the 3 step plan to marrying your users

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The 3 Step Plan TO MARRYING YOUR USERS 8 min read

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Page 1: The 3 Step Plan To Marrying Your Users

The 3 Step Plan TO MARRYING YOUR USERS

8 min read

Page 2: The 3 Step Plan To Marrying Your Users

I said to myself as I tapped the big BATTLE button,

“Just one last time…”

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And leaped into another 3 minute match at arena number three.

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A sweet sensation spread across my body as my troops gained success...

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And a stroke of dopamine kicked in when I knocked down my opponent’s tower...

when suddenly...

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Phone goes BZZZZZZZzzzt, and dies.

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At first I was furious, losing the match over technicalities…

then I looked at the time.

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It was 2:15 AMand apparently I’d been playing for an hour and a half straight.

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My name is Dori Adar.

I’m a game/product designer, and I have an unhealthy relationship

with a game that hastaken over my life.

www.doriadar.com

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We all have relationships with our games and apps.

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We share our lives with some.

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We goof around with others.

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We spend our most intimate moments with

certain games,

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While others we prefer to play after a long day

at work…

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And sometimes, we feel like we’ve found the love of our lives...

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Only to completely deny it 3 weeks later.

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How come we fall in love with some apps,And just don’t click with others?

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While there’s no definite answer to this question -After analyzing many games and apps,

a clear pattern emerges.

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The 3 Step Plan TO MARRYING YOUR USERs

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Step 1THE FIRST DATE

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The first encounter with the user is a true make or break.

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Lose the user there and she’s gone forever.

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That’s why ONBOARDINGis such a hot UX topic nowadays.

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The problem is that onboarding new users to applications is becoming harder and harder.

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Users’ attention spans are at an all time low.People are quick to judge and resent the slightest

learning curve.

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(Give an Android to an iPhone userto see a perfect example of this...)

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So how can we onboard new, impatient users?Show them MAGIC, as fast as you can.

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Let’s see some magical examples.

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This is the first page of MSQRD, a fun face-filter app.

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1 second after launching the app,the user looks like a damn monkey.

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Time to Magic: 1 second

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Magic is all about experience. It can’t be explained.

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But what if you are working on a slightly less silly app? Can you still be quick to “make magic”?

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Yes.Here’s Duolingo:

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Duolingo’s 1st screen

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Duolingo’s 2nd screenChoose a language

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Duolingo’s 3rd screenTeaching the ropes - how to use the app

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Duolingo’s 4th screenThe first exercise.

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Wow! I wrote my first sentence in German!

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Time To Magic: 60 seconds

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If indeed magic was experienced during the first date, the app would then shift to the next phase:

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Step 2THE PURSUIT

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After the first date, the app must call the user.

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But it should never beg.

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The smart app will have good excuses for calling users back. Here’s Duolingo again:

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During the onboarding, the app will ask the

users to choose a daily goal.

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This step is un-skippable.

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When users get a notification the next day calling them back to the app,

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The chances of return are higher. After all, they set a goal.

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And if they do not comply after a few notifications,

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Duolingo will literally break up with them.

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Some apps, notably games, will persuade users to come back through curiosity.

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I like to call this “The delayed feedback” method.Let’s take a look at Clash Royale.

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Win a wooden chestWhen users win a match in Clash Royale, they get a treasure chest as a reward.

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However when they try to open it, they discover that they must wait 15 seconds to discover what’s inside.

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15 seconds is not a long time.

Just enough to make sure that when the user has left the app,

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She immediately gets a notification, bringing her back to the game.

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Everybody loves a surprising reward -Be it a message, friend request,

or chest full of goodies.

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Later on, as the relationship shifts from the “Pursuit” to the “Going Steady” stage,

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Time increments of the rewards change, adjusting themselves to the user’s routine.

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Check in every 3 hours during the day.

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Tap the 8 hours golden chest before going to sleep,and have it ready by morning.

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Step 3GOING STEADY

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During the “Going Steady” stage, the app will be incorporated in the user’s routine.

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The user will check in every hour or so to see what rewards the app has in store for her.

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The reward over time mechanic is known as the “Core Game Loop”

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A typical session in Clash Royale begins with a surprising reward that was won hours ago,

and is only now available.

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Users then proceed to the actual fighting, in which they will win some more treasures.

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Remember, it takes time to open a chest, so the session will usually stop there...

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Only to begin again when the chest is available.

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Let’s see the same loop in action in the popular dating app, Tinder.

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In Tinder, users browse through people's pictures, swiping left to pass on them, and right to like them.

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If both parties like each other, it’s a match.

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This is how a typical Tinder session begins. A match, a very surprising reward.

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Users then proceed to swipe left or right on people’s pictures,

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And those actions, in time, would yield more matches.

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Notice how both loops always begin with a pleasant surprise right at the

start of the session.

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This creates the notion that checking into the app is a good thing.

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In case you were wondering why FB sessions now start

with reminding users of their photos from

years ago, now you know...

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Facebook, too, wants its users to start off their sessions with a nice surprise.

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SUMMING UP

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Clash Royale, the game I was addicted to, executes these 3 steps very well.

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First DateNothing short of magical. I quickly discovered how

much fun the game’s combat system is.

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The PursuitPretty intense. “Come back” notifications follow

treasure chests that are now ready to be opened.

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Going SteadyBacked by a solid core game loop that offers

surprising rewards every 3-8 hours.

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I would recommend you to take this game for a spin and see if it works magic on you as well.

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Just beware. You might fall in love.

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For more insights on games and product design, check me out on www.doriadar.com

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And don’t forget to spread the wordAND SHARE THIS DECK!