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    Steam Forums: Ocosn, Reddit: OlimarAlpha

    Original posted on 15/06/2016, Version ! "or0!/0#/2016

    S$%F

    &alance '$ost ()(updateA *eam Fortress 2 spectacular

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    Contents

    INTRODUCTION:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    INTRODUCTORY NOTES:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6

    GENERAL CHANGES:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Weapon Switching:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Ki Icons:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#

    !is"a In#ications:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#

    Options:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#

    Se$%e$ &o#es:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#

    Consistenc' in stats:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++10

    Gitches:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1

    &ULTI(LE CLASS WEA(ONS:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++15

    The Rese$%e Shoote$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++15

    The (anic Attac):++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++15

    The Ha*+,atoichi:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++15

    SCOUT:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1

    The Sho$tstop:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1

    -a.' /ace0s -aste$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1

    The -ac) Scatte$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1-on)1 Ato2ic ("nch:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1#

    C$it+A+Coa:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1-

    The San#2an:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1-

    The Can#' Cane:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++20

    The S"n+On+A+Stic) 3!a$4 56:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++20

    The S"n+On+A+Stic) 3!a$4 76:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++21

    The /an O0Wa$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++21The Ato2i8e$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++21

    SOLDIER:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    Gene$a .anne$ changes:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The -ac) -o9:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The Cow &ange$ ;;;:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The -egga$0s -a8oo)a:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2!

    The Ai$ St$i)e:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++25

    The Rese$%e Shoote$ 3!a$4 56:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++25

    $age 5o"

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    The Rese$%e Shoote$ 3!a$4 76:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++26

    The Conche$o$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++26

    The Righteo"s -ison:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2#

    The E="ai8e$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2-

    The Discipina$' Action:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

    The Escape (an:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1

    (YRO:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    Gene$a ('$o changes:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The -ac)."$ne$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The Deg$ease$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    The (hogistinato$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The /a$e G"n:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!The Detonato$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!

    The &an2ete$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    The Sco$ch Shot:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    The S)heat Shoote$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    The A9ting"ishe$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The (owe$>ac):++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The Sha$pene# !ocano /$ag2ent:++++++++++++++++++++++++++++++++++++++++++++++++++#The Thi$# Deg$ee:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-

    DE&O&AN:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!1

    Gene$a swo$# changes:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!1

    Ai -a.a0s Wee -ooties:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!1

    The Cha$gin0 Ta$ge:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!1

    The Stic)' ?"2pe$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!2

    The Ti#e T"$ne$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!2

    The @"ic)ie.o2. La"nche$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!2

    The -otte:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!2

    The Cai#hea2h &$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!

    The (e$sian (e$s"a#e$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!

    HEA!Y:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!!

    Natascha:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!!

    The -$ass -east:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!!

    To2isa%:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!5The H"o+Long Heate$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!5

    $age 7o"

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    The -"Bao Stea) San#%ich:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!6

    The Kiing Go%es o* -o9ing:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!

    The Go%es o* R"nning U$gent':+++++++++++++++++++++++++++++++++++++++++++++++++++++!

    The /ists o* Stee:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!

    The Hoi#a' ("nch:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!#

    ENGINEER:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!-

    The (o2son ;;;:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++!-

    The G"nsinge$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++50

    The So"the$n Hospitait':+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++50

    The ?ag:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++51

    &EDIC:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    Gene$a &e#ic changes:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5The C$"sa#e$0s C$oss.ow:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    The O%e$#ose:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5!

    The &e#i G"n:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5!

    The K$it8)$ieg:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++55

    The @"ic)+/i9:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++55

    The !accinato$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++56

    The !ita+Saw:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5The A2p"tato$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5

    The Soe2n !ow:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++5#

    SNI(ER:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++60

    The Snipe$ Rie:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++60

    The S'#ne' Seepe$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++60

    The Ra8o$.ac):++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++60

    Da$win0s Dange$ Shie#:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++61

    The Co8' Ca2pe$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++62

    The -"shwac)a:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++62

    The Shahanshah:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6!

    S(Y:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++65

    Gene$a Sp' changes:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++65

    The En*o$ce$:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++65

    The Dia2on#.ac):++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++66

    The Dea# Ringe$:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++66ADDITIONAL NOTES:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6#

    $age o"

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    The Discipina$' Action:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6#

    The Cassic:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6#

    TI(S:+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++6-

    RE/ERENCES:++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2

    $age Fo"

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    INTRODUCTION:

    Who am I?

    . go the username Ocosn on the Steam $o3ered %ser Forums,OlimarAlpha on Reddit+ . ha4e een plaing *eam Fortress 2 since (a200- on the o 60 and . got the game "or the $7 in Septemer 200-+Since then, . ha4e amassed o4er ,000 hours on the $7 4ersion+ . ha4ene4er plaed *eam Fortress 2 competiti4el, ut . do occasionall 3atchmatches and . ha4e read into the reasoning "or 3eapon ans o4er theears+

    Why do you think you can balance the game?

    . don8t, or at least not on m o3n+ . 3rote this report to epress m o3n4ie3s on ho3 to alance the 3eapons in the game+ O4iousl, ha4ing

    limited eperience o" competiti4e, . cannot spea9 3ith an epertise inthat regard+ *his is 3h this report is an ongoing deate 3ithin thecommunit+ So "ar, . ha4e posted this report to the Steam $o3ered %serForums8 *eam Fortress 2 oard, 3here it recei4ed - 4otes 3ith a !+!!/5star a4erage rating+ *he thread . posted to Reddit8s r/t"2 recei4ed a scoreo" ;6 3ith an #6< positi4e rating =approimatel #0 positi4e 4otes to 1negati4e 4otes>+ *he report has ta9en ideas "rom these discussions tore?ne the 3eapon changes+

    Since the (eet )our (atch update came out, . ha4e updated the threadagain 3ith ideas ased on the changes Val4e has made+ ( net step is torepost this on r/t"2 and crosspost to r/truet"2 to gain their opinions on thetopic+

    Why did you write up this whole thing?

    . lo4e plaing *eam Fortress 2, so . 3ant the game8s alance to e etter+*his egan as @ust simpl listing 3eapons 3hich the communit thought toe underpo3ered or o4erpo3ered and gi4ing them u or ner" ideas,respecti4el+ Since then it has e4ol4ed into a much more "ormaldiscussion+

    Since the (eet )our (atch update came out alongside some changes to3eapons that didn8t need them, such as the Righteous &ison, and theun"ortunate ignorance o" 3eapons that desperatel needed changes, suchas the Bar3in8s Banger Shield, . "elt e4en more inclined to update this andget it out there+ .t "eels as i" the team 3ho currentl alances the gamehas completel changed and also does not pla the game that thealance, especiall 3ith in"ormation gi4en aout Val4e8s ideas aout theReser4e Shooter =!nn, 2016> ' a 3eapon considered to e so ro9enthat people seem to re"use to use it out o" respect o" their 4ictims+

    All in all, . 3ant Val4e to read this report and the discussion surrounding itto see 3hat the communit actuall 3ants in terms o" game alance+

    $age o"

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    INTRODUCTORY NOTES:

    All o" the dates are in the &ritish "ormat =dd/mm/>+

    All o" the changes are made in relation to ho3 the game is as o"11/0/2016+ *hus, 3e are under the assumption that changes ha4e noteen made since the (eet )our (atch update+

    All changes made to a 3eapon 3ill aect an res9in o" said 3eapon,unless said other3ise+

    Cigh Dualit 4ersions o" all o" the graphs used can e "ound on .mgur+ Alin9 to an alum containing them all can e "ound in the re"erencessection under =Ocosn/OlimarAlpha, 2016>+

    &lue tet means that the change is a u to the 3eapon+

    Red tet means that the change is a ner" to the 3eapon+Ereen tet means that the change is either a ?, or a change to the3eapon 3hich can e considered oth a u or a ner"+

    $urple tet means that the change is a consideration+ Although not tocurrentl e ta9en as part o" the 3eapon, i" it is "ound to e o4erpo3eredor underpo3ered, this could e a "uture change+

    *his is the attitude *F2 needs these das+ &ut is it the attitude *F2

    deser4es =Ga9e12, 2016>

    $age o"

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    GENERAL CHANGES:

    Weapon Switching:

    Weapon switch time increased from (1/2) s to (2/3) s re!erted back topre"#ough $reak (1%/12/2&1') stats

    S3itch speed, as 3ell as ?ring speed, initial reload speed and consecuti4ereload speed are all speci?c times that represent the core o" the game+Geapon s3itch speed 3as proal the ?rst 4alue determined, as the resto" the 4alues seem to ?t around the s3itch speed+ & changing this 4aluein the *ough &rea9 update, it is no3 "aster to s3itch et3een t3o3eapons, rather than continuousl ?re on some o" the classes, e+g+:Soldier and Sp+ &e"ore the *ough &rea9 update, the important 4alues intimes "or the Soldier 3ent li9e this:

    [ SG I . Reload:1

    s ]> [RL I . Reload:0.96

    s ]> [RL Fire:0.8

    s ]=[RLC . Reload:0.8

    s ]> [ Switch:0.667

    s ]> [ SG Fi

    .t 3as "aster to s3itch to our Shotgun than either reload or ?re ourRoc9et Hauncher, meaning that plaers 3ere encouraged to s3itch a3amid?ght+ &ut at the same time, the Shotgun ?red "aster than it too9 tos3itch 3eapons, meaning that plaers 3ere encouraged to continue ?ringtheir ac9up Shotgun until the ran out o" ammo+ .t 3ould then ta9e either1 second to reload the ?rst shot o" the Shotgun or approimatel 1+6seconds to s3itch to the Roc9et Hauncher and reload that, oth o" 3hichpunishing the Soldier "or running out o" ammo on his 3eapons+ Cad the

    Soldier ha4e s3itched to his Shotgun e"ore running out o" Roc9etHauncher ammo, he could s3itch ac9 "aster than reload the ?rst shell,meaning that his 4ariation 3as re3arded+

    Since the *ough &rea9 update, this has happened:

    [ SG I . Reload:1 s ]> [RL I . Reload :0.96 s ]> [RL Fire:0.8s ]=[RLC . Reload: 0.8s ]> [ SG Fire :0.625 s ]> [ Switc

    .t is no3 "aster to s3itch et3een our Roc9et Hauncher and Shotgun and?re them alternati4el+ Bue to there eing a short dela e"ore our3eapon ?res, ou lose a small amount o" time 3hen ou s3itch to the

    Roc9et Hauncher and ?re rather than sta on the Shotgun and ?re, ut ougain an e4en larger amount o" time s3itching to the Shotgun and ?ringthan ou do staing on the Roc9et Hauncher and ?ring+ %nli9e the olds3itch times, this does not re3ard 4ariation as much as it re3ards scriptsto s3itch et3een 3eapons+

    If you switch from a weapon with a faster or slower holster speed andthen switch to a dierent weapon mid"switch you will switch to the newweapon with the same holster bonus or penalty

    eg* Weapon 1 has no deploy bonus or penalty Weapon 2 has a 2+,faster deploy Weapon 3 has a 2&, slower holster - player switches from

    $age o"

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    Weapon 3 to Weapon 1 #his switch would take &. seconds $eforeWeapon 1 is fully drawn the player decides that they want Weapon 2 outinstead #he mid"switch from Weapon 1 to Weapon 2 takes &' secondsrather than the &+ seconds that it currently would

    *his essentiall stops plaers "rom passing holstering speed penalties+7ompetiti4e Cea4ies 3ith the Fists o" Steel acti4e 3ould s3itch to theirsecondar and then to their primar immediatel a"ter, as the s3itch tothe primar 3ould ignore the Fists o" Steel8s 100< slo3er holster+ *his3ould also li9el ? the $ro airlast prolems =Ghistling $ro =Iohnn>,2015>, =Hi4e.mmediateCound, n+d+>, =ErouchJealousEander, n+d+>+

    Ki Icons:

    #elefrag is gi!en a uniue kill iconSmall change, ut the &at Out o" Cell no3 uses the generic tele"rag 9illicon, so it 3ould e nice "or *ele"rags to get their o3n+ .n m opinion, theicon 3ould e a plaer coming through a teleporter and another personeing split in hal" their arri4al+

    !is"a In#ications:

    0layers who are ignited by weapons with a "'', afterburn damage

    penalty such as the egreaser and the un"n"-"tick will !isually ha!eless 4re on their body

    Iust to sho3case that the are onl ta9ing 2 damage per second+ *hisallo3s teammates to ma9e etter decisions aout health distriution andalso alerts enemies to tr and ignite ou 3ith a more po3er"ul Kameattac9 to get the a"terurn up to 6 damage per second+

    Options:

    #he sound that plays on successfully resisted damage is now an option inthe -d!anced ptions section

    . personall ?nd this sound to e 4er annoing, especiall i" ou ha4e ?redamage resistance and ou are under the eects o" a"terurn+ $laersli9el 9no3 o" their damage resistances, due to the "act that theeDuipped an o" the 3eapons that ga4e it to them+

    #he option for the 5edic to carry on healing without ha!ing to hold the0rimary -ttack button is now on by default

    *his 3ould e help"ul to ne3 plaers+

    $age

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    Se$%e$ &o#es:

    6asual and 6ompetiti!e now track 7ill -ssists

    *his 3ill stop plaers "rom suconsciousl re"using to choose plaing the(edic due to the potential to 3ea9en their L/B ratio+

    In the 8I at the top of the screen the classes are assorted into numericalclass order

    *his allo3s plaers to tell at a glance 3hether the team has too manSnipers or Spies or no (edics+

    $rought back 9uickplay

    Muic9pla oers a great 3a "or plaers to e introduced to the game, as

    their statistics are not trac9ed and the can @ump into a ser4er 3ith littleto no 3ait times+

    -ll 6asual ser!ers ha!e been changed to

    tf:damage:disablespread 1

    tf:use:4;ed:weaponspreads 1

    tf:weapon:criticals &

    tf:weapon:criticals:melee &

    Bue to the "act that 7asual mode trac9s 9ills and deaths, plaers should?ght in a trul "air en4ironment+ *he "ull eplanation is a "e3 lines do3n+

    2+, of

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    A notale portion o" plaers ha4e sho3n that the are against randomelements 3ithin the game+ *o impro4e the game "or these plaers, 25< o"the current Duic9pla ser4ers ha4e een changed to ha4e no randomdamage 4ariations+ *he ingame demand "or these ser4ers 3ill eregularl chec9ed up on and the percentage o" these ser4ers 3hen a ne3update hits 3ill either increase or decrease accordingl+

    Random 7rits ha4e een discussed numerous times o4er the ears andthe general conclusion seems to e that the are ad "or gamepla+

    *he do not aid ne3 plaers, as the encourage them to "ollo3 adgamepla haits tring their luc9 3ith a random crit rather thanlearning a etter strateg o" pla+ Random crits also re3ard etter plaersmore 3ith an increased critical hit chance 3hen ou, our patient or ourSentr Eun ha4e done damage o4er the past 20 seconds+

    *he eistence o" random crits inherentl ner"s 3eapons that use earnedcrits, such as the LritN9rieg and Amassador, 3hilst also reducing theeecti4eness o" 3eapons that nulli" critical damage, such as the&attalion8s &ac9up and the Vaccinator, as their users must e on theloo9out "or random crits as 3ell as oosts+

    Some classes also ene?t "ar more "rom random crits, such as the Soldieror Bemoman, due to their respecti4e small and noneistent rampupdamage increases as 3ell as last radiuses+ (ean3hile, classes such asthe Scout, 3hose Scattergun relies on its massi4e 15< rampup and the

    Sniper 3ho does not roll "or critical hits on his primar 3eapon oth hardlgain "rom the "eature+

    @emo!ed A/"2&, damage !ariation on fall damage from all oBcial

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    actuall multiplicati4e, as sho3n the Iag =3hich 3ill e ?ed>+ Gith theIag ?ed, ou can sa that the damage onuses and penalties can e othadditi4e or multiplicati4e+ As damage is a simple 4alue o" health, anadditi4e onus is easier to understand+ Hater consistenc changes 3hichdeal 3ith 4alues o" time or resistances 3ill ha4e the positi4e and negati4esigns remo4ed as the are certainl multiplicati4e+

    Weapons that c"$$ent' .$ea) this $"e:*he AtomiNer, theCome3rec9er and the HochHoad+

    -ll WG#- weapons now ha!e their building damage penalties written as >".&, damage penalty !s buildings instead of >eals only 2&, damage tobuildings

    7onsistenc 3ith all o" the other 3eapons that deal dierent damage toplaers and uildings+

    Weapons that c"$$ent' .$ea) this $"e:*he 7o3 (angler 5000 andthe Righteous &ison+

    -ll weapons that do dierent damage under speci4c conditions will ha!ethose changes written in a much more consistent format

    eg 1* C$ack catterE >1&&, mini"crits from behind

    eg 2* CHlying uillotineE >1&&, mini"crits at long range

    eg 3* CHlying uillotineE >1&&, critical hits !s stunned players

    eg J* Cun"n"-"tick Hlare un -;tinguisherE >1&&, critical hits !sburning players

    eg +* Cirect Dit @eser!e hooterE >1&&, mini"crits !s players forcedairborne

    eg '* C5arket ardenerE >1&&, critical hits while rocket Kumping

    eg %* C$ackburner Doliday 0unchE >1&&, critical hits from behind

    eg .* CWidowmakerE >A1&, damage bonus !s your sentry=s currenttarget

    (ore consistenc et3een the 3a things are 3ritten+ 7onsistent tpinghas also een impro4ed "or 3eapons such as the Flare Eun+ *he &ac9Scatter is ha4ing its range penalt remo4ed later on in this report+

    Weapons that c"$$ent' .$ea) this $"e:*he &ac9 Scatter, the FlingEuillotine, the SunOnAStic9, the Birect Cit, the Reser4e Shooter, the

    (ar9et Eardener, the Flare Eun, the Atinguisher and the Gido3ma9er+

    $age 55o"

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    >G;tinguishing teammates restores 2& health is no longer a positi!e(blue) attribute on the Hlame #hrower It is now part of the white -lt"Hirete;t #herefore the te;t does not appear in the description of any of the

    unlockable primaries despite the mechanic still working #he tickybombLauncher side grades and the Wrench side grades do not do this with theirwhite te;t

    Stoc9 3eapons ne4er ha4e lue tet on them, as the lue tet is supposedto represent a u o4er the stoc9 3eapon+

    Weapons that c"$$ent' .$ea) this $"e:*he Flame *hro3er, the&ac9urner and the Begreaser+

    -ll weapons that cause the marked for death eect e;plain Kust like theHan =War what the eect does

    ot e4er plaer has the Fan O8Gar, meaning that the 3ould ha4e to loo9up the eects online+

    Weapons that c"$$ent' .$ea) this $"e:*he Pscape $lan, the Elo4eso" Running %rgentl and the Rescue Ranger+

    Weapons that say >n Dit* ain up to A; health or similar now reads as>n Dit* A; health restored Weapons that gi!e health on kill now readas >n 7ill* A; health restored

    eg 1* C$lutsaugerE n Dit* A3 health restored

    eg 2* C0owerKackE n 7ill* A3+ health restored

    eg 3* CDalf"MatoichiE n 7ill* A+&, of base health restored

    *he &lac9 &o8s 4aring health regeneration is eing remo4ed in thisreport, so it 3ill no longer e regenerate up to 20 health+ *he other

    3eapons that ha4e this stat, the $rett &o8s $oc9et $istol and the&lutsauger do not ha4e 4aring health regeneration+ *he oth restore 5health and health respecti4el, regardless o" the eect o" range on the3eapon8s damage+ Gording is similar to the current $o3er@ac98s healingeect+ *he $o3er@ac98s healing is getting slightl ued later on+ *he7laidheamh (or is ha4ing the health on 9ill remo4ed later on+

    Weapons that c"$$ent' .$ea) this $"e:*he $rett &o8s $oc9et$istol, the &lac9 &o, the Cal"Jatoichi, the $o3er@ac9 and the &lutsauger+

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    Weapons that ha!e stats that happen while they are acti!e will nowdisplay the >When weapon is acti!e like it does on the 0retty $oy=s0ocket 0istol

    7onsistenc+

    Weapons that c"$$ent' .$ea) this $"e:*he Ginger, the SunOnAStic9 and the Fists o" Steel+

    Weapons that ha!e resistance or !ulnerability will no longer show positi!eor negati!e signs

    eg 1* C0owerKackE 2&, damage !ulnerability on wearer

    eg 2* C#ide #urnerE 1+, e;plosi!e damage resistance on wearer

    eg 3* CHists of teelE 1&&, melee damage !ulnerability on wearer

    eg J* CHists of teelE J&, ranged damage resistance on wearer

    Bamage resistance and 4ulnerailit stac9s multiplicati4el, not additi4el+

    Weapons that c"$$ent' .$ea) this $"e:*he SunOnAStic9, the7hargin8 *arge, the Splendid Screen, the *ide *urner, atascha, the &rass&east, the Fists o" Steel and the Bar3in8s Banger Shield+

    Weapons that ha!e a faster or slower attack speed will no longer showpositi!e or negati!e signs -lso all ranged weapons will display the stat as>4ring speed whilst all melee weapons will display the stat as >swingspeed

    eg 1* Ccottish @esistanceE 2+, faster 4ring speed

    eg 2* C-;tinguisherE 2&, slower swing speed

    Weapons that c"$$ent' .$ea) this $"e:*he ForceAature, the Soda$opper, the AtomiNer, the (ar9et Eardener, the Atinguisher, the Scottish

    Resistance, *omisla4, the Famil &usiness, the Lilling Elo4es o" &oing, theP4iction otice, the Iag, the %ersa3, the Solemn Vo3 and the 7leaner8s7arine+

    Hla!our te;t ie* #he hortstop=s >5ann 6o=s latest in high attitudebreak"action personal defense is written in the same colour grey as thele!el of the weapon

    *his is so that plaers do not mista9e Ka4our tet "or stats 3hich are side

    grades+ For this section, an res9ins that rea9 the rule 3hilst theirstandard counterparts do not 3ill ha4e an asteris9 =Q> a"ter them+

    $age 5o"

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    Weapons that c"$$ent' .$ea) this $"e:*he Shortstop, theHugermorphQ, the 7apperQ, the (utated (il9Q, the Col (ac9erelQ, the%narmed 7omatQ, the &atsaerQ, the SunOnAStic9, the Fan O8Gar, theGrap Assassin, the Roc9et Iumper, the Cal"Jatoichi, the Rainlo3erQ, the$hlogistinator, the (anmelter, the Hollichop, the (aulQ, the SharpenedVolcano Fragment, the *hird Begree, the &ootleggerQ, the Stic9 Iumper,the Scottish Candsha9eQ, the %llapool 7aerQ, the RooSand4ichQ, theFishca9eQ, the &ualo Stea9 Sand4ich, the ApocoFistsQ, the &read &iteQ,the Colida $unch, the $omson 6000, the Eolden GrenchQ, the Pure9aPect, the Solemn Vo3, the AG$er CandQ, the Shooting StarQ, theCitman8s Ceatma9er, the Sel"A3are &eaut (ar9Q, the &ig LillQ, the SharpBresserQ, the &lac9 RoseQ, the 7onni4er8s LunaiQ, the Spcicle, theMuac9enirdtQ, the ApSapQ, the Snac9 Attac9Q, the 7onscientiousO@ectorQ, the Freedom StaQ, the (emor (a9erQ and the Cam Shan9Q+

    Gitches:

    Hi;ed weapons with >No random crits ha!ing a &&1, chance of scoring arandom crit

    Some plaers ha4e "ound that 3eapons li9e the Pelander can get randomcrits on 4er rare occasions =Slice o" 7a9e, 2015>,=&laringBisastrousCuman, 2016>+ *his is clearl @ust an error in the codingand needs to e ?ed+ An indepth eplanation can e "ound in this net

    re"erence =Stop*hat*an9, 2016>+Hi;ed the killcam showing the stats for weapon that caused your lastdeath rather than your current one

    Hi;ed the marked for death icon appearing o!er characters who are notcurrently marked for death

    *his glitch is 4er common to see on Pscape $lan Soldiers and Elo4es o"Running %rgentl Cea4ies+

    Hi;ed a glitch where damaging a building would show damage numbers

    for what the weapon would ha!e done to a player =Ocosn/OlimarAlpha,2016>

    Hi;ed a glitch on 8pward in!ol!ing $L8=s 2ndspawn door =(r$aladin,2016>

    Weapons that gi!e a >A;, bonus healing from all sources will actuallynow gi!e the bonus healing from all sources including 5edicsand!iches ispensers and the 0ayload cart

    $age 5Fo"

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    &ULTI(LE CLASS WEA(ONS:

    The Rese$%e Shoote$:

    #his weapon has been gi!en the GualiFer treatment #he 0yro can nolonger use the @eser!e hooter Instead anybody who owns a @eser!ehooter has recei!ed a new secondary weapon for the 0yro called thekheat hooter in the e;act same uality $oth of these weapons willcome up later on under their respecti!e classes

    The (anic Attac):

    -dded >No random crits

    As this 3eapon ?res o a arrage o" attac9s, it has a more notale chance

    o" scoring a critical hit+ As a single critical hit can 3in a ?ght, the must eturned o on this 3eapon+

    Figure 1: Eraph o" the random crit proailit o" the $anic Attac9 =Ocosn/OlimarAlpha,2016>+

    As 3e can see in ?gure 1, the $anic Attac9 has a +6< chance o" scoringat least one random critical hit 3hilst at minimum crit chance and a!0+0< chance o" scoring at least one random critical hit 3hilst atmaimum crit chance =Ocosn/OlimarAlpha, 2016>+

    $age 5o"

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    The Ha*+,atoichi:

    -s this weapon is considered to be a sword the oldier=s !ersion will alsobe aected by the changes that happen to all of the emoman=s swordslater on

    Iust to note+

    escription now states in white >ne hit kill !s players also wielding thisweapon

    As the hai9u in the description is no3 ecoming dar9 gre Ka4our tet,this stat has een 3ritten in+

    #he oldier or emoman is now able to holster their Dalf"Matoichi when at+& health or below killing them

    *his is simpl "or consistenc 3ith the AtomiNer+ Pither oth should eallo3ed to 9ill their user or neither+ A consideration "or the AtomiNer is tonot allo3 the user to per"orm an etra @ump i" the @ump 3ill 9ill them+Pither that consideration should happen or this consideration shouldhappen+

    $age 5o"

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    SCOUT:

    The Sho$tstop:

    -dded >A2&, bonus healing from all sources

    *he ug o" this not 3or9ing 3ith anthing ut health pac9s 3ill e ?ed+And 3ith the upcoming changes to the (edic, this 3ill not eo4erpo3ered+

    -a.' /ace0s -aste$:

    *he &a Face8s &laster is currentl an underpo3ered 3eapon 3hichsuers "rom not eing ale to hold the charge against e4en the "aintest o"attac9s+

    ecreased boost lost on hit from J, per damage taken to 2, per damagetaken

    .ncreases the amount o" damage it ta9es to drain the oost meter "rom 25to 50+ *his means that light hits, such as a $istol shot 3ill no longer causeas much o" a disturance to the Scout8s Ko3+ A 3ellaimed Sniper RiKeullet 3ill still completel drain the meter+ *he Scout 3ill still e massi4elpunished "or eing set on ?re or leeding+

    ecreased boost lost on air Kump from %+, to '&,

    Allo3s the Scout to potentiall a4oid an eplosi4e 3hilst not losing asmuch o" the oost meter+ Co3e4er, comined 3ith the upcomingmo4ement speed penalt, the amount o" speed lost 3ill sta the eactsame+

    Increased initial mo!ement speed penalty from "1&, to "2&, (3'& D8/s to32& D8/s)

    At no charge, the Scout 3ill run at the speed o" a (edic or Sp+ *his ma9esthe Scout more suspicious to his team, as his run speed is no3 the sameas the Sp8s 20 C%/s+ (a speed increase o" ;0< =520 C%/s> is

    unchanged, meaning that 1 point o" damage earns 2 C%/s rather than 1+6C%/s+

    *o summarise, this ma9es the &a Face8s &laster a more reliale 3eapon,3hich ta9es slightl more precise shots to slo3 do3n, ho3e4er it punishesthe Scout e4en harder to start out 3ith and i" he ends up losing this ne3,ul9ier oost+

    $age 5o"

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    The -ac) Scatte$:

    *he &ac9 Scatter is currentl considered underpo3ered due to its minordo3nside that has little eect on gamepla+ *he do3nsides ta9e a lota3a "rom the Scout+ . aim to ma9e the &ac9 Scatter more 4iale

    impro4ing its re3ard "or success"ull Kan9ing an enem+#he $ack catter now can cause mini"crits regardless of range

    *his, comined 3ith the upcoming damage penalt, means that the &ac9Scatter is as eecti4e as the Scattergun at pic9ing o targets loo9inga3a "rom ou at long range+

    -dded >A+&, bullets per shot (1& bullets per shot to 1+ bullets pershot)

    -dded >"2+, damage penalty (' damage per pellet to J+ damage per

    pellet 1&+ ma; ramp"up damage to 11. ma; ramp"up damage)

    7omined, these stats allo3 the &ac9 Scatter to do up to 1 damage morethan the Scattergun at close range+ .t 3ill do less damage than theScattergun should 2 or more o" the pellets miss+ *his also means that aper"ect meatshot into the ac9 o" a (edic 3ill e a one hit 9ill, doing up to15- damage+

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get random

    critical hits+O4erall, these changes ma9e the &ac9 Scatter more 4iale "or Kan9ing theenem team, 3hilst also reducing the eecti4eness at oth midrange and"rontal assault comat+

    -on)1 Ato2ic ("nch:

    &on9 Atomic $unch is a secondar 3eapon 3hich is in Duite an interestingpredicament ' it is underpo3ered in pulic pla, ut o4erpo3ered to the

    point o" outright anning in competiti4e pla+

    -dded >Whilst under the eects the cout regenerates + health persecond (J& health total)

    .n pulic pla, &on9 Atomic $unch ser4es t3o purposes: First and"oremost is to aid the team in destroing Sentr Euns+ Secondl, it oersan escape plan to a cornered Scout or a 3a through enem lines+%n"ortunatel, due to the nature o" pulic ser4ers, the "ormer is rarelrealised due to the amount o" coordination it reDuires et3een the Scoutand his teammates+ ." done correctl, it can e as eecti4e as aner7harged (edic running net to the Sentr Eun to ta9e all o" its

    $age 5

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    9noc9ac9 and damage, so this is not a alancing prolem+ . decided togi4e it a health regen to help the Scout increase his distance throughenem lines, as he 3ill not ha4e to ma9e detours "or health pac9s+

    -fter the positi!e eects wear o user has a 2&, slower mo!ement

    speed (J&& D8/s to 32& D8/s) and 2&, slower 4ring speed for + secondsGhen &on9 Atomic $unch ?rst came out, a"ter the positi4e eects 3oreo, it 3ould reduce the Scout8s speed approimatel !: 0+1 seconds per shot to 0+20! secondsper shot

    aturall, the Retire the Runner achie4ement 3ould no3 e otainaleon this 3eapon again+

    C$it+A+Coa:

    7urrentl, the 7ritA7ola8s do3nsides are Duite unnoticeale, as thedamage 4ulnerailit is etremel minor and the mar9 "or death onl lasts"or 2 seconds+ *his 4ariation o" the 7ritA7ola aims to slightl 3ea9en the7ritA7ola 3hilst still 9eeping it good at cleanup s3eeping+

    Increased damage !ulnerability whilst under the eects from 1&, to 2+,

    *his do3nside is currentl prett much negligile+ Almost no 3eapons inthe entire game gain a notale 9ill threshold+ *he Scattergun, Roc9etHauncher, Shotgun and Erenade Hauncher 3ould still ta9e t3o hits to 9illthe enem Scout+ .ncreasing this slightl ma9es the Scout more li9el todie in close range, ut he still has enough ul9 and speed to ma9e theapproach+

    The San#2an:

    *he Sandman8s stun all is considered to e ro9en in concept, ut acomplete re3or9 3ould ta9e a lot o" time, eort and platesting+ .nstead, .

    $age 5o"

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    "ocus on ma9ing the Sandman all less o" a pain to ?ght and put a greateremphasis on the current health reduction, 3hich onl reall rings a pointlan9 roc9et and a midrange Birect Cit roc9et into the 1 hit 9ill range+

    Increased ma; health penalty from "1+ health to "2+ health (11& ma;

    health to 1&& ma; health).ncreasing the ma health penalt a notch rings the Scout into some4er ad territor against certain classes+ A single, direct grenade 3ill no3oneshot the Scout and his o4erall sur4i4ailit has een massi4eldecreased+ Once again, li9e ac9 in the das o" 200-, Amassadorheadshots 3ill put do3n Scouts 3ho attempt to use this 3eapon 3ithout a(edic ac9ing them up+

    ecreased the ma;imum stun duration by 2 seconds (% s to + s)

    *his ma9es the Sandman all "ar less annoing to e the 4ictim o"+ Stuns"rom @ust a "e3 meters a3a 3ill no longer almost completel immoiliseou "or a length period o" time+ *his also means that the Scout cannotthro3 a second Fling Euillotine during the stun i" he misses the ?rst one+

    The Can#' Cane:

    tat description changed from >n kill* - small health pack is dropped

    to OWhile this weapon is euipped all enemies killed will drop small health

    packs*his ma9es it clear that the health pac9 drop is not @ust "or 9ills 3ith the7and 7ane+

    The S"n+On+A+Stic) 3!a$4 56:

    *he current prolem 3ith the SunOnAStic9 is ho3 the onl use o" it isassisting $ros+ Fumling around 3ith the stats made me realise ho3similar it is to the Fan O8Gar+ . aim to trans"orm it into a 3eapon that

    3or9s alone as 3ell as comos 3ith a "riendl $ro+

    -dded >n hit* Gnemy is engulfed in Pames

    *he SunOnAStic9 3ill no3 e ale to support itsel", as 3ell as "riendl$ros, ho3e4er some other do3nsides 3ill ha4e to come 3ith it+

    -dded >"'', afterburn damage penalty (3 damage per tick to 1 damageper tick)

    O4er the ten seconds o" a"terurn, the SunOnAStic9 3ill onl manage todo 20 damage maimum+

    ecreased 4re damage resistance on wearer from 2+, to 2&,

    $age 7;o"

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    *he Scout is onl @ust ale to sur4i4e a critical Flare Eun shot i" he holdsthis out "or the entire time+ Co3e4er, due to the "ace that he alread hasto e on ?re to e criticall hit, he 3on8t e ale to sur4i4e 3ithout anear health pac9 or a (edic+ *his damage resistance is still enough toreduce a"terurn do3n to 2 damage per tic9+

    Increased damage penalty from "2+, to ".&, (2' damage to % damage)

    7omined 3ith the decreased a"terurn damage, the SunOnAStic9 3illdo a total o" 2 damage, 3hich is eDual to the damage that a critical FanO8Gar 3ill do+ 7omparati4el, the Fan O8Gar is etter "or team aid ingeneral, 3hilst the SunOnAStic9 sets up "or $ro 9ills+

    -dded >No random crits

    As the SunOnAStic9 is more 4iale, it 3ill gi4e out more certi?ed critical

    hits, each doing 21 damage 3hilst the duration o" the 20 damage 3orth o"a"terurn is reset+

    O4erall, these changes 3ill ma9e the SunOnAStic9 much etter than itcurrentl is+ Although still not as po3er"ul as the &at in terms o" ra3damage, it ma9es the SunOnAStic9 Scout ; $ro como "ar deadlier,3hilst also increasing the damage put out a lone Scout, pro4idedmultiple hits+ *hese changes should also e compared to the &oston&asher+ As the SunOnAStic9 no3 causes a"terurn, it 3ill no3 ecomethe premier Scout 3eapon "or hunting do3n Spies+ Co3e4er, . do not "eelthat it outshines the &oston &asher o4erall+ Ghilst the SunOnAStic9 hasthe ad4antage o" trac9ing do3n Spies etter, comoing 3ith $ros and nosel"damage ris9, the &oston &asher has the ad4antage o" a higherdamage output, higher @umps 3ith the sel"damage, "aster er7hargeuild 3ith the sel"damage and the ailit to steal health pac9s "romenem plaers 3ith the sel"damage+

    Although it is 3ea9er alone in comat than the Fan O8Gar and the &oston&asher, the ?re damage 4ulnerailit added in the (eet )our (atchupdate should allo3 "or more 4iailit against $ros+

    The S"n+On+A+Stic) 3!a$4 76:

    *his 4ariation o" the SunOnAStic9 is more aout sur4i4ing againstenem $ros+

    Increased 4re damage resistance (while acti!e) from 2+, to +&,

    Gith this acti4e, a critical Flare Eun shot 3ill deal a total o" 115 damage,ma9ing it much more li9el "or the Scout to sur4i4e the encounter shouldhe ha4e this 3eapon acti4e+

    -dded >No random crits

    $age 75o"

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    As this 3eapon can certi" critical hits, it should not e ale to get randomcritical hits+

    The /an O0Wa$:

    Iust a slight impro4ement "or consistenc8s sa9e+

    -dded >No random crits

    Follo3ing the idea that no 3eapon that can certi" critical hits should eale to get them randoml comes the Fan O8Gar+ Although the criticaldamage is onl 2, it ma as 3ell "ollo3 in line+

    The Ato2i8e$:

    *he current prolem 3ith the AtomiNer is ho3 much it s3as a Scout VsSoldier ?ght in the competiti4e scene+ Scout melee 3eapons are hardlused "or comat unless the ring a speci?c ad4antage to the hit+ *heAtomiNer is a 3eapon that has no do3nsides i" ne4er used "or comat+*his must e changed+

    tat description changed from >rants #riple Qump* #he third Kump deals1& damage when used

    to Orants triple Kump to wearer

    escription now states in red >#riple Kump deals 1& damage to user

    For consistenc 3ith the upcoming do3nside+

    -dded >ouble Kump deals + damage to user

    *his gi4es the Scout a more notale do3nside 3hilst using the AtomiNer+As the Scout8s melee 3eapons ha4e little use in comat, not using theAtomiNer "or comat le"t the Scout at asolutel no disad4antage 3hileusing it, as the do3nside is ne4er triggered unless the Scout chooses theuse the triple @ump+ o3 the Scout has an acti4e reason to not use the

    AtomiNer, as his regular doule @ump also ta9es health "rom him+

    #he cout is no longer able to use his double Kump when at + health orbelow #he cout can also no longer use his triple Kump when at 1& healthor below

    *his is simpl "or consistenc 3ith the Cal"Jatoichi+ Pither oth should eallo3ed to 9ill their user or neither+ *he ailit "or the Cal"Jatoichi to 9illits user is a consideration on the Cal"Jatoichi+ Pither that considerationshould happen or this consideration should happen+

    $age 77o"

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    SOLDIER:

    Gene$a .anne$ changes:

    #he oldier is no longer able to hold his bugles after using them toacti!ate the charge later

    &eing ale to do this almost completel nulli?es the sound, as the Soldiercan sound o 3hilst hidden a3a ehind his team and release it 3ithout3arning on a group o" enemies+

    The -ac) -o9:

    *he &lac9 &o 3as ner"ed ac9 in the Eun (ettle update as users "oundthe &lac9 &o and 7oncheror como to e o4erpo3ered+ *he general

    consensus seemed to e that the &lac9 &o 3as 4er 3ell alanced, 3hilethe 7oncheror 3as Duite o4erpo3ered+ *he &lac9 &o8s healthregeneration 3as changed to do less damage against cro3ds, ut e "armore eecti4e in a 1on1 ?ght+ . aim to re4ert it ac9 to ho3 it 3as,ta9ing into account the impro4ements made in regards to ?ghting at longrange+

    Dealth regen re!erted back to pre"un 5ettle (&2/&%/2&1') stats

    Simpl put, this didn8t need changing+ *he 7oncheror 3as al3as theprolem 3ith the como, and thus should ha4e recei4ed the ner"+ *his also

    means that a 4ictim o" the &lac9 &o can tell in an instant that the Soldierthat @ust hit them has healed 15 health, rather than ha4ing to Duic9l 3or9out ho3 much health the lost and di4ide that 4alue !+5 to 3or9 outho3 much the Soldier healed, capped at 20+

    -dded in!isible cap of 3& health per hit

    *his 3ill stop the Soldier "rom eing ale to regain massi4e chun9s o"health simpl hitting a group o" enemies 3ith an eplosion+

    The Cow &ange$ ;;;:

    *he 7o3 (angler 5000 currentl suers "rom the "act that it is argualthe 3orst 3eapon in the entire game+ *here is practicall no reason to useit o4er the stoc9 Roc9et Hauncher, 3hich has a "aster reload and ta9es outSentr Euns signi?cantl etter+ *he alternati4e ?re lea4es the user4ulnerale and it doesn8t do too much etra damage+ *he inailit toproduce critical hits ma9es it a complete 3aste o" time "or LritN9rieg(edics and the li9e+

    ecreased the initial reloading time to that of the @ocket Launcher (12J sto &R' s)

    $age 7o"

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    Becreasing the initial reload 3ill put the 7o3 (angler 5000 on par 3iththe Roc9et Hauncher in terms o" ra3 damage output so that it is not at astraight up disad4antage in comat+

    Increased afterburn duration by J seconds (' s to 1& s)

    $laers are used to a 10 second a"terurn no3+ *here is no point inha4ing anthing dierent+ *his change to the a"terurn increase the totala"terurn damage "rom !# damage to 60 damage+

    6hanged >6annot be crit boosted to >5ini"crits whene!er it wouldnormally crit

    *his 3ill ma9e it more use"ul 3ith a (edic udd+ Leep in mind that allminicrits "rom the 7o3 (angler 5000 are the large pro@ectiles that causeminicrit on hit "ollo3ed 60 damage 3orth o" a"terurn on hit+

    The -egga$0s -a8oo)a:

    escription now states in red >3&, slower reload

    ot a alancing change, ut the 3eapon actuall has this stat despite notsaing so on the 3eapon description+

    -dded >"3+, self damage force

    A reduction in our ailit to roc9et @ump 3ill hinder our moilit 3ith this

    3eapon and it 3ill add up o4er the consecuti4e roc9et @umps that can eper"ormed 3ith it+ *he ailit to K across the map 3ithout landing 3illno3 e more diTcult "or the Soldier, as he 3ill e King much closer tothe ground+

    -dded >No random crits

    As this 3eapon ?res o a arrage o" attac9s, it has a more notale chanceo" scoring a critical hit+ As a single critical hit can 3in a ?ght, the must eturned o on this 3eapon+

    $age 7Fo"

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    Figure 2: Eraph o" the random crit proailit o" the &eggar8s &aNoo9a=Ocosn/OlimarAlpha, 2016>+

    As 3e can see in ?gure 2, the &eggar8s &aNoo9a has a 5+##< chance o"scoring at least one random critical hit 3hilst at minimum crit chance anda 1+#5< chance o" scoring at least one random critical hit 3hilst atmaimum crit chance =Ocosn/OlimarAlpha, 2016>+ *his 3eapon 3ill erought up in the Additional otes section+

    The Ai$ St$i)e:

    -dded >No random crits

    As this 3eapon ?res o a arrage o" attac9s, it has a more notale chanceo" scoring a critical hit+ As a single critical hit can 3in a ?ght, the must eturned o on this 3eapon+

    $age 7o"

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    Figure : Eraph o" the random crit proailit o" the Air Stri9e =Ocosn/OlimarAlpha, 2016>+

    As 3e can see in ?gure , the Air Stri9e has a 1!+-2< chance o" scoring atleast one random critical hit 3hilst at minimum crit chance and a 6!+0! s to =1/0> s+ Ca4ing a !0< "aster s3itching speed allo3s theSoldier to ta9e more ad4antage o" an plaers he @uggles eing ale todeplo his Reser4e Shooter "aster and potentiall get o a second midrange shot 3ith it e"ore the land+ *he 3eapon 3ill still e 3ea9er thanthe Shotgun in generic close comat, other than the "aster s3itchingspeed+

    @emo!ed >#his weapon holsters 1+, faster

    $age 7o"

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    *his stat is currentl in4isile on this 3eapon+ *he holstering s3itch speed3as onl 0+1 seconds "aster than it 3ould e normall, so . ha4e remo4edit "or eing so negligile and ued the deploment speed+

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get randomcritical hits+

    The Rese$%e Shoote$ 3!a$4 76:

    *his 4ariation o" the Reser4e Shooter is designed 3ith the 3ord reser4ein mind+ . pre"er Var+ 1 due to it 9eeping the original idea in mind+

    -dded >n kill* 1 rocket reloaded into clip

    *his allo3s "or cle4er use o" the Reser4e Shooter to hasten the Soldier8scomat, due to little time lost to reloading+ A Soldier on a Reser4e Shooter9illing spree could potentiall ha4e his entire primar 3eapon clip read3ithout e4en holding it out+

    Increased faster weapon holster from 1+, to J&, ((1%/3&) s to (2/+) s)

    Ca4ing a !0< "aster holster speed allo3s the Soldier to capitalise on hisadditional roc9et "aster+ *his stat 3ill no3 also e sho3n in the 3eapon8sdescription as it is currentl in4isile+

    @emo!ed >#his weapon deploys 2&, fasterReduces the hec9ling potential o" the Reser4e Shooter+

    @emo!ed >100< minicrits 4s plaers "orced airorne+

    *he main ene?t o" the Reser4e Shooter has een changed and thus thisgoes a3a+ *he 3eapon also does not need random critical hits remo4edas it no longer certi?es minicrits+

    The Conche$o$:*he prolem 3ith the current 7oncheror is that it is the est anner "orthe Soldier "ar+ Since it 3as released, it has ne4er recei4ed a ner" =thatincludes the *ough &rea9 health regeneration change>+ Although it startedo eing rather useless, the constant us ha4e rought it so "ar "or3ardin terms o" po3er that the Soldier doesn8t e4en need his team to ma9eecellent use o" it+

    *he three anners can e compared in three dierent aspects: passi4eeect, charge rate and the charge eect+ As "or passi4e eects, the &u

    &anner does not ha4e one, 3hilst the &attalion8s &ac9up8s ;20 ma healthonus doesn8t reall add much other than the ailit to sur4i4e an etra

    $age 7o"

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    Scattergun shot+ *he 7oncheror has the "astest charge rate o" the threeanners, charging in !#0 damage 3hile the others charge in 600 damage+As "or charge eects, the three anners all ha4e their uses+ Co3e4er, the7oncheror is 4iale in almost an situation and ma9es the Soldier and histeam oth "aster and regenerate health+ ( aim is to ring do3n the7oncheror to e in line 3ith the other anners+

    ecreased charge rate by 2&, (J.& damage for 1&&, charge to '&&damage for 1&&, charge)

    One o" the iggest prolems 3ith the 7oncheror is ho3 Duic9l the chargeis earned+ .t8s the onl anner that can e charged in 5 roc9ets and in turnit allo3s the Soldier to oth run "aster than a (edic and heal at aphenomenal rate+ *he charge rate 3ill e toned do3n to ma9e the7oncheror less persistent and charge at the same rate as the other

    anners+Dealth regen re!erted back to pre"#ough $reak (1%/12/2&1') stats

    Simpl put, the regeneration stats are signi?cantl etter a"ter the *ough&rea9 update+ *he change 3as proal done to counteract the "act thatthe Begreaser8s a"terurn damage 3ould no3 onl do 2 damage persecond, 3hich the old health regeneration 3ould completel neutralise+Conestl, . 3ould e completel ?ne 3ith this "or a "e3 reasons+ Firstl,the (edic alread naturall regenerates health per second, 3hichdoesn8t @ust neutralise the Begreaser, it outdoes it as 3ell+ Secondl, the

    Begreaser is the $ro8s choice+ Ca4ing a single 3eapon "or the Soldier thatneutralises its a"terurn reall isn8t at all a prolem+ A $ro pic9ing up theBegreaser 3ould simpl ha4e to learn that the 3ould not e ale to ?nisho non&lutsauger (edics and 7oncheror Soldiers 3ith a"terurn+ *hirdl,the Begreaser is not the stoc9 Flame *hro3er+ *his means that ne3plaers, 3ithout choice "rom their lac9 o" in4entor, 3ould not at all erought do3n this change+ one o" the other $ro primar 3eapons3ould e neutralised it+

    $age 7

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    Figure !: *he amount o" health regenerated o4er time the 7oncheror=Ocosn/OlimarAlpha, 2016>+

    Figure ! sho3s the regeneration rates o" the 7oncheror oth e"ore anda"ter the *ough &rea9 update+ *he pre*ough &rea9 7oncheror @ust healedat a constant 2 health per second, 3hich didn8t reall mean much incomat+ . tried to ?nd out the "unction "or the ne3 7oncheror8s healthregeneration, ut it al3as seems to gi4e out 4er inconsistent results+

    Bue to this, . recorded oth a est case scenario and a 3orst casescenario "or it+ *he est case scenario seems to e 3hat 3as intended "orthe 7oncheror, 3here it regenerates 1 health per second "or the ?rst threeseconds, 2 health per second "or the net three seconds, health persecond "or the net three seconds and then it continues on at ! health persecond "rom the 10thsecond on3ards+ *he 3orst case scenario 3as that itregenerated 1 health per second "or the ?rst ?4e seconds, 2 health persecond "or the net t3o seconds, health per second "or the net t3oseconds and then continued at ! health per second "rom the 10thsecondon3ards+

    *his rings me to m ?nal point+ )ou can see that the -thsecond, oththe pre*ough &rea9 7oncheror and the post*ough &rea9 7oncheror8s estcase scenario ha4e healed an eDual amount, at a Duite negligile 1#health total+ *he latter 3ill continue to e etter "rom there on+ P4en the3orst case scenario has out healed the pre*ough &rea9 7oncheror the11thsecond and egins to completel trump it "rom there on=Ocosn/OlimarAlpha, 2016>+ 20 health 3ithin 10 seconds simpl doesn8tma9e much o" a dierence during comat "or either o" the 4ersions,mean3hile the ne3er 4ersion is "ar superior outside o" comat+

    $age 7o"

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    The Righteo"s -ison:

    tats re!erted back to pre"5eet Sour 5atch (&./&%/2&1') stats

    *he ailit to hit multiple times 3as a core element o" the Righteous&ison+ Val4e ha4e e4en said so themsel4es+ As a Soldier, the Righteous&ison can hit the same enem multiple times, and 3ill hit the most timeson enemies 3ho are mo4ing a3a "rom the pro@ectile+ %se it to punishretreating enemies =Val4e, 2011>+

    Increased damage ramp"up from 1&&, to 12&, (Hrom 2& to up to 2Jdamage at point"blank range)

    A pro@ectile passing through an enem at point lan9 as the mo4e a3ashould hit aout ! times, causing a maimum potential damage o" -6+*his is alanced in comparison to the Shotgun, due to the slo3er ?ring

    speed, smaller clip siNe and the consistenc o" our damage output noteing determined our opponent8s mo4ement+

    -dded >No random crits

    (ainl due to the "act that a penetrating 3eapon getting random criticalhits can "r an entire team+ *he Righteous &ison isn8t a Soldier primar3eapon, so it should not ha4e that much destructi4e po3er to groups3ithout aid "rom a LritN9rieg (edic or such+ .t can also e to ?t in 3ith thetheme o" energ 3eapons not eing ale to get random crits+

    The E="ai8e$:

    *he PDualiNer is currentl considered to e one o" the 3orst Soldier melee3eapons, due to its inailit to pro4ide an utilit and the "act that Soldieralread has a lot o" po3er 3ith his primar and secondar 3eapons+

    escription now states in red >"+&, damage penalty

    *his should e added as a dumm stat+ Ghile this 3ill not aect thedamage output o" the PDualiNer, it should e noted so that plaers realise

    that it 3ill do less damage 3hile at higher health+ *he stat reads 501&&, mini"crits when health TU1&, of ma;

    One o" the most in"amous ailities o" the presplit PDualiNer 3as the ailitto 1 hit 9ill Scouts+ *his caused Val4e to change the "ormula 3hich de?nedthe amount o" damage the PDualiNer did, so that it 3ould at most do 10damage+ Since then, the speed aspect o" the PDualiNer has een mo4ed to

    the Pscape $lan and the Soldier has een le"t 3ith a 3eapon that still doesonl @ust o4er 50< more damage than the stoc9 Sho4el+ *his change

    $age ;o"

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    3ould cause the upper end o" the Soldier8s damage to s9roc9et+ Ghile aSoldier at 21 health 3ould deal 100 damage, going do3n to 20 health3ould push his damage up to 15+ A Soldier at 1 health 3ould e ale toput out 1!! damage per s3ing, 3hich 3ould up its 4iailit as a last stand3eapon+ *his 3ould e "air against light classes, as a Soldier 3ould stillnot e ale to chase them do3n and he 3ould e on etremel lo3 health+

    Figure 5: *he amount o" damage done per hit the PDualiNer, dependent on the user8shealth =Ocosn/OlimarAlpha, 2016>+

    As sho3n in ?gure 5, the oost in damage "rom the minicrits causes thePDualiNer to ecome one o" the most de4astating 3eapons in the game,essentiall ha4ing a 121< damage onus 3hen the Soldier is at 1 health=Ocosn/OlimarAlpha, 2016>+

    -dded >#his weapon deploys 2+, faster ((2/3) s to (1/2) s)

    -dded >#his weapon has a 3%, longer melee range

    *his 3ill allo3 the PDualiNer to e rought out as a Duic9 surprise to anenem 3ho decides to get too close and personal+ Ei4ing the Soldier aslightl longer melee range allo3s "or more li9el punishes on classes 3hodecide to get too close+

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get randomcritical hits+

    $age 5o"

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    The Discipina$' Action:

    *he Bisciplinar Action is currentl considered to e the greatest Soldiermelee 3eapon, due to the massi4e amount o" utilit it pro4ides to theSoldier and his team+ *he 3eapon is essentiall @ust used during a rollout

    to ma9e the Cea4 get to the "ront lines "aster+ .t 3ould e diTcult tocome up 3ith a do3nside that could not potentiall cause the ailit togrie" our team+

    escription now states in blue >#his weapon has a %&, longer meleerange

    ot a alancing change, ut the 3eapon actuall has this stat despite notsaing so on the 3eapon description+

    -dded >Sou are marked for death while acti!e and for a short period after

    switching weapons causing all damage taken to be mini"crits-dded >#his weapon deploys +&, slower ((2/3) s to 1 s)

    -dded >#his weapon holsters +&, slower ((2/3) s to 1 s)

    *hese three stat changes are designed to ma9e the Bisciplinar Action "arless 4iale in the ?eld+ %n"ortunatel, this doesn8t reall ta9e a3a "romits ailit to Duic9l push ul9ier classes to the "ront lines Duic9l+ *his3eapon 3ill e rought up in the Additional otes section+

    The Escape (an:

    Bespite eing designed "or running a3a or rollouts, the Pscape $lan canstill easil e used in a pinch to comat enemies, sometimes "ar moreeecti4el than its o3n rother+

    -dded >"2+, damage penalty ('+ damage to JR damage)

    *his change discourages comat 3ith the Pscape $lan as anthing otherthan a last resort+ *he damage penalt causes the Pscape $lan to reDuirean etra hit to 9ill almost e4er class in the game+

    -dded >No random crits

    As this 3eapon is designed "or running a3a, rather than comat, itshould not e ale to get random critical hits+

    $age 7o"

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    (YRO:

    Gene$a ('$o changes:

    #he so"called >0yro 5oKo has been 4;ed (Dairycrawnyesertpup4shnd)

    . am not sure i" this has een ?ed, so . am lea4ing this here+

    The -ac)."$ne$:

    escription now states in red >No random crits

    ot a alancing change, ut the 3eapon actuall has this stat despite notsaing so on the 3eapon description+

    The Deg$ease$:

    7hanging the 3eapon s3itch speed ac9 to 3hat it 3as 3ill also reDuire4alue changes "or the Begreaser, 3hich should 9eep its place as eing the"astest s3itching 3eapon in the game+

    Increased faster weapon deploy from '&, to %&, ((J/1+) s to (1/+) s)

    *his 3ill u the deploment speed to ta9e the same amount o" time it dida"ter the *ough &rea9 update, 3hilst eing e4en "aster in comparison to

    the larger standard s3itch speed+

    Increased faster weapon holster from 3&, to ++, ((%/1+) s to (3/1&) s)

    *his 4alue allo3s the Begreaser to holster "aster that it did a"ter the *ough&rea9 update, 3hilst still allo3ing the Atinguisher to ha4e a more notaledela as it s3itches in+

    -dded >"2&, damage penalty ('. damage per particle to +JJ damageper particle)

    Gith the airlast glitch li9el ?ed "rom the notes earlier on in the report,that lea4es the Begreaser 3ith one last prolem its damage output+Githout this change, the Begreaser 3ill simultaneousl e the est $roprimar "or airlast reaction 3indo3s, comos and also sheer damageoutput+ *he airlast cost penalt onl reall eects plaers 3ho useairlasts haphaNardl, as $ros ma9ing 9ills or standing near Bispensers3ill Duic9l recei4e their ammo ac9+ *he a"terurn damage penaltdoesn8t ma9e much o" a dierence 3hen the $ro can Duic9l ?re o aKare at the enem and oost it up "rom 2 B$S to 6 B$S on top o" a highdamage critical hit+ o3 that the "allo o" all o" the $ro primar 3eaponshas een increased "rom 60< to 0

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    a slightl noticeale damage penalt to discourage asic G;(1 strategiesin "a4our o" usage "or como attac9s and reKect 9ills+

    Figure 6: Eraph o" the Begreaser8s damage against time compared to that o" the other$ro primar 3eapons =Ocosn/OlimarAlpha, 2016>+

    As 3e can see "rom ?gure 6, this damage ner" means that it 3ill ta9eapproimatel 25< longer to 9ill enemies attempting to run them do3n

    3ith the primar ?re =Ocosn/OlimarAlpha, 2016>+ *his can e a4oidedairlasting an oncoming pro@ectile at the 4ictim or utilising theBegreaser8s "aster 3eapon s3itch to como the damage o" our primar3eapon and secondar 3eapon+

    The (hogistinato$:

    Hi9e the &ac9urner once 3as, the $hlogistinator is no3 considered to ethe noo8s $ro primar 3eapon, as it remo4es the team3or9 aspectsgi4en the airlast+ *he airlast8s ailit to de"end the team "romoncoming pro@ectiles and ailit to etinguish urning teammates "eelintegral to his character this point+ . aim to turn the entire (oonmanset into a great set o" 3eapons 3hich 3ill "unction 3ell oth together andapart+

    @emo!ed >No airblast

    -cti!ation for 5mmphV meter has been mo!ed to the @eload button Soucan also still taunt to acti!ate 5mmphV

    -dded >-irblast destroys enemy proKectiles

    -dded >-irblast does not push back enemies

    $age Fo"

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    -dded >A1&&, airblast cost

    *he airlast is an important mechanic in the $ro8s arsenal, ut . 3illpresent a dumed do3n 4ariation o" it to 9eep the $hlogistinator8s po3erin chec9: the inailit to reKect or push ac9 enemies+ *his is 3here the

    use"ulness o" this ne3"ound airlast dies do3n a little, as it is onl ale todestro pro@ectiles and etinguish teammates+ *his is still a 4er importantaspect o" the $ro, as it allo3s him to sa4e teammates 3ho are on the4erge o" death+ Older plaers ma recall the hatred to3ards &ac9urner$ros ac9 in the da 3hen the &ac9urner could not airlast+ *here 3erelots o" stories aout times 3hen someod 3as plaing as a (edic, 3asset alaNe and un"ortunatel, the onl "riendl $ro near had a dragonhead on his noNNle, meaning that the (edic slo3l died "eeling that hehad nood to lame ut the $ro+ . ?nd it strange that ou do not hearman stories li9e this, especiall 3ith the popularit o" the $hlogistinator+

    *he ailit to destro pro@ectiles 3ill slightl ta9e a3a "rom the oensi4ecapailities o" the $ro, as he is no longer ale to reKect minicritpro@ectiles ac9 at enemies+ Ce is still entirel ale to stop pro@ectiles "romhitting his team, 3hich is still 4er use"ul+ *he $ro8s matchup against theBemoman 3ill also e impro4ed, as the Bemoman 3ill e incapale o"detonating an destroed stic9oms and the $ro cannot e 9illed an grenades that he reKects+ .t 3ill also slightl impro4e his ailit tode"end Sentr Eun nests+ .t is important to note that this ailit is othslo3er and "ar costlier than it is "or the Pngineer to use the Short 7ircuit+

    *he increased airlast cost allo3s the $ro to etinguish up to 5teammates e"ore needing more ammo+ *he main reason that the airlastis epensi4e is to encourage plaers to etinguish 3ith the (anmelter i"the ha4e it+ ot e4er plaer 3ho has the $hlogistinator 3ill ha4e the(anmelter, meaning that man $ros disappoint their teams eingunale to etinguish them+

    nly 4re damage from the 0hlogistinator will charge the 5mmphV meter

    .t8s onl 00 damage to charge the $hlogistinator8s (mmph meter+ *hischange urges $ros not to @ust sit on the ac9 lines, ?ring Kares across themap in hopes o" getting their charge up+ Hater on, ou 3ill see that . ha4emade the other (oonman 3eapons e ale to use the (mmph meter, sothat the also ene?t "rom it+

    The /a$e G"n:

    -dded >No random crits

    As this 3eapon can certi" critical hits, it should not e ale to get random

    critical hits+

    $age o"

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    The Detonato$:

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get randomcritical hits+

    The &an2ete$:

    *he (anmelter is currentl an etremel underappreciated 3eapon, 3hichis highl o4ershado3ed the $hlogistinator and the other Flare Euns+ .aim to ma9e it 3or9 etter, oth on its o3n and as part o" the (oonmanset+

    #he 5anmelter now lets out a distinct sound when it is ready to 4re

    *his oth allo3s the user and the 4ictim to 9no3 3hen the net shot iscoming out+

    #he 5anmelter now lets out a distinct sound when it 4res a critical hit

    *his is so that the enem team get a etter estimate o" ho3 man criticalhits ou ha4e remaining+

    -dded >-lt"Hire* G;tinguish a teammate to increase your 5mmphV meter

    by 2+,-dded >@eload* 8se 2&, of the 5mmphV meter to 4re a critical hit

    @emo!ed >-lt"Hire* G;tinguish teammates to gain guaranteed criticalhits

    #he 5anmelter now critically glows when it is acti!e and the user has atleast 2&, 5mmphV charge

    Ptinguishing a teammate is no3 as eecti4e as doing 5 damage 3iththe $hlogistinator+ .n comparison to the current (anmelter, ou are

    a3arded 3ith more critical hits and ou are ale to choose 3hen to ?rethe critical hits, ut ou no3 are capped at ha4ing 5 critical hits on ou atonce+ Ptinguishing "our teammates essentiall gi4es ou an etra criticalhit "or "ree+

    The Sco$ch Shot:

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get random

    critical hits+

    $age o"

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    The S)heat Shoote$:

    *he prolem 3ith the Reser4e Shooter 3as that Val4e 3as tring toalance a single 3eapon "or t3o dierent classes 3ho oth gainedmassi4el dierent amounts o" usage out o" it+ Ghilst the Soldier arelhad an situations to use it outside o" "ollo3ing up an occasional @uggle,the $ro 3as easil ale to place it into his Begreaser como+ *his lead toa ig prolem, as e"ore the Reser4e Shooter, $ros had to chooseet3een the Shotgun and the Flare Eun, oth o" 3hich had their o3nad4antages and disad4antages+ *he Reser4e Shooter came along, oeringthe est o" oth 3orlds 3ithout man o" the do3nsides o" either+ ( aim isto create a more alanced 4ersion o" the Reser4e Shooter ta9ing oththe ad4antages and disad4antages o" the Shotgun and the Flare Eun and

    ma9ing a mid3a point that doesn8t outshine either o" the 3eapons itinherits its stats "rom+ Our stats 3ill e in comparison to the stoc9Shotgun+

    Added !0< more accurate =0:1 distance to spread ratio to !2:1distance to spread ratio>+

    Ca4ing a more accurate spread on the S9heat Shooter8s pellets allo3s the$ro to output Shotgun le4els o" damage 3hilst leaning to3ards the FlareEun in terms o" accurac at range+ Ghilst the Shotgun might not manageto hit all o" its pellets on an airlasted target, the S9heat Shooter 3ill

    "ollo3 more in the lead o" the Flare Eun in eing ale to concentrate a loto" damage into a smaller area, meaning that the S9heat Shooter 3ill domore damage in a como than the current Reser4e Shooter and it 3ill do itmuch more consistentl+ .t 3ill also ma9e this 3eapon slightl etter "orsniping Soldiers and Bemomen 3ho are eplosi4e @umping into attle+

    Added 100< minicrits 4s plaers "orced airorne+

    *his stat is 3hat ma9es the S9heat Shooter dier "rom the Flare Eun andet still e completel 4iale to como+ Ghilst the Flare Eun ma do "armore damage per shot due to the o4ertime damage o" the a"terurn, the

    S9heat Shooter 3ill do more initial damage+ *he S9heat Shooter alsoeects e4erod ecept "or plaers under the eect o" a Muic9Fier7harge, as nood else is immune to eing thro3n up into the air+*he S9heat Shooter 3ill act as a great counter to $ros 3ho get into closerange, 3hereas the Flare Eun 3ould pro4e ineecti4e to them =outside o"s9etche9 comos>+

    Added 66< clip siNe =6 shots per clip to 2 shots per clip>+

    Alongside ringing some o" the upsides o" the Flare Eun to the Shotgun tocreate the S9heat Shooter, 3e must also ring some o" the do3nsides+ A

    clip siNe o" ! on the Reser4e Shooter did not ma9e much o" a dierence tocomat+ *he $ro could still eecti4el comat his opponents+ Cere, the

    $age o"

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    clip siNe has een "urther reduced+ *he $ro can ?ght "or longer than 3itha Flare Eun, ut is not ale to hold up to the consistenc o" damageoutput as 3ith the Shotgun+ %nli9e the Shotgun, he is still ale to ?ght at a"urther distance, due to the accurac increase, meaning that $ros do notneed to get up as close and personal as usual and can hang ac9 slightle"ore going "or a pic9 3ith the como+

    -dded >3&, slower reload time (Initial reload* 1 s to 13 s 6onsecuti!ereload* &+ s to &'+ s)

    Another do3nside o" the Flare Eun that is rought into the S9heat Shooteris the slo3er reload time+ Ghilst the Flare Eun ta9es 2 seconds to reload ashot, the S9heat Shooter manages to reload oth shots in 1+-5 seconds,meaning that the S9heat Shooter can e managed eecti4el in terms o"clip siNe+ %n"ortunatel, one upside o" the Flare Eun that 3ill not e

    rought o4er to the S9heat Shooter is the ailit to reload 3hilst notacti4e+

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get randomcritical hits+

    -dded >"1&, damage penalty (' damage per pellet to +J damage perpellet R& ma; ramp"up damage to .1 ma; ramp"up damage)

    Should this 3eapon pro4e "ar etter than the Flare Eun, a slight damage

    ner" =et3een 10< to 15 should settle the 3eapon do3n a tad+ *hischange 3ould cause the maimum minicrit damage to reduce "rom 121damage to 10- damage+ .n a single clip, a $ro using the S9heat Shooter3ould e ale to Duic9l put out a maimum o" 1-0 damage+

    The A9ting"ishe$:

    Ghen the Atinguisher 3as introduced ac9 in 200#, it 3as 3idelconsidered alanced due to the amount o" time it too9 to deplo, the

    range and also its inailit to deal 3ith $ros+ Ghen the Begreaser 3asreleased in the (annconom update o" 2010, it caused a massi4e rise inthe eTcienc o" the Atinguisher+ *he comination o" the t3o 3eaponsturned the $ro into a class capale o" 9illing Soldiers 3ithin the space o"less than hal" o" a second due to the rapid s3itch speed+ .n the Ho4e U Garupdate o" 201!, Val4e decided to ner" the Atinguisher and 9eep theBegreaser as po3er"ul as it 3as+ Since then, the Atinguisher 3as ner"edonce again and the Begreaser 3as ?nall ner"ed in the *ough &rea9update o" 2015+ Ei4en the changes to the Begreaser in the *ough &rea9update as 3ell as this document, . aim to impro4e the Atinguisher to its

    "ormer glor, ut 3ith more ?tting stats "or the modern age+

    $age

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    ecreased slower weapon deploy from %+, to 3+, ((%/') s to (R/1&) s)

    S3itching "rom the Begreaser to this 3ill ta9e 0+!05 seconds, rather thanthe 0+2 seconds that it too9 e"ore the *ough &rea9 update or the0+6125 seconds it too9 a"ter the *ough &rea9 update+ *his rings a happ

    medium, 3here the como is still 4iale "or all $ro primaries, ut alsoallo3s a decent amount o" reaction time "rom the 4ictim+

    ecreased damage penalty from "33, to "2&, (JJ damage to +2damage)

    *he < damage penalt 3ould ha4e made sense e"ore the Begreaserner", ut no3 that the Begreaser8s holster speed and the Atinguisher8sdeplo speeds ha4e een edited, a stronger damage melee critical hitdoesn8t seem too ad+ 156 damage seems li9e a happ medium, as it onehit 9ills (edics and allo3s the Flame *hro3er como to 9ill a Soldier 3ith

    no health options+ *he slo3er s3ing speed and the slo3er deplo speed3ill still ma9e the Atinguisher less use"ul than the stoc9 Fire Ae against$ros and nonurning enemies+

    The (owe$>ac):

    Increased health gained on kill from A2+ to A3+

    *his means that a 9ill 3ith the $o3er@ac9 is li9e pic9ing up a small health9it+ Also "or consistenc 3ith the later Solemn Vo3 change+

    The Sha$pene# !ocano /$ag2ent:

    *he Sharpened Volcano Fragment is currentl considered to e entireluseless outside o" (edie4al mode, in 3hich the Bemo9night is the mostdominant class+ .n m opinion, 3e should ignore this singlemap gamemode, 3hich is mostl "or "un an3a, in "a4our o" alancing the rest o"the game+ *he reason that the Sharpened Volcano Fragment is seen asuseless is that its onl ene?t is to light enemies on ?re, 3hich an o" the

    $ro8s primar 3eapons can alread achie4e+ . aim to turn it into acompletel dierent tpe o" east+

    -dded >n hit* $leed for 1& seconds

    -dded >n hit* Gnemy is marked for death for 3 seconds

    *he $ro has a range o" melee 3eapons, such as the $o3er@ac9, 3hichma9es him more moile, the Come3rec9er, 3hich turns him into ade"ensi4e "orce "or the Pngineer8s nest, and the &ac9 Scratcher, 3hichallo3s him to roam the map "or increased health onuses+ *his is mainl

    ecause the Atinguisher is considered to e the most de4astating interms o" actual damage+ *his 4ersion o" the Sharpened Volcano Fragment

    $age o"

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    turns it into an entirel dierent tpe o" east ' a tic9ing time om+7omining the damage "rom the hit 3ith the BO* o" the minicrit ?re andthe minicrit leed causes the Sharpened Volcano Fragment to do a totalo" 20! damage, should the 4ictim not ha4e ?re resistance or an 3a toheal+ .t also "orces the 4ictim to run "rom an oncoming team, due to theshort mar9 "or death+ *his pro4ides a team supporting alternati4e to theAtinguisher+

    Figure : Eraph o" the Sharpened Volcano Fragment8s damage against time=Ocosn/OlimarAlpha, 2016>+

    As 3e can see in ?gure , the damage o" the Sharpened Volcano Fragmentstarts o Duite large and scales do3n a"ter seconds 3hen the minicrits3ear o+ .n terms o" damage, the Sharpened Volcano Fragment does moredamage than the Atinguisher, ut it does it o4er time+ . "eel that this isappropriate as i" a $ro 3ere ale to 9ill ou 3ith the Sharpened VolcanoFragment, he 3ould ha4e proal made the 9ill 3ith the Atinguisher,too+

    (ost classes 3ill die to a hit "rom the Sharpened Volcano Fragment+ Asou can see "rom the graph, a Sp eDuipped 3ith the 7onni4er8s Lunai 3illdie 0+5 seconds a"ter eing hit the Sharpened Volcano Fragment+7lasses 3ho ha4e reduced their ma health to 100 3ill die 2+5 secondsa"ter eing hit+ Hight classes 3ith 125 ma health 3ill die ! seconds a"tereing hit+ (ost classes 3ith 150 ma health, 3ith a "e3 eceptions, 3illdie 6+5 seconds a"ter eing hit+ *he Bemoman and a (edic 3ho iseDuipped 3ith the Sringe Eun or 7rusader8s 7rosso3 3ill die a"ter +5seconds+ Finall, a Soldier or a (edic 3ho has the Amputator acti4e or is

    healing a damaged patient 3ill die on the ?nal tic9 o" damage at -+5seconds a"ter the initial hit =Ocosn/OlimarAlpha, 2016>+

    $age F;o"

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    *here are a "e3 classes that can sur4i4e a hit "rom the Sharpened VolcanoFragment+ An class 3hich has at least 205 ma health can sur4i4e+ Anenem $ro 3ill sur4i4e 3ith health remaining, due to his naturalimmunit to a"terurn+ A Bemoman 3ith the 7hargin8 *arge eDuipped 3ille ale to sur4i4e pro4ided that he also has either Ali &aa8s Gee &ootiesor at least t3o heads decapitated 3ith the Pelander+ A He4el 1 Bispenseroutheals e4en the ?erce start o" the damage o4er time 1 C$/s, 3hilst a(edic outheals it 15 C$/s+

    -dded >J&, slower swing speed (&. s to 112 s)

    *his 3ill oth punish the $ro "or missing 3ith a longer 3ait "or anotherhit, 3hilst also discouraging the $ro "rom going "or another hit a"tersuccess"ull hitting one+

    -dded >2+, damage !ulnerability on wearer (while acti!e)

    Ei4es the $ro a reason not to run at a3are enemies 3ith the SharpenedVolcano Fragment out+ Ca4ing an eecti4e 1!0 ma health, alongside theslo3er s3ing speed, should discourage $ros "rom going "or multiple hits3ith this 3eapon i" the are noticed 3ithin close range+

    -dded >No random crits

    As this 3eapon can certi" minicrits, it should not e ale to get randomcritical hits+

    The Thi$# Deg$ee:

    *he *hird Begree, despite eing the onl true 3eapon upgrade in thegame, is currentl 4er underpo3ered+ . aim to ta9e its uniDue trait andpush it "urther 3ith m (oonman set+

    #he #hird egree now lets out a distinct sound when it swings a criticalhit

    *his is so that the enem team get a etter estimate o" ho3 man critical

    hits ou ha4e remaining+-dded >-lt"Hire* 8se +&, of the 5mmphV meter to 4re a critical hit

    @eload also has the same eect

    .t costs 150 damage 3orth o" $hlogistinator damage to get a certi?edcritical hit read, meaning that a $hlogistinator into *hird Begree comocould cause some prolems "or (edics and their patients+

    -dded >n hit* 8ser gains A2+, 5mmphV charge

    Allo3s the $ro to per"orm a hit como 3ith the *hird Begree, similar tothe Pngineer8s Eunslinger+ %nli9e the Pngineer8s, the $ro8s como is

    $age F5o"

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    designed to allo3 him to 9eep that critical hit read "or anod+ .t canalso e attained through usage o" the $hlogistinator and the *hird Begree+

    #he #hird egree now critically glows when it is acti!e and the user has atleast +&, 5mmphV charge

    *his is an important 4isual cue "or potential 4ictims+

    -dded >2&, slower swing speed (&. s to &R' s)

    o3 the 3eapon is not a straight upgrade o4er the Fire Ae+ *he $ro8scomo comes out slightl slo3er+

    -dded >No random crits

    As this 3eapon can certi" critical hits, it should not e ale to get randomcritical hits+

    $age F7o"

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    DE&O&AN:

    Gene$a swo$# changes:

    ecreased slower weapon deploy from 1&&, to 2&, ((J/3) s to (J/+) s)

    ecreased slower weapon holster from 1&&, to 2&, ((J/3) s to (J/+) s)Although these 3eapons deploed and holstered in 1 second a"ter the*ough &rea9 changes, the ha4e een re3or9ed in this to deplo andholster "aster than the did during that update, oth in time ta9en and inrespect to the standard s3itch speed+

    escription no longer states in white >#his weapon has a large meleerange and deploys and holsters slower

    escription now states in blue >#his weapon has a 3%, longer melee

    rangeescription now states in red >#his weapon deploys 2&, slower

    escription now states in red >#his weapon holsters 2&, slower

    .t 3ould onl e an additional three lines on each s3ord 3eapon+ *hisallo3s users to see at a glance the scale o" the eect that these statsha4e on their gamepla, rather than ha4ing to loo9 it up on the *eamFortress 2 3i9i+

    Ai -a.a0s Wee -ooties:

    tats re!erted back to pre"5eet Sour 5atch (&./&%/2&1') stats

    Himiting the additional mo4ement speed to onl shield users is strange+7learl, Val4e 3ants to discourage the usage o" the Stic9om Hauncher3ith this change, so a dierent ner" 3ill e added in place+

    -dded >"'', secondary ammo on wearer

    A reduced Stic9om Hauncher ammo capacit should discourage usage

    o" the como+ Gith this, the Bemoman onl has the # Stic9oms in hisclip and an additional # in reser4e+ *he Scottish Resistance 3ould onlcarr 12 Stic9oms in Reser4e+ Ammo pac9s 3ill also ha4e a massi4eldiminished eect on our ammo pool, meaning that onl a Bispensercould pro4ide a sustainale ammo source "or the Bemoman+

    The Cha$gin0 Ta$ge:

    6hanged in!entory picture to the model with orange paint

    $age Fo"

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    *he 7hargin8 *arge 3as changed "rom team colour paint to orange paint inthe 11-th%pdate =2-/0!/2010>+ .8m prett certain that the orange paint ishere to sta no3, so this ma as 3ell e ?ed+

    The Stic)' ?"2pe$:

    tat description changed from >- special no"damage stickybomb launcherfor learning stickybomb Kump tricks and patterns

    to O- special stickybomb launcher for learning stickybomb Kump tricks andpatternsO

    escription now states in Pa!our te;t grey >#his weapon deals MG@damage

    7onsistenc 3ith the Roc9et Iumper+

    The Ti#e T"$ne$:

    6harging now allows the user to score a critical hit with enough chargedrain

    Ghilst the *ide *urner 3as added eing a completel ro9en 3eapon tothe Bemoman, the *ough &rea9 changes ma ha4e ner"ed it into un4ialeterritor+ *he comined eorts o" the reduced eplosi4e and ?re damage

    resistances and the damage reducing charge @usti" this 3eapon eingale to certi" "ull critical hits on a long distance charge+

    The @"ic)ie.o2. La"nche$:

    tats re!erted back to pre"5eet Sour 5atch (&./&%/2&1') stats

    *he Muic9ieom Hauncher u has gi4en it the capailit o" one shot9illing the enem (edic a"ter a single 1+! second charge+ *his, comined3ith the ailit to destro the enem Bemoman8s traps 3ill li9el cause it

    to e ro9en in competiti4e pla+ *he inailit to tell ho3 long aMuic9ieom Hauncher om had een charged "or also rings prolems3ith its ne3 ailit to permanentl la do3n a om means that plaers3ho are incapale o" destroing stic9ies 3ill e unale to tell 3hether theom 3ill do its minimum o" 102 damage or its maimum o" 165 damage+

    Allinall, . 3ould sa that the Muic9ieom Hauncher 3as ?ne e"ore theu+

    $age FFo"

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    The -otte:

    Ditting a critical hit causes the $ottle to break

    Something that, deep do3n inside, 3e all miss+

    Hla!our te;t now says* >$reaking the bottle does not do any e;tradamage but it sure does look threatening now dunnit?

    e3 plaers seem 4er con"used aout this aspect o" the 3eapon and3ould spend the eginning o" the round tring to rea9 the &ottle ratherthan plaing+

    The Cai#hea2h &$:

    @e!erted back to pre"#ough $reak (1%/12/2&1') stats (till maintains the

    range deploy and holster speeds of being a sword

    . must note that this comes 3ith a price: As the charge duration is longer,that means that the Bemoman 3ill ha4e to charge "or slightl longer inorder to gain a minicrit or a critical hit+

    The (e$sian (e$s"a#e$:

    @e!erted back to pre"#ough $reak (1%/12/2&1') stats (till maintains the

    range deploy and holster speeds of being a swordo3 that the *ough &rea9 update has rought in a uni4ersal do3nside o"slo3er deplo and holster speeds "or s3ord 3eapons, the $ersian$ersuader is no longer a straight upgrade "or Bemo9nights+

    $age Fo"

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    HEA!Y:

    Natascha:

    atascha has een a 3eapon that has gained man us and ner"s o4erthe ears+ . aim to ring it ac9 to the core concept that Val4e had 3henthe announced it: As a result, atascha8s great against Keeing co3ards,such as Scouts U (edics, and less great against anone acti4el tring to9ill her master+ =Val4e, 200#>

    -dded >AJ&, mo!e speed on wearer when spun up (11& D8/s to 1+JD8/s)

    An increased mo4ement speed 3hilst spun up 3ill push atascha to3ardsits core concept, gi4ing the Cea4 "ar more potential to catch up 3ithanod he is shooting at+ 15! C%/s is @ust slightl slo3er than a

    Cuntsmanreadied Sniper, 3ho runs at 160 C%/s+ *his 3ill also ma9epro@ectile classes easier to dodge at long range+

    @emo!ed >2&, damage resistance below +&, health and spun up

    Ca4ing a 20< damage resistance causes the Cea4 to ha4e an eecti4e5 ma health 3hilst spun up+ *his is ad enough, considering that mosto" the important 3eapons "or damage numers ta9e an etra shot to 9illthis Cea4, ut it ecomes e4en more prolematic i" ou ring a (edicinto the eDuation+ Balo9ohs &ar alone can ring a atascha Cea4 up toan eecti4e !# ma health+ A Muic9Fi (edic is eecti4el healing a !6-

    ma health Cea4 at a rate o" !2 health per second+ A (edi Eun /LritN9rieg (edic is eecti4el healing a 56 ma health Cea4 at a rate o"0 health per second+ %sing the correct damage resistance on theVaccinator gi4es the Cea4 an eecti4e 625 ma health+

    Although this stat is ?ne on the &rass &east, 3hich is designed 3ithturning the Cea4 into a slo3mo4ing po3erhouse, it8s etremelac93ards on atascha+ atascha is designed to "orce the enem to ?ghtits user, rather than run a3a+ Co3e4er, gi4ing the Cea4 an eecti4e25< etra ma health @ust turns him into a signi?cantl harder target to

    9ill+ *his means that 4er "e3 classes ha4e options against a atascha3ielding Cea4+

    0ost 5S5 update* Dea!y has an eecti!e 33. ma; health with this -Dea!y using this will now die in J point blank shots from the cattergunand J renade Launcher direct hits but still die in 3 close range rockets

    The -$ass -east:

    tats re!erted back to pre"5eet Sour 5atch (&./&%/2&1') stats

    $age Fo"

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    *his change 3as unnecessar+ *he &rass &east, unli9e atascha, issupposed to turn ou into a slo3 mo4ing 3all+

    To2isa%:

    *he *omisla4 is currentl a 3eapon 3hich has stats 3hich ?ght againsteach other and end up ma9ing the *omisla4 into a 3eapon 3hich 3or9s4er 3ell in almost all situations+ *he 20< "aster spin up time ma9es iteasier "or the user to amush a 4ictim, 3hilst also ma9ing it harder "or theuser to e amushed+ *he silent 9iller attriute ma9es it e4en easier "orth