20: Technical Overview

BPC: Art and Computation – Summer 2008 20

arp scripts: arproom filearp scripts: arproom filearproom 2.0

name cart-modelsenter_xyz 3.0 4.0 4.0enter_hpr 30.0 -98.0 0.0

group_xyz 0 0 0group_hpr 0 0 0group_path ../models/purple_cube/group purple_cube.arpg

group_xyz 2 -4 0group_hpr 60 0 0group_path ../models/blue_cube/group blue_cube.arpg

group_xyz -3 -5 2group_hpr 0 0 0group_path ../models/orange_sphere/group orange_sphere.arpg

end

Page 21: Technical Overview

BPC: Art and Computation – Summer 2008 21

The DAFFIE event systemThe DAFFIE event system

Communication between agents

Navigator Viewer

Navigator

Viewer

Sound server

Event Server

App agent

App agent

App agent

Telephony Video agent

Sound server

Page 22: Technical Overview

BPC: Art and Computation – Summer 2007 22

3D Coordinate system3D Coordinate system

Page 23: Technical Overview

BPC: Art and Computation – Summer 2008 23

Navigation - user experienceNavigation - user experience

6 degrees of freedomMap onto various input devicesCommunication with viewer (old

model) - direct sending of xyz,hpr wand motion to viewer

New model – agent sending of transform matrices to viewer

Page 24: Technical Overview

BPC: Art and Computation – Summer 2008 24

Triggering objectsTriggering objects

Light stick (by viewer)Proximity (by viewer)Proximity (by agent)Other (by agent)The trigger event

Page 25: Technical Overview

BPC: Art and Computation – Summer 2008 25

World state and eventsWorld state and events

Object descriptionsTriggerTransformsSwitchesNavigationSoundVideoEtc.

Page 26: Technical Overview

BPC: Art and Computation – Summer 2008 26

Agents and eventsAgents and events

Using events to control elements of the world– Triggering sequences– Moving objects– Changing rooms– Navigation

Page 27: Technical Overview

BPC: Art and Computation – Summer 2008 27

TelephonyTelephony Telephony collector agent

– Gets audio stream from microphone– Chops into sound samples– Sends sequence of sound samples

Sound server– Receives sequence of sound samples– Reassembles audio stream from sound

samples– Sends reconstructed audio stream to speakers

Page 28: Technical Overview

BPC: Art and Computation – Summer 2008 28

Video texture mapsVideo texture maps

Video as sequence of imagesVideo generator

– Sends sequence of imagesViewer

– Receives sequence of images– Uses texture mapping on an object in

scene

Page 29: Technical Overview

BPC: Art and Computation – Summer 2008 29

Stereo displaysStereo displays

Physical issues and camera issues– Using polarizing filters– Setting up the view– What looks closer vs further– Relative position to the screen and

viewer

Page 30: Technical Overview

BPC: Art and Computation – Summer 2008 30

Tiled wallsTiled walls

Issues and differences– Head node vs render nodes– Event management / avatars / triggering– Virtual cameras– Alignment

Page 31: Technical Overview

BPC: Art and Computation – Summer 2008 31

The EndThe End