the game industry robin burke gam 224. outline the game industry structure process problems

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The Game Industry Robin Burke GAM 224

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Page 1: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

The Game Industry

Robin Burke

GAM 224

Page 2: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Outline

The Game IndustryStructureProcessProblems

Page 3: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Admin

Level designsdraft due today

WednesdayQuiz

Page 4: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

The Game Industry

Statistics (2005)Software sales: $7.0 billionAdd MMO subscriptions: $1 billion228 million units sold

Down a little from 2004$7.4 billion

Page 5: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Growth

Page 6: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Costs

Premium game title 1992

$200K 2-3 people

2001 $1-2M 10 people

2004 $5-7M 50-75 people

next generation $10-15M up to 200 people

Page 7: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Console evolution

Gamecube PS2 XBox XBox 360 PS 3

Processor 32 bit

485 Mhz

128 bit

300 Mhz

32 bit

773 Mhz

128 bit

3.2 Ghz

(x 3)

128 bit

3.2 Ghz

(x 7)

Media capacity

1.5 GB 4.7 GB 4.7 GB 9 GB 23.3 GB

Memory 40 MB 32 MB 64 MB 512 MB 512 MB

Polygons / sec*

12 million 75 million 125 million 500 million 1billion

*theoretical limit

Page 8: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Consequences

Development trends much more technically complex

• multi-threaded parallelized systems

possibility of higher fidelity simulation• better physics• more complex characters

much greater demand for content• larger game worlds• more detailed objects and scenes

What does this mean for the industry?

Page 9: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Industry structure

Hardware Suppliers

Publishers

Developers

Distributors

Retail Outlets

Tool VendorsSupport Services

Consumers

Page 10: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Publisher

MoneyFund game developmentFund marketing campaigns

ConnectionsConvince distributors / retails to carry

and display the gameManage licensingManage intellectual property

Page 11: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Hardware suppliers

Hardware Supply console hardware to consumers Supply peripherals / add-ons such as video

cards for PCs Supply hardware and development tools to

developers Quality control

Approve games for release on console platforms

Page 12: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Tool Vendors

Produce specialize software used in game production 3-D modeling

Maya 3DS max

Sound editing Motion capture Middleware

AI engine Physics engine Graphics engine etc.

Page 13: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Support services

Motion capture labs Motion capture actors Sound studios Voice actors Contract art / animation Musicians Composers Technical writing PC configuration testing Localization / translation etc.

Page 14: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Developers

Create art assets 3-D models textures animations

Create audio / video assets cut-scenes sound effects speech

Develop game code graphics engine game AI user interface

Page 15: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Distributors / Retailers

DistributorsMaintain inventoryMarket games to retailersDeliver games to retailersMonitor sales and market activity

RetailersSell to consumers

Page 16: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Process

Pre-production Concept development Game Design Art Production Plan Technical Design Prototype

Development Planning Asset development Code development Play testing Quality assurance

Post-production Manufacturing Packaging Marketing Advertising

Page 17: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Concept Development

Players Designer Tech lead Concept artist Producer

Brainstorming activity to generate new game design often based on existing IP or licenses

• movie characters and situations• sequel to existing game

more rarely, original IP and designs• almost always from someone with a proven record

Tasks Concept art Game concept Budget Competitive analysis

Get a publisher interested Or publisher may contact developer for this

Page 18: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Game Design

Players Designer Tech lead Concept artist Art director

Nitty-gritty details of every bit of the game every level every character every gameplay element

Task convince the publisher that you can actually produce the

game provide framework for art production plan and technical

design

Page 19: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Technical Design

Players Tech team

Software development plan Middleware licensing Staffing Tasks, milestones and deliverables Budget

Task Understand the technical challenges of

production Plan and budget for the effort

Page 20: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Art Production Plan

Similar to technical design but on the art sidewhat are all the art assets?how will they be produced?Budget / staffing / etc.

Page 21: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Prototype

Establish the "look and feel" of the gameespecially its core mechanic

TaskConvince publisher to fund

development• Will it be fun and distinctive?• Are the technical aims feasible?

Page 22: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Development

Hard work Programming Creation of art assets Integration Tuning Testing

Organized by milestones part of production plan developer only gets paid when milestones are achieved E3 (Electronic Entertainment Expo) often an important

milestone• major marketing opportunity• aiming for Christmas sales

Page 23: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Post-Production

Master disks shipped to hardware supplierAcceptance testing for quality control

Manufacturing, printing, packaging Marketing Distribution Retail

Page 24: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Realities

Game development is complex

• different skills• different technologies

dynamic• changing technical environment• changing competitive landscape

uncertain• design is iterative• hard to predict successful game mechanics

Page 25: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Problems

The last mile: retail issues Risk vs reward Lost innovation

Page 26: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Retail Issues

Game stores are small200-300 titles in stock

• compare to record stores!

space is a premium Retail wants to shelve profitable items

games have a limited period to prove themselves

• a couple of weeks

Page 27: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Risk

Sales are increasinglarger population

of gamers But it is harder and

harder to make money on a game

Page 28: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Risk II

To balance risk publishers need to place lots of bets so that big wins balance the losers

Publishers need to be big really big

• Nintendo• EA• Sony• Microsoft

it isn't clear that Midway is going to make it As the bar is raised

higher definition art more technically complex development the stakes at the table are raised

Page 29: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Risk III

Publishers cannot gamble they are in business to make money

Their $10 million must go where the return is acceptable and predictable sequel-itis licensed IP well-known genres

Because there are existing fans there are channels to market to those

audiences

Page 30: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Risk IV

Control of IP Control of IP is a hedge against risk

• IP can turn into a franchise• with lucrative spin-offs

Publisher owns the game concept, characters, and (usually) code base

• Bioware made KOTOR but• LucasArts owned the IP, so• Obsidian made KOTOR II

Result Developers lose control of their creations

Page 31: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Genres

A game genre a set of formal rule characteristics that give

rise to a core mechanic (or collection thereof) with

durable appeal Examples

social card game real-time strategy first-person shooter action adventure

Page 32: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Genre life-cycle

A genre has a life-cycle Coinage

• A designer creates a game that exemplifies the mechanic Popularization

• The mechanic is refined and a really popular game breaks out Maturity

• A group of the gaming population focuses on this mechanic and becomes a market force

• Product differentiation occurs above the mechanic: narrative elements, licenses.

Decline• Market consolidates around the winners of the "Maturity" phase. • Less devoted fans move on to other genres.• Well-defined market attracts marketing attention but little innovation.

Niche• Genre addicts form the sole audience.• Technical innovations in the mechanic are of primary interest.• Innovation decreases.

Page 33: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Examples

2-D arcade shooter Spacewar Space Invaders Defender, Centipede, Galaga Defender II, Galaxian

Text-based adventure Adventure Zork Planetfall, A Mind Forever Voyaging King's Quest

Page 34: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Current Hits

Console Top 10 Madden NFL 06 (PS2) - 2,900,000 Pokemon Emerald (GBA) - 1,700,000 Gran Turismo 4 (PS2) - 1,500,000 Madden NFL 06 (Xbox) - 1,200,000 NCAA Football 06 (PS2) - 1,100,000 Star Wars: Battlefront II (PS2) - 1,000,000 MVP Baseball 2005 (PS2) - 970,000 Star Wars Episode III: Revenge of the Sith (PS2) -

930,000 NBA Live 06 (PS2) - 820,000 LEGO Star Wars (PS2) - 800,000

Page 35: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

PC Top Ten 2005 World of Warcraft - 957,000 The Sims 2: University - 574,000 The Sims 2 - 559,000 Guild Wars Roller Coaster Tycoon 3 Battlefield 2 The Sims 2: Nightlife Age of Empires III The Sims Deluxe Call of Duty 2

Page 36: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Note

Only 2 have original IPnot sequels or spin-offs

• Guild Wars• The Sims

Franchises are bigSims (4) Star Wars (3)NFL (2)

Page 37: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Death to the games industry? Costikiyan's claim Loss of innovation in the mainstream game industry

Budget pressures and risks Genre maturation

Problem where will innovation come from? no avenue for independent developers to reach a

mass audience nothing like

• independent film industry• independent record labels• yet

Page 38: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Old school indie

Introversion 3 guys 4 years living on no income

Darwinia brilliant piece of game design both retro and futuristic at the same time

But how to sell it? only digital distribution via Steam allowed it to make

money and not that much

Page 39: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Wideload Games

Stubbs the Zombie Alex Seropian & Co.

founders of Bungiedevelopers of Halo

Problemhow to develop a modern console

game with a limited budget

Page 40: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Staffing

Few people for concept and design (~5) More for prototype development (~10) A lot for full-scale production (~20-70) Problem

How to keep 70 people busy during next design phase?

Typical answer Try to have a portfolio of projects coming

and going• some small-scale

Page 41: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Burn-rate risk

Very risky for the developerA project that doesn't materialize

• means 50 people with nothing to do

A project that runs late for technical reasons

• means 30 artists with nothing to do• while programmers work day and night• while nobody gets paid

Page 42: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Wideload II

Insight people x time = money fewer people means more time for the same money

Solution license existing engine (Halo) small core team (11) augmented by contract work (65 peak)

• concept and game art• animation• motion capture• sound

Page 43: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Wideload III

Result Schedule slip could be absorbed

• contractors weren’t on salary while technical fixes made

Focus could be on game play• not on meeting targets

If technical innovation was required new game engine much more difficult

Possibly a model for "indie" game development

Page 44: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Introversion

Darwinia Completely independent game

developers Digital distribution through Steam

Page 45: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

The Future

Next-gen gameshigher budgetsmore complex technologyincreased customer expectations

All mean greater riskwhich means less innovation?

Page 46: The Game Industry Robin Burke GAM 224. Outline The Game Industry Structure Process Problems

Wednesday

Quiz #3 GTA III