“the games we play” an integrated, conceptual guided inquiry approach to learning

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“The games we play” An Integrated, Conceptual Guided Inquiry approach to learning.

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The games we play

The games we play

An Integrated, Conceptual Guided Inquiry approach to learning.

Intents of this workshop:This workshop will share a school-wide unit of Conceptual Guided Inquiry Learning that incorporates ICTs, ATOL and Literacy initiatives, collaborative learning structures and thinking skills. It will demonstrate how these were taught and integrated into all learning.We will look at...The school demographics Teacher professional learningThe student learningKey findings from the process

Waitetuna School The learners wantedFun vs Deep learningThe work is hands on rather than minds on often because the students do not need to and are not really challenged to extract sophisticated ideas or connections. They dont have to work at an understanding; they need to only engage in the activity.

(McTighe & Wiggins,2005. Understanding by Design.)

What does this graphic mean to you? Discuss7A focus on learning demands that we first establish what effective learning looks like before considering the implications for teaching and structuring lessons.

In this way, pedagogy is derived from a desire to facilitate learning rather than produce good teaching.

Hughes, Mike (2006). And the Main Thing is Learning. Cheltenham: Education Training and Support.

Some learning theories we explored...Bruner : Constructivism (1966)

The learner selects and transforms information, constructs hypotheses, and makes decisions, relying on a cognitive structure to do so. Cognitive structure (i.e. schema, mental models) provides meaning and organization to experiences and allows the individual to "go beyond the information given".

http://tip.psychology.org/bruner.html Drew on Piagets developmental stages and understandings about learning. Inquiry not to be confused with Discovery Learning, as Inquiry is never ending, and continues to open-outward; whereas Discovery Learning ceases with a discovery of what has been sought.9How might this look visually?

Learner selects informationLearner constructs hypotheses, and makes decisions, relying on a cognitive structure.Learninggoes beyond the information givenJohn Dewey described learning as...action where knowledge and ideas emerge as learners interact with other learners in a community and build their knowledge by applying conclusions from past experiences that had meaning and importance.

Democracy and Education, Dewey (1916/1997)How might this look visually?Na to toutou na taku rourou, ka ora ai te iwi

With your food basket and my food basketThe people will thrive

Past experiencesA definition of Inquiry learning.We learn best when we are at the center of our own learning. Inquiry-based learning is a learning process through questions generated from the interests, curiosities, and perspectives/experiences of the learner. When investigations grow from our own questions, curiosities, and experiences, learning is an organic and motivating process that is intrinsically enjoyable.

(Paula Sincero, 2005)

What is quality learning?Discuss with the person next to you then...

Write your ideas in the wiki discussion area.

Waitetuna Inquiry Definition(2009)

Waitetuna Inquiry Learning is student-centered.It is a process that evolves organically from within a structured, yet fluid model.Students develop curiosity, perseverance, responsibility, respect, aroha and a sense of fun through their inquiries. It is an approach that embraces school initiatives and best teaching and learning practices for 21st century learners.It acknowledges that students and teachers are both learners and facilitators of learning.It embraces a variety of learning resources, and integrates the knowledge and expertise of our community.Waitetuna Inquiry Model

Working from inside out or outside in.17 ICT integration'After you understand about the sun and the stars and the rotation of the earth, you may still miss the radiance of the sunset.' Alfred North Whitehead Online games dual players.Different types of games.Influence of games on individuals and societies.

Measuring speed.

Using Paint, Word or Publisher to create games packaging.Probability: excel game.Online maths games Mathletics for maintenance.

Instructional writing and publishing.Class wiki and blog.Online searching skills.Recreating information into own words.Dissemination of informationYouTube to view Maori poi, rakau and tiaha performances.Graphing Ten Pin bowling results.The Games We Play Inquiry Process OverviewImmersionAsked students to bring games to school to play with others.Asked people from the community to come in and share a game with the students.Asked parents to play games with their child/ren.Set-up a game arcade at school.Included games in our programmes of learning.Set aside weekly time for senior and junior class students to play games together.Poi makingHistorical and Cultural Inquiries

Ask questionsExplore resourcesSkim, scan, disseminate, re-word information.Create a movie to share your findings.Share your movie with your parents and school communityBlog using success criteria Questioning

If we hope to see inventive thought infused with critical judgment, questions and questioning must become a priority of schooling and must gain recognition as a supremely important technology. Jamie McKenzie1. What does effective teacher questioning look like? Discuss.

2. What does effective student questioning look like?

DiscussRefer to the wiki for more tips.The 3 Cs of question creation with students1.Catch their attention

2.Cluster their own and new vocabulary

3.Construct questions Prior Knowledge and Vocabulary

Using a word document thesaurus to extend student vocabulary...

Seven ServantsTrevor Bond, 2008.What ?When? Why?How?Where?Which?Who?Using the seven servants to create questions.

CouldIsDidCanWouldWillMightWhoWhatWhereWhenHowWhyQuestion Matrix

Questioning Rubric for creating and evaluating Effective QuestionsTrevor Bond, 2008StageQuestion Type7Used multiple question words to create a probing question when interviewing an expert.6Used relevant synonyms to edit questions.5Used the seven servants and relevant key words and phrases to create questions. (Which, could, might, can, will)4Used the seven servants to write/ask open thick questions (who, when, what, where, how, which, why)3Asked a relevant yes/no/maybe question. Closed / Open, thin (is, can, does, could, may)2Any non-relevant question (does not contain contextual key words, or phrases)1(Learner) Created statements, rather than questions32Order these along the continuum. Think of examples you may have come-across during your work with students.What ages would you see these stages being shown?Andersons revised taxonomy

Thin questionsThick questionsQuestion hierarchyLets put this process into action...Catch:On separate pieces of paper, write words that you associate with the word gamesCluster:Join your words with 2-3 other people and cluster them into words that go together.Label each of the clusters.Construct:Use the dice or the question matrix to construct questions using some of your words or labels.Online searchinghttp://www.boolify.org/

Thinking Maps: exploring information

Creating a movie

Lets take a look at a couple of their movies

SkateboardsSudokuMaori games

So how did the students find this part of their learning?

The Games We Play

Compare and contrast 2 online games.Take a look at the criteria on the wikiMaking their own games...Outdoor gamesLearning GamesSingle/dual/family player gamesOnline games

Scratch

Key concepts students learnt:

Games have their own vocabulary and rulesGames help us to learnGames reflect a society, culture or history of people and a sense of belonging and relating to others.Games have changed over time, yet there are some commonalitiesGames are funGames can be simple or complex.

ReflectionPositivesTotally integrated approach, which had never been trialled in the school.A range of ICTs smoothly integrated into all learning areas.Inquiry approach which addressed ICT, ATOL, Literacy, Information Literacy and theoretical perspectives.Built on childrens prior experiences.

PossibilitiesAddress server space for media files.

Tech Angels in the school who can help students and teachers.

Use podcasts on how to use ICT tools such as Scratch or Movie Maker

Extend ICT repertoire

Thanks for attending Questions or comments?InspirED Educational ConsultancyMary-Anne MurphyWebsite:http://www.inspired.ac.nzMobile:021888597