technology creates social isolation and neurosis (social

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Technology Creates Social Isolation and Neurosis Electronic Devices

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Page 1: Technology creates social isolation and neurosis (social

Technology Creates Social Isolation and Neurosis

Electronic Devices

Page 2: Technology creates social isolation and neurosis (social

Technology : the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science(dictionary.com)

Social Isolation: refers to a complete or near-complete lack of contact with society for members of social species. It is usually involuntary, making it distinct from isolating tendencies or actions consciously undertaken by a person, all of which go by various other names(wikipedia.com)

Neurosis: a class of functional mental disorders involving distress but neither delusions nor hallucinations, whereby behavior is not outside socially acceptable norms(wikipedia.com)

Technology

Page 3: Technology creates social isolation and neurosis (social

Benefits of Technology: Electronics Mobile Phones Social Networking Sites Video Games Conclusion Sources

Agenda

Page 4: Technology creates social isolation and neurosis (social

Quick, Convenient, easy way to communicate Available to everyone worldwide Wide range of cost and quality: Low-Med-High Very large range of electronic devices Able to connect with distance friends, family Option to work or complete schooling from

home Much larger networking group Entertainment

Benefits of Technology:Electronics

Page 5: Technology creates social isolation and neurosis (social

“The new findings from the Pew Internet & American Life Project show that, on average, the size of people’s discussion networks – those with whom people discuss important matters– is 12% larger amongst mobile phone users, 9% larger for those who share photos online, and 9% bigger for those who use instant messaging. The diversity of people’s core networks – their closest and most significant confidants – tends to be 25% larger for mobile phone users, 15% larger for basic internet users, and even larger for frequent internet users, those who use instant messaging, and those who share digital photos online”(newmedia.org)

Benefits of Technology:Electronics

Page 6: Technology creates social isolation and neurosis (social

Gives you the choice of human interaction Able to avoid emotional, awkward or

embarrassing situations Avoids having to make conversation Cyber bullying Develop an emotional attachment to phone Choose to answer phone call or text

message over interact with people around them

Mobile Phones

Page 7: Technology creates social isolation and neurosis (social

The social norm of social networking states that you can only connect to people you already know

Devalued the meaning of “friend”; trust, support etc.

Many Friends but with no strong bonds People prefer to interact with others over networking sites than sharing feelings, personal information and photos in person

Social Networking Websites

Page 8: Technology creates social isolation and neurosis (social

Severe decrease in physical activity in children Less motivation to have personal interaction “Numerous studies show that video games,

especially ones with violent content, make teens more aggressive”(pamf.org)

“Addicted gamers spend so much time playing that their personal relationships get neglected and sometimes disappear altogether”(video-game-addiction.org

Video Games

Page 9: Technology creates social isolation and neurosis (social

“People who are addicted to gaming encounter situations like this all the time; situations in which they have to choose whether to interact with the real world or continue living in their virtual one. Sadly, the real world rarely wins”.

(video-game-addiction.org)

Video Games

Page 10: Technology creates social isolation and neurosis (social

“In another study conducted by Gentile, Lynch, Linder & Walsh (2004, p.6) "adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week". The authors also stated that teens who play violent video games for extended periods of time:

Tend to be more aggressive

Are more prone to confrontation with their teachers

May engage in fights with their peers

See a decline in school achievements. (Gentile et al, 2004).”

(pamf.org)

Video Games

Page 11: Technology creates social isolation and neurosis (social

All electronics have made life today easier, more entertaining and provide better communication

However, they also create many social issues leading to social isolation and neurosis

Conclusion

Page 12: Technology creates social isolation and neurosis (social

http://www.newstrackindia.com/newsdetails/2012/4/10/69-How-Mobile-Technology-causes-Social-Isolation.html

http://dictionary.reference.com/browse/technology?s=t

http://www.newmedia.org/articles/social-isolation-and-new-technology-.html

http://www.mikekarnj.com/blog/2008/08/05/social-isolation/

http://wiki.answers.com/Q/What_causes_neurosis

http://www.pamf.org/preteen/parents/videogames.html

http://www.video-game-addiction.org/social-consequences.html

Sources