the hero’s journey

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The Hero’s Journey The classic cycle of the path of a hero

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The Hero’s Journey. The classic cycle of the path of a hero. Defining the archetype. Hero stories are found in every culture on the planet. Author Joseph Campbell called this story the MONOMYTH - PowerPoint PPT Presentation

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Page 1: The Hero’s Journey

The Hero’s Journey

The classic cycle of the path of a hero

Page 2: The Hero’s Journey
Page 3: The Hero’s Journey

Defining the archetype• Hero stories are found in every culture on the

planet. Author Joseph Campbell called this story the MONOMYTH

• Most every hero story is the story of a journey, and this journey can be divided into a series of events.

• The hero leaves his home to complete a quest, he encounters adventures on the way, he completes the quest – proving his status as hero is justified – and returns home to receive his reward.

• Each stage of the journey “cycle” has literal and figurative elements to explore.

Page 4: The Hero’s Journey

Origins (Birth of a hero)

• Hero stories most often begin with a story of a simple life.

• Sometimes heroes are shown to be gods or princes in disguise, hidden for their own safety or protection

• A hero represents the BEST QUALITIES of their homeland.

Page 5: The Hero’s Journey

Call to Adventure: the Quest

• Something happens to inspire or compel the hero to leave the comforts of home and to set out on a quest.

• Usually the object of the quest will benefit the society more than it benefits the hero.

• The hero may make the journey and complete the quest for the benefit of the community OR he may be offered a more tangible reward.

Page 6: The Hero’s Journey

Helpers / the Amulet• After the hero

accepts the quest he generally receives either:o A token or magical item

that will help him on his journey OR

o A helper or team who will support him.

• These elements help to “prove” the hero is worthy of the task.

Page 7: The Hero’s Journey

Crossing the Threshold

• This is the point of no return. The hero is committed to the quest journey. He has the tools and information he needs. He will not return home until the task is done.

Page 8: The Hero’s Journey

Road of Trials / Helpers

• Now the real adventure begins!

• The hero and his helpers face challenges.

• Opposing forces are introduced, and failure may mean death

• The knowledge, skill and sometime sacrifices of his loyal helpers clear a path to the completion of the quest.

Page 9: The Hero’s Journey

The Final Battle• To complete the quest, the hero and his

companions must generally defeat some evil power. This may be a character or some “magical” object or being.

Page 10: The Hero’s Journey

Flight• Once the quest is

complete, the hero starts toward home.

• If he has stolen the object of the quest, he may have to flee the scene, and his return home is a sort of escape from the evil force.

• If he has destroyed the evil force, he is simply returning home at the end of his journey.

Page 11: The Hero’s Journey

Return• Our hero

crosses back into his “everyday world”

• The quest is complete and his reward awaits him

Page 12: The Hero’s Journey

Elixir is Bestowed• Whatever the purpose

of the quest was, the hero brings this power or item back home and gifts it to the people.

• As a result of the quest, the hero’s home society benefits. They may be saved from destruction or elevated in some way. The hero isn’t the only one who wins.

Page 13: The Hero’s Journey

Home• Now the adventure

is over, and the hero returns to his everyday life, although he may have increased status as a result of his quest.

• Because the story ends as it begins, the Journey story is called a CYCLE.