the brand learning a-z of learning · learning this buzzword works for individuals and...

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A jargon-busng guide for everyone interested in liſting the performance of their teams CONTINUOUS LEARNING This buzzword works for individuals and organisaons alike. Its meaning is prey obvious (keeping-on- learning), but the trick is making it a company-wide mindset. Some ps: Create plaorms to share and build collecve knowledge, curate knowledge sources and experiences from inside and beyond the workplace, and teach people how to learn. GROWTH MINDSET A term coined by Carol Dweck in her research, to describe people “who believe their talents can be developed through hard work, good strategies, and input from others”. She found they achieve more than people with a fixed mindset because they “worry less about looking smart and put more energy into learning”. Likewise, companies with a growth mindset have more empowered, commied employees. These findings are echoed in our own study of the characteriscs of growth driving organisaons: DESIGN THINKING Widely adopted in the tech industry, this methodology for solving complex problems and creang desirable outcomes for customers has three core principles: 1. Use an iterave framework drawing on analycal and intuive thinking 2. Customer focus through deep understanding of the end user 3. Test and evaluate, using new technologies to prototype and learn at speed It works for learning design just as well! Our take on design thinking in more detail: EXPERIENTIAL LEARNING “People will forget what you said, people will forget what you did, but people will never forget how you made them feel”- Maya Angelou This is why people are talking about experienal learning. Simply put, design learning with experience not knowledge in mind. Look to build movang memories that triumph the informaon overload (see H). FLIPPED CLASSROOM & GUIDED DISCOVERY Normally you go to class to learn, and follow up with homework. In flipped classrooms people learn the core informaon independently (oſten online) and then bring personal areas for further invesgaon and higher order thinking into the face to face workshop. In guided discovery, learners acvely research a topic or situaon, guided by prompts and suggesons from a remote facilitator. Learn more about flipped classroom here: ASSESSMENT FOR LEARNING This learning design technique, oſten set within e-tutorials, deepens learning whilst tesng the learner. It’s an assessment for learning and not for measurement. How does it work? In a med-test, with points available, the same quesons should be asked, firstly in an open-ended format & then a mulple-choice. With just one queson loop, learners have acvated their brain around the knowledge they have by: • Retrieving & having to write what they really know about the subject without any prompts – it may be less than they thought! • Comparing their thoughts with other reasonable opons to make a new judgement • Selecng the best response in the hope of maximum points • Correcng their understanding through pop-up smulus if their selecon is wrong • Connecng & deepening their learning via pop-up smulus when their selecon is wrong BLENDED LEARNING Has become a general term combining learning channels & approaches to deliver a desired performance outcome. It was all the rage a decade ago, and it certainly has value. However we believe you must start with a person’s real work challenge and design the learning experiences around this. The soluon may well be a blend, but start with the person & their problem, not a mandatory blended approach. JUST ENOUGH, JUST FOR ME, JUST IN TIME Effecve workplace learning programmes are centred on the learner’s needs and reflect how people want to learn and boost their performance in a changing world. Learning experiences and resources should be bite-sized and accessible, not too much, not too lile. JUST ENOUGH. Learning is tailored to the work people actually do so it can be applied. JUST FOR ME. And learning intervenons are made available at the moment of need. JUST IN TIME. Learning expert Marn Borre explains the concept: INSTRUCTOR-LED TRAINING The death of ILT has been greatly exaggerated, or rather, greatly misunderstood. The person at the front of the room, the facilitator, is there to create a learning experience that emoonally connects with what maers to parcipants. They expertly choreograph a social event in which new perspecves & insights, un-reachable in the digital world, can be created, explored, developed & remembered in a safe & fun environment. Hear more about the unique value of instructor-led training: LEARNABILITY Learnability is the disposion & ability of a person to be a great learner & develop themselves. Employers like Google and Ernst & Young now look for this when recruing to indicate a person’s level of curiosity and adaptability. Forward-thinking organisaons believe the smartest and most successful people will be those who are constant & deliberate learners. Learnability can be developed in many ways such as developing awareness of one’s learning strengths & limitaons, mentoring others, parcipang in on-line conferences or exposing one’s self to desirably difficult situaons. Watch for more ps on developing learnability: HAPPINESS Neuroscience connues to teach us ever more about the workings of our brains. The chemical dopamine is important for mood & feelings of wellbeing, and is associated with heightened engagement & aenon. We’re also learning that it produces long lasng changes in the brain, so posive experiences that engage our emoons & aenon may help our brains to encode long lasng memories and learning. KNOWLEDGE If people can reuse new informaon in a different situaon or context, you have shared knowledge not informaon. Explicit knowledge is typically codified and can be gleaned from documents or other resources, whereas tacit knowledge is typically in your head and based on an accumulaon of prior experiences. Tacit knowledge is oſten harder to codify for the benefit of others. The BRAND LEARNING A-Z of Learning © BRAND LEARNING 2017

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Page 1: The BRAND LEARNING A-Z of Learning · LEARNING This buzzword works for individuals and organisations alike. Its meaning is pretty obvious (keeping-on- learning), but the trick is

A jargon-busting guide for everyone interested in lifting the performance of their teams

CONTINUOUS LEARNING

This buzzword works for individuals and

organisations alike. Its meaning is pretty obvious (keeping-on-

learning), but the trick is making it a company-wide mindset. Some tips:Create platforms to share and build collective knowledge, curate knowledge sources and experiences from inside and beyond the workplace, and teach people how to learn.

GROWTH MINDSET A term coined by Carol Dweck in her research, to describe people “who believe their talents can be developed through hard work, good strategies, and input from others”. She found they achieve more than people with a fixed mindset because they “worry less about looking smart and put more energy into learning”. Likewise, companies

with a growth mindset have more empowered, committed employees.

These findings are echoed in our own study of the characteristics of growth driving organisations:

DESIGN THINKINGWidely adopted in the tech industry, this methodology for solving complex problems and creating desirable outcomes for customers

has three core principles:1. Use an iterative framework drawing on

analytical and intuitive thinking 2. Customer focus through deep understanding of theend user3. Test and evaluate, using new technologies toprototype and learn at speedIt works for learning design just as well!

Our take on design thinking in more detail:

EXPERIENTIAL LEARNING “People will forget what you said, people will forget what you did, but people will never forget how you

made them feel”- Maya Angelou

This is why people are talking about experiential learning. Simply put, design learning with experience not knowledge in mind. Look to build motivating memories that triumph the information overload (see H).

FLIPPED CLASSROOM & GUIDED DISCOVERYNormally you go to class to learn, and

follow up with homework. In flipped classrooms people learn the core information

independently (often online) and then bring personal areas for further investigation and

higher order thinking into the face to face workshop. In guided discovery, learners actively research a topic or situation, guided by prompts and suggestions from aremote facilitator.

Learn more about flipped classroom here:

ASSESSMENT FOR LEARNINGThis learning design technique, often set within e-tutorials, deepens learning

whilst testing the learner. It’s an assessment for learning and not for measurement.

How does it work? In a timed-test, with points available, the same questions should be asked, firstly in an open-ended format & then a multiple-choice. With just one question loop, learners have activated their brain around

the knowledge they have by:• Retrieving & having to write what they really know about the subject without any prompts

– it may be less than they thought!• Comparing their thoughts with other reasonable options to

make a new judgement• Selecting the best response in the hope of maximum points• Correcting their understanding through pop-up stimulus if

their selection is wrong• Connecting & deepening their learning via pop-up stimulus

when their selection is wrong

BLENDED LEARNINGHas become a general term combining learning channels & approaches to deliver a desired performance

outcome. It was all the rage a

decade ago, and it certainly has value. However we believe you must start with a person’s real work challenge and design the learning experiences around this. The solution may well be a blend, but start with the person & their problem, not a mandatory blended approach.

JUST ENOUGH, JUST FOR ME, JUST IN TIMEEffective workplace learning programmes are centred on the learner’s needs and reflect how people want to learn and boost their performance

in a changing world. Learning experiences and resources should be bite-sized

and accessible, not too much, not too little. JUST ENOUGH. Learning is tailored to the work people actually do so it can be applied. JUST FOR ME. And learning interventions are made available at the moment of need. JUST IN TIME.

Learning expert Martin Borrett explains the concept:

INSTRUCTOR-LED TRAININGThe death of ILT has been greatly exaggerated, or rather, greatly misunderstood.The person at the front of the room, the facilitator, is there to create a learning experience that emotionally connects with

what matters to participants. They expertly choreograph a social event in which new perspectives & insights, un-reachable in the digital world, can be created, explored, developed & remembered in a safe & fun environment.

Hear more about the unique value of instructor-led training:

LEARNABILITYLearnability is the disposition & ability of a person to be a great learner & develop themselves. Employers like Google and Ernst & Young now look

for this when recruiting to indicate a person’s level of curiosity and adaptability. Forward-thinking organisations believe the smartest and most successful people will be those who are constant & deliberate learners.

Learnability can be developed in many ways such as developing awareness of one’s learning strengths & limitations, mentoring others, participating in on-line conferences or exposing one’s self to desirably difficult situations.

Watch for more tips ondeveloping learnability:

HAPPINESSNeuroscience continues to teach us ever more about the workings of our brains. The chemical dopamine is important for mood & feelings of wellbeing, and is

associated with heightened engagement & attention. We’re also learning that it produces long lasting changes in the brain, so positive experiences that engage our emotions & attention may help our brains to encode long lasting memories and learning.

KNOWLEDGEIf people can reuse

new information in a different situation or

context, you have shared knowledge

not information. Explicit knowledge is typically codified and can be gleaned from documents or other resources, whereas tacit knowledge is typically in your head and based on an accumulation of prior experiences. Tacit knowledge is often harder to codify for the benefit of others.

The BRAND LEARNING

A-Z of Learning

© BRAND LEARNING 2017

Page 2: The BRAND LEARNING A-Z of Learning · LEARNING This buzzword works for individuals and organisations alike. Its meaning is pretty obvious (keeping-on- learning), but the trick is

TECHNOLOGYBoth a driver and enabler for how we learn. With so many options &

innovations it can be bewildering, whether as a learner or an organisation. Embrace it, pilot it, and always ask, how will the technology reduce the

friction to make learning easier & more effective. In the not so distant future machine learning & AI will make some learning redundant as the answers will be just an ‘OK Google’ or ‘Alexa’ away.

REVERSE MENTORINGThis concept has really taken off in recent years to encourage learning

and cross-generational relationships. Junior colleagues mentor senior colleagues,

subverting the traditional mentoring model, to share technical skills, broaden horizons

and build trust. To succeed requires planning, structure, and competency-building among bothmentors and mentees.

Check out the five key steps for success based on our experiencedesigning multiple reverse mentoring programmes with clients:

MANAGER-LED LEARNINGFor any capability-building initiative to shift the needle on performance, the role of the Manager is vital.

Managers are the linchpins of the organisation, translating strategy into

action, directly responsible for employee development, success & happiness.Successful work-based learning practices include role-modelling, rewarding & mentoring work done using resources from new capability programmes, encouraging & facilitating, reflection & social learning (see S) to develop more agile thinking habits.

OUTCOMESIf you are serious about creating lasting performance improvement, it’s essential that you start with concrete outcomes. What does success look

like? A team being able to explain their own role in a new process?

Able to distinguish between good or poor quality work? Being really clear on the outcomes needed for performance shapes the mix of knowledge resources, application opportunities and comprehension checks you’ll need.

PERFORMANCE ANALYSISThe purpose of workplace learning is to change behaviour and deliver

performance improvements in real work. This is best achieved by embedding

learning in the work people actually do.Performance analysis is a crucial element of learning for performance and involves defining

who needs to do what in the future and then looking at barriers and enablers of the desired future performance. Based on this analysis, a performance solution can be designed and developed with real-work based metrics to enable impact to be tracked.

QUICK & SPACED LEARNINGSpaced learning or repeated learning is known to strengthen

understanding and retention. By providing

learners with a mix of learning opportunities at intervals they are less likely to forget what they have learnt in the long term. Qstream is one of many software companies who provide a platform for creating and deploying spaced learning.

SOCIAL LEARNINGA broad term for all the ways we learn through being with others, virtually or conventionally.Through questions, conversations, activities,

reflection and feedback we gain new knowledge, skills & insights we can

not access alone. Nowadays social learning can take place in low-cost, high-speed, interactive ways.

Watch our learning expertSam Ellis for examples:

UNLEARNINGTo learn or replace an existing skill, you first have to forget or unlearn the current one. Recognising that people may

have knowledge, skills or indeed biases is an important factor when

designing new learning programs.

See our learning expert Bruce Levi explain more:

VIRTUAL REALITYVirtual reality provides learners with

experiences so immersive they think and feel they could be real, even if they are not actually possible

in the real world.Virtual reality provides the opportunity for people to

experience and practice situations that otherwise would not be possible due to time, cost, or risk.

Learn more about the use of VRin real learning programmes:

WORK OUT LOUD Working out loud involves making your

work visible as you develop it and enabling people to engage with and comment on it,

providing feedback to improve and

further build it. An example of this is

the practice of setting up ‘learning

circles’ of people with a shared connection to a learning goal to meet regularly & share knowledge, habits & tips.

X-FUNCTIONALSiloed ways of working & behaviours are still a major barrier to delivering exceptional customer experiences. Learning programmes must encompass the changes to cross-functional ways of working needed to define and deliver value. At Brand Learning, we believe

this starts with real-work analysis. We ensure we understand the relevant enablers and barriers to cross-functional working, to design a learning solution that improves performance.

YAMMERSocial networks for business are orientated around like minded

communities with the conversation at the heart, rather than the resources you might access. They can support sharing of ‘know how’ and also collaboration across businesses with lots of people or multiple

locations. There are numerous social network services for business available, Yammer is one example. Some stand alone and others are tightly woven into the core productivity tools within a business.

ZERO-BASED BUDGETINGBusinesses are increasingly moving towards this budgeting approach, with the rigour of reviewing every expense and visibility into cost drivers. So it is even more critical to design and develop workplace learning programmes that deliver business impact. At Brand Learning, we design learning programmes to deliver tangible impact at three levels:

Business impact – sustained improvement in KPIs such asprofitable growth, customer attraction & retention, & customer attitudes & behaviours.Team performance – based on business goals, what improvements in commercialeffectiveness & efficiency of people, teams and the organisation are needed? Drivers of capability – what capability initiatives spanning processes, people, culture and skills development are needed to achieve the desired future performance?

NEXT GENERATIONTechnological advances are fuelling fast-changing experiences of work. Employee expectations are changing. People want better experiences & accelerated career growth. To enable this, there is growing demand for more flexible context-driven and social learning (see ‘J’

and ‘S’) more strongly linked to the real work people do. This creates impact and growth, for individuals & the company. With less routine & more unknowns, manager-led learning is becoming disproportionally more important. The next generation seek continuous feedback to build differentiating softer skills, such as decision making and judgement that will help them shine.

Brand Learning is a global consultancy specialising in lifting the capabilities of people and organisations to drive growth. We believe sustainable growth requires continuously improving the capabilities to deliver value for customers. We work with Marketing, Sales, HR, Digital and cross-functional teams in organisations such as HSBC, Shell, Unilever, AstraZeneca and more. our work ranges from operating model and process design to learning programmes.

“We searched a long time for the right partner. Brand Learning was the only one who brought the subject matter and training expertise to meet our needs.” AstraZeneca

www.brandlearning.com

© BRAND LEARNING 2017 © BRAND LEARNING 2017