the disruptive approach of the designer in an academic research project
TRANSCRIPT
The disruptive approach of the designer in an academic research project.
Frédérique PAIN Head of Strate Research & InnovationStrate School of Design [email protected]
Ioana OCNARESCU PhD, Strate Research & InnovationStrate School of Design [email protected]
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“Abuse is more funny than use.”
Sara Ilstedt at DRS2014 conversation on 3URWRW\SLQJ�GHVLJQ�ÀFWLRQ�with James Auger, Sara Ilstedt, Eva Knutz, Thomas Markussen
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FOCUS GROUP
basic human needs
tasks
waking-up, hygine, eating, dressing, transportation, etc.
function
task-oriented approach
Design approach
complex needs
imaginary
dignity, alterity, social relations, interaction etc.
human experience
user studies in robotics
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Conceptual model to study human-robot relation:1. functionality, 2. safety, 3. operation,4. mutual care, 5. appearance.(Frennert et al.1, 2013)
the use of social agents is deter-mined: VRFLDO�LQÁXHQFH��IDFLOLWDWLQJ�conditions, perceived usefulness, perceived ease of use, perceived, enjoyment, attitude and trust.(Heerink et al., 2010)
A. Supporting age related changes,B. Supporting social interaction,C. Robot aesthetics:
1) non anthropomorphic design; 2) anthropomorphic design; 3) physical space; 4) indoor adjustments.
(Frennert et al.2, 2013)
affecting acceptance are: safety, ac-cessibility, usability, practical ben-HÀWV��IXQ��VRFLDO�SUHVVXUH��VWDWXV�gains, and the social intelligence of the robot(Young et al., 2009)
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> not there only to show answers but to inspire discussion and GHEDWH��WR�LQLWLDWH�D�UHÁH[LYH�SURFHVV�
> video + physical prototype: to embody possibilities of interaction with social robots.
drawings by Ryslaine Moulay
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ScénariosStop-Motion & Applications
Prototypes
vidéo
applicat°
vidéo
vidéo
M1
M2
M3
M4
TOTAL 72 personnes
19FIRST RESULTS
ZH·YH�VHHQ�LW��KLP��RQ�TV.
it (he) bothers me less than I imagined.
tool vs. friend
DW�WKH�EHJLQQLQJ�´LW·V�strange” at the end “he is rather funny”
rather a tool.
not so robust, but precise.
it makes me think at StarGate
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Conclusions
> design approach vs. task-oriented approach;
> the role of the design object in the research process;
> misbehave is more than fun, it is about exploration, limits and questions.
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The disruptive approach of the designer in an academic research project.
Frédérique PAIN Head of Strate Research & InnovationStrate School of Design [email protected]
Ioana OCNARESCU PhD, Strate Research & InnovationStrate School of Design [email protected]