the history of unrealscript paul taylor 2009. zzt tim sweeny started development on zzt in 1990 and...
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![Page 1: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An](https://reader036.vdocument.in/reader036/viewer/2022081811/56649f2e5503460f94c48274/html5/thumbnails/1.jpg)
The History of UnrealScript
Paul Taylor 2009
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ZZT
• Tim Sweeny started development on ZZT in 1990 and released in 1991
• It was originally a text editor• An ASCII based game
– Came with a level editor!!!
• ZZT has been released to the world. (It’s now free)
• It is about 20,000 lines of Pascal• And the source is lost!
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http://www.textmodegames.com/download/zzt.html
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Epic Mega Games
• 1 guy living at home with his parents!– The name was derived to match Apogee
Note: Apogee became 3D Realms!
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Unreal
• Development started in 1994
• Inspired by the “little crappy editor with a very advanced game engine behind it” that Doom and Quake had. *Complexly separate programs
• Tim decided that content development was the core need. He decided that more effort should be spent on the editor and tools than the game itself.
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The Editor-Centric approach
• The editor was integrated into the game engine, allowing for real-time display of everything.
• Looking back at ZZT Tim has noted that it just evolved and he never planned the outcome, as opposed to Unreal where ZZT was pretty much a road map to the development.
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• Less than 25 people (at most) worked on Unreal
• In 1997 the team moved into a building together to increase their productivity
• In 1998 the team moved from Canada down to Raleigh (North Carolina)
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Crunch Time
“We were betting everything on that(Unreal) -- including our credit card balances. Mark Rein got his American Express card taken away from funding Epic at that point. We bet everything on it, and it was a success. “
• Another 6 months and Tim believes that Epic would have folded.
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Currently...
• Epic have an 18+ team that work on the engine alone!
• 89% Male 11% Female
• 110+ Employees
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SOME games on the Unreal 3 Engine
• Mirror's Edge, Robert Ludlum's The Bourne Conspiracy, Huxley, BioShock, Mass Effect, Tom Clancy's Rainbow Six: Vegas, Tom Clancy's Rainbow Six: Vegas 2, Tom Clancy's EndWar, Lost Odyssey, Turok, Unreal Tournament 3, Medal of Honor: Airborne, Brothers in Arms: Hell's Highway, Army of Two, The Last Remnant, Gears of War and Gears of War 2.
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The Future...?
• Crysis is the biggest competitor to Epic– High end PCs are 2% of the next-Gen market.– So Epic is not worried about Crysis
• But CryEngine 3 is cross-platform.....
• Engine Warz??
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References
• http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php
• http://www.linkedin.com/companies/epic-games
• http://en.wikipedia.org/wiki/Tim_Sweeney_(game_developer)