the art of "taken for granted"

Upload: manisha

Post on 06-Jul-2018

218 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/17/2019 The Art of "Taken for Granted"

    1/103

    THE ART OF“TAKEN FOR GRAN

    MANISHA DUSILA

    COMPUTER ANIMATION

  • 8/17/2019 The Art of "Taken for Granted"

    2/103

    IDEAS AND INFLUENCE MAP

    Presented to us where three bio-scientific scenarios by

    our client, Dr. Klapper; the effects of the Zika Virus, HIVor how bacteria becomes resistant to antibiotics.

    I decided on the last scenario: I believe straightaway

    there is a powerful message to be told: do not take

    antibiotics for granted, otherwise bacteria will become

    resistant much faster than the human race can

    anticipate.

    Beginning with a mind map, I looked at some ideas of

    what I would like the shapes and forms of my bacteria,

    antibiotics and the world would look. Initially, I wanted

    to go for a clean, polished and professional animation,

    but slowly changed my mind.

  • 8/17/2019 The Art of "Taken for Granted"

    3/103

    INITIAL DIGITAL

    After viewing the influence

    dozen rough digital sketch

    (using painting software A

    to explore and get down th

    head. The bacteria are sim

    yet menacing, whilst the asimpler and more soft look

    the “good” and the “bad”.

  • 8/17/2019 The Art of "Taken for Granted"

    4/103

    UNDERSTANDING THE STAGES

     Here, a small storyboard/diagram is made

    to help me better understand the stages of

    bacteria becoming resistant to antibiotics

    better, and to be a visual representation ofmy research.

  • 8/17/2019 The Art of "Taken for Granted"

    5/103

    Expanding on designs for the bacteria, they’ve

    become much more sinister and the recurring

    theme are the sharp spikes all the way around.

  • 8/17/2019 The Art of "Taken for Granted"

    6/103

  • 8/17/2019 The Art of "Taken for Granted"

    7/103

    Now looking at the mutated

    bacteria, I wanted to make them

    much more menacing and stronger.

  • 8/17/2019 The Art of "Taken for Granted"

    8/103

    Developing the antibiotics more; this time, i’

    m keeping in mind the capsule shape

    throughout.

  • 8/17/2019 The Art of "Taken for Granted"

    9/103

    Environment sketches. My aim is f

    to be set inside the body, perhaps

    bloodstream or an organ, so thing

    look organic, fleshy and gooey.

  • 8/17/2019 The Art of "Taken for Granted"

    10/103

    Developing

    antibiotic

    designs.

  • 8/17/2019 The Art of "Taken for Granted"

    11/103

  • 8/17/2019 The Art of "Taken for Granted"

    12/103

  • 8/17/2019 The Art of "Taken for Granted"

    13/103

  • 8/17/2019 The Art of "Taken for Granted"

    14/103

    An array of colour tests. I ended up with choosing number 7.

  • 8/17/2019 The Art of "Taken for Granted"

    15/103

    FINAL

    ANTIBIOTIC

    DESIGN

  • 8/17/2019 The Art of "Taken for Granted"

    16/103

    Orthographic view

    Orthographic views like this help in the 3D modelling stage, as the 2D

    drawings come together how the model would look in a 3D space.

  • 8/17/2019 The Art of "Taken for Granted"

    17/103

  • 8/17/2019 The Art of "Taken for Granted"

    18/103

    Bacteria

    developmen

  • 8/17/2019 The Art of "Taken for Granted"

    19/103

    Some colour tests for the bacteria. I leaned more towards the green theme.

  • 8/17/2019 The Art of "Taken for Granted"

    20/103

    Trying out different hues of green

  • 8/17/2019 The Art of "Taken for Granted"

    21/103

    More subtle shades of green, and on number 3, the eyes glow so much so it leaves re

  • 8/17/2019 The Art of "Taken for Granted"

    22/103

    Exploring tail designs; I did end up keeping the original 3 tails.

  • 8/17/2019 The Art of "Taken for Granted"

    23/103

    Tweaking the tails some more.

  • 8/17/2019 The Art of "Taken for Granted"

    24/103

    Playing around one last time; distorting the bacteria to see how it would look

    either elongated or thicker.

  • 8/17/2019 The Art of "Taken for Granted"

    25/103

  • 8/17/2019 The Art of "Taken for Granted"

    26/103

    Some colour tests.

  • 8/17/2019 The Art of "Taken for Granted"

    27/103

    More colour tests, this time with the two types of bacteria side by side, so that they look similar in

    and colour.

  • 8/17/2019 The Art of "Taken for Granted"

    28/103

  • 8/17/2019 The Art of "Taken for Granted"

    29/103

  • 8/17/2019 The Art of "Taken for Granted"

    30/103

  • 8/17/2019 The Art of "Taken for Granted"

    31/103

  • 8/17/2019 The Art of "Taken for Granted"

    32/103

    E i t d l t

  • 8/17/2019 The Art of "Taken for Granted"

    33/103

    Environment development

    Initially quite a realistic and generic idea; for example this bloodstream.

  • 8/17/2019 The Art of "Taken for Granted"

    34/103

  • 8/17/2019 The Art of "Taken for Granted"

    35/103

  • 8/17/2019 The Art of "Taken for Granted"

    36/103

    I moved onto more abstract and sharp designs to keep with the toony feel of the characters

  • 8/17/2019 The Art of "Taken for Granted"

    37/103

  • 8/17/2019 The Art of "Taken for Granted"

    38/103

  • 8/17/2019 The Art of "Taken for Granted"

    39/103

  • 8/17/2019 The Art of "Taken for Granted"

    40/103

  • 8/17/2019 The Art of "Taken for Granted"

    41/103

  • 8/17/2019 The Art of "Taken for Granted"

    42/103

    A more developed scene of the environment. I decided it would take place in an organ, such as the inte

    which are quite compact, tight and fleshy.

  • 8/17/2019 The Art of "Taken for Granted"

    43/103

    Testing colours; I decided this will be the final environment design

    Rough Storyboard

  • 8/17/2019 The Art of "Taken for Granted"

    44/103

  • 8/17/2019 The Art of "Taken for Granted"

    45/103

    Final characters concept art

  • 8/17/2019 The Art of "Taken for Granted"

    46/103

  • 8/17/2019 The Art of "Taken for Granted"

    47/103

    Final storyboard

  • 8/17/2019 The Art of "Taken for Granted"

    48/103

  • 8/17/2019 The Art of "Taken for Granted"

    49/103

  • 8/17/2019 The Art of "Taken for Granted"

    50/103

  • 8/17/2019 The Art of "Taken for Granted"

    51/103

  • 8/17/2019 The Art of "Taken for Granted"

    52/103

  • 8/17/2019 The Art of "Taken for Granted"

    53/103

  • 8/17/2019 The Art of "Taken for Granted"

    54/103

  • 8/17/2019 The Art of "Taken for Granted"

    55/103

  • 8/17/2019 The Art of "Taken for Granted"

    56/103

    Modelling process

  • 8/17/2019 The Art of "Taken for Granted"

    57/103

    The modelling process begins in Autodesk Maya. As mentioned earlier, the orthographs are used as ref

    the models.

  • 8/17/2019 The Art of "Taken for Granted"

    58/103

    Adding some colour to the model, but I wasn’t getting the result i liked.

  • 8/17/2019 The Art of "Taken for Granted"

    59/103

    Experimenting with glow effects to achieve the glow, but this was quite intense

  • 8/17/2019 The Art of "Taken for Granted"

    60/103

    More towards what I was going for, but not completely. I decided I would UV the texture on

    (hand paint and apply the painted texture)

  • 8/17/2019 The Art of "Taken for Granted"

    61/103

  • 8/17/2019 The Art of "Taken for Granted"

    62/103

  • 8/17/2019 The Art of "Taken for Granted"

    63/103

  • 8/17/2019 The Art of "Taken for Granted"

    64/103

    UV MAPPING

  • 8/17/2019 The Art of "Taken for Granted"

    65/103

    UV mapping can be a tricky process, but important nonetheless. The UV layout on the right shows how the

    packed, and the job is to move, cut and sew edges together, like assembling a box the right way round, in

    textures to look good.

  • 8/17/2019 The Art of "Taken for Granted"

    66/103

  • 8/17/2019 The Art of "Taken for Granted"

    67/103

  • 8/17/2019 The Art of "Taken for Granted"

    68/103

  • 8/17/2019 The Art of "Taken for Granted"

    69/103

  • 8/17/2019 The Art of "Taken for Granted"

    70/103

  • 8/17/2019 The Art of "Taken for Granted"

    71/103

  • 8/17/2019 The Art of "Taken for Granted"

    72/103

  • 8/17/2019 The Art of "Taken for Granted"

    73/103

    After the mapping is complete, a placeholder is applied to show the direction and look of th

  • 8/17/2019 The Art of "Taken for Granted"

    74/103

  • 8/17/2019 The Art of "Taken for Granted"

    75/103

  • 8/17/2019 The Art of "Taken for Granted"

    76/103

  • 8/17/2019 The Art of "Taken for Granted"

    77/103

  • 8/17/2019 The Art of "Taken for Granted"

    78/103

  • 8/17/2019 The Art of "Taken for Granted"

    79/103

  • 8/17/2019 The Art of "Taken for Granted"

    80/103

  • 8/17/2019 The Art of "Taken for Granted"

    81/103

    UV TEXTURES

  • 8/17/2019 The Art of "Taken for Granted"

    82/103

  • 8/17/2019 The Art of "Taken for Granted"

    83/103

  • 8/17/2019 The Art of "Taken for Granted"

    84/103

    APPLYING TEXTURES

  • 8/17/2019 The Art of "Taken for Granted"

    85/103

  • 8/17/2019 The Art of "Taken for Granted"

    86/103

  • 8/17/2019 The Art of "Taken for Granted"

    87/103

  • 8/17/2019 The Art of "Taken for Granted"

    88/103

  • 8/17/2019 The Art of "Taken for Granted"

    89/103

  • 8/17/2019 The Art of "Taken for Granted"

    90/103

  • 8/17/2019 The Art of "Taken for Granted"

    91/103

  • 8/17/2019 The Art of "Taken for Granted"

    92/103

  • 8/17/2019 The Art of "Taken for Granted"

    93/103

    RIGGING

  • 8/17/2019 The Art of "Taken for Granted"

    94/103

    Rigging - the process of creating bones, binding them to the skin in order to make the model move. A

    was an attempt of a smooth curl upwards of the tentacle, but I hadn’t binded the ski

  • 8/17/2019 The Art of "Taken for Granted"

    95/103

    Completed rigs -the rainbow coloured symbols are the joints, and the grid is called the lattice - the la

    smoother animation. The character also has a spine, and will soon come to life.

  • 8/17/2019 The Art of "Taken for Granted"

    96/103

    The antibiotics didn’t really need to be rigged - some basic controls are better.

    Some unique controls were created, such as the top half of the head being able

    to spin, to individual finger movements.

  • 8/17/2019 The Art of "Taken for Granted"

    97/103

    After rigging, controls are placed. The circles are nurb circles, which allows the joints to be moved better, a

    known as the “master control” with controls the entire model.

  • 8/17/2019 The Art of "Taken for Granted"

    98/103

    PIPELINE

  • 8/17/2019 The Art of "Taken for Granted"

    99/103

    Wireframe Untextured T

  • 8/17/2019 The Art of "Taken for Granted"

    100/103

  • 8/17/2019 The Art of "Taken for Granted"

    101/103

  • 8/17/2019 The Art of "Taken for Granted"

    102/103

  • 8/17/2019 The Art of "Taken for Granted"

    103/103

    Manisha Dusila 2016