ten commandments of web design
DESCRIPTION
From the Inertia Symposium Web Design breakout session. Slides prepared by Aaron Rutledge and Tom Ajello of POKE/NYTRANSCRIPT
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Hi.
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The 10 Commandments
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The 10 Commandments 2.0
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1. Thou shalt not abuse Flash.
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2. Thou shalt not clutter.
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3. Thou shalt not disrupt the core user path.
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4. Thou shalt embrace value exchange.
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a click time spent
valuea purchase
their email address
conversation
a forward
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interesting content time / attention
valueinformation
a laugh
conversation
a story
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interesting content time / attention
valueinformation
a laugh
a story
conversation
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5. Thou shalt develop content.
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6. Thou shalt create immersive experiences.
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7. Thou shalt develop a timeless
digital strategy.
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8. Thou shalt detach and distribute.
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in one or two of these areasjust make a big splash rather than
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in one or two of these areasjust make a big splash
on a constantly evolving basisto use them in concert,the trick is
rather than
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in one or two of these areasjust make a big splash
on a constantly evolving basisto use them in concert,the trick is
the breadcrumb theorywe call this
rather than
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9. Thou shalt be social.
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10. Thou shalt aim to make the web better.
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i lied.
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11. Make things for people, not machines.
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why?
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”“my customer is sitting out there waiting
for me to engage with them
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”“my customer controls
the mouse & therefore
our relationship
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how?
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