the convenience tradeoff - how to guess the future of mobile and marketing
DESCRIPTION
Guessing the future of mobile is a fool's errand. But that doesn't mean we're in the position of knowing nothing about the future. This presentation goes through the process of trying to understand what the future of mobile might hold, from the points of view of convenience and affordance. It then looks at how this new era of computing might impact the work of PR, marketing and communications folk, arguing that we need to speak a broader range of languages, including data and statistical analysis, design and development and business value measurement. The presentation was delivered at the CIPR Share This Live conference in London on 11 July 2013.TRANSCRIPT
The Convenience TradeoffBy Peter Sigrist, 33 Digital
Convenience
If everyone is busy making everything, how can anyone perfect anything? We start to confuse convenience with joy.
Source: http://www.youtube.com/watch?v=VpZmIiIXuZ0
Apple by Design, 2013
Convenience
Convenience
Convenience such as anytime access and speed of recovery “was by far the best predictor across all information seeking.”
Source: http://www.oclc.org/content/dam/research/publications/library/2011/connaway-lisr.pdf
Dervin & Reinhard, 2006
The 1970s format wars
Sony: Betamax JVC: VHS Quasar: Great Time Machine
Philips: Video 2000
Sanyo: V-Cord
Quality
Price
Content
Recording time
The 1970s format wars
The principle factor in the success of VHS was how many times you would need to change the tape.
Source: James Lardner, Fast Forward: Hollywood, the Japanese, and the VCR Wars, 1987
THE SIREN SONG OF CONVENIENCE
The age of desire
The age of desireWe’re getting close to a science fiction fantasy, where we believe we are entitled to have everything we desire. This is a credo that’s taking over in user interface design.
Source: http://books.google.com/ngrams/graph?content=desire+paths&year_start=1988&year_end=2008&corpus=15&smoothing=3&share=
A Flickr obessionA search on Flickr for “desire path” reveals the strange obsession with unplanned paths across lawns and through the snow, revealing routes of maximal convenience.
When convenience is in chargeBut what happens when convenience is the only factor?
When convenience is in chargeConvenience alone leads to design of questionable value. In such cases, the focus has typically been on only one type of convenience, such as time-saving.
Convenience alone leads to dead endsYou don’t need anyone to tell you that these inventions are bad. Yet it’s worth considering why. It’s all about affordance.
Taxonomy of convenience
Source: http://www.acrwebsite.org/search/view-conference-proceedings.aspx?Id=5956
Time saving/ buying
Effort saving
Appropri-ateness
Portability
Accessibility
Avoidance of unpleasant-
ness
Six categories of convenience (Yale & Venkatesh, 1986)
How enjoyable/creative is the time spent? How valuable is the time taken?
How much easier is a task, thanks to a product or service?
How much does a product or service fit a given need?
How much can a product or service stop an activity feeling
like a chore?
How much a product or service can be used wherever and
whenever a consumer wants
Affordance
Affordance
The value of a well-designed object is when it has such a rich set of affordances that the people who use it can do things with it that the designer never imagined.
Source: http://www.youtube.com/watch?v=NK1Zb_5VxuM
Don Norman, 1994
Affordance
Source: http://humansindesign.com/post/6808883501/why-is-this-iphone-from-studioneat-accessory-awesome
Watching movies
Reading the morning paper
Stop-motion videography
Long exposure photography
Mini-computerFacetime
(Hands free)
Mobile affordance
• Connection to leisure services• Workplace and productivity
enhancements• Connections to friends and
colleagues• Notifications and active life
management• News and current affairs• Life-enhancing ideas and inspiration• Public safety information• Government and utility services• Self-tracking and performance
monitoring• Handiness and comfort
A non-complete list of the things a well designed mobile device should afford.
Mobile versus wearable
• All of the mobile affordances still apply, but in addition:
• Invisible and instantaneous access to information
• Audio and physical inputs and outputs
• Instant switch between public/network/private states
• Secret/subtle relationship with information sources
Does changing the context or definition help? What if we talk about personal or wearable computing instead of mobile devices? Do we think of different affordances?
The affordance conclusionWe’re going more Not so much
Source: http://en.wikipedia.org/wiki/James_T._Kirk Source: http://whitemenwearinggoogleglass.tumblr.com/
So what?
What does it mean for comms
Most communications decisions are still made using the paradigm of:• mass media• brand control• bi-directional relationships
What does it mean for comms
We need are entering the age of peer to peer relationships, which means:• information flows fast, free• the public does the talking• communicators need a new
language
What it means for commsSkills/knowledge• Techniques for
activating peer to peer comms through WOM and social
• Data and insights• Development and
design• A/B test and learn
Impact• Value-based
measurement• Culture of risk• Managing with less
control• Structured for
responsiveness
The journey
What is the journey we need to go on as clients and agencies?
Learn the language
Practice the skills
Test and be ready to fail
Peter Sigrist, July 2013Managing director, 33 Digital@psigrist