the art of "taken for granted"
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THE ART OF“TAKEN FOR GRAN
MANISHA DUSILA
COMPUTER ANIMATION
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IDEAS AND INFLUENCE MAP
Presented to us where three bio-scientific scenarios by
our client, Dr. Klapper; the effects of the Zika Virus, HIVor how bacteria becomes resistant to antibiotics.
I decided on the last scenario: I believe straightaway
there is a powerful message to be told: do not take
antibiotics for granted, otherwise bacteria will become
resistant much faster than the human race can
anticipate.
Beginning with a mind map, I looked at some ideas of
what I would like the shapes and forms of my bacteria,
antibiotics and the world would look. Initially, I wanted
to go for a clean, polished and professional animation,
but slowly changed my mind.
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INITIAL DIGITAL
After viewing the influence
dozen rough digital sketch
(using painting software A
to explore and get down th
head. The bacteria are sim
yet menacing, whilst the asimpler and more soft look
the “good” and the “bad”.
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UNDERSTANDING THE STAGES
Here, a small storyboard/diagram is made
to help me better understand the stages of
bacteria becoming resistant to antibiotics
better, and to be a visual representation ofmy research.
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Expanding on designs for the bacteria, they’ve
become much more sinister and the recurring
theme are the sharp spikes all the way around.
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Now looking at the mutated
bacteria, I wanted to make them
much more menacing and stronger.
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Developing the antibiotics more; this time, i’
m keeping in mind the capsule shape
throughout.
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Environment sketches. My aim is f
to be set inside the body, perhaps
bloodstream or an organ, so thing
look organic, fleshy and gooey.
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Developing
antibiotic
designs.
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An array of colour tests. I ended up with choosing number 7.
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FINAL
ANTIBIOTIC
DESIGN
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Orthographic view
Orthographic views like this help in the 3D modelling stage, as the 2D
drawings come together how the model would look in a 3D space.
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Bacteria
developmen
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Some colour tests for the bacteria. I leaned more towards the green theme.
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Trying out different hues of green
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More subtle shades of green, and on number 3, the eyes glow so much so it leaves re
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Exploring tail designs; I did end up keeping the original 3 tails.
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Tweaking the tails some more.
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Playing around one last time; distorting the bacteria to see how it would look
either elongated or thicker.
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Some colour tests.
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More colour tests, this time with the two types of bacteria side by side, so that they look similar in
and colour.
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E i t d l t
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Environment development
Initially quite a realistic and generic idea; for example this bloodstream.
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I moved onto more abstract and sharp designs to keep with the toony feel of the characters
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A more developed scene of the environment. I decided it would take place in an organ, such as the inte
which are quite compact, tight and fleshy.
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Testing colours; I decided this will be the final environment design
Rough Storyboard
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Final characters concept art
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Final storyboard
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Modelling process
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The modelling process begins in Autodesk Maya. As mentioned earlier, the orthographs are used as ref
the models.
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Adding some colour to the model, but I wasn’t getting the result i liked.
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Experimenting with glow effects to achieve the glow, but this was quite intense
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More towards what I was going for, but not completely. I decided I would UV the texture on
(hand paint and apply the painted texture)
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UV MAPPING
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UV mapping can be a tricky process, but important nonetheless. The UV layout on the right shows how the
packed, and the job is to move, cut and sew edges together, like assembling a box the right way round, in
textures to look good.
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After the mapping is complete, a placeholder is applied to show the direction and look of th
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UV TEXTURES
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APPLYING TEXTURES
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RIGGING
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Rigging - the process of creating bones, binding them to the skin in order to make the model move. A
was an attempt of a smooth curl upwards of the tentacle, but I hadn’t binded the ski
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Completed rigs -the rainbow coloured symbols are the joints, and the grid is called the lattice - the la
smoother animation. The character also has a spine, and will soon come to life.
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The antibiotics didn’t really need to be rigged - some basic controls are better.
Some unique controls were created, such as the top half of the head being able
to spin, to individual finger movements.
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After rigging, controls are placed. The circles are nurb circles, which allows the joints to be moved better, a
known as the “master control” with controls the entire model.
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PIPELINE
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Wireframe Untextured T
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Manisha Dusila 2016