the “i” back offense
DESCRIPTION
The “I” Back Offense. www.jerrycampbellfootball.com. Email: [email protected]. Fullback Does Not Need To Be a Dominate Blocker He’s a Runner. Fullback does not need to be a Dominate blocker, make him a treat as a runner. Fullback. Make your game a three back threat with the run game . - PowerPoint PPT PresentationTRANSCRIPT
The “I” Back Offensewww.jerrycampbellfootball.com
Email: [email protected]
Fullback Does Not Need To Be a Dominate BlockerHe’s a Runner
Fullback
Make your game a three back
threat with the run game.
Fullback does not need to be aDominate blocker, make him a treat as a runner
1
X LT CLG RTRG Y
4
Z
3
1
X LT CLG RTRG Y
4
Z
3
TightsideOpenside
Quarterback
Fullback
Right
Tailback 7 yds.
“I” Formation
4 ½ yds.
1
X LT CLG RTRG Y
4
Z
3
1
X LT CLG RTRG Y
4
Z
3
TightsideOpenside
Quarterback
Fullback
Right
Tailback 7 yds.
King Formation
Fullbacks heels 4 ½Yds. From the ball
Fullback offset strong
X T G C G T Y
1
3
4
Z
X T G C G T Y
1
3
4
Z
2' 2' 2' 2' 2'12 yds
12 yds
King Right / Left
King is an offset "I" formation with the Fullback off setting towards the right and left call.
The Fullback will align his outside foot to the inside foot of the offensive tackle.
King
King Formation 5
1
X LT CLG RTRG Y
4
Z
3
1
X LT CLG RTRG Y
4
Z
3
TightsideOpenside
Quarterback
Fullback
Right
Tailback 7 yds.
Queen Formation 6
Fullback offset weak
X T G C G T Y
1
3
4
Z
X T G C G T Y
1
3
4
Z
2' 2' 2' 2' 2'12 yds
12 yds
Queen Right / Left
Queen is an offset "I" formation with the Fullback off setting opposite the right and left call.
The Fullback will align his outside foot to the inside foot of the offensive tackle.
Queen
Queen Formation 7
Fullback sets his inside foot to the outside foot of the guard
Stack “I” Formation 8
4 3 2 1The #2 Back is also knownas a sniffer back becausehe aligns one yard behindthe quarterback.
Fullback heels at 4 1/2 yds
Tailback heels at 7 yds.
Running Backs Depth & Alignment 24
Tight End
2 ft.
2 ft.
2 ft.
Offensive Line Splits 24
It should be noted that line splits can beadjusted according to type of play being run.
TB 40 Series
FB 30 Series
10 Series
(QB) 10 Series equals Option & Zone Read Plays 11(FB) 30 Series Plays(TB) 40 Series Plays
1st Digit Tells Us Who's Getting The Ball
2nd Digit Sets The Blocking Scheme The TagSets Type Of Play 12
Example: 45 ISO
4 equals Tailback
5 equals blocking scheme (part the sea)
Tag equals type of play
2nd Digit Sets The Blocking Scheme,The Tag Sets Type Of Play 13
Example: 13 Veer
“1” equals QB Reads
“3” Blocking Scheme Take it back and awayLeave EMLOS alone. Tag equals type
of play called.
X LT LG C RG RT Y
1 Z
4
3
X LT LG C RG RT Y
1 Z
4
3
0 23 45 67 89 1
Even HolesOdd Holes
Hole Numbering System 14
orBlocking Scheme System
26 0 2 44 6 85311357 79 94i 4i2i 2i 6i6i8i 8i
Even Numbers = Head Up Defender / Odd Numbers = Outside Shades Eye = Inside Shades
TEOTOGOGOTTE
8
Understanding DefensiveAlignment 24
Reading Inverts For Best Optionor Best Play 16
Inverts The Box Inverts
Corner CornerFree Safety
By Reading The Outside Lbers you can keep yourselfIn Best Option or Best Play.
Line Calls: Base and Combination AlertsWhenever working in combination with another lineman,we will use line calls to alert who we are working with. Never pull a covered lineman with you, only uncovered linemen canwork with a covered lineman. Ace, Deuce, and Trey are combination alerts which will take the combination against one down defender tracking a second level linebacker. Always keep your eyes on your linebackers, this allows you to track hismovement.
Offensive Line 18
Base & Combo Calls
DeuceTackle & Guard
Ace Lion Ace Ram Deuce TreyTackle & TE
Center RG RT TELGLT
COMBO ALERTS
See Your Linebacker! 19
Base Ace Lion Deuce
Ace, Duece, and Trey mean combo between a down defender and linebacker
Possible Deuce Base
See Your Linebacker! 21
Base Ace Lion Deuce
Ace, Deuce, and Trey mean combo between a down defender and linebacker
Possible Deuce Base
When In ComboSee Your Linebacker 22
Near Ear is also known as a landmarkBlock nearest ear of the down defender according to play call
• Where you place your helmet• Base block to near ear on helmet of
down defenderWhen making a “verbal alert call”
• Never pull a covered lineman with you
The Near Ear Rule 22
Base Ace Ram Trey
The Near Ear Rule 23
Two adjacent blockers connect up on a combo with the 1st level defender
• This track produces maximum pushShoulders and hips along side each other
• No air between them• Keep shoulders square
“Close the door”• “Hippo” closes the door on the down
defender• Defender cannot split the combo or
“open the door”
Hip to Hip = Hippo With Your Partner
Close the door tothe down defenderon all Combos
Get Hippo Close The Door 26
Installing The Offense
Phase 10-1 Traps, MidlinePhase 22-3’s “Take It Back” Schemes Veer, Speed, Counter PlaysPhase 34-5’s “Part The Sea” ISO PlaysPhase 4 6-7’s “Take It Out on Tracks”StretchPhase 5 “Circle The Wagons”Bring The Scheme Around
47
Offensive blocking schemesBroken down into 5 phases
0 – 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech.2 – 3 = Take it Back Schemes (Read the 5 tech.)4 – 5 = ISO Schemes “Part The Sea At The Point of Attack”6 – 7 = Take It Out On Tracks (Backside Read)8 – 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)
Five Primary Blocking Schemes
The second digit and verbal tag dictates the blocking scheme, direction and read:
0 and 1 - Traps and Midline Plays
2 and 3 - Take the scheme back, QB reads the 5 Technique
4 and 5 - ISO Plays “Part The Sea”
6 and 7 – Drop Step “Out on Tracks”
8 and 9 - Bring the scheme around, QB reads the 9 technique “Circle The Wagons”
Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)
What Dictates The Blocking Schemes 29
Any play that ends with a 0 – 1 we are either running Guard, Tackle Trap or Midline. With any play ending with0 – 1 we are going after the first defender on or past theGuard.
0 – 1 Traps & Midline Plays