the future five
TRANSCRIPT
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K. Naga Sumanth08KG1A1224
NIT - IT
The future five represent the most ultimate technologies that are
useful for the mankind relating the IT methodologies. These
technologies are currently under research; however some of
them are invented and are undergoing test drives. Let us have a
glance of these.
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Abstract:-
The future five represent the most ultimate technologies that are useful for the mankind relating the ITmethodologies. These technologies are currently under research; however some of them are inventedand are undergoing test drives. Let us have a glance of these.
Dell froot Computer: - With the environment and sustainability firmly in mind the DellFroot concept saves the planet courtesy two projectors: One for the virtual keyboard, andanother for the monitor.
Swivel Technology: - Its a helpful solution for a tricky situation. The situation being: yourunning out of juice on your mobile phone. So what do you do? Remove the battery from theback of the phone; give it a few good turns around your index finger and its gathered enoughpower to last you a conversation or a safe trip to your charger and electric point.
Holographic versatile disc: - The Holographic Versatile Disc (HVD) is an optical disctechnology developed can store up to six terabytes of data on an optical disc the same size asa CD, DVD or Blu-ray disc. It employs a technique known as collinear holography, whereby agreen and red laser beam are collimated in a single beam.
Machine Translation: - Machine translation can use a method based on linguistic rules,which means that words will be translated in a linguistic way the most suitable (orallyspeaking) words of the target language will replace the ones in the source language.
Integrated AI organs: - An AI organ is a man-made device that is implanted or integratedinto a human to replace a natural organ, for the purpose of restoring a specific function or agroup of related functions so the patient may return to as normal a life as possible.
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INDEX
Introduction.
Dell froot Computer.
Swivel Technology.
Holographic versatile disc.
Machine Translation.
Integrated AI organs.
Conclusion.
References.
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Introduction:-
Technology is the making, usage, and knowledge
of tools, machines, techniques, crafts, systems or
methods of organization in order to solve aproblem or perform a specific function. It can also
refer to the collection of such tools, machinery,
and procedures. The word technology comes
from Greek (technologa); from
(tchn), meaning "art, skill, craft", and - (-
loga), meaning "study of-".The term can either
be applied generally or to specific areas:
examples include construction technology,
medical technology, and information technology.
Technologies significantly affect human as well as
other animal species' ability to control and adapt
to their natural environments. The human
species' use of technology began with the
conversion of natural resources into simple tools.
The prehistorical discovery of the ability to
control fire increased the available sources of
food and the invention of the wheel helpedhumans in travelling in and controlling their
environment. Recent technological
developments, including the printing press, the
telephone, and the Internet, have lessened
physical barriers to communication and allowed
humans to interact freely on a global scale.
However, not all technology has been used for
peaceful purposes; the development of weapons
of ever-increasing destructive power hasprogressed throughout history, from clubs to
nuclear weapons.
Technology has affected society and its
surroundings in a number of ways. In many
societies, technology has helped develop more
advanced economies (including today's global
economy) and has allowed the rise of a leisure
class. Many technological processes produceunwanted by-products, known as pollution, and
deplete natural resources, to the detriment of
the Earth and its environment. Various
implementations of technology influence thevalues of a society and new technology often
raises new ethical questions. Examples include
the rise of the notion of efficiency in terms of
human productivity, a term originally applied only
to machines, and the challenge of traditional
norms.
Philosophical debates have arisen over the
present and future use of technology in society,
with disagreements over whether technology
improves the human condition or worsens it.
Neo-Luddism, anarcho-primitivism, and similar
movements criticise the pervasiveness of
technology in the modern world, opining that it
harms the environment and alienates people;
proponents of ideologies such as transhumanism
and techno-progressivism view continued
technological progress as beneficial to societyand the human condition. Indeed, until recently,
it was believed that the development of
technology was restricted only to human beings,
but recent scientific studies indicate that other
primates and certain dolphin communities have
developed simple tools and learned to pass their
knowledge to other generations.
High-Tech:-High tech is technology that is at the cutting
edge: the most advanced technology currently
available. It is often used in reference to micro-
electronics, rather than other technologies. The
adjective form is hyphenated: high-tech or high-
technology. (There is also an architectural style
known as high tech.)
There is no specific class of technology that is
high tech the definition shifts over time so
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products hyped as high tech in the 1960s would
now be considered, if not exactly low tech, then
at least somewhat obsolete. This fuzzy definition
has led to marketing departments describing
nearly all new products as high tech.
Because the high-tech sector of the economy
develops or uses the most advanced technology
known, it is often seen as having the most
potential for future growth. This perception has
led to high investment in high-tech sectors of the
economy. High-tech startup enterprises receive a
large portion of venture capital; however, if
investment exceeds actual potential, as hashappened in the past, then investors can lose all
or most of their investment. High tech is often
viewed as high risk, but offering the opportunity
for high profits.
Like Big Science, high technology is an
international phenomenon, spanning continents,
epitomized by the worldwide communication of
the Internet. Thus a multinational corporation
might work on a project 24 hours a day, with
teams waking and working with the advance of
the sun across the globe; such projects might be
in software development or in the development
of an integrated circuit. The help desks of a
multinational corporation might thus employ,
successively, teams in Kenya, Brazil, the
Philippines, or India, with the only requirement
fluency in the mother tongue, be it Spanish,
Portuguese or English.
High-tech sectors:-
The sector approach classifies industries
according their technology intensity, product
approach according to finished products.
Aerospace
Artificial Intelligence Biotechnology
Software
Electrical Engineering
Photonics
Nanotechnology
Nuclear Physics Robotics
Telecommunications
So as such on the line of evolution the future is
going to see some awesome technologies relating
Computing, Holography Dell Froot
Concept.
Power and Emergencies Swivel
Technology.
Very large scale mass storage of data
Holographic versatile disc.
Communication throughout the world
Machine translation.
Medical Advancements AI Organs.
These five are considered to be the greatest
technologies of the future. Hence the name
Future Five for this Documentary.
Let us now see One by One in a detailed view.
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Dell Froot Computer
Howd you like a desktop computer that works
without any physical keyboard or monitor?
The company Dell has announced a contest Dell
Regeneration Green Computing Technology
Contest, dedicated to, as the name implies, the
development of concepts of environmentally
friendly computers. One of the participants in the
contest has become a Mexican designer Paulina
Carlos, presented a work called Froot.
Computer Froot is a car made from bio-friendly
materials, and is responsible for the high-tech
pair of projectors, one of which laser is more
interactive. This decision is justified by a fairly
simple reasons: there is no need to use the
monitor and keyboard that can adversely affect
the environment.
Building a computer is made of easily processed
materials such as polymers based on starch.
Probably, such a machine would be interesting
for many different types of users.
Instead of connecting to a traditional monitor or
USB keyboard, the Froot features a pair of
projectors - one that casts the keyboard on a
tabletop, and the other one that projects the
computer screen on the wall. Besides the small
projection hump in the middle, the left-hand side
contains the ports, and the right has a slot-
loading DVD drive.
The design uses a colorful case that would be
made out of biodegradable starch-based
polymer. There isnt any mention of a mouse
though, so you might need to get that on your
own.
Perhaps we get a doubt here that it will need
walls to project the images and a smooth surfacefor keyboard.
The concept is being under improvement to use
the holographic projections to make it a best in
the Computing , Virtually real world in the future.
Let us see how holography works here,
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Holography:-
Holography (from the Greek hlos, "whole"
+ graf, "writing, drawing") is a technique
that allows the light scattered from an object tobe recorded and later reconstructed so that when
an imaging system (a camera or an eye) is placed
in the reconstructed beam, an image of the
object will be seen even when the object is no
longer present. The image changes as the
position and orientation of the viewing system
changes in exactly the same way as if the object
were still present, thus making the image appear
three-dimensional. This effect can be seen in thefigure on the right where the orientation of the
mouse is significantly different in the two images
and its position relative to other parts of the
scene has changed. The holographic recording
itself is not an image it consists of an apparently
random structure of either varying intensity,
density or profile.
Working:-
Holography is a technique which enables a light
field, which is generally the product of a light
source scattering off objects, to be recorded and
later reconstructed when the original light field is
no longer present (due to the absence of the
original objects. Holography can be thought of as
somewhat similar to sound recording, whereby a
sound field created by vibrating matter, likemusical instruments or vocal chords, is encoded
in such a way that it can be reproduced later
without the presence of the original vibrating
matter.
Holograms are recorded using a flash of light that
illuminates a scene and then imprints on a
recording medium, much in the way a
photograph is recorded. A hologram, however,
requires a laser as the light source, since lasers
can be precisely controlled and have a fixed
wavelength, unlike white light, which contains
many different wavelengths.
A shutter is required when taking a photograph
to limit the time in which the film is exposed to
light. Holography also requires a specific
exposure time, and this can be done using a
shutter, or by electronic timing of the laser.
This laser beam is generally aimed through a
series of elements that change it in different ways
- see following Figure. The first element is a beam
splitter, which divides the beam into two
identical beams, each aimed in different
directions:
One beam, known as the illumination or
object beam, is spread using lenses and
directed onto the scene using mirrors, in
order to illuminate it. Some of the light
scattered (reflected) from this
illumination falls onto the recording
medium.
The second beam, known as the reference
beam, is also spread through the use of
lenses, but is directed so that it doesn't
come in contact with the scene, and
instead travels directly onto the recording
medium.
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There are several different materials which can
be used as the recording medium. One of the
most common is silver halide photographic
emulsion which uses the same materials as
photographic film but with much higher grain
density, i.e. of much higher resolution. A layer of
the recording medium is attached to a
transparent substrate which is normally glass, but
may be plastic.
On the recording medium, the light waves of the
two beams intersect and interfere with each
other. It is this interference pattern that is
imprinted on the holographic medium. The
pattern itself is seemingly random, as this pattern
represents the way in which the scene's light
interfered with the original light source, but not
the original light source itself. The interference
pattern can be said to be an encoded version of
the scene, requiring a particular key, that is, the
original light source, in order to view its contents.
This missing key is provided later by shining a
laser, identical to the one used to record the
hologram, onto the developed film which then
recreates a range of the scene's original light.
When the original reference beam illuminates the
hologram, it is diffracted by the recorded
hologram to produce a light field which is
identical to the light field which was originally
scattered by the object or objects onto the
hologram - see above Figure. When the object is
removed, an observer who looks into the
hologram "sees" the same image on his retina as
he would have seen when looking at the original
scene. This image is known as a virtual image.
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Swivel Technology
Mind you, this is not a Green concept and
neither does it claim to be Eco Friendly. Its just
a helpful solution for a tricky situation. Thesituation being: you running out of juice on your
mobile phone. So what do you do? Remove the
battery from the back of the phone; give it a few
good turns around your index finger and its
gathered enough power to last you a
conversation or a safe trip to your charger and
electric point.
This technology is developed to help us in the
emergency situations for getting a little power
back up. Various models are developed and this is
one successful model. However there are two
theories to support this.
1. Theory 1:- This theory states that due to
the static electricity produced while
rotating, the charge is collected and
routed to recharge.
2. Theory:- Now this states that there are
electrodes placed inside around the
turner which is attached to fractionate
items. So while rotating they collideproducing charge to reroute.
This is currently under development and the
experiments are going on to increase the
recharge rate per revolution.
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Holographic Versatile Disc
The Holographic Versatile Disc (HVD) is an optical
disc technology developed between April 2004
and mid-2008 that can store up to severalterabytes of data on an optical disc the same size
as a CD, DVD or Blu-ray disc. It employs a
technique known as collinear holography,
whereby a green and red laser beam are
collimated in a single beam. The green laser reads
data encoded as laser interference fringes from a
holographic layer near the top of the disc. A red
laser is used as the reference beam to read
servoinformation from a regular CD-stylealuminium layer near the bottom.
Servoinformation is used to monitor the position
of the read head over the disc, similar to the
head, track, and sector information on a
conventional hard disk drive. On a CD or DVD this
servoinformation is interspersed amongst the
data. A dichroic mirror layer between the
holographic data and the servo data reflects the
green laser while letting the red laser pass
through. This prevents interference from
refraction of the green laser off the servo data
pits and is an advance over past holographic
storage media, which either experienced too
much interference, or lacked the servo data
entirely, making them incompatible with current
CD and DVD drive technology.
Standards for 100 GB read-only holographic discsand 200 GB recordable cartridges were published
by ECMA in 2007, but no holographic disc product
has appeared in the market. A number of release
dates were announced, all since passed.
Current optical storage saves one bit per pulse,
and the HVD alliance hopes to improve this
efficiency with capabilities of around 60,000 bits
per pulse in an inverted, truncated cone shapethat has a 200 m diameter at the bottom and a
500 m diameter at the top. High densities are
possible by moving these closer on the tracks:
100 GB at 18 m separation, 200 GB at 13 m,
500 GB at 8 m, and most demonstrated of5 TB
for 3 m on a 10 cm disc.
The system uses a green laser, with an output
power of 1 watt which is high power for a
consumer device laser. Possible solutions include
improving the sensitivity of the polymer used, or
developing and commoditizing a laser capable of
higher power output while being suitable for a
consumer unit.
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Holographic Versatile Disc structure
1. Green writing/reading laser (532 nm)
2. Red positioning/addressing laser (650 nm)
3. Hologram (data)(shown here as brown)
4. Polycarbonate layer5. Photopolymeric layer (data-containing layer)
6. Distance layers
7. Dichroic layer (reflecting green light)
8. Aluminium reflective layer (reflecting red light)
9. Transparent base P. Pit pattern
HVD is not the only technology in high-capacity,
optical storage media. InPhase Technologies was
developing a rival holographic format called
Tapestry Media, which they claim will eventually
store 1.6 TB with a data transfer rate of 120
MB/s, and several companies are developing TB-
level discs based on 3D optical data storage
technology. Such large optical storage capacities
compete favourably with the Blu-ray Disc format.
However, holographic drives are projected to
initially cost around US$15,000, and a single disc
around US$120180, although prices are
expected to fall steadily.
Machine Translation
Machine translation, sometimes referred to by
the abbreviation MT (not to be confused with
computer-aided translation, machine-aided
human translation MAHT and interactive
translation) is a sub-field of computational
linguistics that investigates the use of computer
software to translate text or speech from one
natural language to another.
On a basic level, MT performs simple substitution
of words in one natural language for words in
another, but that alone usually cannot produce a
good translation of a text, because recognition of
whole phrases and their closest counterparts in
the target language is needed. Solving thisproblem with corpus and statistical techniques is
a rapidly growing field that is leading to better
translations, handling differences in linguistic
typology, translation of idioms, and the isolation
of anomalies.
Current machine translation software often
allows for customisation by domain or profession
(such as weather reports), improving output by
limiting the scope of allowable substitutions. This
technique is particularly effective in domains
where formal or formulaic language is used. It
follows that machine translation of government
and legal documents more readily produces
usable output than conversation or lessstandardised text.
Improved output quality can also be achieved by
human intervention: for example, some systems
are able to translate more accurately if the user
has unambiguously identified which words in the
text are names. With the assistance of these
techniques, MT has proven useful as a tool to
assist human translators and, in a very limited
number of cases, can even produce output that
can be used as is (e.g., weather reports).
The progress and potential of machine translation
has been debated much through its history. Since
the 1950s, a number of scholars have questioned
the possibility of achieving fully automatic
machine translation of high quality. Some critics
claim that there are in-principle obstacles to
automatizing the translation process.
Translation Process:-
The human translation process may be described
as:
1. Decoding the meaning of the source text;
and
2. Re-encoding this meaning in the target
language.
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Behind this ostensibly simple procedure lies a
complex cognitive operation. To decode the
meaning of the source text in its entirety, the
translator must interpret and analyses all the
features of the text, a process that requires in-depth knowledge of the grammar, semantics,
syntax, idioms, etc., of the source language, as
well as the culture of its speakers. The translator
needs the same in-depth knowledge to re-encode
the meaning in the target language.
Therein lies the challenge in machine translation:
how to program a computer that will
"understand" a text as a person does, and thatwill "create" a new text in the target language
that "sounds" as if it has been written by a
person.
This problem may be approached in a number of
ways.
Approaches:-
Machine translation can use a method based onlinguistic rules, which means that words will be
translated in a linguistic way the most suitable
(orally speaking) words of the target language will
replace the ones in the source language.
It is often argued that the success of machine
translation requires the problem of natural
language understanding to be solved first.
Generally, rule-based methods parse a text,
usually creating an intermediary, symbolic
representation, from which the text in the target
language is generated. According to the nature of
the intermediary representation, an approach is
described as interlingual machine translation or
transfer-based machine translation. These
methods require extensive lexicons with
morphological, syntactic, and semantic
information, and large sets of rules.
Given enough data, machine translation
programs often work well enough for a native
speaker of one language to get the approximate
meaning of what is written by the other native
speaker. The difficulty is getting enough data ofthe right kind to support the particular method.
For example, the large multilingual corpus of data
needed for statistical methods to work is not
necessary for the grammar-based methods. But
then, the grammar methods need a skilled
linguist to carefully design the grammar that they
use.
To translate between closely related languages, atechnique referred to as shallow-transfer
machine translation may be used.
Rule-based
The rule-based machine translation paradigm
includes transfer-based machine translation,
interlingual machine translation and dictionary-
based machine translation paradigms.
Transfer-based machine translation
Interlingual
Interlingual machine translation is one instance of
rule-based machine-translation approaches. In
this approach, the source language, i.e. the text
to be translated, is transformed into an
interlingual, i.e. source-/target-language-independent representation. The target language
is then generated out of the interlingua.
Dictionary-based
Machine translation can use a method based on
dictionary entries, which means that the words
will be translated as they are by a dictionary.
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Statistical
Statistical machine translation tries to generate
translations using statistical methods based on
bilingual text corpora, such as the Canadian
Hansard corpus, the English-French record of the
Canadian parliament and EUROPARL, the record
of the European Parliament. Where such corpora
are available, impressive results can be achieved
translating texts of a similar kind, but such
corpora are still very rare. The first statistical
machine translation software was CANDIDE from
IBM. Google used SYSTRAN for several years, but
switched to a statistical translation method inOctober 2007. Recently, they improved their
translation capabilities by inputting
approximately 200 billion words from United
Nations materials to train their system. Accuracy
of the translation has improved.
Hybrid MT
Hybrid machine translation (HMT) leverages the
strengths of statistical and rule-based translation
methodologies.[ Several MT companies (Asia
Online, LinguaSys, Systran, PangeaMT, UPV) are
claiming to have a hybrid approach using both
rules and statistics. The approaches differ in a
number of ways:
Rules post-processed by statistics: Translations
are performed using a rules based engine.
Statistics are then used in an attempt to
adjust/correct the output from the rules engine.
Statistics guided by rules: Rules are used to pre-
process data in an attempt to better guide the
statistical engine. Rules are also used to post-
process the statistical output to perform
functions such as normalization. This approach
has a lot more power, flexibility and control when
translating.
Integrated AI Organs
An artificial organ is a man-made device that is
implanted or integrated into a human to replace
a natural organ, for the purpose of restoring a
specific function or a group of related functions
so the patient may return to as normal a life as
possible. The replaced function doesn't
necessarily have to be related to life support, butoften is.
Implied by this definition is the fact that the
device must not be continuously tethered to a
stationary power supply, or other stationary
resources, such as filters or chemical processing
units. (Periodic rapid recharging of batteries,
refilling of chemicals, and/or cleaning/replacing
of filters, would exclude a device from beingcalled an artificial organ.) Thus a dialysis machine,
while a very successful and critically important
life support device that completely replaces the
duties of a kidney, is not an artificial organ. At
this time an efficient, self-contained artificial
kidney has not become available.
Reasons:-
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Reasons construct and install an artificial organ,
an extremely expensive process initially, which
may entail many years of ongoing maintenance
services not needed by a natural organ, might
include:
Life support to prevent imminent death
while awaiting a transplant (e.g. artificial
heart)
Dramatic improvement of the patient's
ability for self care (e.g. artificial limb)
Improvement of the patient's ability to
interact socially (e.g. cochlear implant)
Cosmetic restoration after cancer surgeryor accident
The use of any artificial organ by humans is
almost always preceded by extensive
experiments with animals. Initial testing in
humans is frequently limited to those either
already facing death, or who have exhausted
every other treatment possibility. (Rarely testing
may be done on healthy volunteers who are
scheduled for execution pertaining to violent
crimes.)
Although not typically thought of as organs, one
might also consider replacement bone, and joints
thereof, such as hip replacements, in this context.
Examples:-
Eye
The most successful function-replacing artificial
eye so far is actually an external miniature digital
camera with a remote unidirectional electronic
interface implanted on the retina, optic nerve, or
other related locations inside the brain. The
present state of the art yields only very partial
functionality, such as recognizing levels of
brightness, swatches of color, and/or basic
geometric shapes, proving the concept's
potential. While the living eye is indeed a camera,it is also much more than that.
Various researchers have demonstrated that the
retina performs strategic image preprocessing for
the brain. The problem of creating a 100%
functional artificial electronic eye is even more
complex than what is already obvious. Steadily
increasing complexity of the artificial connection
to the retina, optic nerve or related brain areas
advances, combined with ongoing advances in
computer science, is expected to dramatically
improve the performance of this technology.
For the person whose damaged or diseased living
eye retains some function, other options superior
to the electronic eye may be available.
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Limbs
Artificial arms with semi-functional hands, some
even fitted with working opposable "thumbs"
plus 2 "fingers", and legs with shock absorbing
feet capable of allowing a trained patient to even
run, have become available. While the meaning
of "full mobility" is debated, steady progress is
made.
Beyond Restoration:-
It is also possible to construct and install an
artificial organ to give its possessor abilities which
are not naturally occurring. Research is
proceeding, particularly in areas of vision,
memory, and information processing, however
this idea is still in its infancy.
Some current research focuses on restoring
inoperative short-term memory in accident
victims and lost access to long-term memory in
dementia patients. Success here would lead to
widespread interest in applications for personswhose memory is considered healthy to
dramatically enhance their memory of far beyond
what can be achieved with mnemonic
techniques. Given that our understanding of how
living memory actually works is incomplete, it is
unlikely this scenario will become reality in the
near future.
One area of success was achieved in 2002 when aBritish Scientist, Kevin Warwick, had an array of
100 electrodes fired into his nervous system in
order to link his nervous system into the internet.
With this in place he carried out a series of
experiments including extending his nervous
system over the internet to control a robotic
hand, a form of extended sensory input and the
first direct electronic communication between
the nervous systems of two humans
Another idea with significant consequences is
that of implanting a Language Translator for
diplomatic and military applications. While
machine translation does exist, it is presently
neither good nor small enough to fulfill its
promise.
This might also include the existing (and
controversial when applied to humans) practice
of implanting subcutaneous "chips" (integrated
circuits) for identification and location purposes.
An example of this is the RFID tags made by
VeriChip Corporation.
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Conclusion:
Hence as we are in the Digital age the purpose of this document is to explain the top most technologies for
the next generation. Hoping that they will be useful to mankind as per all needs.
References;
www.google.com
www.wikipedia.com
www.futuretechs.com
Other resources.
http://www.google.com/http://www.google.com/http://www.wikipedia.com/http://www.wikipedia.com/http://www.futuretechs.com/http://www.futuretechs.com/http://www.futuretechs.com/http://www.wikipedia.com/http://www.google.com/