technology interactions
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Animation began as a series of hand-drawn images. Today, computers are used to create both 2D and 3D animation. Technology Interactions. What Is Animation?. Animation is the creation of simulated movement by using a series of still images. - PowerPoint PPT PresentationTRANSCRIPT
Technology Interactions ‹ Chapter Title Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Technology InteractionsTechnology Interactions
Animation began as a series of hand-drawn images. Today, computers are used to create both 2D and 3D animation.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
What Is Animation?What Is Animation?
Animation is the creation of simulated movement by using a series of still images.
The zoetrope and similar toys from the 1800s led to the development of motion pictures.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Types of AnimationTypes of Animation
Hand-drawn animation
Stop-motion animation
Computer animation
Motion-capture animation
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Hand-Drawn AnimationHand-Drawn AnimationEach drawing is slightly different from the next.
The drawings are photographed.
Each drawing makes up one frame in a film.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Stop-Motion AnimationStop-Motion AnimationA model is posed, photographed, and then adjusted slightly for the next shot.
Models may be created from clay, from rubber skin over a moveable metal frame, or entirely on the computer.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Computer AnimationComputer Animation
Computer animation software can be used to create an animated scene, a cartoon, a video game, or even a full-length movie.
Software is available for two-dimensional (2D) or three-dimensional (3D) animation.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Motion-Capture AnimationMotion-Capture AnimationMagnetic: Sensors placed on an actor’s body measure magnetic fields created by a transmitter.
Optical: Video cameras track the motion of light-emitting diodes or reflective markers placed on the joints of the actor’s body.
Electro-mechanical devices resembling an exoskeleton are worn by the actor.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Where Is Animation Used?Where Is Animation Used?
TV and movies
Web sites
Video games
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Animation for TV and MoviesAnimation for TV and Movies
Storyboards show the action and dialog.
Characters, props, and sets are created with 3D modeling software.
Key frames show the beginning and ending point in an action sequence. Computers generate the “in-between” frames needed to simulate motion.
Shading, lighting, and rendering add realism.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Animation for Web SitesAnimation for Web Sites
GIF format is a simple sequence of animated still pictures.
FlashTM software produces sophisticated animations.
Dynamic HTML can be used to produce high-quality animations.
Technology Interactions Chapter 13 Animation Copyright © Glencoe/McGraw-HillA Division of The McGraw-Hill Companies, Inc.
Animation for Video GamesAnimation for Video Games
The story line is created.
Characters and backgrounds are designed, and storyboards are prepared.
Characters are programmed with behaviors.
The game is tested, and flaws are corrected.
The game is marketed.