the extraordinarily motivated team – gamification and the atlassian tools daniel green
DESCRIPTION
Gamification is a powerful tool to motivate teams, and make the process of software development more fun and engaging. You'll learn about the tools and strategy to implement gamification immediately in Atlassian tools, why people are more motivated by intangible rewards, and novel uses of the Atlassian API/SDK for gamification purposes.TRANSCRIPT
#atlassian
DANIEL GREEN • CTO • WIKISTRAT • @WSDAN
The Extraordinarily Motivated Team:Gamification and the Atlassian Tools
What Is Wikistrat
Gamification 101
What is Gamification?
You Probably Played A Game To Get Here
Player TypesElements of Gamification
B A D G E S
P O I N T S
Game Mechanics
L E A D E R B O A R D S
Game Mechanics (P-B-L)Elements of Gamification
A C C E S S
S TAT U S
Reward Mechanics
P O W E R
S T U F F
Reward Mechanisms (S-A-P-S)Elements of Gamification
Reward Mechanisms (S-A-P-S)Elements of Gamification
Reward Mechanisms (S-A-P-S)Elements of Gamification
Reward Mechanisms (S-A-P-S)Elements of Gamification
Gamification with Atlasssian Tools
Level One: Plugins
Level One: Confluence Questions
Level Two: JQL
• Who closed the most issues this week?• Who had the highest number of issues close before the due date?• Which project had the least number of bugs re-opened this month?
Level Two: Confluence Space Activity
How We Did It
Gamifying Confluence
Version 1: Scan The DatabaseGamifying Confluence
• PHP script which was run as a cron job every minute.• Read the last minute of activity• Kept a daily and overall total for each user• We set a scale that would indicate levels• We capped the daily amount to prevent cheating• A leaderboard was added to the Dashboard
Version 2: Categories And The “Active User Badge”Gamifying Confluence
Version 2: Putting Gamification Front And CenterGamifying Confluence
Version 3: A Gamification EngineGamifying Confluence
• Good example: https://github.com/flowdock/flowdock-confluence-plugin
… In Closing
Gamification isn’t an all or nothing
strategy.
Be careful giving tangible rewards.
People know the different between
Fun™ and Fun.
DANIEL GREEN • CTO • WIKISTRAT • @WSDAN
Thank you!
Image Credits
• Dopamine: https://en.wikipedia.org/wiki/Dopamine • Dilbert: http://dilbert.com/strips/comic/2013-05-19/• Grocery Miles: https://www.webflyer.com/extras/funnies/index.php?toon=22• Frequent Flyer Cards: http://www.pinterest.com/pin/396105729699402348/• Bartle’s Player Types: http://frankcaron.com/2011/07/on-mapping-bartles-player-
types-to-employees/• Frequent Flyer Card: http://biztravelguru.com/2011/10/qantas-platinum-one-frequent-
flyer-membership-full-details-announced/• Flagship Checkin: http://ordtoanywhere.com/2013/07/19/the-new-american-airlines-
flagship-check-in-at-ord/