telematch games with guide jwl

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TELEMATCH GAMES WITH GUIDE Name Equipment Players Rules CARRY PING PONG IN SPOON Ping Pong , spoon 4 to 10 - player need to hold the end of spoon with ping pong ball is on it. - the player need to run toward until cross the line and turn back to the starting line to change players -the game will be running for 2 minutes ANIMAL CALL A piece of clothes , 4 to 10 - Each player tie their eye with clothes we give. They must sound like animal to find him/her leader. - the fastest team complete will be count as a winner FILL WATER IN BOTTLE Pail , bottle 5 to 8 - one of the player need to run towards the pail, take the water in the pail by using one hand and put it in the bottle. - after that run back to the starting line to change player - the game will be running for 2 minutes - after the time is finished referee will be decide the winner by looking at the most highest water in bottle WAITER RACE Glass , plate 4 to 10 - player need to hold the plate where the glass on it like a waiter and walk towards until cross the line - turn back to the starting line to change the players - the game will be finished after all player done it. - the winner will be count by the fastest and highest water label GUNNY SACK RACE Gunny Sack 4 to 10 -player need to get inside the gunny sack and run towards until cross the line - turn back to the starting line to change the players - the game will be finished after all player done it - the fastest team will be count as a winner

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Page 1: Telematch Games With Guide JWL

TELEMATCH GAMES WITH GUIDE

Name Equipment Players Rules

CARRY PING PONGIN SPOON

Ping Pong , spoon 4 to 10 - player need to hold the end of spoon with ping pong ball is on it.- the player need to run toward until cross the line and turn back to the starting line to change players-the game will be running for 2 minutes

ANIMAL CALL A piece of clothes , 4 to 10 - Each player tie their eye with clothes we give. They must sound like animal to find him/her leader. - the fastest team complete will be count as a winner

FILL WATER IN BOTTLE

Pail , bottle 5 to 8 - one of the player need to run towards the pail, take the water in the pail by using one hand and put it in the bottle.- after that run back to the starting line to change player- the game will be running for 2 minutes- after the time is finished referee will be decide the winner by looking at the most highest water in bottle

WAITER RACE Glass , plate 4 to 10 - player need to hold the plate where the glass on it like a waiter and walk towards until cross the line- turn back to the starting line to change the players- the game will be finished after all player done it.- the winner will be count by the fastest and highest water label

GUNNY SACK RACE

Gunny Sack 4 to 10 -player need to get inside the gunny sack and run towards until cross the line - turn back to the starting line to change the players- the game will be finished after all player done it- the fastest team will be count as a winner

PASSING DINOSAUR EGG

Balloon , pail , water

4 to 10 - player have to make one line .- first player (front) have to pass the dinosaur egg to the back .- last player catch and put into the pail.- the winner will count by how many balloon in pail

GORILLA WALK Ball , balloon, 4 to 10 - player need to put the ball between their leg , 2 balloon their arm pit and jump towards until cross the line- turn back to the starting line to change the players- the game will be finished after all player done it- the fastest team will be count as a winner

WATER RACE Sponge , pail 4 to 10 -each player need to run to take sea water with sponge and come back put in the pail- change player - the highest water will be count as a winner

BLOW CANDY IN FLOOR

Flour , plate, Candy

4 to 10 - one of the player need to run towards the plate- blew the flour in the plate until see the candy

Page 2: Telematch Games With Guide JWL

- grab the candy by using mouth and run back to the starting line to change player- the game will be finished after all player done it.- the fastest team will be count as a winner

COCONUT BOWLING

Coconut , pin , bottle

4 to 10 - player need to throw the coconut towards the pin bottle like play a bowling - each person will be given 1 @ 2 chances- the highest fallen pin will be count as a winner

KANGAROOJUMP

Ball 4 to 10 - player need to put the ball between their leg and jump towards until cross the line- turn back to the starting line to change the players- the game will be finished after all player done it

CENTIPEDEREVERSE

WALK

NYLON ROPE4 to 6 - all player need to hold the Nylon rope/ and put it between their leg.

- run forwards until the last person cross the line- reverse until the last person cross the finishing line- the fastest team will be count as a winner

RUNNING COUPLE

Or 3 LEG RACE

clothes 4 to 12 - two player will be tie on their leg - then run towards until cross the line- turn back to the starting line to change players- the game will be finished after all player done it- the fastest team will be count as a winner

MAD BULL RACE Hula hoop,Skittle

4 to 10 - one of the player need to run towards the middle of lane where the hoop stay - get inside the hoop and ‘gelek’ 3 times - then run towards the skittle hold it properly and spin for 5 times.- after that run back to the starting line to change player- the game will be finished after all player done it- the fastest team will be count as a winner

BLOW & EXPLODE BALLOON

Balloon , plate 4 to 6- player need to run towards the plate where the balloon is on it- blow the balloon until you feel it is enough to explode by sitting on it- run back to the starting line after the balloon was explode to change the player- the game will be finished after all player done it- the fastest team will be count as a winner

CUCUMBER RACE

Cucumber 4 to 8 - each player must carry out the cucumber on their knee and run to their partner. But they must remember the cucumber cannot be past by hand, they must use their knee when passing. - the fastest team will be count as a winner.

THROWING EGG Balloon with water 4 to 8 - each team will be given 10 balloons filed with water- each team must have one leader and all players must throw the balloon to their leader. The leader must catch the balloon safely. The winner will be count at how far they can throw the balloon without drop it.

PLEASE CHOOSE 5 GAMES FROM THE ABOVE.