templates. example… a useful routine to have is void swap(int &a, int &b){ int tmp = a; a...
Post on 22-Dec-2015
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Example…
What happens if we want to swap a different type such as double and string?
For each one, we need different function, code duplication a known bug recipe!
void swap( double& a, double &b ) {double tmp = a; a = b; b = tmp;
}void swap( string& a, string &b ) {string tmp = a; a = b; b = tmp;
}
Generic Programming
All these versions of swap are “isomorphic”
// template code for swap for arbitrary type T
void Swap( T &a, T &b ) {
T tmp = a;
a = b;
b = tmp;
}
Can we somehow tell the compiler to use swap with any type T?
Templates
The template keyword defines “templates”Piece of code that will be regenerated with
different arguments each time.
template<class T> // T is a “type argument”void swap(T& a, T &b) {T tmp = a; a = b; b = tmp;
}
Template Instantiation
int main() {
int a = 2;
int b = 3;
swap(a, b);//requires swap(int&, int&)
}
• The compiler encounters swap(int&, int&)
• It instantiates the template swap with T = int
and compiles the code defined by it.• Same as: swap<int>(a,b);
Template Instantiation
• Different instantiations of a template can be generated by the same program.
• Swap example swap.cpp
Templates & Compilation
• A template is a declaration.• The compiler performs syntax checks only.• When a template is instantiated with specific
arguments, then the generated code is compiled
Implications:• Template code has to be visible by the code that
uses it (i.e., appear in .h file).• Compilation errors can occur only in a specific
instance (see swap.cpp).
Another Example…
// Inefficient generic sort…template< class T >void sort( T* begin, T* end ){ for( ; begin != end; begin++ ) for( T* q = begin+1; q != end; q++ ) if( *q < *begin ) swap( *q, *begin );
}
See [Sort.h, TestSort.cpp]
More Complex Case…
• Suppose we want to avoid writing operator != for new classes.
template <class T>
bool operator!= (T const& lhs, T const& rhs)
{
return !(lhs == rhs);
}
When is this template used?
More Complex Case…class MyClass {public:
…bool operator==(MyClass const & rhs) const;…
};…
int a, b;…if( a != b ) // uses built in operator!=(int,int) …MyClass x,y;if( x != y ) // uses template with T = MyClass …
When Templates are Used?Resolution
When the compiler encounters…f( a, b )…
• Search for a function f() with matching type signature.
• If not found, search for a template function that can be instantiated with matching types.
Generic Classes?
• Suppose we implement a class StrList that maintains a list of strings.– See StrList.h and StrList.cpp
• The actual code for maintaining the list has nothing to do with the particulars of the string type
• Can we have a generic implementation of lists?
Class Templates
template<class T>
class MyList {
…
};
…
MyList<int> intList; // T = int
MyList<string> stringList; // T = string
Class Templates
Code similar to usual code:
• Add template<…> statement before each top-level construct.
• Use template argument as type in class definition.
• Implementation of methods, somewhat more complex syntax. – See MyList.h TestMyList.h
Constructing a List
• We want to initialize a list from an array.• We can write a method that receives a pointer to
the array, and a size argumentint array[] = { 1, 2, 3, 4, 5, 6 };
MyList<int> list;
list.copy( array, 6 );
• Alternative: use a pointer to initial position and one to the position after the lastlist.copy( array, array+6 );
• This form is more flexible (as we shall see)
Constructing a List
// Fancy copy from array
template< class T >
MyList<T>::copy( T const* begin,
T const* end )
{
T const* p;
for( p = begin; p != end; p++ )
pushBack(*p);
}
Pointer Paradigm
C/C++ idiom :T * p;
for( p = begin; p != end; p++ )
{
// Do something with *p
}
• Applies to all elements in [begin,end-1]
• Common in C/C++ programs
• Can we extend it to other containers?
Iterator
• Object that behaves just like a pointer.
• Allows to iterate over elements of a container.
Example:MyList<int> L;
…
MyList<int>::iterator i;
for( i = L.begin(); i != L.end(); i++ )
cout << " " << *i << "\n";
Iterators
To emulate pointers, we need:
• copy constructor for function call.
• operator = for assignments.
• operator == comparing two pointers.
• operator * for accessing a value
• operator++ for pointer arithmetic.
MyList<T> iterator
• Keep a pointer to a nodeclass iterator {
…
private:
Node m_pointer;
};
• Provide encapsulation, since through such an iterator we cannot change the structure of the list
See MyListWithIterators.h
Side Note operator++
In C we can use ++ in two forms:• prefix notation ++x
– increment x– fetch x’s value
• postfix notation x++– fetch x’s value– increment x
How can we implement both variants?
Operator++
• Prefix form:T& T::operator++();
• Postfix formT T::operator++(int); // dummy argument!
• Note different return types
See MyListWithIterators.h
Initializing a List
• We now want to initialize a list from using parts of another list
• Something liketemplate< class T >MyList<T>::copy( iterator begin, iterator end ){ iterator p; for( p = begin; p != end; p++ ) pushBack(*p);}
Generic Constructor
• The code for copying using – T* – MyList<T>::iterator
are essentially identical– on purpose --- iterators mimic pointers
Can we write the code once?
Template within a templatetemplate < class T > class MyList {
…
template< class Iterator >
copy( Iterator begin, Iterator end )
{
for( Iterator p = begin; p != end; p++ )
pushBack(*p);
}
…
};
Copy Method
• MyList<T>::copy() can be instantiated with different types– pointer to T– MyList<T>::iterator– Iterators of other data structures that contain
objects of type T
Template Variations
• Can receive constant argumentstemplate< class T, int Size = 1024>
class Buffer {
…
private:
T m_values[Size];
};
…
Buffer<char> Buff1;
Buffer<char,1024> Buff2; // same as Buff1
Buffer<int, 256> Buff3;
Template and Types
• Buffer is not a type • Buffer<char,1024> is a type• Buffer<char>, buffer<char,1024> are
two names for the same type• Buffer<char,256> is a different type
Class Templates - Recap
• Provides support for generic programming• Parameters are either types or constants.
Default values can be specified.• Depends only on the properties it uses
from its parameter types.• Resulting classes may be very efficient,
but code size may be larger.• Difficult to write, maintain and debug.• Class template overloading is impossible.
Summary
• Use templates to express algorithms that apply to many argument types.
• Use template to express containers.• Alternative mechanism to polymorphism.• Write & Debug concrete example before
generalizing to a template• Understand iterators and other “helper”
classes• Foundation for C++ standard library (STL)