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www.gamesforhealth.org The Explorer and the Mystery of the Diamond Scarab Rob Willems Hanze University Groningen, Principal Blue (the Netherlands) Grants:

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Page 1: The Explorer and the Mystery of the Diamond Scarab...–user walk through of the interaction (Wii Balance Board & Wii-mote) www . g a m e s f o r h e a l t h . o r g Shared concepts

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The Explorer and the Mystery

of the Diamond Scarab

Rob Willems Hanze University Groningen,

Principal Blue (the Netherlands)

Grants:

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Bio

• Projectmanager GAMBAS project (Principal Blue)

• Lecturer Hanze University Groningen

• Owner InnovAid

• Expertise: usability, game design and experience, serious games developing countries

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How the project started

• A game for

blind children?

• NO

• We want a

game for all!

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Game

Development

Facilitate Creative

Design Process

Project

Management

Project Stakeholder

Locomotion & Vision Experts

Visually impaired and full sighted

children

The project

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Other partners

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The Goals

• Game for blind and sighted children

• Play on an equal basis

• Improve locomotion skills

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Locomotion (balance) test

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Challenges

• There are no adventure games where blind and sighted children can play on an equal basis

• Blind children can play special audio games, but other (co-located) children can not follow the game

• There are not many exercises for blind children to train their locomotion skills in an entertaining way

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Improvement of balance: the advantages of the Nintendo Wii

Motivation is the motor for success!!

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How to find the game requirements for visually impaired and fullsighted children?

But …..

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How to design & evaluate this game?

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NOS Jeugdjournaal, March 2011 (National Television, News for children)

YouTube: http://www.youtube.com/watch?v=l5DEepZqdVs&feature=player_embedded

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Approach

• Designing together: collaborative design (co-design)

• Blind & sighted children became part of a multidisciplinary team (4 blind and 4 sighted)

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Co-creation steps

create awareness

define shared goal

idea creation

experience with

new technology

evaluate and combine ideas

create team create ideas evaluate & select

shared

concepts

build & iterate

evaluate & optimize

experience concept

look for mutual ideas

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Create team

• Analyze relationship with the subject: • Create awareness of their

fun/interesting gaming experiences and preferences.

• Create shared goals: • experience adventures • being smart • learn new things • makes you laugh

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Create ideas

• Experience with new technology – play Wii and keep a journal:

• what they like/dislike

• how to make the Wii more suitable

• Idea creation - assisted – role playing adventure

– creating world with Lego bricks and toy animals

– user walk through of the interaction (Wii Balance Board & Wii-mote)

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Shared concepts

Create a list of mutual elements:

Functional requirements

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Build and iterate

• Game was simulated in a gym: – “experience” the basic

elements of the game concept

– audio feedback: musical instruments or voice

– sighted children had limited vision glasses

• Difficult navigation situations were “solved” in situ

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Prototype evaluation

1. Navigation and orientation

1.First focus: navigation, orientation, audio feedback

2.Equal challenge for the blind and sighted children

2. Fun and game play

1.Second focus: design and evaluating game fun experience and the game play

2. Introduction of mini challenges:

1. enrich the game experience

2. provide specific locomotion exercises

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Evaluation of navigation

• Children prefer rotation of the viewing perspective, however:

– blind children tend to lose their orientation

– less possibilities to train the children’s balance.

• Faster speed for walking backwards

• Feedback about the direction of your own movements.

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The game

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10 levels

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Conclusions

• It is possible to offer an equal game challenge for blind and sighted children Smart combination of audio & visual & tactile feedback

• Co-design works! – valuable method to develop applications for

children with visual impairment – many valuable insights and experiences for the

developers – creative input from children throughout the process – a lot of the final solutions were created by the children

• Very rewarding that, through listening, blind children can give feedback on other players!

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To do

Improvement of locomotion needs to be measured

A method was created for longitudinal testing of the improvement of locomotion skills. This will be implemented in schools for visually impaired children

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Position paper for “1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Games (Bordeaux, France)

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Awards

• Oogfonds Innovatieprijs 2011

• Creative City Challenge 2011

• e-virtuoses Award 'Best Project' 2012

• Game Expo Lyon, 2012

• Dutch Game Award, 2012

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Info and order at: http://www.explorergame.com/?page=home&lang=en

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Thank you !

[email protected] +31 654 29 60 58