the history of unrealscript paul taylor 2009. zzt tim sweeny started development on zzt in 1990 and...

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The History of UnrealScript Paul Taylor 200

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Page 1: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

The History of UnrealScript

Paul Taylor 2009

Page 2: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

ZZT

• Tim Sweeny started development on ZZT in 1990 and released in 1991

• It was originally a text editor• An ASCII based game

– Came with a level editor!!!

• ZZT has been released to the world. (It’s now free)

• It is about 20,000 lines of Pascal• And the source is lost!

Page 3: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

http://www.textmodegames.com/download/zzt.html

Page 4: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

Epic Mega Games

• 1 guy living at home with his parents!– The name was derived to match Apogee

Note: Apogee became 3D Realms!

Page 5: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

Unreal

• Development started in 1994

• Inspired by the “little crappy editor with a very advanced game engine behind it” that Doom and Quake had. *Complexly separate programs

• Tim decided that content development was the core need. He decided that more effort should be spent on the editor and tools than the game itself.

Page 6: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

The Editor-Centric approach

• The editor was integrated into the game engine, allowing for real-time display of everything.

• Looking back at ZZT Tim has noted that it just evolved and he never planned the outcome, as opposed to Unreal where ZZT was pretty much a road map to the development.

Page 7: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

• Less than 25 people (at most) worked on Unreal

• In 1997 the team moved into a building together to increase their productivity

• In 1998 the team moved from Canada down to Raleigh (North Carolina)

Page 8: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

Crunch Time

“We were betting everything on that(Unreal) -- including our credit card balances. Mark Rein got his American Express card taken away from funding Epic at that point. We bet everything on it, and it was a success. “

• Another 6 months and Tim believes that Epic would have folded.

Page 9: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

Currently...

• Epic have an 18+ team that work on the engine alone!

• 89% Male 11% Female

• 110+ Employees

Page 11: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

The Future...?

• Crysis is the biggest competitor to Epic– High end PCs are 2% of the next-Gen market.– So Epic is not worried about Crysis

• But CryEngine 3 is cross-platform.....

• Engine Warz??

Page 12: The History of UnrealScript Paul Taylor 2009. ZZT Tim Sweeny started development on ZZT in 1990 and released in 1991 It was originally a text editor An

References

• http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php

• http://www.linkedin.com/companies/epic-games

• http://en.wikipedia.org/wiki/Tim_Sweeney_(game_developer)