texturing grime ellen thornburg. why? objects in the world are not perfect. when creating three...

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TEXTURING GRIME Ellen Thornburg

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  • Slide 1
  • TEXTURING GRIME Ellen Thornburg
  • Slide 2
  • Why? Objects in the world are not perfect. When creating three dimensional models, the inclusion of dirt is an items baptism. While some scenes call for more dirt than others, texturing objects to reflect use is a skill worthy of the attention of any aspiring artist.
  • Slide 3
  • PROCEDURALS Procedurals are mathematical functions which coat patterns over the surface of a material. Multiple procedurals can be used on the same object to create a grungy look.
  • Slide 4
  • PROCEDURALS
  • Slide 5
  • TEXTURE MAPPING Assigning a file to the color node of a objects material. One approach to texture mapping a large surface of uncertain dimensions is to use a seamless tile. One can also import an image to be used a single time as a decal or painting.
  • Slide 6
  • SEAMLESS TILES
  • Slide 7
  • FILE USED A SINGLE TIME
  • Slide 8
  • UV MAPPING Another approach involves organizing and exporting the UVs of an object to allow a custom-fitted skin for components of a model. Window UV Texture Editor Polygons UV Snapshot
  • Slide 9
  • UV MAPPING
  • Slide 10
  • PAINT EFFECTS One can also use 2D paint effects to paint grunge directly onto the model in Maya. Render menu set Paint Effects Make Paintable Texturing 3D Paint Tool Assign/Edit Textures
  • Slide 11
  • PAINT EFFECTS
  • Slide 12
  • OTHER METHODS Superimposing a translucent, colorized version of an ambient occlusion map onto the items texture map. Using light and a transfer map to assess areas with a higher concentrations of dirt.
  • Slide 13
  • COMBINATION & EXPERIMENTATION There is no wrong answer. A combination of methods often renders a pleasing look.
  • Slide 14
  • WORKS CITED "Autodesk Maya Bonus Tools 2014-2015-2016 Autodesk Exchange. Autodesk. Web. 10 Apr. 2015. Autodesk Maya 2015 Users Guide and Help. Autodesk. Web. April 24, 2015. Barrie, John Hunter. Seamless Texture Creation. Connect Extend: Strata 3D CX. 1- 15. Print. Derakhshani, Dariush. Introducing Autodesk Maya 2014. Indianapolis: Wiley & Sons, 2013. Print. "How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps." Tuts+. Envato Pty Ltd, 31 Oct. 2009. Web. 10 Apr. 2015. "How to texture a model in Maya Creative Bloq. Future Publishing Ltd, 9 Dec. 2013. Web. 10 Apr. 2015. OneMintue Maya. "How to bake ambient occlusion in Maya 2013." Online video clip. YouTube. YouTube, 12 Jan. 2014. Web. 19 Apr. 2015. OneMintue Maya. "How to create quick ambient occlusion in Maya 2013." Online video clip. YouTube. YouTube, 21 Dec. 2013. Web. 19 April. 2015. OneMintue Maya. "How to use ambient occlusion maps within texture maps in Photoshop." Online video clip. YouTube. YouTube, 12 Jan. 2014. Web. 20 Apr. 2015. "Procedural Dents n Dirt (Part 2)." Materialism: Adventures in the hypershade. 8 Aug. 2011. Web. 10 Apr. 2015.
  • Slide 15
  • http://www.texturegrime.tumblr.com