the auggmed project - cepol · auggmed research project • the aim of auggmed is to develop a...
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Steffi Davey (Sheffield Hallam University)
Philipp Lohrmann (BMT Group)
THE AUGGMED Project
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AUGGMED facts and figures
• AUGGMED stands for “Automated Serious Game Scenario Generator for Mixed Reality Training”
• Funded by the EC’s H2020 Secure Societies theme • 36 month project: 1st June 2015 – 31st May 2018 • 14 partners from 6 different countries • €5.5M budget
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Background
Current Threats • Criminals and terrorists target vulnerable infrastructure and victims for
maximum impact. • They are constantly devising new strategies that are difficult to predict,
prepare and defend against.
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Current Training
• Desk based exercises • Live training exercises • Limited Virtual Reality (VR) based training
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Limitations with the desk based training methods include: • Lack of realism • Limited individual feedback
Limitations with the current live training methods include: • Difficult and expensive to set up and run • There are limited scenarios which can be covered with time, resources and
venues available • It is difficult to maintain uniform levels of skill across teams and individuals Limitations with the current VR training methods include: • Agents’ behaviour and events (e.g. explosions) are manually controlled by
the trainers - lack of evidence-base • Mainly designed for a single trainee usage or single agency
Limitations
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AUGGMED Research Project
• The aim of AUGGMED is to develop a serious game platform for the training of first responders.
• The game scenarios will be delivered through virtual reality (VR) and augmented reality (AR) environments.
• The system enables single- and team-based training of end-users with different levels of expertise from different organisations responding to terrorist, organised crime threats and other crisis needing a multi-agency response.
• Learning outcomes include the acquisition of emotional management, analytical thinking, problem solving and decision making skills.
• Crowd behaviour and simulation of fire/explosions are based on the best available models.
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Training Benefits with VR and AR
• Cost effective • Immersive • Allows to play out scenarios that
would be too dangerous or complex to train in any other way
• Access to “real” infrastructure sites • Can help to improve the acquisition of
emotional management, analytical thinking, problem solving and decision making skills.
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Modes Basic Mode (Conventional PC game)
• Training anywhere using PC and/or portable devices with limited interactivity
(e.g., no mobility or tactile feedback).
• Trainees can interact with virtual and real agents (with avatar) who join the
training session remotely.
Intermediate Mode (Immersive VR)
• Training anywhere using immersive VR (e.g. HMD with limited mobility and
tactile feedback).
• Trainees interact with virtual agents and avatars of real agents who join the
session remotely.
Full Mode (Immersive AR On-Site)
• Training On-Site using immersive MR (full mobility and advanced tactile
feedback).
• Trainees can interact with simulated avatars as well as avatars controlled by
other trainees who join the training session remotely.
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Physical gun attack and fire at a generic UK airport [May 2016] Trainees: Police (regular and firearms) • Airport having lighting malfunctions • Three people enter, concealed weapons and incendiary device • Blend in then start shooting and start a fire • Blue team to locate, attempt to subdue/arrest or eliminate Feedback positive, fed into further development of system and functionality
Pilot 1
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Suspicious bag, IED bomb attack and medical triage at an underground metro station (Muntaner) in Barcelona [March 2017] Trainees: Railway operators and paramedics • Suspicious left luggage, evacuation of station – 3 Railway Operators • Triage of casualties post explosion of IED – 5 paramedics • Additional demo of prototype haptic vest Excellent immersion; additional functionality and voice commands to be added
Pilot 2
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Physical and Cyber-attack at a passenger port terminal in Piraeus [February 2018] Trainees: Port Police and Port Security staff • Augmented Reality representation of the cruise ship terminal • Attack from outside the port terminal • Knives, guns and grenades • Attack civilians and detonate an IED hidden in a rucksack • Car bomb
Pilot 3
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Let’s see it in action…
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This is all totally wonderful – but do trainees actually benefit from playing?
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Longitudinal Treatment Comparison without Control Group
• Take a large number of trainees of a similar experience and
training level
• Split them randomly into four groups
• All groups get a classroom-based introduction
• After this, the groups receive different consolidation sessions: – Group A does two live exercises
– Group B does two VR-based exercises
– Group C and D do one each, in opposite order
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Evaluation
Knowledge
Knowledge check can be a simple paper and pencil exercise, e.g., can trainees replicate the correct steps on paper, the reasons why these steps are necessary, etc.
Behaviour
Behavior tests: observations of what the trainees do, including time to make a decision, mistakes, insecurities, speed of work, conscientiousness.
Subjective measures
In addition, it would also be possible to ask for subjective measures such as confidence in their decisions/execution of the task.
Repeat the knowledge check two months later and compare the results with the first test to see how much learning ‘sticks’.
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AUGGMED Team
Law Enforcement, First Responders
•West Yorkshire Police
•Ministry of Citizens Protection, Greece
•Barcelona Medical Agency -SEM
Critical Infrastructure providers
• Barcelona Metro - FGC
•Piraeus Port Authority
Security experts
• IsraTeam- Israel
•SERCO
Serious Gaming and IT experts
•Birmingham University
•Centric - Sheffield Hallam University
•BMT
•Geomobile
•Madrid University
•University of Greenwich
• Integration Power
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Contact
Philipp Lohrmann BMT Group Ltd AUGGMED Project Manager [email protected] www.auggmed-project.eu