thaumatergical paths

Upload: francis-malenfant

Post on 05-Apr-2018

231 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/31/2019 Thaumatergical Paths

    1/23

    Standard Thaumaturgy ..................................................................................................... 1

    Paths: ................................................................................................................................ 2

    Rituals .............................................................................................................................. 6

    Basic .............................................................................................................................6

    Intermediate ...............................................................................................................12Advanced ...................................................................................................................17

    Other Levels ...............................................................................................................19

    Dark Thaumaturgical Paths: .......................................................................................... 20

    Paths ............................................................................................................................... 20Rituals ........................................................................................................................... 20

    Basic ...........................................................................................................................20

    Intermediate ...............................................................................................................20Advanced ...................................................................................................................21

    Other Levels ...............................................................................................................21

    Assamite Thaumaturgical Paths: ...................................................................................21Paths ............................................................................................................................... 21

    Rituals ........................................................................................................................... 21Basic ...........................................................................................................................21

    Intermediate ...............................................................................................................22

    Advanced ...................................................................................................................22Other Levels ...............................................................................................................22

    Setite Thaumaturgy ......................................................................................................... 22

    Paths ............................................................................................................................... 23

    Rituals ........................................................................................................................... 23

    Basic ...........................................................................................................................23Intermediate ...............................................................................................................23

    Advanced ...................................................................................................................23

    Other Levels ...............................................................................................................23

    Book List: Lotn, Camarilla, Sabbat, Storyteller, Elysium, The Long Night,Blood Sacrifice, Blood Magic

    Special: Akhu : Egyptian

    Dur-An-Ki : MesopotamianSadhana : Indian

    Wanga : AfricanNahuallotl : Central American

    Contents: 2, 3, 4, 4

    Standard Thaumaturgy

  • 7/31/2019 Thaumatergical Paths

    2/23

    Paths:

    Alchemy: Storyteller pg. 47, Magic pg. 68Alchemy deals with altering the composition or properties of raw materials

    (turning lead to gold). The thaumaturge must have detailed knowledge of the elements

    involved (at least 2 levels ofScience or 1 level ofChemistry) and they also must have alaboratory. This path takes 1 hour per level to work, and retests with Science.

    Biothaumaturgy: Storyteller pg. 48, Magic pg. 69Biothaumaturgy is the refined art of alternating, studying, and animating flesh.

    Some sort of Lab is required, and the Tremere must have 3 levels ofScience and 1 level

    ofMedicine just to learn the first level of this path. It retests with the Science ability.

    The Path of Blood: Lotn pg. 177

    This is the primary path of Thaumaturgy from the Tremere, and is based on the

    root manipulation of blood. This path allows you to alter the properties of your own

    blood, or investigate (or even steal) the blood of others. It uses Occultfor retests.

    Path of Blood Nectar (Sadhana): Sacrifice pg. 62Confers the ritualists Disciplines to another kindred or ghoul for a scene. The

    level of Discipline conferred is based on the level of this path.

    Path of the Bloods Curse: Storyteller pg.56, Magic pg. 76

    This is an extremely power path that can only be learned by thaumaturgists that

    are 10th generation or greater, and only works on vampires that are equal or lesser in

    generation than the caster. This closely guarded secret takes full advantage of the curseof Caine, and is a great way to get yourself killed if anyone finds out you know it. It

    retests with Occult.

    The Path of Conjuring: Lotn pg. 182; Elysium 73

    The Path of Conjuring gives the thaumaturgist the power to create objects from

    nothingness. Nothing can be created larger or heavier than yourself, and other abilitiesmay be needed for the object to function correctly. If the object is damaged, destroyed or

    separated, it will turn into a viscous sludge that fades into nothingness. This path retests

    with the Occult.

    The Path of Corruption: Camarilla pg. 83; Elysium pg. 77

    This path slowly and subtly twists and individuals mind to a darker, more

    immoral state. It can be used to change peoples minds, cause addictions and subvertpeople do your will. This path is for slow, patience people. It usually requires touch and

    Subterfuge can be used for retests.

    Covenant of Nergal (Dur-an-ki): Sacrifice pg. 43

    Cures/Causes diseases that eat away at the victims health levels and attributes.

    Path of Curses: Storyteller pg.58, Magic pg. 78

  • 7/31/2019 Thaumatergical Paths

    3/23

    This path behaves as basic gypsy curses or hexes, bring bad luck and

    unfortunate events to the victim. This path has the potential to be very powerful if used

    correctly. It usesIntimidation for retests.

    Divine Hand (Akhu): Sacrifice pg. 24

    This Egyptian path is based on the ideals of sympathetic magic. By creating anenchanted voodoo model, the thaumaturge can cause changes to the targets physiology,

    whether it is an animate or inanimate object.

    Path of Duat (Akhu): Sacrifice pg. 26

    With this path, the practitioner conjures hallucinations of the Egyptian

    netherworld world and afflicts them upon the target. You can cause muteness, blindness,

    paralysis and at the highest level, torpor (or mortal death).

    Elemental Mastery: Camarilla pg. 76; Elysium 76

    Elemental mastery is the communion and control over dead or inanimate objects.

    You can ask questions of, or give commands to inanimate objects. At higher levels youcan even turn into objects or summon an elemental.

    The Evil Eye (Dur-an-ki): Sacrifice pg. 44

    Causes losses of Status, Retainers/Resources, Allies/Contacts or puts the victim

    into situations where they are in danger. Can also simply cause aggravated damage.

    The Path of the Fathers Vengeance: Sabbat pg. 127

    This path twists the curse of Caine, pushing its debilitating effects to even greater

    threats. The path only affects vampires, it uses occult for retest, and has a range of voice.The caster must recite a small portion of the book of nod.

    The Faux Path : Magic pg. 84A path based on deception, allows the caster to detect lies and the uses of

    Disciplines, including Thaumaturgy. After the caster has mastered detection, he can

    duplicate the appears of Disciplines he may not have, however this does not duplicate theeffect.

    The Flow of Ashe (Wanga): Sacrifice pg. 77

    This path allows for the uses of blood without actually using blood. Herbs on theperson are consumed instead. This includes blood used to heal, power disciplines and

    increase physical traits.

    The Focused Mind: Storyteller pg.50, Magic pg. 71

    This extremely rare path is practiced by a select few. At its lowest levels it

    increases your mental traits and even calms frenzy. At the highest levels you can gain anextra mental action per turn, or you can become immune to frenzy and Rotschreck, as

    well as build your resistance to mind altering disciplines. This path requires at least 7

    Mental Traits and retests with Occult.

  • 7/31/2019 Thaumatergical Paths

    4/23

    The Green Path: Camarilla pg. 78

    The Green Path concentrates on controlling and understanding nature. It allows

    the thaumaturgist to speak with, grow, and control plants. At the highest levels, a safehaven can be created from plants and trees can walk.

    Hands of Destruction: Lotn pg. 183This path warps and decays limbs, wood and flesh. Use of this power almost

    always requires touch and has a permanent affect on mortals.

    The Hearth Path: Storyteller pg. 51, Magic pg. 72

    This path deals with the security of the thaumaturgists haven. It retests using theOccultability.

    The Path of Karma (Sadhana): Sacrifice pg. 63

    The sadhu can use this path to learn about the past of this life or others, as well as

    the future. At the highest level, the sadhu can even choose his next incarnation after his

    vampire death (or do the same for others).

    Lash of Xipe Totec (Nahuallotl): Sacrifice pg. 88This path is completely based on the caster flaying his own skin or that of a

    victim. This ritual flaying can transfer pain to and from two individuals, allow the caster

    to ignore wound penalties, or cause pain to others.

    Path of Levinbolt: Tremere pg. 51

    Through the combination of mystical astrology with a rational understanding of

    electricity, modern Tremere thaumaturgists now have learned to focus and handlelightning and electricity, something their medieval counterparts failed to do.

    The Lure of Flames: Lotn pg. 178This path deals with the control and creation of magical fire. It is mainly a

    combat path, as the flames do extensive aggravated damage and can cause Rotschreck in

    even the bravest vampires. The Lure of Flames retests with Occult.

    The Path of Mars: Sabbat pg. 125

    A martial path that focuses the effects internally. It allows the caster to increase

    courage, abilities, traits or actions per turn. It retests with Occult.

    Mastery of the Mortal Shell: Storyteller pg. 53, Magic pg. 73

    This path is almost like a direct attack to the victims body. It can causedizziness, convulsions or even mortal death . At its highest level, the victim looses all

    thought and the body becomes a puppet to the caster. Mastery retests with Occult.

    Movement of the Mind: Lotn pg. 180

    Movement of the Mind allows for the manipulation of remote objects or even

    creatures, you need only to see the target to control it. In the intermediate level you can

  • 7/31/2019 Thaumatergical Paths

    5/23

    even control yourself, gaining the ability of flight. This path does not allow for tactile

    response and it retests with the Occultability.

    Music of the Spheres (Dur-an-ki): Sacrifice pg. 46

    Requires Performance to create a musical resonance with a specific planet.

    Depending on what planet chosen, the audience will be emotionally affected. Love, hate,calmness or courage can be invoked. The audience can also be made immune to the

    affects Presence while the music is playing.

    Neptunes Might: Camarilla pg. 81

    This path allows for a wide variety of uses with water. Bodies of water can be

    made into seeing-pools, prisons, walls, or it can be sucked out of beings. Blood can also

    be transmuted to water, killing a mortal in a couple of minutes.

    Oneiromancy: Storyteller pg.54, Magic pg. 75

    This path is literally the stuff of dreams. With it, the caster can gain glimpses of

    the future in her dreams, explore the dreams of others, or even send messages. It usesOccultfor retests.

    Orishas Fortune (Wanga): Sacrifice pg. 79

    This path allows the caster to enhance their own luck or cause devastating bad

    luck on a victim. It can basically increase successes or causes an automatic failure.

    Path of Praapti (Sadhana): Sacrifice pg. 64

    Allows for instant teleportation from 10 yards to 500 miles depending on the level

    of the path you have.

    The Path of Shadowcrafting: Tremere pg. 53

    In an effort to combat the Sabbat, Tremere students of the Path of Shadowcraftinglearn to manipulate shades, but not in the same fashion as the Lasombra. Shadowcrafting

    tugs at the absence of light, and kindred who cast no reflection are unable to use this path.

    Spirit Manipulation: Camarilla pg. 89

    This path forces spirits (umbra spirits) into submission. They can be bound and

    commanded, or the spirit realm can be traveled. If a spirit resists the thaumaturgist

    control it will attack.

    Spirit Thaumaturgy: Elysium pg. 74

    This path is a somewhat limited form of Necromancy, as it allows for themanipulation of spirits, both yours and Specters.

    The Path of Technomancy: Camarilla pg. 86This path allows one to learn, destroy, encrypt/decrypt and control any kind of

    electronic device. The Computerability enhances this path.

    Thaumaturgical Counter Magic: Camarilla pg. 92

  • 7/31/2019 Thaumatergical Paths

    6/23

    This is more of a discipline than an actual path, and it is most effective against

    Tremere Thaumaturgy. It is weak or even ineffective against non-Tremere or Hedge

    mage/Awakened magics. Any non-Tremere caught using this gains the flaw Clan

    Enmity (Tremere).

    The Path of Transmutation: Storyteller pg. 60, Magic pg. 80This path is whispered as being the poor mans alchemy. It does not require a

    Lab or the Science ability, but its transformations are less dramatic. Instead of changing

    materials into different elements, it changes only the physical properties of the substance(changing solids into liquids, etc.). It requires Occultfor retests and usually costs Mental

    Traits to activate.

    Ushabti (Akhu): Sacrifice pg. 27The name of this path comes from the figurines buried with wealthy Egyptians.

    These figurines can be enchanted to perform tasks, and can even be made into living,

    sentient beings (that are blood bound to their creator).

    The Vine of Dionysus: Storyteller pg. 61, Magic pg. 82

    This intriguing path is almost more of a religion to its practitioners than justanother path. It is rooted in vises addiction, gluttony and lust, and has devastating

    results on those inflicted. Sometimes touch is required, sometimes only a look is needed.

    Kindred who learn this path become so taken up in hedonism that they loose a permanent

    Willpower Trait. This path retests with Occult.

    Voice of the Wild (Wanga): Sacrifice pg. 80

    The wangateur can use this path to influence animals emotional states or assumethe physical characteristics of an animal.

    Weather Control: Camarilla pg.93Allows for the manipulation of weather, which can occur over time or be instant.

    Some weather control may even be allowed indoors with storyteller permission.

    Lightning strike is the highest level, and it is a distance attack that inflicts 3 aggravateddamage.

    Rituals

    Basic

    Animaa (Sadhana): Sacrifice pg. 65

    Gain 10x magnification to eyesight.

    Armor of Diamond Serenity (Sadhana): Sacrifice pg. 64

  • 7/31/2019 Thaumatergical Paths

    7/23

    Become immune to frenzy, Rotschreck and gain bonuses to Willpower

    challenges.

    Ash of Agnis Curse (Sadhana): Sacrifice pg. 65

    Each ash dose extinguishes 100 square feet of flame.

    Astral Portent (Dur-an-ki): Sacrifice pg. 47

    Allows the caster to discover general parts of the targets future.

    Bind the Heavens (Dur-an-ki): Sacrifice pg. 48

    Causes a drought to occur on the victims land.

    Blood Mastery: Tremere pg. 56Allows the caster to automatically succeed in the next challenge with the victim.

    Blood Mead (Vine of Dionysus) : Storyteller pg. 64, Magic pg. 91

    Intoxicating potion that grants an extra Healthy Level.

    Blood Rush : Sabbat pg.130Staves off negative affects of being low on blood.

    Blood Walk : Elysium pg. 80

    This ritual allows you to trace the lineage of a target.

    Brand of the Paramour : Storyteller pg. 65, Magic pg. 87

    Long lasting ritual that lets a vampire know the physical condition of her ghoul.

    Bureaucratic Condemnation : Magic pg. 91

    Increase a bureaucratic action time by 3, including mailing documents.

    Calling the Restless Spirit : Elysium pg. 80

    Summon a ghost to converse with. Cannot force the ghost, however.

    Communicate with Kindred Sire : Lotn pg. 185

    Telepathic link with your sire that lasts for up to 10 minutes.

    Craft Bloodstone : Storyteller pg. 65, Elysium pg. 87, Magic pg. 92

    Creates a tracking device you will always be able to find.

    Craft Garde (Wanga): Sacrifice pg. 81

    This protective amulet makes it harder for rituals to affect the wearer.

    Craft Gris-Gris (Wanga): Sacrifice pg. 82

    This cursed token causes the victim to suffer a dice-pool penalty indefinitely.

    Crimson Sentinel : Night pg. 128

  • 7/31/2019 Thaumatergical Paths

    8/23

    Creates a warding rune against the one whos blood you used in the ritual.

    Dedicate the Chantry: Tremere pg. 57Any enchantments cast on the dedicated ground get a 1 trait bonus to completion.

    Defense of the Sacred Haven : Lotn pg. 185, Night pg. 128As long as you stay in a single room, all sunlight is mystically blocked.

    Deflection of Wooden Doom : Lotn pg. 185, Night pg. 128The first stake that pierces your heart turns to dust.

    Deny the Intruder : Tremere pg. 58

    Doubles Influences uses against the Chantry.

    Devils Touch : Lotn pg. 185, Night pg. 128

    Make a mortal suffer from the traitsRepugnantand Obnoxious for one night.

    Dominoe of Life : Sabbat pg. 130

    Allows you to assume 1 physical characteristic of mortality per casting.

    Donning the Mask of Shadows : Elysium pg. 80

    Has a similar affect as Unseen Presence.

    Dreams of Duat (Akhu) :Sacrifice pg. 29

    Curses victim with nightmares causing temp Willpower losses.

    Earths Blood Cry (Dur-an-ki): Sacrifice pg. 48

    Creates a tablet with a murdered persons blood, that when touched by that

    persons murder screams.

    Encrypt Missive : Storyteller pg. 65, Magic pg. 87

    Creates a message only the intended person can read.

    Engaging the Vessel of Transference : Night pg. 128

    Creates a vessel to act as a conduit of blood, essentially switching the blood in the

    magic container with the blood of the victim.

    Enhancing the Curse : Storyteller pg. 65, Magic pg. 92

    This is a one month lasting ritual that gives ghouls the same light vulnerabilitythat vampires experience.

    Exorcise Fever (Dur-an-ki): Sacrifice pg. 47Cures fever causing diseases.

    Expedient Paperwork: Magic pg. 87

    The ensorcelled document will not get lost, and is processed in 2/3rds the time.

  • 7/31/2019 Thaumatergical Paths

    9/23

    Extinguish: Storyteller pg. 65 , Magic pg. 92

    Allows the caster to extinguish any one flame smaller than a bonfire.

    Eyes of the Night Hawk : Sabbat pg. 130, Elysium pg. 88

    Allows you to take over the vision of a bird and guide its flight.

    Garimaa (Sadhana): Sacrifice pg. 65

    The magician can gain strength traits against being moved.

    Grandfathers Gift (Wanga): Sacrifice pg. 82

    Raises or grants an ability for a number of turns.

    Horoscope (Dur-an-ki): Sacrifice pg. 47

    For each success you can learn one fact about the target.

    Illuminate Trail of the Prey : Sabbat pg. 131, Elysium pg. 88Gives you 3 free retests when tracking prey until they go through water

    Impassible Trail : Storyteller pg. 66, Elysium pg. 88, Magic pg. 93

    Makes your trail only detectable by supernatural senses.

    Impressive Visage : Storyteller pg. 66, Magic pg. 89Grants 2 additional Social Traits for the evening .

    The Imps Affliction : Storyteller pg. 66, Magic pg. 89Infects mortal victim with uncomfortable and embarrassing illness.

    Inscribe the Book of Set (Akhu) : Sacrifice pg. 29This extensive ritual creates a consecrated copy ofThe Book of Going Forth by

    Nightwhich contains Akhu prayers. Some rituals require this book, and the book is

    protected from mortals by turning to ash when exposed to light. This ritual can be usedon other books, as well.

    Inscription : Tremere pg. 58

    Turns a piece of paper into a usable scroll that holds one ritual.

    Jinx : Storyteller pg. 66, Magic pg. 93

    The Cainite suffers terrible bad luck.

    Learning the Mind Enslumbered : Storyteller pg. 67, Magic pg. 90

    Learn the cause of a Kindreds torpor or death; you need the body or ashes.

    Machine Blitz : Sabbat pg. 131, Elysium pg. 88

    Breaks a machine and makes it very hard to fix.

  • 7/31/2019 Thaumatergical Paths

    10/23

    Mirror of the Gods (Nahuallotl): Sacrifice pg. 89

    The enchanted mirror shows creatures affected by any blood based magic.

    Mourning Life Curse : Storyteller pg. 67; Elysium pg. 81, Magic pg. 93

    This ritual causes mortal to weep blood tears (which can be drank).

    The Open Passage : Elysium pg. 82

    Spend 10 minutes to make a barrier impartial for 1 minute.

    The Open Passage : Lotn pg. 185

    Spend one hour to make a barrier impartial for 1 turn.

    Opening the Mouth (Akhu) :Sacrifice pg. 29Allows a cadaver to speak for 1 minute if the head and tongue is intact.

    Power of the Invisible Flame : Elysium pg. 89

    Allows your Path of the Flame fires to be invisible.

    Preserve Blood : Elysium pg. 89Blood is sealed until container is opened.

    Principle Focus of Vitae Infusion : Lotn pg. 186; Elysium pg. 81

    Sink one blood trait into a small object for later use.

    Purge the Inner Demon : Storyteller pg. 67

    Prevent or end frenzy. Cannot perform on self.

    Purify Blood : Tremere pg. 57

    One blood trait is purified of contaminates and diseases.

    Purity of Flesh : Night pg. 128

    Purges mundane pollutants, poisons and drugs from targets system.

    Rakta-Maya (Sadhana): Sacrifice pg. 64

    Magic illusions that affect an audience in a target area.

    Rebirth of Mortal Vanity : Storyteller pg. 67, Elysium pg. 81, Magic pg. 90

    Allows a vampire to regrow hair (except on bald vampires).

    Recure of the Homeland : Sabbat pg. 131

    Creates a paste you can use to cure your wounds. Cures 1 aggravated per night

    instantly.

    Rite of Introduction : Storyteller pg. 68, Elysium pg. 81, Magic pg. 90

    Antiquated ritual that used to announce a new Tremere to the chantry.

  • 7/31/2019 Thaumatergical Paths

    11/23

    Rituals Recognition : Tremere pg. 59

    Allows the caster to know if the next ritual cast succeeds.

    Sanguineous Phial : Storyteller pg. 68, Magic pg. 90

    Preserves blood in a container until seal is broken.

    Scent of the Garous Passing : Elysium pg. 82

    You can identify a Garous gender, time of passage and breed.

    Scent of the Lupines Passing : Lotn pg. 186

    For a scene or hour you can detect Lupines.

    The Scribe : Storyteller pg. 68, Magic pg. 91Enchanted quill records the thaumaturgists spoken word.

    Seal the Gates of Blood (Akhu) : Sacrifice pg. 29

    Creates an amulet to prevent miscarriages and passes menstrual blood to ritualist.

    Sense the Mystical : Storyteller pg. 68, Magic pg. 91Detect objects or effects touched with blood-magic (you need a candle).

    Serenading the Kami : Magic pg. 91

    Reduces the difficulty of the next physical action by 2.

    Shroud of Day (Nahuallotl): Sacrifice pg. 89

    Enchants a stake to also put the victim to sleep (so they are unaware ofsurroundings).

    Singing Charm (Wanga): Sacrifice pg. 81Causes an enchanted item to emit a sound only the caster can hear.

    Steps of the Terrified : Elysium pg. 89, Magic pg. 93Slow down a target (usually to prevent fleeing).

    Summon Guardian Spirit : Elysium pg. 89

    Summons a spirit that warns you of danger (you cant be surprised).

    Typhons Brew (Akhu) : Sacrifice pg. 29

    Magically transforms 1 trait of vitae into 4 for purposes of ghouling.

    Trima (Vine of Dionysus) : Storyteller pg. 69, Magic pg. 93

    Makes mortals Submissive andLethargic, and they forget all details of theevening they drank this elixir.

    Wake with Evenings Freshness : Lotn pg. 186

    For the first 2 turns of a daytime awakening, you suffer no penalty.

  • 7/31/2019 Thaumatergical Paths

    12/23

    Wake with Mornings Freshness : Elysium pg. 82

    If you awaken during the daytime, you can act normally as if it were night.

    Ward verses Ghouls : Lotn pg. 186, Night pg. 128

    Protect an item from ghouls. You can also exclude specific ghouls.

    Warding Baptism (Dur-an-ki): Sacrifice pg. 47

    Makes recipient immune to one specific Thaum path for the rest of the night.

    Water Walking (Sadhana): Sacrifice pg. 65

    Walk on water for 1 scene.

    Whispers of the Ghost : Storyteller pg. 69, Magic pg. 94

    Combines withPsychic Projection to allow the ritualist to speak directly to the

    material world..

    Widows Spite : Sabbat pg. 132

    Gives the target victim witless for the night.

    Will o the Wisp : Elysium pg. 89

    Creates controllable balls of floating light.

    Intermediate

    Aurava (Sadhana): Sacrifice pg. 65

    Create a magical golden flame on an enchanted tray.

    Binding the Beast : Elysium pg. 82

    Relieve a Kindred from frenzy.

    Bladed Hands : Elysium pg. 82

    Gain the Physical Trait Sharp for the rest of the evening.

    Blood Allergy : Storyteller pg. 96, Magic pg. 94

    For the rest of the night, if the target imbues more than 3 Blood Traits she will

    vomit them back up. Does not work on Kindred older than the ritualist.

    Blood Certamen : Tremere pg. 61

    Very involved thaumaturgical ritual combat to resolve disputes between Tremere.

    Bone of Lies : Lotn pg. 186, Night pg. 129

    Detects lies 10 times.

    Bottled Voice : Elysium pg. 90

  • 7/31/2019 Thaumatergical Paths

    13/23

    You trap the targets voice in a bottle, they cannot speak until it is released.

    Brothers Eyes (Nahuallotl): Sacrifice pg. 89See through the eyes and hear through the ears of a target.

    Bull of Heaven (Dur-an-ki): Sacrifice pg. 48Creates a psychic link to, and ghouls, an animal for one night.

    Candle of Rage (Wanga): Sacrifice pg. 83Increase the difficulty of the victims Self-Control checks.

    Cleansing of the Flesh : Storyteller pg. 69, Magic pg. 94

    Cleanses social deceases from the vampires body.

    Clinging of the Insect : Sabbat pg.132

    Put a spider under your tongue in order to stick to walls.

    Craft Dream Catcher (Oneiromancy) : Storyteller pg. 70, Magic pg. 94

    Permanent talisman that protects from ghost attacks..

    Curse Candle (Wanga): Sacrifice pg. 82

    Causes a poltergeist to harass the victim for 24 hours.

    The Curse Belated : Storyteller pg. 70, Magic pg. 95This ritual is used to safegaurd particulary precious ghouls agains untimely death. If theghoul dies, her body will revive as a Kindred within 10 minutes as if you had Embracedher. If someone else attempts to embrace the ghoul, she will revive as a Kindred,however she will be YOUR child, not the childe of the vampire that did the actual

    Embrace!!!

    Destinys Call (Sadhana): Sacrifice pg. 65

    Summon an unknown person meeting 3 specific criteria to you.

    Eldritch Glimmer : Elysium pg. 90

    You surround yourself in a green glow, and you can throw bolts of this energy for

    aggravated damage.

    Eyes of the Past : Elysium pg. 83

    See what occurred in the room back in time, up to 5yrs prior to present.

    Firewalker : Sabbat pg. 132

    For one hour after ritual, turn aggravated fire damage into lethal. Works on others.

    Flesh of Fiery Touch : Elysium pg. 83

    If anyone touches your skin, they will take one aggravated damage.

    Friend of the Trees : Elysium pg. 90

  • 7/31/2019 Thaumatergical Paths

    14/23

    The plants in a wooded environment will slow a pursuer by half.

    Gentle Mind : Elysium pg. 83You can give someone extra willpower to resist frenzy.

    Haunted House : Elysium pg. 83Makes your haven shunned by mortals for 10yrs.

    The Haunting Elysium pg. 90You summon a malevolent spirit to scare someone to death.

    Heart of Stone : Elysium pg. 83

    Your heart becomes solid stone, immune to staking. However, spendingWillpower will end the ritual effects, and there is a loss to social traits.

    Illusion of Peaceful Death : Elysium pg. 84

    Heals visible wounds on a corpse.

    Incorporeal Passage : Lotn pg. 186Move incorporeally going forward or standing still.

    Infirm Inert : Storyteller pg. 70, Magic pg. 96

    For the evening, the target touched cannot heal wounds without spending aWillpower Trait.

    Inherited Affinity : Tremere pg. 59This ritual makes it easier for Kindred to learn Thaumaturgy.

    Innocence of the Childs Heart : Elysium pg. 84Your aura appears white, like that of a mortal.

    Keening of the Banshee : Elysium pg. 91Your scream causes living creatures to age, and their hair turns white.

    Kudurru (Dur-an-ki): Sacrifice pg. 49

    Takes away any negatives from user when he is on his enchanted land.

    Lepers Curse (Sadhana): Sacrifice pg. 65

    Curses a mortal victim with true (non-magical) leprosy.

    Linked Soul Elixir (Akhu) :Sacrifice pg. 29

    Links the souls of all who drink to each other.

    Major Creation (Path of Conjuring) : Storyteller pg. 71

    Caster can now summon larger items.

  • 7/31/2019 Thaumatergical Paths

    15/23

    Mark of Amaranth : Tremere pg. 63

    The victim will now appear as a diablorist to any sorts of scrying.

    Milk of Puutanaa (Sadhana): Sacrifice pg. 65

    Kill an infant target over distance.

    Mirror of Second Sight : Sabbat pg. 133

    Permanently enchants a mirror to reflect true forms, will not reflect supernatural

    concealment excepts for ghosts.

    Mirror Walk : Elysium pg. 91

    Allows you to travel through mirrors, going from one to another (you actually

    have to be able to crawl into it, however).

    Ori Sight (Wanga): Sacrifice pg. 83

    Hear and see what the target sees indefinitely.

    Pavis of Foul Presence : Lotn pg. 187, Night pg. 129Presence powers level 5 and below are reflected back.

    Portrait of Passion (Dur-an-ki): Sacrifice pg. 48

    Causes victim to become obsessed with the person painted.

    Power of the Pyramid : Tremere pg. 60

    This ritual only benefits Tremere, and allows several ritualists to pool their power

    to perform one ritual.

    Protean Curse : Elysium pg. 84

    Turns the target (Kindred or kine) into a bat.

    Rend the Mind : Magic pg. 96

    Allows for a telepathic assault doing bashing damage.

    Rending Sweet Earth : Elysium pg. 84

    Reveals and wakens anEarth Meldedvampire.

    Respect of the Animals : Elysium pg. 91

    Animals ignore you for 4 hours.

    Return of the Heart (Path of the Bloods Curse) : Storyteller pg. 71, Magic pg. 96

    Victim is overwhelmed with guilt, and his Path changes to Humanity with a path

    rating of 5. This lasts for the rest of the evening.

    Rutors Hands : Lotn pg. 187

    Sever your hand, pluck out your eyeball and create a little helper.

  • 7/31/2019 Thaumatergical Paths

    16/23

    Scorpion Sending (Akhu): Sacrifice pg. 30

    Send a scorpion to poison a victim (1 lethal/ 15 min).

    Scry : Storyteller pg. 71, Magic pg. 96

    Watch a person or location from a pool of water.

    Severing Sand (Akhu): Sacrifice pg. 30

    Exorcise a spirit for 1 day, or prevent a creature from healing for 1 minute.

    Soul of the Homunculi : Lotn pg. 187

    You can only have one homunculi at any given time.

    Stolen Kisses : Storyteller pg. 71, Magic pg. 96Creates an alternative means of drinking.

    Strength of the Vanquished (Nahuallotl): Sacrifice pg. 89

    Eat a victims organs to gain temporary attributes.

    Tamimah (Dur-an-ki): Sacrifice pg. 49Creates an amulet that grants a specified Discipline.

    Telecommunication : Storyteller pg. 72, Magic pg. 95

    View through and control a TV you have touched in the last week.

    A Touch of Nightshade : Storyteller pg. 72, Elysium pg. 91, Magic pg. 95

    Do 1 bashing (or lethal for mortals) per hour for the rest of the evening. TheElysium version kills or cripples instantly.

    Track Transgressor : Storyteller pg. 72, Magic pg. 95Track users ofThaumaturgy.

    Transubstantiation of Seven : Tremere pg. 613 traits of the casters blood is transmuted into the blood of the Council of Seven

    after it is ingested, used in conjunction with the oath-swearing.

    The Unseen Change : Elysium pg. 85Any Garou that enters the area is forced into Lupine form.

    Unweave Ritual : Tremere pg. 64End a ritual that has a duration to it.

    Ward Versus Fae : Storyteller pg. 73, Magic pg. 95Protect an item from fae. You can also exclude specific fairies.

    Ward Versus Lupines : Night pg. 129

    Protect an item from Lupines.

  • 7/31/2019 Thaumatergical Paths

    17/23

    Warded Womb (Sadhana): Sacrifice pg. 66

    Protect embryo from miscarriage and negates the development ofany

    supernatural heritage except for True Faith.

    Warding Cippus (Akhu): Sacrifice pg. 30Spirits cannot approach within 100ft of Cippi. Costs a permanent Willpower.

    The Watcher : Elysium pg. 85Summons a little rat who obeys the caster.

    Advanced

    Apsu Portal (Dur-An-Ki) : Sacrifice pg. 50

    Grants travel to any body of fresh water in the world.

    Abandon the Fetters of Blood : Night pg. 130Frees the target from a Blood Oath.

    Blood Contract : Lotn pg. 187, Elysium pg.85Creates a contract that will put the signers into torpor (Lotn) or Final Death

    (Elysium) if they break it.

    Cobras Favor : Storyteller pg. 73, Magic pg. 97

    Your blood does aggravated damage per trait dank.

    Court of Hallowed Truth : Storyteller pg. 73, Magic pg. 97No lies can be spoken in the room which this ritual is cast upon.

    Curse of Clytaemnestra : Elysium pg. 85Destroy or cripple a mortal male, if you have their blood and a personal object.

    Dominion : Elysium pg. 92Provides 1 wk protection to a room againstAnimalism,Dominate andPresence.

    Eyes of the Beast : Elysium pg. 92

    Lasts 6wks, allows you to see through the eyes of any enchanted animal.

    Ghost in the System : Magic pg. 97

    Technomantic ritual that alters computer trails allowing for fake identities.

    Liliths Vengeance(Dur-an-ki) : Sacrifice pg. 50

    Reduces the victims Discipline levels for one month.

  • 7/31/2019 Thaumatergical Paths

    18/23

    Lion Heart : Elysium pg. 92

    Grants great increases to combat abilities, but only lasts 20 minutes.

    Mindcrawler : Elysium pg. 92

    Decays a victims mind until they have no Mental Traits left, they can come back

    with effort, and this does require touch.

    Nectar of the Bitter Rose : Lotn pg. 187, Night pg. 130

    Allows up to five vampires to participate in diablerie.

    Night of the Red Heart : Night pg. 129

    Has the chance of permanently killing the target, but their blood is needed, and

    they know a ritual has been performed on them.

    Paper Flesh : Sabbat pg. 133, Elysium pg. 93

    Causes vampires to loose their Fortitude levels and Endurance traits.

    Sculpting the Perfect Servant : Magic pg. 97

    Blesses or curses an unborn infant with great deformities or abilities.

    Severance (Nahuallotl) : Sacrifice pg. 90

    Allows the ritualist to remove any organ from a vampire without harming him.

    Severed Hand : Storyteller pg. 73, Magic pg. 98

    Permanently maim a vampire.

    Shackles of Blood (Wanga): Sacrifice pg. 83

    Creates a false 3-trait blood bond.

    Spirit of Torment : Elysium pg. 93

    You can summon a spirit to do your bidding. It can become corporeal and has

    abilities and disciplines. It can also see the Near Umbra.

    Stone Of The True Form : Storyteller pg. 74, Magic pg. 98

    Creates a pebble that, when it touches a victim, the victim reverts to their true

    form.

    Stone Slumber : Storyteller pg. 74, Magic pg. 98

    Turns caster into stone, impervious to physical damage (even sunlight).

    Transcendentally Satisfying Body-Filling (Sadhana): Sacrifice pg. 66

    Allows caster to possess a normal mortal body for 1 day with no side affects.

    Umbra Walk : Lotn pg. 188

    Sacrifice an intelligent being for each person to travel the Umbra..

  • 7/31/2019 Thaumatergical Paths

    19/23

    Vires Acquirit Eundo : Magic pg. 98

    Increases the potency or length of a ritual effect.

    Ward Versus Kindred : Night pg. 130

    Protects and item from Vampires.

    Other Levels

    Blade of the Forbidden Flower (8): Magic pg. 99

    This weapon is the vessel for a Kindreds soul and gains his abilities and

    disciplines. Only the creator can use this weapon without taking aggravated.

    Bone of Contention (Lvl. 6) : Tremere pg. 66

    Disguised as a Bone of Lies, this bone gives the results its caster wishes.

    Bone of Eternal Thirst (Ascendant) : Magic pg 99Creates an Ivory or Bone sword that drinks vitae from the victim.

    Eye of Mahakala (Sadhana) (9): Sacrifice pg. 67

    Permanently unmake a anything up to the size of a skyscraper or one person at the

    cost of a permanent Willpower.

    Eyes of the Ever Vigilant (Ascendant): Storyteller pg. 75, Magic pg. 99

    This ritual is cast on a building, and whenever anyone affected with Obfuscateand Chimerstry enters, those powers go down. These powers can not be used,

    either.

    Hybrid Mummy (Akhu) (6): Sacrifice pg. 31Creates an evil mummy with a mind and interests of its own from specters.

    Jacobs Kiss (Dur-an-ki) (6): Sacrifice pg. 50Steal the Abilities and Willpower from the last breath of a living victim.

    Loom of Vishnu (Sadhana) (6): Sacrifice pg. 67Create a zone of illusion that lasts until dawn.

    Refined Digestion (Master): Storyteller pg. 74, Magic pg. 99

    The victim, for 1 month, gains no nourishment from mortal blood, and must drinkfrom a vampire.

    Turn Back the Skies (Dur-an-ki) (7): Sacrifice pg. 50Time travel back to 68bc-500ad. Lasts for 1 month in a natives body.

  • 7/31/2019 Thaumatergical Paths

    20/23

    Dark Thaumaturgical Paths:

    Paths

    The Fires of the Inferno: Sabbat pg. 100You summon a sickly green flame from the pits of hell. It is supernatural

    aggravated damage that bypasses normal fire protections and body armor. It uses Occult

    for retests and has a maximum range of the line of sight.

    The Path of Phobos: Sabbat pg. 102Very subtle and difficult to recognize as blood magic. This path releases the fears

    that were already lurking within its victims minds. It usesIntimidation for retests,

    cannot be detected byAura Perception and requires you to be in the line of site with your

    victim. If you use this more than 2 times a night, you have the chance to gain thenegative flawNightmares.

    The Taking of the Spirit: Sabbat pg. 103This path allows you, with time and practice, to reduce even the strongest-willed

    individual to mindless automaton who only exists to serve your will. You slowly drain

    away Traits and Willpower. You must be within line of site and you use Subterfuge forretests.

    Rituals

    Basic

    Curse of Oedipus : Sabbat pg. 106

    Inflicts temporary blindness.

    Video Nefas : Sabbat pg. 106Allows you to gain a truthful answer to a specific question from an imp.

    Intermediate

    Felis Negrum : Sabbat pg. 107Change yourself or another into a black cat.

    Plagues Secret Domain : Sabbat pg. 108Inflict a crushing, debilitating depression on your victim.

  • 7/31/2019 Thaumatergical Paths

    21/23

    Advanced

    Close the Ways : Sabbat pg. 109Inflict a terrible curse on your victim that causes very, very bad luck.

    Into the Abyss : Sabbat pg. 109Opens a portal to hell. Anyone can enter, no one can leave without yourpermission.

    Other Levels

    Bind the Interloper (Lvl. X): Sabbat pg. 106Allows you to take control over an already summoned demon.

    Call Forth The Host (Lvl. X): Sabbat pg. 105

    Summons a demon that may serve you.

    Assamite Thaumaturgical Paths:*Also see Dur-An-Ki paths under Standard Thaumaturgy.

    Paths

    Awakening of the Steel : Assamite pg. 74This path focuses on the symbolism of the sword as the ultimate extension of a

    trained warriors body, drawing on the mythos that various warrior traditions attached to

    their swords and daggers. It provides bonuses when using a melee weapons.

    The Hunters Winds : Magic pg. 123

    Path dealing with masking the presence of a target. The path in many ways is

    more effective than Obfuscate, and at its highest level makes the Assamite targetincorporeal.

    Rituals

    Basic

    Blood of Peace : Elysium pg. 86

    Creates a sleeping potion/salve that only works on mortals.

    Blood Call : Elysium pg. 86

    You create a limited mental bond between you and another.

    Gift of Mithras Bull : Magic pg. 125

  • 7/31/2019 Thaumatergical Paths

    22/23

    Transfers blood from one target to an enchanted container.

    Pebble From the Mountain : Magic pg. 125Creates a mystical link between the caster and another. See Touch the Earth.

    Touch the Earth : Magic pg. 124Creates a link between the caster and another Assamite, allowing for discourse or

    the use of Disciplines.

    Intermediate

    Approach the Veil : Magic pg. 125Increases the success of the next ritual or path usage.

    Directing Ahrimans Lance : Magic pg. 125

    This ritual lowers the difficulty of all challenges related to killing a target

    individual.

    Light of Vengeance : Elysium pg. 86You can instill a light source with the power to do aggravated.

    Rite of Marduk Triumphant : Magic pg. 125This ritual asserts the viziers authority over a lesser clan member.

    Advanced

    Healing Blood : Elysium pg. 87

    Allows for significantly easier healing of aggravated wounds.

    Rite of Marduk Slain and Risen : Magic pg. 125

    Causes terrible effects to occur to a diablorized victims lineage, and grantsadditional blood and Willpower to the assassin and Vizier.

    Seeing With the Skys Eyes : Magic pg. 126

    Allows the Vizier to locate any target.

    Other Levels

    From Marduks Throat (6) : Magic pg. 126

    Creates fake blood of sufficient generation to use to lower an Assamite'sgeneration through that specialized ritual.

    Setite Thaumaturgy*Also see Akhu paths under Standard Thaumaturgy.

  • 7/31/2019 Thaumatergical Paths

    23/23

    Paths

    Path of the Dry Nile : Magic pg. 116This path is completely geared to destroy. It can destroy the ideas of beauty,

    withers trust, kills love dissolves hope and gnaws at the fundamentals of loyalty.

    The Snake Inside : Magic pg. 116

    A path steeped in addiction, it allows the Setite to create addictions, then

    strengthen them. Eventually the victim can reach the point where they can literally diefrom not fulfilling the addiction.

    Rituals

    Basic

    Milk of Set : Magic pg. 117

    A bizarre ritual that enchants various salves or potions that have a wide variety ofeffects.

    Opening the Gate : Magic pg. 118

    Allows the Setite to gain additional Willpower or Blood each night cast.

    Intermediate

    Prepare Canopic Jars : Magic pg. 118

    The caster can cause minor interferences to a victim.

    Dismemberment of Osiris : Magic pg. 119Dismember a male leader to cause a serious calamity to his organization.

    Advanced

    Dismembering the God : Magic pg. 119Steal blood and willpower from a victim, and they cant refresh those pools for

    one night. Requires a tissue sample.

    Other Levels