the eye · 2017. 5. 2. · oaaihle mcape pathq the rhip mupt surrender natural rierr foice a \hip...

45

Upload: others

Post on 26-Jan-2021

2 views

Category:

Documents


0 download

TRANSCRIPT

  • , , ,. .":%

    seawoi-thiness checks.

    Seamanship xorc) succeed.

    ual arcsses or attacks at s

  • ant ca .han 1 remain to tran

  • . . 1 maritime areas in one month of sailing (In normal

  • * 7

    would never survive this dangerous tactic, as the vessel .. -. .- . has ton little maneuverability to prevent its si-

    get from dragging it down with it. Tl~c attacker always dcclares attack.

    area or one square away (Offensive sl grappled vessel will hit all shps in me I I ma

    Book of Magecrafr for na. t effects on a sea battle ar

    Jse. Spells mmed up

  • ships Ln thc same grapple can r hoarding counters to the first t got involved in the fight This ndlv captains send oier Lome of

    aid the defending ship Even a ntioned dhoie 'an he overcome

    hips captured through hoardng Routs from miscellaneous dcatructlon

    m re m h (See re that falls

    Any shlp that suffer

    navigate it The cap- remaining defenders If the routed ship fails its morale check, it strikes ~ t \ colors and wrrenders

    If a ressel routed in a magical or miss& attack fads it5 morale check, it must use the next movement phase to flee to the nearest open hattle area, avoiding rnemv grapples if possihle Should the routed ,hip, ohile flee- ing pas5 through a hattle square occupied by an enemy

    actions) ust om

    oaaihle mcape pathq the rhip mupt surrender Natural rierr foice a \hip to surrendcr or run aground Each ted \ e y q e l can trv to *all\ rtself in thc next morale

    UT nusslle hits before s

    he grapple automatically during the

  • another source of a tax increase or Part I1 of the B realms have no

    Anuire and uses th base. The capital's dockyards a d d i p s .

  • I . l.,

    r

    L

  • - I

    Ii

  • . I

    *

  • ~~ ~ .

    !

    i

    ~ ~~ ____

    Defense: 3 Boardinq: 3

    -

    I Anuirean Caravel 4# SC13 1 Defense: 3 Missile: 1 ' I Boarding: 3 MC: B Morale: X C

    ~ .~

    Defense: 3 Boarding: 3 Morale: X C

  • . w.r /

    'I

    i

  • *#sc’s I issile. ,, c: c

    Anuirean Galleon 4# S( Defense: 4 Missile: 2 Boarding: 5 MC: B Morale: X k I r\

    r

    mluirean GaLull Defense: 4 Boarding: 5 Morale: X k I

  • Effects: The! Is may be cast a n t s of th ingvalue. In 3 icons unde

    i ship to add a +1 bonus to the ship's le player of an affected ship with one 2 draws a random icon; if it's differeni

    long as the spell li ship's morale - ion: 0

    rum w

    i: The ell automatically moves a single enemyvess .,.&le area in a airection of the caster's choice, regardless of win,

    lirection or strength. Spellcastera can use this technique to break a rap& or force a ship to run aground.

    ack spells are classified as th< the target vessel on a battle iaU,

    Disintegrate, incendiary cloud, meteor swam, fij Fireball, lightning bolt, delayed blast fireball, wau or Tire, cham rrgr ning, call lightning, produce firej fire seeds. Flame arrow, Melf's minute meteors, warp wood, flame strike.

    ditional effects: Shi s struck by any R atching fue; ships atfame suffer one hit

    pells with R effects also cause one hit I mbarl

    uratinn. Vane- hy spell

  • I

  • ~~ ~

    Rjurik Knarr Defense: 3 Boarding: 2 Morale: C V ,

    I ~ ~~

    Defense: 2 Boarding: 3 Morale: X C V

    P

    . :6

    1 jurik Longshi efense: 2 Boarding: 3 Morale: X C V

    . . , ::;. - . . .. ,:, . , ., . .~., r:: : ., . , . , . /', 1.'. , , .

  • - r

  • recht Roundship sc34 ?fens: 4 Missile: 4 ,arding: 4 MC: B wale: X & V

    . . ...

    I

    >.-_.I -,-, .

  • I . I ! I, . - I

    i

  • NAVAL WAR MAGIC -_.ew-affecting SpellL

    Crew-affecting spells are classified as though they create an H, R, result for the target vessel on a battle card. Even though these spell don't actually damage the vessel, the crew losses affect its fighting i i y and maneuverability. A ship cannot sink due to spells of this so it keeps its last hit until struck by a physical attacL

    D: Cloudkill, death fog. R: Blade barrier, chaos, symbol, mass cham, fear, prsmar

    11s: Phantasmal foice, impmved phantasmal ,

    ~ cts: By using an illusion spell, the caster creates a phan f his own ship. The commander may draw one additio exact same kind and place it with the caster's ship, m that the enemy player doesn't know which ship is re 's an illusion. The two ships can separate in later moves,

    disappears when an enemy ship hits it with missile fire

    Spells: Solid fog, wall of force, lower water, Otilukek freezing sphere, n of ice.

    Effects: All harrier spells prevent one enemy ship from moving for the duration of the soell. Anv shio that tries to hoard the affected shio , L ~~~~~~~ ~ hecomes stuck as well.

    force, wall of ice, and Otiluke's feezing sphere each inflict one hit of I- damage if cast on vessel that moved in this round of battle.

    Solid fog also bars missile fre to and from the affected ship. Wall of

    Duration: One battle round per level of caster

    ~-

  • 3134m0607

  • ze on the pirate cog that fled before

    or run herself aground.

    She’ll be turning any mo

    a1 battles in the BIRT

    Naval Battle Rules: The seas ceriliaNaval Battle Rules The Seas of ceriliaMovement at seawar at seacerilian navies

    mapscards