the great covid experiment: how employee development and
TRANSCRIPT
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The Great COVID Experiment:How Employee Development and
Experience Will Never Be the SameJohn Gilleeny
VP, Talent Development
SharkNinja
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Can’t push the pause button
In COVID, we have even greater need for:• Reskilling• Aspirational Transformation• Culture/Community/Human Connection• Engagement• Value-Creating interactions• Cross-functional collaboration
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The “Great Resignation” Compels Creative Solutions
Organizations are experiencing:• Greater need to elevate employer brand• More pressure to elevate candidate experience• Higher expectation for employee growth and career
acceleration• Better quality onboarding and integration• More deliberate interactions and formal programs
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Distractions, Distractions and Meeting Wanderlust
• 67% digital overload/constant connection• 55% check emails in meetings• Effects of multi-streams of content are great• Employees aren’t learning as much as in person• Anxiety and burnout run rampant• The number of meetings in COVID tripled• Technology is enemy and friend simultaneously• Employees think most meetings can be an email
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Distractions, Distractions and Meeting Wanderlust
• 40 minutes was the longest amount of time the average worker went without checking e-mail during the workday.
• Forty percent never get 30 straight minutes of focused work time.
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Is there any hope L&D can thrive in the gauntlet of COVID?
It’s just that L&D must feel different. It must serve a higher purpose.
It must be an immersive “peak” experience. It must be something Employees look forward to.
…of course, there is…
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What are “Peak” Experiences
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The Disney Peak Experience Paradox
• If rated hour-by-hour, majority of attendees would rate Disney low (long lines, oppressive heat, crying kids, overpaying for mediocre food).
• But most rate the experience as a 10. Why?• The Peak-End Rule: most people tend to rate their overall experiences
based on key moments – the beginning, the peak, and the end.
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The Magic Castle Paradox
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The Magic Castle Paradox
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The Magic Castle Paradox
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The Magic Castle Paradox
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What are “Peak” Experiences
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What are L&D ingredients for creating an experience?Instructor/Participant Led Shared presentations/materials and breakouts
Multi-media/E-Learning Interactive and multi-sensory content (see, hear, act)
Boards/Bulletins/Wikis User driven, asynchronous content/knowledge sharing
Whiteboards and Labs Participative & immersive; Focused on breakthrough results.
Peer Learning Groups Employees learn from each other in group activities.
Mentorship Peer, team, leader shares knowledge, skills, and experience.
Coaching Coach offers guidance to help recipient reach full potential
Simulation/Vestibule Safe environment to see, try, and get feedback
Self-Study/Research Reading, journaling, videos, podcasts, workbooks, interviews
Group Discussion/Dialogue Team dissects problems/topics as a group
Behavioral/Performance Assessments
Psychometric and feedback tools to expand self-awareness
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Highly Active Blend to Create an Experience
Multi-media/E-Learning Pre-Viewing Self-Study/Self-Guided+T Minus 1 week
T Minus 2 days Discussion Board
Complete workbook; Explore Learning Portal/Workbook
Watch 10 min video
Post responses to questions; Respond to 2 peers
T Minus 2 weeks Instructor Led
(30 min) program orientation + Q&A
+ Peer Learning Groups
Push PLGs into Breakouts
Dialogue
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Highly Active Blend to Create an Experience
Instructor Led Whiteboard/Lab+Week 1 (2 hrs)
(20 min.) Teams whiteboard solutions
(30 min) Intro/recap of case study
Group Discussion/Dialogue
(20 min) Teams Present Solutions
(30 Min) Breakout - Clarify Roles & goals and begin workon mini-project/presentation
Peer Learning Group+Instructor Led Dialogue+(20 min) Present PLG Assignment + Q&A
(mini projects and presentations)
Self-Study/Research Peer Learning Group+Week 1.5
(30 min) Meet independently to discuss presentations
Individuals try mini-project on own/prepare to share w/ PLG
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Detailed Learning Portal
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Create PDF Workbooks with Editable Text Fields
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Create PDF Workbooks with Editable Text Fields
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Create PDF Workbooks with Editable Text Fields
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Peer Learning Groups/Learning Circles
Module Pre-Work
Module Class Session
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Peer Learning Groups/Learning Circles
What does it take to work effectively as a collaborative team?• What have you learned about working in collaborative
teams? • What works and what doesn’t?• Make a list. Rank the items.
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Make Sure Peer Learning Has a Practical Application
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Best Practice: Virtual Workshops
• Decide together rules of play• Make it personal; WIIFM?• Celebrate vulnerability• Create compact, mixed activity blocks• Create an experience; fun is important• Gather around an outcome (what will they achieve?)
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Best Practice: Virtual Workshops
• Mix between screen sharing, document links in chat room, surveys, and breakouts
• Breakouts should have a clear deliverable/outcome; Change groups often
• Don’t be afraid to take longer breaks with a small self-directed assignments to break it up (self-study, journaling, reflective statement)
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Plan Your Breakouts Rooms Ahead of Time
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Games are Only Silly If They Have No Purpose
Fun, simple, and useful games• Send teams on virtual scavenger hunts and web quests• Share photos or 15 second videos on a shared repository
or Meeting Teams chat• Chat box for Quiz competitions• MS Forms quizzes• Impromptu team elevator pitch for concept
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Build Learning Journals Into the Scheduled Time
Types of Entries• Question(s) of the day• Metacognitive reflection• Change observation• Connecting the dots• “I wonder/I wish…”• Future visualization• Doodle Journal• Key takeaway• Critical incident• I regret…• I feel…
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Create and Share Trello Boards
• Research Findings• Brainstorms• Ideas• Retrospectives• Vote on ideas
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Highly Active Blend to Create an Experience
Instructor Led Participant Led+Week 2 (2 hrs)
(40 min.) 4 mini-project, PLGpresentations
(10 min) Intro/recap of mini-project
Group Discussion/Dialogue
(20 min) Reactions
(30 Min) Complete specific Learning Journal activity
Self-Study/Break+Instructor Led Dialogue+(20 min) Present PLG Assignment + Q&A
Self-Study/Research Peer Learning Group+Week 2.5
(30 min) Meet independently to discuss presentations
Individuals try mini-project on own/prepare to share w/ PLG
Self-Study/Break+(30 Min) Complete specific
Learning Journal activity
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Make Programs Part of a “Bigger” Goal/Experience
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Brand and Market the Heck Out of Your Program
• Ensure your program fits together like a perfectly logical map • Find the overlaps, order, and groupings
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Brand and Market the Heck Out of Your Program
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Brand and Market the Heck Out of Your Program
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Brand and Market the Heck Out of Your Program
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Brand and Market the Heck Out of Your Program
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Create “Cutsheets” for Each Grouping to Share
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Give Certificates for Completing Key Programs
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Virtual Mentor Programs
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Virtual Mentor Programs
• Build a mentor selection area in your own platform• Survey who is interested in being a mentor/mentee• Set up Bio and interests of Mentors• Group mentoring if not enough mentors
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Virtual Coaching
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Team Building Using Behavioral Assessment
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Team Building Using (Free) Behavioral Assessment
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Byte-Sized (TedX)
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Lunch -n- Learns/Brown Bags