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Technology in Technology in Architecture Architecture Lecture 16 Historic Overview Acoustical Design Sound in Enclosed Spaces Reverberation

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Technology in Architecture. Lecture 16 Historic Overview Acoustical Design Sound in Enclosed Spaces Reverberation. Historic Overview. Greek Theatre Open air Direct sound path No sound reinforcement Minimal reverberation. S: p. 785, F.18.17a. Historic Overview. 1 st Century AD - PowerPoint PPT Presentation

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Page 1: Technology in Architecture

Technology in ArchitectureTechnology in ArchitectureTechnology in ArchitectureTechnology in Architecture

Lecture 16Historic OverviewAcoustical Design

Sound in Enclosed SpacesReverberation

Lecture 16Historic OverviewAcoustical Design

Sound in Enclosed SpacesReverberation

Page 2: Technology in Architecture

Historic OverviewHistoric Overview

Greek Theatre Open air Direct sound path No sound reinforcement Minimal reverberation

S: p. 785, F.18.17a

Page 3: Technology in Architecture

Historic OverviewHistoric Overview

1st Century ADVitruvius: “10 Books of Architecture”

Sound reinforcementReverberation

S: p. 785, F.18.17b

Page 4: Technology in Architecture

Acoustical Design—Architect’s Acoustical Design—Architect’s RoleRole

Source Path Receiver

slight major design primarily interestinfluence

Page 5: Technology in Architecture

Acoustical Design Acoustical Design RelationshipsRelationships

SiteLocation

OrientationPlanning

Internal Layout

Page 6: Technology in Architecture

SiteSite

Factory: Close to RR/Hwy Seismic

Page 7: Technology in Architecture

SiteSite

Rest Home: Traffic Noise Outdoor Use Contact/Isolation

Page 8: Technology in Architecture

LocationLocation

Take advantage of distance/barriers

Distance

Page 9: Technology in Architecture

LocationLocation

Take advantage of distance/barriers

Acoustical Barriers

Page 10: Technology in Architecture

OrientationOrientation

Orient Building for Acoustical Advantage

Playground School

Note: Sound is 3-dimensional, check overhead for flight paths

Page 11: Technology in Architecture

PlanningPlanning

Consider Acoustical Sensitivity of Activities

Noisy Quiet

Barrier

Page 12: Technology in Architecture

PlanningPlanning

Consider Acoustical Sensitivity of Activities

Critical

Non-Critical

Noise

Page 13: Technology in Architecture

Internal LayoutInternal Layout

Each room has needs that can be met by room layout

I: p.116 F.5-12

Page 14: Technology in Architecture

Mechanical vibration, physical wave or series of pressure vibrations in an elastic medium

Described in Hertz (cycles per second)

Range of hearing: 20-20,000 hz

Acoustical Fundamentals—Acoustical Fundamentals—SoundSound

Page 15: Technology in Architecture

Sound PowerSound Power

Energy radiating from a point source in space.

Expressed as watts

S: p. 750, F.17.9

Page 16: Technology in Architecture

Sound IntensitySound Intensity

Sound power distributed over an area

I=P/A

I: sound (power) intensity, W/cm2

P: acoustic power, wattsA: area (cm2)

Page 17: Technology in Architecture

Intensity LevelIntensity Level

Level of sound relative to a base reference

S: p. 750, T.17.2

“10 million million: one”

Page 18: Technology in Architecture

Intensity LevelIntensity Level

Extreme range dictates the use of logarithms

IL=10 log (I/I0)

IL: intensity level (dB)I: intensity (W/cm2)I0: base intensity (10-16 W/cm2, hearing

threshold)Log: logarithm base 10

Page 19: Technology in Architecture

Intensity Level Scale Intensity Level Scale ChangeChange

Changes are measured in decibels

scale change subjective loudness3 dB barely perceptible6 dB perceptible7 dB clearly perceptible

Note: round off to nearest whole number

Page 20: Technology in Architecture

Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB, what is the total sound intensity?

1. Convert to intensity

IL1=10 log (I1/I0) IL2=10 log (I2/I0)

60=10 log(I1/10-16) 50=10 log(I2/10-

16)6.0= log(I1/10-16) 5.0= log(I2/10-16)

106=I1/10-16 105=I2/10-16

I1=10-10 I2=10-11

Page 21: Technology in Architecture

Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB,

what is the total sound intensity?

2. Add together

I1+I2=1 x 10-10 + 1 x 10-11

ITOT=11 x 10-11 W/cm2

Page 22: Technology in Architecture

Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB,

what is the total sound intensity?

3. Convert back to intensity

ILTOT= 10 Log (ITOT/I0)

ILTOT=10 Log (11 x 10-11 )/10-16

ILTOT=10 (Log 11 + Log 105 )

ILTOT=10 (1.04 +5) = 60.4 dB

Page 23: Technology in Architecture

Intensity LevelIntensity Level

Add two 60 dB sources

ΔdB=0,

add 3 db to higher

IL=60+3=63 dB

S: p. 753, F.17.11

Page 24: Technology in Architecture

Sound Pressure LevelSound Pressure Level

Amount of sound in an enclosed space

SPL=10 log (p2/p02)

SPL: sound pressure level (dB)p: pressure (Pa or μbar)p0: reference base pressure (20 μPa

or 2E-4 μbar)

Page 25: Technology in Architecture

PerceivePerceived Soundd Sound

Dominant frequencies affect sound perception

S: p. 747, F.17.8

Page 26: Technology in Architecture

Sound Meter—”A” Sound Meter—”A” WeightingWeighting

Sound meters that interpret human hearing use an “A” weighted scale

dB becomes dBA

Page 27: Technology in Architecture

Sound In Enclosed Spaces—Sound Absorption

Amount of sound energy not reflected

S: p. 771, , F.18.2

Page 28: Technology in Architecture

Sound AbsorptionAbsorption coefficient

α=Iα/Ii

α=absorption coefficient Iα=sound power intensity absorbed (w/cm2)Ii=sound power impinging on material (w/cm2)

1.0 is total absorption

Page 29: Technology in Architecture

Sound AbsorptionAbsorption coefficient

S: p. 769, T.18.1

Page 30: Technology in Architecture

Sound Absorption

Absorption

A=Sα

A=total absorption (sabins)

S=surface area (ft2 or m2)α=absorption coefficient

sabins (m2)= 10.76 sabins (sf)

Page 31: Technology in Architecture

Sound Absorption

Total Absorption

Σα=S1α1 + S2α2 + S3α3 +…+Snαn

or

ΣA=A1 + A2 + A3 +…+An

Page 32: Technology in Architecture

Sound Absorption

Average Absorption

αavg=ΣA/S

αavg <0.2 “live”

αavg >0.4 “dead”

S: p. 774, F.18.6

Page 33: Technology in Architecture

Reflection in enclosed Reflection in enclosed spacesspaces

Acoustical phenomena

S: p. 787, F.18.20

S: p. 788, F.18.21

Page 34: Technology in Architecture

Ray diagramsRay diagrams

Trace the reflection paths to and from adjoining surfaces

angle of incidence = angle of reflection

I R

Page 35: Technology in Architecture

Ray diagramsRay diagrams

Trace the reflection paths to receiver

Reflected sound path ≤ Direct sound path+55

Note: check rear wall and vertical paths

Note: SR-6=RR-7 SR-6: p.116, F.5-12

Page 36: Technology in Architecture

Reflection inReflection inenclosed spacesenclosed spaces

Auditorium sound reinforcement

S: p. 789, F.18.23

Page 37: Technology in Architecture

ReverberationReverberation

Persistence of sound after source has ceased

S: p. 771, F.18.2

Page 38: Technology in Architecture

Reverberation TimeReverberation Time

Period of time required for a 60 db drop after sound source stops

TR= K x V/ΣA

TR: reverberation time (seconds)

K: 0.05 (English) (0.049 in SR-6) or 0.16 (metric)

V: volume (ft3 or m3)ΣA: total room absorption, sabins (ft2 or m2)

Page 39: Technology in Architecture

Reverberation TimeReverberation Time

ApplicationVolume

S: p. 782, F.18.13

ft3x1000 3.5 35.0 350

Page 40: Technology in Architecture

Reverberation ExampleReverberation Example

Compile data Material Absorption

Coefficient Material Surface Area

SR-6: p.121

Page 41: Technology in Architecture

Reverberation ExampleReverberation Example

Compare to requirements and adjust

S: p. 782, F.27.13

ft3x1000 3.5 35.0 350

Page 42: Technology in Architecture